Time Nick Message 06:10 nerzhul hello, merging #6510 06:10 ShadowBot https://github.com/minetest/minetest/issues/6510 -- Textarea with vertical scrollbar (Rebased from adelcoding1 #5355) by adrido 06:14 nerzhul sfan5, can you take a look 5 min at semi trivial #6467 please ? :) 06:14 ShadowBot https://github.com/minetest/minetest/issues/6467 -- Travis: Update clang from 4.0 to 5.0 by nerzhul 09:29 nerzhul hello, merging #6467 in ~5 mins, ty sfan5 for review 09:29 ShadowBot https://github.com/minetest/minetest/issues/6467 -- Travis: Update clang from 4.0 to 5.0 by nerzhul 09:32 nerzhul travis seems buggy today 09:32 nerzhul https://travis-ci.org/minetest/minetest/jobs/285398407 09:32 nerzhul we don't care about mongodb... 09:57 pigra_kojoto why in minetest built-in lua is 5.1.4? 09:57 pigra_kojoto lua 5.1.5 has some bugfixes 10:35 nerzhul it's 5.1.5 if i remember i did the update long time ago 10:41 pigra_kojoto nerzhul: will you accept security patches for lua? 10:43 celeron55 official ones or something you made? 10:45 pigra_kojoto now, lua 5.1.x is not supported but can exist some new bugs, what about that? 10:45 celeron55 we maintain it then of course 10:45 celeron55 thus you can send a PR 10:47 celeron55 i kind of expect something weird to happen in lua land though; either 5.1 will get support or luajit will update to newer lua versions 10:47 celeron55 we'll have to see 10:47 celeron55 i expect many projects to be in this situation 11:16 sfan5 i remember the luajit author announcing that a move to 5.2/5.3 will never be made 11:22 celeron55 maybe it will be forked or maybe lua 5.1 will be forked or whatever 11:28 celeron55 it's a good thing lua is really as small as it can be; there's not a lot of room for security issues 11:29 pigra_kojoto https://pastebin.com/raw/9LharM4Z 11:30 pigra_kojoto probably I found a bug in experimental mod "tester tool" 11:30 pigra_kojoto it crashed local server on using 14:44 paramat please can anyone approve #6512 ? it's simple and obvious mapgen stuff that has been needed and intended for years, it's also delaying further work needed for kelp =) Krock nerzhul rubenwardy 14:44 ShadowBot https://github.com/minetest/minetest/issues/6512 -- Simple decorations: Add 'param2_max' parameter for random param2 by paramat 15:00 paramat =) 15:15 Krock paramat, out of interest: can you open the chests without crashing the game? 15:15 Krock the rotated ones, I mean 15:49 paramat yes but with error messages in terminal about no metadata 15:49 paramat .. for each inventory slot 15:50 paramat no crash 16:10 Krock nerzhul, what's going on with clang? https://travis-ci.org/minetest/minetest/jobs/285633139#L501 16:11 pigra_kojoto Krock: emm, probably it's not a clang's problem 16:12 pigra_kojoto yep 16:12 pigra_kojoto the repository is down 16:21 paramat game#1881 is ready, very similar code to map mod 16:21 ShadowBot https://github.com/minetest/minetest_game/issues/1881 -- Add binoculars mod with binoculars item to allow zoom by paramat 16:25 Krock ah okay 16:44 paramat looks like an option for #6490 will not happen unless there is more dev input, however i'm counting sfan5 as neutral 16:44 ShadowBot https://github.com/minetest/minetest/issues/6490 -- Correct smooth lighting at covered corners by DTA7 16:45 sfan5 as i've said already i would very much prefer not having an option, but wouldn't block the PR because of that 16:47 sfan5 meaning you can count me as "against option" 16:56 sofar I feel the same way, I think the option is taking things too far (nobody will use it, even if they complain right now) 17:06 paramat ok thanks, at least it's decided 17:23 paramat will merge #6512 in a moment 17:23 ShadowBot https://github.com/minetest/minetest/issues/6512 -- Simple decorations: Add 'param2_max' parameter for random param2 by paramat 17:28 paramat merging 17:34 paramat done. now i'll allow 'y offset' to apply to simple decos, so that we can get kelp working 17:39 paramat #6483 is updated and ready 17:39 ShadowBot https://github.com/minetest/minetest/issues/6483 -- Retrieve extra speed-directed, narrow view cone to load blocks the player will encounter soon. by lhofhansl 17:41 paramat the setting has been removed from #6490 so that seems possibly mergeable now 17:41 ShadowBot https://github.com/minetest/minetest/issues/6490 -- Correct smooth lighting at covered corners by DTA7 19:10 paramat recent formspec scrollbar commits cause warnings during build, commented on the commits 19:23 paramat #6514 WIP 19:23 ShadowBot https://github.com/minetest/minetest/issues/6514 -- Simple decorations: Make 'place_offset_y' usable with simple decorations by paramat 20:36 paramat phew #6514 tested and ready 20:37 ShadowBot https://github.com/minetest/minetest/issues/6514 -- Simple decorations: Make 'place_offset_y' usable with simple decorations by paramat 22:46 nerzhul i push a trivial crashfix on VS2017 which is totally lgtm on everyplatform but never catched;.. 22:46 nerzhul writing outside std::vector, strangely handled on UNIX and MingW but toally crashy on VS2017 (lgtm bug)