Time Nick Message 00:10 VanessaE ok, I think we have a problem with the engine 00:10 VanessaE every so often, mapblocks stop loading 00:10 VanessaE but all other activities seem to run normally - players digging, walking around, I can place a torch and watch it auto-rotate, the whole bit 00:10 VanessaE just no map blocks after a while. 00:11 VanessaE it's client-side.. I think. 00:11 VanessaE (I can log out and log back in and it works again, without a server restart 00:11 VanessaE ) 00:13 VanessaE entities DO load, however. 00:13 VanessaE just no terrain 00:33 VanessaE might be related to the player-delete bug we used to have - I've since done `/clearobjects quick` and have not been able to reproduce it since, even after flying around and loading 10x as much map as before. 00:34 VanessaE (I'm trying to trigger it again so I can get the related log output( 01:02 zorman2000 Hi all 01:03 bigfoot547 Hey zorman2000 01:03 zorman2000 Here goes a noob question. I'm taking a look at Minetest's code using Eclipse (yeah just don't want to really touch it without an IDE) 01:03 zorman2000 And it 01:03 bigfoot547 yesss 01:04 zorman2000 it's marking f32, u32 as errors 01:04 zorman2000 I know they aren't, but how can I get it to recognize those types? 01:04 bigfoot547 Oh. Make sure you have irrlitch 01:04 bigfoot547 That is where those types are defined. 01:05 zorman2000 Ohhh. Do I have to download irrlicht code on same folder as I have minetest? 01:05 zorman2000 Sorry, I'm noob to C++ development 01:06 bigfoot547 Idk about windows but in linux use apt-get to get dependencies. Mayby in libmesa or something? 01:06 kaeza I have no experience with Eclipse, but I'd guess you should just put it somewhere and change some header search path in the project 01:06 bigfoot547 What OS do you use? 01:06 zorman2000 I'm on Ubuntu. I have the dependencies because I do compile Minetest 01:06 zorman2000 Ok, kaeza, yes, that makes sense 01:07 bigfoot547 !next 01:07 ShadowBot Another satisfied customer. Next! 01:07 bigfoot547 lol 01:07 bigfoot547 That never gets old 01:07 kaeza but please don't do that here :) 01:09 kaeza zorman2000, there's also Code::Blocks 01:09 kaeza I know CMake can generate Code::Blocks projects, not sure about Eclipse projects 01:10 zorman2000 I have worked with Code::Blocks before and specifically for C. Yes, sounds worth a try 01:10 zorman2000 Thanks for the suggestion 01:10 kaeza sure 01:16 VanessaE ok, managed to trigger the map-stops-loading bug. I simply sat there doing nothing for a while. when I turned around after a while (about 6 minutes), the map behind me had un-loaded by that point, and refused to load. 01:16 * VanessaE checks her log 01:19 zorman2000 VanessaE, I think lhofhansl did some work on this feature 01:19 zorman2000 Not sure if it was for previous release though 01:19 VanessaE ? 01:19 zorman2000 Unloading blocks from behind you 01:19 VanessaE ok 01:20 VanessaE I'm still on the server, waiting for the map to load, while others are playing totally normally. 01:20 VanessaE what can I look for in my logs, or in the F5/F6 displays to get some clue about this so I can file a bug report? 01:22 VanessaE oh and just FYI, 01:22 VanessaE I can still build within the loaded area 01:22 VanessaE place events are logged, and the object persists after placement 01:22 VanessaE and everything else works normally too 01:22 VanessaE just no terrain is being loaded. 01:22 VanessaE (by logged, I mean the *server* log shows it) 01:31 VanessaE and other users can see what I place, and I can see what they place next to my items, as long as they're placed in the area that's already loaded for me. If I place an item right at the edge of where it refuses to load, I can see inside the item if I fly into the unloaded area i.e. not all faces are being drawn. 01:31 VanessaE ditto for the items the other user places around my test item 01:36 VanessaE here's what I'm seeing: http://i.imgur.com/s8RIBZq.png the node that is selected by the outline is one I placed just inside the loaded area 01:38 VanessaE come on, where the hell IS everyone? 01:39 bigfoot547 I'm here 01:39 bigfoot547 at my computer 01:39 VanessaE I meant the core devs who could answer my question :P 01:39 VanessaE I just want to file a damn bug report :-/ 06:19 Hijiri Can somebody review #5612 06:19 ShadowBot https://github.com/minetest/minetest/issues/5612 -- Allow overriding tool capabilities through itemstack metadata by raymoo 16:55 paramat please can anyone merge game#1776 ? high priority. rubenwardy sfan5 nore 16:55 ShadowBot https://github.com/minetest/minetest_game/issues/1776 -- Book: Also limit the max size of the title. by red-001 16:57 paramat game#1764 is updated. also, game#1777 16:57 ShadowBot https://github.com/minetest/minetest_game/issues/1764 -- Adding backface culling to stairs by MrRar 16:57 ShadowBot https://github.com/minetest/minetest_game/issues/1777 -- Crafting: Remove duplicate reversed recipes by paramat 17:16 paramat oops sorry, game 1764 has not been updated yet 18:04 nerzhul can someone finish to review #5984 please ? 18:04 ShadowBot https://github.com/minetest/minetest/issues/5984 -- C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) by nerzhul 18:37 VanessaE G*d damn it 18:37 VanessaE thanks a fucking lot guys 18:37 VanessaE you completely broke pipeworks' chest redefinitions 18:38 VanessaE it's impossible for me to fix because local-this and fucking local-that in the new chests 18:38 VanessaE I asked before 0.4.15 went out for this stuff to be mod-modifiable but noooooooooooooo 18:38 paramat please could you open an issue about your map-loading bug? lhofhansl might be able to help, we'll tag him 18:39 VanessaE 0.4.16 I meant 18:39 paramat yeah i regret new chests now, but others supported 18:40 VanessaE paramat: no point - I can't reliably reproduce it and nothing in the logs gave any hints that it happened 18:40 paramat hm ok 18:41 VanessaE someone is going to just have to sign onto VE-S, get all of the surrounding map in all directions loaded up (out to the load limit of course), and let their client sit there idle for 10 mins or so 18:41 VanessaE and keep repeating that until they see it happen 18:42 VanessaE as for the new chests, how do I proceed now? we're not going to see a point release any time soon, but I can't make pipeworks honor the new openable chests without a fix and a version number I can point users to? 18:43 VanessaE and because of the conversion LBM, this affects ALL existing chests 18:43 VanessaE meaning pipeworks can't even work around the problem by e.g. making chests not open anymore 18:48 VanessaE apologies for being so pissed off, but I've had a particularly unpleasant past 24 hours. 18:48 paramat a point release for MTG may happen when the point release for MT is made, MTG 0.4.16 had a major bug we missed 18:49 paramat so yes we can make a point release soonish 18:49 VanessaE that's good, but the way you guys have been talking that's still months away 18:50 paramat well the point release for MTG can be sooner, i'm asking for one asap 18:50 paramat game#1768 18:50 ShadowBot https://github.com/minetest/minetest_game/issues/1768 -- Point release due to important bugfix? 18:51 VanessaE 7 days ago and no comments from anyone who has any control over the release process. 18:51 VanessaE (besides yourself) 18:51 VanessaE == no one gives a shit :( 18:52 paramat please could you open an issue in MTG with the fix you require for chests and a request for a point release soon after? 18:52 VanessaE why? my request was already shot down 18:52 paramat yeah MTG devs have been very elusive, exams, and no sofar 18:52 paramat oh 18:53 paramat i guess your requset was in the chest thread .. 18:53 VanessaE I think it was over IRC actually 18:54 VanessaE all I require is that the functions and variables in the current chest code be made global. 18:54 VanessaE that's all 18:54 paramat ah that 18:54 paramat seems trivial 18:54 paramat wonder what the objection was? 18:54 VanessaE incredibly trivial - about four lines to change if I didn't miscount. 18:54 VanessaE I don't remember now what it was, just that it couldn't get in for 0.4.16 even though we were only one day into freeze 18:55 paramat i see 18:55 paramat well if you open an issue there's a good chance of that being accepted and done now 18:56 paramat and yes a point release is likely very soon 18:57 paramat i'll probably +1 your request 18:57 VanessaE I am not sure what all to request. there's like two functions and a variable that need to be made global, but that still means I have to copy the entirety of the chest registration stuff into pipeworks and modify as needed. 18:57 VanessaE see, not only do I have to add a few items to the node defs, I have to modify the formspec to add the split/no-split switch 18:57 paramat well that's reasonable, it will work at least 18:58 paramat but making a few things global seems good to me 18:58 VanessaE (pipeworks has to know, for example, which sides of a chest the tubes can connect to, and what conditions dictate if an item can be inserted, including the above switch) 18:58 Fixer VanessaE: minetest_game development is as vibrant as ever 18:59 VanessaE so? 18:59 Fixer VanessaE: /s 18:59 VanessaE oh :P 18:59 paramat because i don't know chests well you'll need to specify in an issue what needs changing 18:59 paramat yeah MTG slowness is frustrating for me too 18:59 paramat i want to do stuff and no-one is around 19:00 paramat (exams i guess) 19:00 Fixer paramat: MTG needs inclusion of volunteers from modding community 19:02 paramat it does already, they're called MTG devs :] 19:02 VanessaE working on it, paramat 19:03 paramat thanks 19:04 paramat even better, make the PR 19:04 kilbith VanessaE: minetest_game development is as vibrant as ever 19:04 Fixer paramat: still, it does not feel that much open and inviting 19:04 kilbith this is only because I don't contribute to it anymore ;) 19:05 Fixer paramat: sofar went afk and it pretty much stall, and you can't develop entire game on your own - too much work for one person 19:06 GreenDimond How long has sofar been MIA? 19:06 Fixer he is busy, but will be back later more or less 19:07 GreenDimond And also, why does every name notify me and get highlighted? o_O 19:08 VanessaE paramat: https://github.com/minetest/minetest_game/issues/1778 19:11 VanessaE no PR here because I simply don't know how much needs to be changed to be "proper" in the eyes of minetest devs (my first instinct is to remove "local" from all functions and top-level variables, and add "default." or "minetest." in front of their names so that they don't pollute the global namespace, but that's probably wrong) 19:12 paramat ok 19:13 VanessaE (added that ^^ comment to the issue) 19:13 paramat Fixer any new dev has to be very well known and trusted, and good with MTG, we can't be casual about it 19:13 Fixer paramat: and thats the price you pay then, few people in project 19:16 paramat more mtg devs is not always a good thing, design by commitee 19:16 paramat more argumeants, more lack of artistic cohesion 19:16 paramat fewer more active devs is best 19:16 paramat and many small groups, each devving a subgame 19:17 paramat this is why mtg is a subset of devs 19:17 paramat i think we have enough, they just need to be more active if they can 19:18 paramat we have 7 but the ninj is inactive 19:34 VanessaE paramat: I think his point is that *everyone* is inactive except for you, so having more devs wouldn't be a problem 19:35 VanessaE having 7 active old devs is just the same as having 6 inactive old, 1 active old (you), and 6 new devs 19:37 paramat then problems happen when all are active. i think 7 with half inactive is fine too, things go smoother in a way 19:38 VanessaE maybe, but as has been clearly pointed out today, having so many people inactive is bad for the project. 19:38 VanessaE (and doesn't do us modders a whole lot of good either :P ) 19:40 paramat i agree 19:46 paramat i have a small fix for https://github.com/minetest/minetest/commit/f55816f93a8d80371878a5292f4f432e90dcc582 i will merge later 20:34 nerzhul merging #5985 in ~10 mins 20:34 ShadowBot https://github.com/minetest/minetest/issues/5985 -- Improve chatcommand params consistency by Ezhh 22:11 paramat anyone know why the wieldhand is red in creative mode? 22:18 paramat #5991 22:18 ShadowBot https://github.com/minetest/minetest/issues/5991 -- Red wieldhand in creative mode 22:35 paramat rubenwardy why is 'creative.is_enabled_for' not added here https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L17 22:36 sfan5 which player name would you pass as an argument there? 22:38 paramat ok, there may be good reason 22:44 paramat so nevermind 22:50 paramat will merge #5990 later, trivial and tested 22:50 ShadowBot https://github.com/minetest/minetest/issues/5990 -- Mgv6 mudflow: Also check for 'ignore' nodes by paramat