Time Nick Message 03:00 ThomasMonroe bye guys im off to bed 03:14 bigfoot547 I need to get off my computer. Bye! 03:45 paramat nore rubenwardy sofar a simple PR requested by nerz and others #6051 03:45 ShadowBot https://github.com/minetest/minetest/issues/6051 -- Dungeons: Add setting to prevent projecting dungeons by paramat 10:11 paramat will merge game#1764 game#1792 game#1805 in a few mins 10:11 ShadowBot https://github.com/minetest/minetest_game/issues/1764 -- Adding backface culling to stairs by MrRar 10:11 ShadowBot https://github.com/minetest/minetest_game/issues/1792 -- Changed the deprecated "current_name" to "context" by farooghkz 10:11 ShadowBot https://github.com/minetest/minetest_game/issues/1805 -- Floatland biomes: Add ocean biomes to fix missing sandstone by paramat 10:15 Raven262 Oceans without water lol 10:20 Nox[Matrix] Hey guys 10:21 paramat merging 10:21 Nox[Matrix] Merging what? 10:23 Nox[Matrix] Ah, some biome stuff 10:24 Nox[Matrix] Well 10:24 Nox[Matrix] I am someone who plays minetest_game without mods 10:24 Nox[Matrix] It could need some gameplay improvement 10:25 paramat merged 10:25 Raven262 paramat, i was wondering what was the purpose of floatlands in the first place? 10:25 paramat the floatlands do have oceans, but they're not common 10:26 paramat erm, another realm to reach and explore, uses MT's vertical height 10:26 Nox[Matrix] paramat: could minetest_game need some beta testers? 10:26 Raven262 I find it odd that something like this is included in minetest_game 10:27 paramat there used to be an old mapgen called indev which was mgv6 plus floatlands and other stuff 10:27 Raven262 Ah 10:27 Raven262 So its kind of a legacy 10:27 paramat Nox always needs testers 10:27 paramat sorry, mtg always needs testers 10:28 paramat well the mgv7 floatlands exist in core mapgen, not in MTG 10:28 Raven262 But it is still a feature that is available in default minetest, thats what i was trying to say. 10:28 Nox[Matrix] paramat: as said, me and a friend are playing minetest_game only and we think that it's basically good, but there are some rough edges 10:29 Nox[Matrix] paramat: I was also into modding so I know how easy some of this changes are 10:30 paramat stacked realms using MT's vertical height has been a longterm project, these would be added even if there were not any before, the vertical height has a lot of potential and is a strength of MT. above surface space is underused 10:30 paramat Nox yes, we're working on it, just very understaffed 10:31 Raven262 Ah i get it now, you are using the leftover space 10:31 Raven262 Do ores spawn on floatlands? 10:34 Nox[Matrix] paramat: I'd like to help as an player to point to some important stuff that is standing in the way of the player 10:35 sfan5 cool 10:35 paramat good, are you registered on github? 10:35 sfan5 if you want to help create github issues for the problems you find 10:36 sfan5 make sure to search whether such an issue exists already 10:37 Nox[Matrix] paramat: yes, but I make a new one only for minetest 10:37 paramat game#1777 10:38 ShadowBot https://github.com/minetest/minetest_game/issues/1777 -- Crafting: Remove duplicate reversed recipes by paramat 10:38 paramat ok 10:39 Nox[Matrix] By the way, I am on Android and the controls are off the screen 10:39 Nox[Matrix] Is there a setting for scale? 10:40 * Nox[Matrix] uploaded an image: file1498646408735.png (573KB) 10:40 Nox[Matrix] It's playable but annoying 10:42 paramat sorry for the state of Android, it's a bit neglected, desktop is a priority for us 10:43 paramat and erm, i don't know about a scale for controls 10:44 Nox[Matrix] paramat: the Android version is very good... Just the little issue above 10:44 paramat i'll merge #6068 in a moment, floatlands are completely broken currently 10:44 ShadowBot https://github.com/minetest/minetest/issues/6068 -- Mgv7: Fix undefined 'float_mount_height' by paramat 10:44 paramat ok, apparently sun, moon and stars are missing though 10:45 Nox[Matrix] paramat: forget it, I found the scale setting 10:46 paramat coloured beds are coming, there will be a white one that does not need dyes 10:47 Nox[Matrix] paramat: perfect 10:47 Nox[Matrix] paramat: this is one of the big problems we have, thanks a lot 10:49 paramat merging .. 10:50 Nox[Matrix] Fixed the controls on Android, setting hud_scaling to 0.8 10:51 paramat done 10:51 paramat also yes flowers are a little too rare, i'll make them denser 10:53 Nox[Matrix] paramat: are trees growing? 10:53 Nox[Matrix] The leaves change I think 10:54 paramat trees don't grow, they're either saplings or full-grown 10:55 Nox[Matrix] paramat: if I destroy leaves on a tree, they regrow 10:55 Nox[Matrix] I'm not sure if it's intended 10:56 paramat weird 10:57 paramat that should not happen 11:00 paramat i'll work on more flowers now 11:02 Nox[Matrix] paramat: are flowers farmable? 11:03 Nox[Matrix] Would be nice that if I plant flowers like wheat, that they appear next to it 11:06 paramat they spread very slowly, but do not have seeds for farming 11:06 paramat i suggested flower seeds but the idea was unpopular 11:07 paramat they spread until the area has a certain density of them, then they stop spreading 11:08 Nox[Matrix] paramat: I like that idea too but I understand why it was unpopular 11:08 Nox[Matrix] paramat: I have discovered something else 11:08 paramat i also would like to add green and black flowers (black rose) to have all dyes craftable from flowers 11:09 Nox[Matrix] I have no range limit 11:09 jcalve I've never seen a green flower 11:10 Nox[Matrix] I can destroy everything I see, isn't there normally 5x5 range of limit paramat 11:10 Nox[Matrix] ? 11:11 Raven262 Thats perfect, a green flower! 11:11 Raven262 Questionable usefulness but spectacular nonetheless. 11:12 paramat in creative mode dig range is 16 11:12 Nox[Matrix] paramat: mine is unlimited in survival 11:13 paramat again weird 11:13 Nox[Matrix] paramat: is there a setting for it? 11:14 paramat maybe there's an issue, android right? 11:15 paramat https://github.com/minetest/minetest/issues?page=1&q=is%3Aopen+is%3Aissue+label%3AAndroid 11:18 Nox[Matrix] paramat: nope 11:24 paramat please add one if you can 11:24 paramat ahh that's better, all this time we were lacking flower density 11:27 paramat game#1806 11:27 ShadowBot https://github.com/minetest/minetest_game/issues/1806 -- Flowers: More flowers by paramat 12:26 red-001 https://travis-ci.org/minetest/minetest/builds/247905153 12:26 red-001 whats going on with travis? 12:27 sfan5 they broke their shit 12:38 ThomasMonroe o/ paramat 13:00 paramat nerzhul as requested #6069 13:00 ShadowBot https://github.com/minetest/minetest/issues/6069 -- Mapgen: Remove unnecessary 'this->' from constructors by paramat 13:01 nerzhul lgtm 13:01 paramat thanks 13:02 \o` +1 13:08 paramat it's odd that hmmmm left those in in his rework of mapgen last year 13:10 \o` not really. He's not a god 13:11 \o` (and he would never say that he was) 13:12 \o` and it's kind of minor, really 13:13 \o` perhaps he thought that it made the code clearer? *shrug* 13:14 \o` It will make no difference in the compiled result 13:14 \o` so, whatever ;) 13:15 paramat yeah maybe it was just to make a distinction from the same named variables in params 13:16 paramat i mean, just a visual distinction, not necessary codewise 13:29 ThomasMonroe hi octacian 13:32 \o` that's what I meant by "kind of minor" 13:45 nerzhul \o`, can you review #5793 (rebase is minor), please 13:45 ShadowBot https://github.com/minetest/minetest/issues/5793 -- [CSM] Add callback on open inventory by Dumbeldor 14:00 Sokomine paramat: i still hope for rape seed but do need someone who could do the textures 14:02 Sokomine paramat: green dye from cactus and black from coal is usually fine. black flowers are too unusual imho 14:04 Dumbeldor Hi, can you review #5793 please ? 14:04 ShadowBot https://github.com/minetest/minetest/issues/5793 -- [CSM] Add callback on open inventory by Dumbeldor 14:11 paramat it's partly because we have flowers for all the rainbow colours except green, that bothers my perfectionism :] 14:12 paramat black would mean a flower for all basic dyes, and black roses appeal to me (i like dark gothic stuff like that). rare yes, just one place where they grow naturally, and are actually a very dark red 14:17 ThomasMonroe paramat, would it be possible to have them grow only on silver sand in caves? 14:18 paramat not really, MTG flowers need strong light and soil to survive or spread 14:20 ThomasMonroe ah ok 14:22 Sokomine a very dark red that's almost black sounds good 14:23 Sokomine i still hope for my rape seed. but such things do fail if there's no one who could do such textures. and that the english name for them is problematic also isn't good 14:23 red-001 red? 14:39 paramat something i don't like about coal for black dye is that it is a non-renewable non-farmable resource, unlike all other dyes. coal is not always available, for example on a lifeless moon or planet, or in a high-altitude floating base or a space station/space colony 14:40 ThomasMonroe why not make a way to extract coal out of something? 14:40 ThomasMonroe like maybe like compressed plants 14:41 sfan5 why not have charcoal like MC? 14:42 jcalve charcoal is the way to go I think, I use a mod for that in my server 14:42 paramat good idea 14:42 Sokomine oh. compared to flowers coal is such a plentiful ressource that it almost doesn't count at all 14:42 Calinou charcoal was removed because I requested it :P 14:43 Sokomine in practice, all other dyes are much shorter. coal is seldom a problem 14:43 Calinou it makes the game very easy 14:43 Calinou since you don't need to mine coal anymore 14:43 Calinou (Minetest in its early 0.4 stages let you smelt trees to coal [actual coal, not charcoal]) 14:43 jcalve but you have to cut down trees so it's not like it's free 14:43 Calinou Minecraft has charcoal, but it's a different item (not stackable with regular coal), also a few things can't be crafted with charcoal but can with regular coal 14:43 Sokomine some games add charaocal back. the coal problem mostly exists for the first half hour of gameplay 14:44 Calinou jcalve: cutting down trees is very easy, finding coal is harder 14:44 Bobr2 lol 14:44 Calinou but yes, it could be re-added without trouble 14:44 Calinou it's not like Minetest is actually a survival game anyway 14:45 ThomasMonroe right 14:45 Sokomine the real trouble are the flowers that just don't exist in enough quantities to produce all the dye needed. and if they where to exist in large enough amounts (or spread fast enough) then there'd be something like players asking for "pest control" for poor sunflowers that just got a bit overexcited... 14:45 paramat well we could have black dye from charred wood, without a charcoal fuel 14:46 Sokomine a very dark red flower certainly can't hurt. it's just not the biggest problem we have 14:46 paramat i've added a PR that doubles the amount of mapgen flowers 14:46 Sokomine still not enough. and picking those flowers up destroys the landscape 14:47 Sokomine it was fine as long as there where mixing receipes for dyes. it was possible to figure out how to turn one dye into all other dyes through crafting. green from cactus or even black from coal where good sources. the exact receipes varied depending on the server 17:08 red-001 can someone restart https://travis-ci.org/minetest/minetest/builds/247905153?utm_source=github_status&utm_medium=notification ? 17:08 RED-001 !title 17:08 ShadowBot Travis CI - Test and Deploy Your Code with Confidence 17:10 Krock 200 17:11 Krock RED-001, unless there was a build setup error, I'm afraid you'll get the same compiler error again 17:12 RED-001 ty 19:57 red-001 #6072 19:57 ShadowBot https://github.com/minetest/minetest/issues/6072 -- [CSM] Add functions to create particles and particlespawners. by red-001 20:15 nerzhul why replace ? 20:23 Nox[Matrix] I'm back 20:24 red-001 it's a better solution 20:24 red-001 the old one duplicated a lot of code 20:27 red-001 this implemention might run into issues with a lot of particle spawners 20:28 red-001 but minetest will crash long before thait becomes an issue 20:28 red-001 that* 20:40 Nox[Matrix] K.. 20:40 red-001 Nox[Matrix], ?????? 20:40 bigfoot547 ^^^^ 20:54 Nox[Matrix] red-001: what is it? 20:57 stujones11 fwiw #5943 has now been rebased :^) 20:57 ShadowBot https://github.com/minetest/minetest/issues/5943 -- Use opaque textures for basic materials by stujones11 21:22 ThomasMonroe bye for now 21:48 red-001 updated #6032 21:48 ShadowBot https://github.com/minetest/minetest/issues/6032 -- Load texturepacks from the `textures` subfolder of subgames. by red-001 22:10 red-001 updated #6066 22:10 ShadowBot https://github.com/minetest/minetest/issues/6066 -- Move the code for taking and saving a screenshot to `RenderingEngine` by red-001 22:12 kilbith I don't like this namespace, "RenderingEngine" 22:25 Fixer compile log of newest engine on msys2/mingw64: https://pastebin.com/raw/5dDrsy54 22:26 jcalve ship it 22:27 Fixer just for info, nothing more