Time Nick Message 06:19 nerzhul merging #6370 06:19 ShadowBot https://github.com/minetest/minetest/issues/6370 -- Fix dropped item look by HybridDog 09:01 thePalindrome Stupid question, but I'm out of ideas. How on earth did y'all manage to build minetest with mingw? 09:01 thePalindrome I've built everything else, but it seems std::Thread and std::mutex don't exist 09:40 nerzhul use buildbot script, like travis does and gitlab or use daily builds on gitlab.com directly for windows 10:16 thePalindrome Gitlab seems to be down though, anywere else they get pushed to? 11:43 nerzhul https://gitlab.com/minetest/minetest/pipelines is up for me 11:47 Megaf are we migrating to gitlab? 11:49 sfan5 no 11:50 nerzhul it's just a mirror with automated builds 11:52 Megaf ok, cool 12:27 thePalindrome It went up, thanks 12:28 thePalindrome I spent three hours trying to get it to build 13:00 nerzhul sfan5, i approved #6405 13:00 ShadowBot https://github.com/minetest/minetest/issues/6405 -- Implement client node dig prediction by sfan5 13:00 nerzhul if you can re-set the original author to sofar and close the other PR 13:00 sfan5 i can yes 17:59 Fixer is this needs to move forward and be included in default? https://github.com/minetest-mods/mtg_i18n 18:52 sfan5 merging #4642 and #6405 in a few minutes 18:52 ShadowBot https://github.com/minetest/minetest/issues/4642 -- Allow the join/leave message to be overridden by mods. by red-001 18:52 ShadowBot https://github.com/minetest/minetest/issues/6405 -- Implement client node dig prediction by sfan5 19:02 sofar wow 19:03 sfan5 prs actually being merged? amazing isn't it 19:03 rubenwardy :D 19:03 * sofar slowclaps for sfan5 19:03 nerzhul nice prs :) 19:03 Megaf dig prediction 19:03 Megaf oh my 19:03 * Megaf clicks 19:34 sfan5 merging game#1890 in a few minutes 19:34 ShadowBot https://github.com/minetest/minetest_game/issues/1890 -- Doors: Disable client dig prediction for protected doors by sfan5 19:34 nerzhul yeah 19:37 paramat +1 good idea 19:42 paramat will work on #6403 now 19:42 ShadowBot https://github.com/minetest/minetest/issues/6403 -- Fix floating sand by turning it into sandstone 19:43 paramat but not what the title says 19:52 paramat sofar 2 chest PRs for you game#1884 game#1886 19:52 ShadowBot https://github.com/minetest/minetest_game/issues/1884 -- chest: fix open chest by tenplus1 19:52 ShadowBot https://github.com/minetest/minetest_game/issues/1886 -- Fix locked chest protection against explosions (fixes #1885) by danielmeek32 19:55 sofar ok, I'll try and find some time tonight for them 22:27 sfan5 merging game#1891 soon as a trivial addition to the client dig prediction thing 22:27 ShadowBot https://github.com/minetest/minetest_game/issues/1891 -- Also disable node prediction on locked trapdoors by sfan5 22:28 paramat anyone know where in the code the velocity for a dropped (Q) item is set? 22:28 paramat +1 22:37 sofar builtin/item? 22:38 paramat will check 22:39 paramat yeah :P 22:39 paramat i was looking in c++ 22:42 paramat thanks 22:50 paramat hmm maybe we can use this dropping code for throwing objects, just add a variable velocity 22:57 paramat throw = energetic drop :D 23:04 paramat nah, it would have to be a separate API 23:07 paramat anyway i tuned it #6410 23:07 ShadowBot https://github.com/minetest/minetest/issues/6410 -- Item drop: Tune to land exactly 2 nodes away with level view by paramat 23:07 paramat also #6408 23:07 ShadowBot https://github.com/minetest/minetest/issues/6408 -- Cavegen: Avoid unsupported biome 'top' or 'filler' nodes by paramat 23:09 paramat heehee setting the drop velocity high is fun, throwing should be added :D 23:10 paramat i might attempt a throw API