Time Nick Message 02:04 paramat merging game#1835 game#1950 02:04 ShadowBot https://github.com/minetest/minetest_game/issues/1835 -- Expose open_chests and chest_lid_obstructed by ForbiddenJ 02:04 ShadowBot https://github.com/minetest/minetest_game/issues/1950 -- Flowers: Add black tulip, green chrysanthemum by paramat 02:13 paramat nah, 1835 has a conflict, will do these later 03:06 paramat +1 for game#1955 03:06 ShadowBot https://github.com/minetest/minetest_game/issues/1955 -- Improve burn times by Ezhh 03:36 ashtrayoz Two questions on #6604 03:36 ShadowBot https://github.com/minetest/minetest/issues/6604 -- Preserve node metadata as item metadata. by ashtrayoz 03:37 ashtrayoz It works under my testing, it does what it says on the tin. 03:37 ashtrayoz It specifically does NOT set metadata on placed nodes, even if there is metadata on the item being placed. 03:39 ashtrayoz My thought is that the mod placing the item should handle that in after_place. 03:40 ashtrayoz My questions are: 03:40 ashtrayoz 1) Do other people think that we should "Preserve item metadata when placing as a node", which this pull request does NOT do. 03:41 ashtrayoz 2) If the answer to (1) is yes, should it be part of the same pull request, or developed separately? 05:32 paramat game#1956 05:32 ShadowBot https://github.com/minetest/minetest_game/issues/1956 -- Binoculars: Update to use 'zoom_fov' player property by paramat 16:17 Krock So what's going to happen with #5920 and #6666? Both are about the same feature 16:17 ShadowBot https://github.com/minetest/minetest/issues/5920 -- Show more infos in debug screen 16:17 ShadowBot https://github.com/minetest/minetest/issues/6666 -- Debug/F5 Information Formatting Issues 16:23 sfan5 close one as dup 16:23 Shara Leave mine please 16:23 Shara Mine is the one paramat is currently working on 16:23 Shara And the other one has completely different aims. 18:04 rubenwardy #6401 18:04 ShadowBot https://github.com/minetest/minetest/issues/6401 -- Add check to pause game on lost window focus by rubenwardy 18:04 rubenwardy it has some support in the PR 18:04 rubenwardy I frankly don't care that much about it, just wanted to see how it was done 18:45 Hijiri #6688 particle thing 18:45 ShadowBot https://github.com/minetest/minetest/issues/6688 -- (WIP) Custom particle generators for particle spawners by raymoo 19:24 ensonic hi, can a texture-pack override textures from mods? did not find anything about this on the wiki (https://wiki.minetest.net/Texture_Packs and https://wiki.minetest.net/Help:Creating_texture_packs) 19:24 Krock that's what texture packs do. they override the textures that are sent by the server 19:25 Krock just ensure you use the same texture names in your pack to override them 19:28 sofar Hijiri: please, NO flash for example videos 19:29 sofar Hijiri: upload to youtube or some sane video platform, of even imgur (video to gif) 19:30 sofar wait, it's a