Time Nick Message 02:52 Hijiri what is wuzzy referring to here by "fine pointing"? https://forum.minetest.net/viewtopic.php?p=273554#p273554 02:53 cheapie Hijiri: I think that's the "player pointed at (X,Y) position on this face of this node" instead of just "player pointed at this face of this node" 02:54 cheapie (if that makes any sense) 03:08 Hijiri cheapie: what is it called in the API? 09:56 SG9kb3I I have just one question. Why is my nick the same as my password? Ugh 09:58 Raven262 maybe cause you accidentally typed your password instead of your nick? 10:13 SG9kb3I oh well 12:59 blue-002 do formspecs elements get uids? 12:59 blue-002 or just ids 13:19 blue-002 #5847 13:19 ShadowBot https://github.com/minetest/minetest/issues/5847 -- fix dropdown menu selection by red-001 13:55 Wuzzy Is this bug considered a blocker?: https://github.com/minetest/minetest/issues/4095 13:59 Calinou this isn't a new bug, I remember doing that in 2014 13:59 Calinou but I never reported it for some reason 13:59 Calinou I suggest outputting a warning to console if the path is invalid, and fallback to the default value 14:57 Wuzzy "it's an old bug, so no need to fix it" :D 14:58 Wuzzy 1 year later: "these 1000 bugs are very old, no need to fix them". XD 14:58 red-001 the font path bug? 14:58 Wuzzy yeah 14:58 Wuzzy if font_path etc. get botched for some reason, Minetest segfauls on start 14:59 Wuzzy the only way to recover is to fix minetest.conf :( 14:59 Wuzzy I suppose on Windows this is especially nasty because it just insta-crashes without error dialog, if I am not mistaken 14:59 red-001 oh great my PR has a heisenbug 15:00 Wuzzy oh wait. windows has that default segfault window, right? 15:00 red-001 yes I think so 15:01 Wuzzy I am going to test Minetest this week. :-) I already reported some issues/bugs. 15:05 Calinou all it has is "Minetest has stopped working" 15:05 Calinou it's everything but descriptive to the user :P 15:05 Calinou but at least you know it crashed, instead of looking like it exits normally (many Linux distributions still do that in their default setups) 15:06 nerzhul Wuzzy, i think we shuld call C:\$MFT\Minetest to ensure windows is crashing too 15:07 Wuzzy Calinou: ikr :-( I hate it if a software just ... disappears. this is the worst. 15:18 Sokomine hi. anyone got any slightly deeper knowledge of pathfinding in mt? 15:25 Wuzzy Sokomine might have find a bug in pathfinding, not sure. Sokomine will explain. 15:26 red-001 create an issue? 15:26 red-001 iirc there was someone on github that was working on rewriting pathfinding 15:27 Sokomine yes, burli did. his pathfinding worked slightly better than the one in the core but had the same issue 15:29 nerzhul what is the issue ? 15:32 Sokomine the path found is by no means the shortest one 15:33 Sokomine see my screenshots in https://forum.minetest.net/viewtopic.php?f=9&t=17406 15:34 Sokomine the blue rails mark the path the engine provided. i did experiment a bit with parameters now, and setting searchdistance to a lower value (to 1 instead of 10) seems to help a bit in one case. still, the path found is by no means the shortest 15:37 Sokomine a higher value of maxsearchdistance leads to the path leading around the house first instead of straight through the front door. also the path starts to crisscrossing multiple times. it would be helpful to be able to talk to someone who's more aware of how pathfinding works and is implemented 15:52 nerzhul Sokomine, it means the PF is not good yes 15:59 Sokomine nerzhul: that could well be. i've now experimented a bit more with burlis algorithm. seems that one really does perform better in my case. it can also be taught to go through doors 16:00 nerzhul it's nice 16:27 Krock red-001, how exactly does #5847 fix the reported issue? 16:27 ShadowBot https://github.com/minetest/minetest/issues/5847 -- fix dropdown menu selection by red-001 16:28 Krock it still iterates through the whole dropdown list and returns NULL when nothing was found 16:28 red-001 uses the most recently added drop downlist that has the correct name 16:29 red-001 see my comment on the issue 16:32 red-001 updated the comment on the PR 17:09 VanessaE nerzhul, et al., I know we're in feature freeze, but is there any chance my suggestions in #5768 (regarding simplifying the item string for a colorized recipe) can be implemented before release? 17:09 ShadowBot https://github.com/minetest/minetest/issues/5768 -- Item and node colorization PRs in engine and game possibly essential for release 17:10 nerzhul no chance 17:10 VanessaE :( 17:11 nerzhul rules are rules, they are there to ensure all works as intended 17:11 VanessaE the exchange between juhdanad and I is going too slowly to suit the timing of the freeze 17:11 VanessaE did you read my comments there at all? 17:11 VanessaE what I propose has no chance of breaking anything (other than the proposal itself perhaps just not working right) 17:12 nerzhul i read , but rules are rules 17:12 VanessaE rules are meant to be broken ;) 17:12 nerzhul i have also PR which doesn't have any chance to break anything, but they are not merged :) 17:12 nerzhul no 17:12 VanessaE well that sucks balls. 17:12 nerzhul not mine as it seems 17:12 nerzhul :p 17:12 VanessaE :P 17:12 VanessaE however, 17:12 VanessaE to be fair 17:13 VanessaE the discussion started before freeze 17:13 VanessaE (well the issue opened before) 17:13 nerzhul yeah like many pr, but sorry 17:14 VanessaE well then let's make plans to make a "point release" shortly after 0.4.16 goes out. 17:14 VanessaE to contain that, and your PR, and whatever else missed the 0.4.16 deadline 17:20 nerzhul in fact, i don't know how the 0.5 can be managed with 0.4, i think it's quite impossible as we are not enough in the project for this, maybe some PR and bugfix can be backported to stable 0.4-stable but only if the branch doesn't require too many maintenance, but i don't know. I want to shorten intervals between release but i know it will not be possible before 0.5.0 release because 0.5.0 will require a lots of effort thigns we 17:20 nerzhul want to break and enhance and the 0.5.0 cycle itself should take 6 months, but after i hope we can have 4 month release cycles with 10 feature freeze days or 2 weeks if there was many modifications 17:21 VanessaE the only reason I want my suggestions in before release (or in the next point release if we do that) was just so that I don't have to use that convoluted method juhd* proposes - I have like a dozen mods that would need it. 17:22 VanessaE and as you well know, code duplication (which this would surely be) is a bad thing. 17:22 VanessaE plus it would make double work for me to revise those mods later to use a more simplified method. 17:22 nerzhul i know, like some minetest parts needs rewrite or refactor but all those should wait for release 17:23 nerzhul and you have ever done like this before, waiting a little more can be done and it will permit to perfect this PR after release because maybe breaking version can help it to be better 17:23 VanessaE you remember my arguments from the other day about this 17:24 VanessaE it isn't so much about waiting (which I'm willing to do). it's about what I have to tell my users to get. :) 17:52 Krock red-001, what I don't understand is why there can be multiple dropdowns with the same value, taking the advanced settings menu as example 17:53 red-001 it happens when the drop down list is changed but the name isn't 17:53 red-001 e.g. the formspec is updated with new data 17:54 Krock this means there's garbage in the m_dropdowns variable 17:55 red-001 which breaks the advance settings menu as it uses the same name for all drop downs 17:55 red-001 Krock, yes 17:55 red-001 a better fix would also get rid of that issue 17:56 Krock that's why I was so confused why this should fix the problem. It would be indeed much a better solution to clear the dropdown menus when the formspec is updated 17:56 Krock s/why this/how this/ 17:57 Krock do you think this is doable? (haven't looked at this part of code much yet) 17:57 red-001 thats a good point 17:58 Krock I'd rather not use this ugly workaround 17:58 red-001 wait now that I think about it this issue shouldn't even occur 17:58 red-001 isn't a new formspec generated every time the main menu is updated? 17:59 Krock no, it's only generated when new formspec data is available 17:59 Krock but it's updated frequently 17:59 red-001 but for this bug to happen new data has been be avaible 18:00 red-001 the formspec has to be changed 18:01 red-001 huh apprently not 18:02 Krock GUIFormSpecMenu::regenerateGui apparently doesn't contain m_dropdowns.clear() but clears any other fields 18:02 red-001 but thats also called when the formspec is resized 18:03 Krock do checkboxes get unchecked on resize? 18:04 red-001 yes 18:04 red-001 it's a mess 18:04 Krock uhm.. here they don't 18:04 red-001 nvm 18:04 Krock nvm, the mainmenu directly stores a change in the .conf file 18:04 red-001 I was thinking of other input fields 18:05 red-001 e.g. password or username 18:07 Krock well, either we have this garbage or the value will reset when the window is changed 18:09 red-001 well it would still get reset afaik even if we keep the grabage 18:10 Krock lol, then clear the garbage :P 18:11 red-001 done 18:41 red-001 isn't there a script for creating a fake c++ file with all the setting from advance settings so gettext can work correctly? 18:41 red-001 RE: #5849 18:41 ShadowBot https://github.com/minetest/minetest/issues/5849 -- Untranslatable advanced settings in 0.4.15-dev 19:19 nerzhul red-001, strange, i translated those settings into weblate too 19:48 Wuzzy nerzhul: oh 19:48 Wuzzy these strings are in Weblate indeed. huh? 19:48 Wuzzy let me check again 19:50 Wuzzy nerzhul: Yep. I just re-downloaded 100% translated PO file. still not translated. o_O 19:53 Wuzzy nvm 19:53 Wuzzy forget what i just said 21:09 itubal Hi Johnny Jo 21:11 itubal How are you? 21:11 itubal Bye Hunterz 21:16 itubal by kilbith 21:18 red-001 hi itubal 21:33 nerzhul itubal, hi but it's not hi channel but -dev channel 21:33 cheapie Quick, someone go register ##minetest-hi :P 21:34 red-001 cheapie, done 21:35 Fixer please no 21:36 Fixer already too much forks of everything minetest 21:38 Fixer including insanity like fun site frozen in 2012... 21:38 red-001 Hi I would like to annonce a new fork of minetest called minetest-hi, we here at minetest-hi understand that using chat can be complicated for new uses, so we decided to make it simple for everyone, In our version of minetest we replace all chat with a single word "hi" 21:40 itubal And ... a Minetest fork that uses Python instead of Lua ?? 21:40 itubal jajaja! 21:40 itubal A good idea. 21:42 red-001 also we are working on replacing the Lua scripting with our custom in-house version of x86 assembly in-order to make modding easier 21:43 itubal Oh! i understand !! 21:45 itubal this is a fork of "Comedy Central" 21:45 itubal Comedy Central-Hi in assember code 21:46 red-001 well we considered it before we got a real nice letter from thier lawyers 21:46 red-001 apprently there is a thing called "trademarks" or something like that 21:46 red-001 not too sure on the details 21:47 red-001 as for python in minetest isn't there a mod for that yet? 21:47 itubal No problem, called it ... "MineComedy" 21:47 red-001 adding it to core would be a lot of work 21:48 itubal Free entrance forn newcomers. 21:48 rubenwardy erm, -> #minetest ? 21:48 Fixer +1 21:50 itubal Thankyou all for you funny words. Till tomorrow.