Time Nick Message 00:51 rubenwardy rebased #4713 00:51 ShadowBot https://github.com/minetest/minetest/issues/4713 -- Add on_grant and on_revoke callbacks by rubenwardy 01:06 rubenwardy red-001, you have quite a few useful PRs open :) 01:49 VanessaE what's the disposition of https://github.com/minetest/minetest_game/pull/1826 ? 01:50 VanessaE I can't test it - I don't track dev/git for my mods anymore, so I'm waiting for the next release. 01:56 rubenwardy :( 02:14 VanessaE that also applies to #6042 02:14 ShadowBot https://github.com/minetest/minetest/issues/6042 -- Make dropped items colorable by juhdanad 02:14 VanessaE I need these merged before 0.4.17 release cycle starts 02:16 rubenwardy oh, that's lua only 02:16 rubenwardy I thought it was C++ rendering 02:17 rubenwardy which isn't something I know much about, which is why I skipped that PR 02:17 rubenwardy anyway, I best sleep 02:17 VanessaE no worries, rubenwardy 02:17 VanessaE night 07:08 sofar merging game#1869 07:08 ShadowBot https://github.com/minetest/minetest_game/issues/1869 -- [Trivial] Make furnace info text look nicer by JRottm 11:27 Krock Merging game#1859 game#1868 game#1871 and game#1872 in 15 minutes 11:27 ShadowBot https://github.com/minetest/minetest_game/issues/1859 -- default_desert_cobble.png with darker mortar by TumeniNodes 11:27 ShadowBot https://github.com/minetest/minetest_game/issues/1868 -- TNT's tnt:boom cleanup by tenplus1 11:27 ShadowBot https://github.com/minetest/minetest_game/issues/1871 -- Boats: Fix player position by Rui-Minetest 11:27 ShadowBot https://github.com/minetest/minetest_game/issues/1872 -- Carts: Fix player position by Rui-Minetest 12:43 paramat can anyone approve #4703 and we go with 'special'? i might just merge it as trivial 12:43 ShadowBot https://github.com/minetest/minetest/issues/4703 -- Rename “Use” key to “Special” by Wuzzy2 12:45 sfan5 sounds fine to me 12:47 paramat great, it's the word most consistent with existing code 12:51 paramat is anyone +1 on #6042 if i fix the code style on merge? seems to be only minor code style delaying it 12:51 ShadowBot https://github.com/minetest/minetest/issues/6042 -- Make dropped items colorable by juhdanad 12:53 paramat #5918 is actually quite trivial, i might merge it later 12:53 ShadowBot https://github.com/minetest/minetest/issues/5918 -- L-system: Fix leaves cutting through stems by HybridDog 18:18 paramat #6247 easy and quick to make the advanced setting menu much easier to use, mapgen done 18:18 ShadowBot https://github.com/minetest/minetest/issues/6247 -- Settingtypes.txt: Separate and re-organise mapgen settings by paramat 18:21 paramat to avoid conflicts i'll merge that asap a few hours from now, if no objections 18:26 paramat but 18:26 paramat i'll merge a bunch of engine PRs first in case my PR causes conflicts for those 18:27 paramat there are 5 with 2 approvals, will merge those in an hour if no-one else has 20:01 Wuzzy Quote: “The schematic documentation is really horrible.” Is this true? 20:01 Wuzzy https://github.com/octacian/advschem/issues/1#issuecomment-322047723 20:01 paramat erm 20:01 Wuzzy octarian claims that the docs are false about the meaning of schematic node probability 0-255 20:01 Wuzzy WTF? 20:01 paramat ah 20:01 paramat possibly 20:01 Wuzzy O_O 20:02 Wuzzy so probability 127 does not equal 50%? O_O 20:02 paramat i need to double check, octacian and i were discussing exactly this a while back 20:02 Wuzzy wow 20:03 Wuzzy note there actually is is a "force_placement" boolean 20:05 paramat actually i suspect the docs are right, see our discussion a while back, i can't remember our conclusions 20:05 paramat btw slippery needs 2 small code style fixes 20:06 paramat if you fix that now i'll merge it 20:06 paramat i'm about to merge 3 others 20:06 Wuzzy i didnt know you can merge without the magical 2 approvals first :D 20:07 paramat it has 2 20:07 Wuzzy oh 20:07 Wuzzy awesome 20:08 Wuzzy what linter did you use btw? 20:08 paramat i'll merge #4703 #4735 #6232 and hopefully #6237 in a few mins 20:08 ShadowBot https://github.com/minetest/minetest/issues/4703 -- Rename “Use” key to “Special” by Wuzzy2 20:08 ShadowBot https://github.com/minetest/minetest/issues/4735 -- Add short description for disabled texture packs by Wuzzy2 20:08 ShadowBot https://github.com/minetest/minetest/issues/6232 -- Trigger on_rightclick regardless on the formspec meta field by SmallJoker 20:08 paramat no idea, the built in one 20:08 ShadowBot https://github.com/minetest/minetest/issues/6237 -- Add slippery group for nodes (players/items slide) (take 3) by Wuzzy2 20:09 Wuzzy paramat: will u merge 6237 even without me squashing everything? 20:09 VanessaE #6042 also? :) 20:09 paramat it shows up as a travis failure 20:09 ShadowBot https://github.com/minetest/minetest/issues/6042 -- Make dropped items colorable by juhdanad 20:09 VanessaE (I'm gonna keep harassing people until it's merged :P ) 20:09 paramat erm, a squash would be nice if you can 20:10 paramat sfan5 if i fix the minor code style issues on merge do you +1 6042? 20:12 paramat anyway 6042 seems close to a merge 20:14 Wuzzy coding style fixed are on the way... i am currently re-compiling cuz I'm paranoid. 20:19 paramat it's good to check 20:26 Wuzzy paramat: ready. 20:28 paramat thanks 20:30 paramat ok will merge all 4 now 20:49 paramat all done 20:50 VanessaE not all ;) 20:53 nerzhul all correctly approved done* 20:55 VanessaE :P 20:55 nerzhul ouch 20:55 nerzhul slippery PR is ugly 20:56 nerzhul void LocalPlayer::applyControl(float dtime, ClientEnvironment *env) 20:56 nerzhul this proto is bad 20:58 nerzhul i'm pushing a cleanup on this function proto in 5-10 mins 21:03 paramat nice 21:03 nerzhul d_wanted = target_speed * 0.1f - m_speed * 0.1f; 21:03 nerzhul i also factorize this calcul on another commit 21:03 nerzhul oh better 21:04 nerzhul v3f d_wanted = target_speed - m_speed; 21:04 nerzhul d_wanted *= 0.1f 21:04 nerzhul it' s already calculated 21:05 paramat i'm trying to auto-generate conf.example but get 'ERROR[Main]: ...n/../builtin/mainmenu/generate_from_settingtypes.lua:96: src/settings_translation_file.cpp: No such file or directory' 21:05 nerzhul are you in the right folder ? maybe it works only in RUN_IN_PLACE ? 21:06 paramat i have a run in place build 21:07 paramat this actually happened tome before but i can't remember the fix 21:07 paramat * to me 21:08 nerzhul i never used it sorry 21:08 paramat no problem. rubenwardy? 21:08 nerzhul factorization pushed 21:09 paramat i remember there was a simple solution 21:10 paramat ok, solved by force :] 21:12 paramat hm didn't work .. 21:17 paramat nuts, this is meant to be easy but there's an undocumented trick to it, will search back in github 21:18 nerzhul paramat, dev wiki ? 21:21 paramat will look 21:26 paramat ah solved 21:27 paramat had to search through IRC dev channel logs, the files are written into my bin folder 21:29 paramat i'll add a comment about this for next time 21:31 nerzhul update dev wiki it can help everybody 21:46 Wuzzy nerzhul: paramat does not have dev wiki account yet ... 21:47 Wuzzy so, paramat, how is the schematic probability REALLY defined? 21:52 paramat looking for the discussion 21:53 Wuzzy thx 21:58 paramat added links to your issue, looks like docs may be right 22:06 Lone-Star I have made a few edits to the default fence, how can I take that and make a separate mod? 22:16 rubenwardy Lone-Star, -> #minetest 22:16 rubenwardy (I'll answer you there) 22:22 paramat #6247 is ready to go but i'll merge tomorrow, too tired 22:22 ShadowBot https://github.com/minetest/minetest/issues/6247 -- Settingtypes.txt: Separate and re-organise mapgen settings by paramat 22:40 nerzhul i'm pushing another little patchset on for loop C++11 style 22:40 nerzhul (on server step function) 23:04 nerzhul pushing a second for-loop/stl usage patchset in server.cpp (+ various codestyle on path) 23:04 nerzhul (many issues reported by clang-tidy hopefully) 23:05 nerzhul somes will enhance a little bit performance, tiny but easy-win