Time Nick Message 00:07 sofar Sokomine: have them please, please, file issues instead of relaying things through IRC 00:10 sofar Sokomine: unlikely that that mod actually crashed the server 00:10 sofar Sokomine: how would you even know? 00:10 sofar the csm doesn't send anything to the server 00:10 sofar the code runs on the client 00:22 red-002 seems highly unlikely 00:25 red-002 great someone has already made a cheat-like mod for csm 00:26 sofar +1 00:26 red-002 we should consider only allowing loading mods sent by the server once we add them 00:26 sofar this is why in my future subgame, I will have an ore-drop method that completely makes those exploits useless 00:28 Sokomine sofar: the server owner had repeated crashes when the mod developer was online. he said he even tested the now-released clientside mod and was able to crash his server that way 00:28 sofar show me the crash logs 00:28 red-002 ^ 00:28 Sokomine https://github.com/minetest/minetest/issues/5418 00:30 sofar that's just a bunch of warning messages 00:30 red-002 seems normal 00:30 sofar not a crash log 00:30 Sokomine how to create a proper crash log? 00:30 sofar a crash log is "oops, segfault" 00:30 Sokomine running with debug enabled? 00:30 sofar or "lua barfed" 00:30 sofar nope 00:31 sofar all you have there is normal server output 00:31 red-002 debugger? 00:31 sofar I dunno, repro it in a clean setting 00:33 Sokomine i'll try.... 00:34 VanessaE sofar: btw, got a link to that inspector mod you use? 00:34 red-002 sofar the binary for the anticheat mod is on github not the forum 00:34 sofar oredetect crashes my client 00:34 VanessaE oops, wrong channel. 00:34 sofar but not my server 00:34 sofar VanessaE: minetest-mods/inspector 00:34 VanessaE thanks. 00:34 red-002 sofar, it's using a feature that only got merged yesterday 00:35 paramat CSM is so new a bug is not surprising 00:35 sofar red-002: in that case, github is redistributing it illegaly :) 00:35 sofar red-002: which one? 00:35 sofar the find_nodes_in_area? 00:35 red-002 yeah 00:35 sofar I have that local, I was just doing something on a diff branch 00:35 sofar uh, which pr again? 00:36 red-002 https://github.com/minetest/minetest/commit/0891975ad6c8d6d3e15b20f33b22cf5baca7eb62 00:37 sofar but that;s merged 00:41 paramat will merge game#1649 in a moment 00:41 ShadowBot https://github.com/minetest/minetest_game/issues/1649 -- Door Bugfix: Missing code in 73e4666f280804b3f4c2c0571603d717d60a2203 by Thomas--S 00:50 paramat merging .. 00:51 red-002 could someone review #4962 ? 00:51 ShadowBot https://github.com/minetest/minetest/issues/4962 -- Save the name of the world in world.mt and remove invalid characters from the directory name by red-001 00:55 paramat complete 02:51 VanessaE problem with current engine - /shutdown doesn't work anymore 02:51 VanessaE it throws a "shutting down" warning, and then...nothing. the server continues to run 02:53 VanessaE that's commit b8484ef2 to be exact 02:56 VanessaE and they aren't responding to SIGINT either, but SIGTERM works 02:58 VanessaE restart (and presumably SIGINT) works fine at commit ba0a8dab 06:31 sofar whatever happened to particle blend? 06:31 sofar did it get removed after it got merged? 06:32 sofar ohhhh, it never got merged 07:44 nerzhul merging #5411 07:44 ShadowBot https://github.com/minetest/minetest/issues/5411 -- Update server min protocol version to v24 by nerzhul 08:11 nerzhul with that merge: https://forum.minetest.net/viewtopic.php?f=18&t=17051 i added a warning on the forum 08:20 nerzhul celeron55, can you create me an account on dev.minetest.net (nerzhul name) please ? 08:34 nerzhul is there any coredev taking minetest group ownership on gitlab.com ? 08:34 nerzhul i cannot register it (i want to do some daily builds for MT on it for various versions), it seems someone take ownership and make it private 08:55 celeron55 what is the minetest group on gitlab? 08:55 celeron55 is it some kind of a mirror of the github organization 08:56 celeron55 or just a name 09:00 nerzhul i don't know it's private, but someone take it 09:01 nerzhul i would have it as a mirror of our repository permitting to do many snapshot builds artifacts for debian/ubuntu and more using the gitlab ci, but it seems the namespace has been taken 09:04 nerzhul maybe i should ask gitlab support to tell me what is it in our name, because somebody take our software name 09:04 nerzhul what do you think about it celeron55 ? 09:06 celeron55 do they have a policy for doing something in cases like this? 09:08 nerzhul i can just ask for support, they are reactive 09:09 celeron55 well, go ahead 09:13 nerzhul i asked them using their support portal, waiting for it 10:01 kaeza Minetest should add Whitespace for modding API 10:01 VanessaE nah, brainfuck 10:02 juhdanad What is Whitespace? 10:02 kaeza https://esolangs.org/wiki/Whitespace 10:04 kaeza what is so "bad" about Lua anyway... 10:05 nerzhul kaeza, just lol 10:06 kaeza the good thing is that you can write mods in two languages at the same time 11:11 red-001 #5133 seems to have been lost when rebasing 11:11 ShadowBot https://github.com/minetest/minetest/issues/5133 -- [CSM] Block access to the `io` library by red-001 11:12 red-001 nerzhul, ^ 11:21 nerzhul red-001, oh 11:22 nerzhul it was forget long time ago then 11:22 nerzhul Krock, i will keep the two commits, because they depend on each other but yes will fix code style 11:31 Krock yes, that's not what I meant. You mixed the minimap fix into a refactoring pull, that's usually not ideal 11:32 nerzhul Krock, yes, but i get some time to do it, then i do the two commits :) 11:33 nerzhul red-001, re-pushing the missed commit... thanks for notice it 11:34 nerzhul red-001, pushed 12:18 nerzhul merging #5422 12:18 ShadowBot https://github.com/minetest/minetest/issues/5422 -- Refactor Game class (part 2) by nerzhul 12:24 Krock nerzhul, could you please look on #5340 again? I'm not sure what you would like to have there 12:24 ShadowBot https://github.com/minetest/minetest/issues/5340 -- Add fading sounds by SmallJoker 12:27 nerzhul i did a second pass 12:28 Krock thank you :) 12:37 nerzhul Fixer, i did a callgrind 12:38 Fixer nerzhul: results? 12:38 nerzhul draw_scene take 8% of MT run usage 12:38 nerzhul minimap::draw is 6% of all MT usage 12:38 nerzhul 3.68% is blitMinimapPixels and 1.24% copyToScaling 12:52 nymeven Hi, which libraries Minetest uses? (SFML / other) ? 12:52 nerzhul nymeven, look at readme.md 12:52 nymeven ok 12:52 nerzhul no sfml, irrlicht for rendering 12:53 nymeven ok :p 12:53 nerzhul Fixer, i don't see know we can improve minimap performance atm 12:53 Fixer its ok 12:54 Fixer i'm using it raraly anyway for mapping purposes, it decreases fps quite a lot, especially with sleep 15ms patch 12:54 juhdanad Maybe there are a lot of pixels off-screen that should not be rendered? 12:54 nerzhul juhdanad, i don't think, because bliMinimap take image size, i should look at it to ensure it's too high or not 12:59 nerzhul minimap has 75% of the draw_scene cost, it's high 13:03 Fixer maybe it renders too much stuff? too much resolution? 13:04 nerzhul mapsize is from 0 to 256x256 depending on distance 13:05 nerzhul if there is a permanent fps drop maybe it's loaded everytime 13:09 nerzhul i'm working on returning some constref to prevent some memory copy and unroll some things, but it's very tiny optimisations 13:09 nerzhul and when minimap is not shown minimap is not drawed 13:10 juhdanad nerzhul: could you dismiss your review from #5407, if you have some time? 13:10 ShadowBot https://github.com/minetest/minetest/issues/5407 -- Hardware coloring for item stacks by juhdanad 13:11 nerzhul juhdanad, i worked on many things today, and i can just review your code quality as i'm not very competent for this feature 13:12 Krock now I see why brandon stopped developing that pull. Backwards compability is pita here 13:13 juhdanad nerzhul: no problem, of course you don't have to review any pulls. I just thought that a 'changes requested' review discourages developers from reviewing. 13:14 nerzhul you fixed it ? 13:14 juhdanad Yes, I did. 13:14 juhdanad (as you can see, the diff is outdated) 13:17 nerzhul code quality review done 13:20 juhdanad Thank you very much! Some day I will learn code style, I hope... Do you know any software that can check my code quality before I send it? 13:20 nerzhul experience ? 13:21 nerzhul in fact for structures greater that 32 bits use const ref for non temporary objects which are const 13:21 juhdanad But video::SColor is 32 bits long! 13:21 nerzhul example, std::string toto = settings.get("tutu"); you don't modify toto, and settings object is not removed during your variable usage 13:22 nerzhul looking for this more carefuly, as i'm working on it with minimap 13:22 nerzhul you are right, dismiss my comment for scolor 13:23 nerzhul SColorf is not the case just scolor 13:23 juhdanad Now I've got to go! Goodbye and thank you! 13:23 nerzhul no problem 13:33 Fixer nerzhul: usually i cap my fps at 90, turning on minimap lowers it to about 70, with that antijitter patch I need to use it goes to 60 or even lower 13:36 nerzhul sfan5, sofar nore celeron55 Zeno` ShadowNinja and forum moderators what do you think about having a new section for client mods, to prevent misunderstood/mixed mods sections ? 13:37 sfan5 sounds useful 13:42 Krock too early right now but later definitely useful 13:43 celeron55 There needs to be a place for them when someone wants to post one 13:44 nerzhul Krock, i don't think, also it permits to promote to modders which doesn't read github that there is it :) 13:45 celeron55 maybe a "misc mods" section, for anything that isn't a standard server mod 13:45 celeron55 then split it more over time? 13:45 Krock hmm.. "misc" sounds a bit unclear 13:46 nerzhul yeah, we only have client or server, you cannot really create a two sided mod 13:47 Fixer found a bug :} 13:48 Fixer nerzhul: if I enable CSM and log to server I seen round empty minimap 13:49 Fixer newest engine 13:49 Fixer could be square too 13:49 Fixer random 13:49 nerzhul it's not a bug, it's just preview mod 13:50 nerzhul :p 13:50 Fixer ah o_O 13:50 Fixer this? https://i.imgur.com/FzO5mwg.png 13:50 nerzhul Fixer, strange 13:50 nerzhul i don't have this behaviour and i have them enabled 13:50 Fixer nerzhul: when I run it with CSM enabled - there no such problem with it 13:51 Fixer nerzhul: before 13:51 nerzhul what action did you do ? 13:51 Fixer just login into server 13:51 Fixer compiled new mt, enabled CSM again, installed two other mods, logined to server* 13:52 nerzhul i don't have your behaviour 13:52 Fixer nerzhul: i removed preview mod and now it is ok 13:52 nerzhul okay then it's the api usage, i don't see exactly what can happen we have same Lua :) 13:53 Fixer nerzhul: login to Hometown server, maybe it will show up, i also have minimap_shape_round = false in config 13:54 nerzhul oh maybe it's due to config then 13:55 nerzhul invalid image on minimap is shown when i logged to your server 13:55 Fixer thats not my server though 13:56 Fixer any way to get list of CSM running mods via ingame chat? 13:56 nerzhul atm not 13:57 Fixer and list of commands I can use - anyone needs that too, stuff that show ups on /help 13:58 nerzhul Fixer, for /help it's not simple, as if we catch /help /help for server will not work 13:58 nerzhul maybe we should use . instead of / on client side 14:12 Fixer nerzhul: https://i.imgur.com/0ZjRO37.png 14:13 nerzhul Fixer, i don't know where does it comes from 14:13 Fixer nerzhul: cleared config, enabled CSM, preview mod back - start singleplayer, square minimap was on in nightvision mod, turned it off, restart game, and then see this pic above with warning ^^ 14:13 nerzhul Fixer, maybe you can fix prview mod itself, we do a wrong API usage :p 14:14 Fixer nerzhul: it is preview mod bug? 14:14 nerzhul i think we do a wrong API usage in it, we call every call but maybe not in the right order :) 14:16 red-001 yeah it might be a good idea to use // \ or . for client-sided mods 14:16 nerzhul . sounds better than double slash which is alread used and \ is anoying on some keyboards 14:17 red-001 / is in use? 14:17 red-001 // is in use? 14:17 red-001 dame you irc 14:17 nerzhul worldedit if i remember, and it's better to have a first char instead of two 14:17 Fixer nerzhul: i will file a bug anyway 14:18 red-001 it might make sense to add a keybinding for . then 14:18 red-001 we have one for / 14:25 nerzhul oh i found an interesting unrolling optimization on updateFastFaceRow 14:25 nerzhul a TileInfo construction/destruction take 1.8% of the global CPU 14:26 nerzhul it's a huge object, each loop interval cost many in construction & destruction 14:47 nerzhul FYI weblate is not affected by signed commits, est31 gave me rights and it works perfect 15:01 Megaf_ VanessaE: sfan5: What am I doing wrong? http://termbin.com/b3ey 15:01 sfan5 -O3 is probably equivalent to -O3 15:02 sfan5 uh 15:02 sfan5 s/O3/Ofast/ 15:09 Megaf_ ok, will try -O0 to see if there's any change 15:18 Megaf same binary size with -O0 15:18 Megaf maybe some cmake thing is overwriting the flags? 15:32 * Megaf going for export FLAGS="-march=native -mtune=native -O3 -pipe -msse -msse2 -msse3 -mmmx -m3dnow" && export CXXFLAGS="$FLAGS" && export CFLAGS="$FLAGS" && CC=gcc CXX=g++ cmake ../ -DCMAKE_C_FLAGS="$FLAGS" -DCMAKE_CXX_FLAGS="$FLAGS" -DRUN_IN_PLACE=1 15:33 Megaf Perhaps a bit redundant, but still. 15:33 sfan5 those -m flags are useless if you have -march=native 15:34 Megaf ok, 15:34 sfan5 also -march=native pretty much implies -mtune=native 15:34 Megaf I added mtune just in case 15:34 sfan5 no that's not how computers work 15:34 sfan5 generally just because you saw those flags somewhere on the internet does not mean you should use them 15:35 Megaf well, so far it seems to be ignoring my flags, always generating the same binary size 15:35 Megaf also, I'd like some feedback from the compiler/binary to know what flags were actually used 15:35 sfan5 run make V=1 15:35 Megaf what's V=1? 15:36 sfan5 verbose 15:39 Megaf Ok, thanks. 15:40 Megaf well, march=native made a different binary, 8060304 bytes 16:06 Krock !tell paramat [refactor content_mapblock] One comment saying "spaces around all / in your code" would already be sufficient :/ 16:06 ShadowBot Krock: O.K. 16:38 Megaf sfan5: I'm pretty happy now with this. export FLAGS="-march=native -mtune=native -O3 -pipe" && export CXXFLAGS="$FLAGS" && export CFLAGS="$FLAGS" && CC=clang CXX=clang++ cmake ../ -DCMAKE_C_FLAGS="$FLAGS" -DCMAKE_CXX_FLAGS="$FLAGS" -DRUN_IN_PLACE=1 16:55 Megaf hm, on latest master server is not shutting down with ctrl c on console nor with /shutdown 16:55 Megaf 2017-03-19 16:49:34: ACTION[Server]: Megaf leaves game. List of players: 16:55 Megaf ^C2017-03-19 16:49:37: [Main]: INFO: signal_handler(): Ctrl-C pressed, shutting down. 16:55 Megaf 2017-03-19 16:51:35: ACTION[Server]: Megaf [127.0.0.1] joins game. 16:56 Megaf 2017-03-19 16:53:46: ACTION[Server]: Megaf shuts down server 16:56 Megaf 2017-03-19 16:53:56: ACTION[Server]: Megaf places node default:wood at (6,21,1) 16:56 Megaf see? 16:56 Megaf server still running 16:58 kaeza Megaf, VanessaE reported the same earlier 16:59 Megaf 22:51:12 maybe he's still trying to build the perfect RaspPi client ;) 16:59 Megaf I think that would be possible now a days 16:59 Megaf too bad I don't have USB keyboard/mouse nor screen to do tests 16:59 Megaf 16:58:33 Megaf, VanessaE reported the same earlier 16:59 Megaf I missed that 17:00 kaeza http://irc.minetest.net/minetest-dev/2017-03-19#i_4834071 17:00 kaeza not sure if there's an issue on GH 17:02 Megaf kaeza: I think nobody read her 17:02 Megaf =/ 17:02 Megaf VanessaE: did you open an issue already? 17:06 kaeza hm, don't have that issue 17:07 kaeza oh, wait. not updated 17:11 kaeza compiling takes forever here :/ 17:12 kaeza for some reason `make` wants to rebuild everything from scratch each time I reboot 17:12 kaeza Megaf, can't reproduce here by running minetestserver 17:17 Megaf hm 17:27 kaeza oh, that was quite trivial 18:45 paramat can anyone look at #5388 ? tested and works well 18:45 ShadowBot https://github.com/minetest/minetest/issues/5388 -- Map gen limit: Rewrite by paramat 18:54 Krock paramat, 1) rebase 2) is this now per-world? I don't think so 19:01 Krock nerzhul, actually I meant changing it to "floatToInt((*i)->parent_node->getPosition()" but whatever 19:09 Megaf Common guys. https://github.com/minetest/minetest/pull/3739 19:10 Megaf rebase, check and meger ;) 19:10 Megaf merge* 19:10 sfan5 that sound like it'd need a full rebase 19:10 nymeven Just a simple question, when you developp Minetest, you are on which OS? Linux? Windows? Mac OS X ? :p 19:10 sfan5 full meaning its quite some work 19:11 Megaf[m] heh 19:11 Krock nymeven, all of them on Linux but me :P 19:11 Megaf nymeven: myself on Debian Linux 19:11 Megaf usually 19:11 Megaf sometimes on macOS 19:12 Megaf but Debian is definitely easier to use 19:12 nymeven I'm on Debian ^^ 19:12 nymeven I'm trying to learn C++ and use Irrlicht in order to contribute to Minetest :p 19:12 Megaf[m] no need to know C 19:13 Megaf[m] I don't even know Lua, nor anything 19:13 Megaf[m] yet I'm a contributtor 19:13 Megaf[m] somehow 19:13 Megaf[m] moreoften than not i'm just a troll, yet they feed me 19:14 paramat no per-world comes later 19:14 Megaf Now, seriously speaking, everybody is welcome to come and help :) 19:15 Megaf keep an eye in our forums and another eye on github 19:15 Megaf pick some bugs you want to follow, help debug, confirm bugs, and so on 19:15 paramat will rebase 19:16 Megaf paramat: speaking about #3739 ? 19:16 ShadowBot https://github.com/minetest/minetest/issues/3739 -- Add support for Mumble positional audio by ShadowNinja 19:16 celeron55 it takes some skill to look at two different pages with each eye, but we're already used to it 19:16 Megaf indeed 19:16 celeron55 don't turn on your webcam while doing it 19:18 paramat no i was referring to my own PR 19:18 Krock paramat, what about falling entities on the bottom world border? 19:18 Megaf paramat: oh 19:19 Krock celeron55, nice feature you've got there? I believe I must patch my eyes somewhen ;) 19:19 Krock s/?/!/ 19:21 paramat that's a separate problem. objects need to be allowed beyond the set limit because admin will sometimes reduce the limit, but when doing this previously generated world beyond the limit remains visible and playable. limiting objects to within the set limit is what caused so many of the bugs i have been fixing recently 19:23 Krock ah 19:23 paramat nerzhul is #5227 good now? it would be good to get this merged soon as it's delaying lots of work 19:23 ShadowBot https://github.com/minetest/minetest/issues/5227 -- Refactor content_mapblock by numberZero 19:24 paramat essentially hmmmm was right when he wrote that only the mapgen should be limited, nothing else, and that's what i've done 20:05 paramat #5388 rebased 20:05 ShadowBot https://github.com/minetest/minetest/issues/5388 -- Map gen limit: Rewrite by paramat 20:05 klmmlk hi everybody. 20:05 klmmlk I'm trying for the first time to compile minetest git. 20:05 klmmlk But I have the error : /usr/bin/ld: /usr/local/lib/libcurl.a(libcurl_la-ssluse.o): référence au symbole non défini «SSL_get_verify_result@@OPENSSL_1.0.0» 20:05 klmmlk Am on Ubuntu 20:06 klmmlk 15.10 20:06 red-001_ install curl 20:07 red-001_ if you haven't yet 20:07 klmmlk I've tryed libcurl OPENSSL flavor, and GNUTLS flavors. The dev libs are installed. 20:07 klmmlk every curl-libs related or curl stuff is installed. 20:07 klmmlk versions 3 and version 4. 20:07 red-001_ did you read http://dev.minetest.net/Compiling_Minetest ? 20:08 klmmlk yes, of course. twice ;D 20:09 red-001_ well I think you can disable curl with -DENABLE_CURL=0 20:09 Megaf[m] klmmlk: Hi 20:09 klmmlk Hi Megaf 20:09 klmmlk collect2: error: ld returned 1 exit status 20:09 red-001_ not really a fix but should bypass the issue 20:09 Megaf[m] klmmlk: apt install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev 20:09 Megaf[m] that will do 20:10 Megaf[m] then, cd minetest/build 20:10 Megaf[m] cmake ../ 20:10 Megaf[m] make -j $(nproc) 20:11 klmmlk wrong path i think. 20:11 klmmlk make must be run from root 20:12 klmmlk not from build 20:12 Megaf[m] nope 20:12 Megaf[m] you can make from wherever you want 20:12 Megaf[m] cmake will point the correct path 20:12 Megaf[m] if you minetest is in your home folder, then cmake ~/minetest 20:13 Megaf[m] I like running make inside /dev/shm 20:13 Megaf[m] cd /dev/shm/ && cmake ~/Downloads/minetest && make -j $(nproc) 20:13 Megaf[m] for example 20:14 Megaf[m] klmmlk: ^ 20:14 klmmlk in your case, the root minetest directory is shm and you run make from the root project. if you cd in the build sub-dir, it won't work. 20:15 klmmlk no, sorry. 20:15 Megaf[m] man, you are having troubles, not me. 20:15 Megaf[m] I'm telling you, it does not matter where you run make on Minetest. What matters is that you run cmake pointing it to where you downloaded minetest 20:16 klmmlk if I run make in the build directory, even after running cmake from the same directory, it don't work. make speak me about no target. 20:16 Megaf[m] the place where the game will be installed depend if you us the flag -DRUN_IN_PLACE=1 or not. 20:16 Megaf[m] ok, so from the build directory, try cmake ../ 20:17 Megaf[m] as normal user, not root 20:17 Megaf[m] klmmlk: 20:17 klmmlk it's what I have doed. 20:17 klmmlk pwd: /home/mael/projets/minetest/build 20:17 klmmlk cmake ../ 20:17 klmmlk make 20:17 klmmlk make: *** Pas de cible spécifiée et aucun makefile n'a été trouvé. Arrêt. 20:18 klmmlk (french preople...) 20:18 Megaf[m] wait 20:18 klmmlk waiting... 20:18 klmmlk ;D 20:19 Megaf[m] I will show you step by step, just give me 5 minutes 20:19 sofar can you discuss in #minetest? 20:19 klmmlk thnak you very much for your time. 20:19 Megaf[m] sofar: Yes we can 20:19 Megaf[m] klmmlk: lets talk about it on #Minetest 20:20 klmmlk about compiling the dev version ? 20:20 klmmlk or because it is not about developping but only about compiling ? 20:23 red-001_ what do you think of the system used by #4577 to transfer mods? 20:23 ShadowBot https://github.com/minetest/minetest/issues/4577 -- Client-side mods by duckbrain 20:53 paramat #5429 20:53 ShadowBot https://github.com/minetest/minetest/issues/5429 -- Climb speed: Increase to 3.5n/s by paramat 21:03 nerzhul paramat, sorry i was absent, looking 21:04 paramat no problem :] 21:08 nerzhul code quality is good, and it fixes some point i enhanced in a PR i did today, i didn't test it because it's very complexe but i sounds nice 21:34 paramat will merge game#1634 game#1636 game#1651 in 30 mins 21:34 ShadowBot https://github.com/minetest/minetest_game/issues/1634 -- Screwdriver: simplify logic, allow wallmounted rotation. by sofar 21:34 ShadowBot https://github.com/minetest/minetest_game/issues/1636 -- Fix books backwards compatibility issues by octacian 21:34 ShadowBot https://github.com/minetest/minetest_game/issues/1651 -- Flora spread: Generalise, allow spread on rainforest litter by paramat 21:47 paramat so i assume after another test of 5227 it could be merged? maybe i'll test it .. 22:07 Fixer smth interesting about new leave decay https://github.com/minetest/minetest_game/issues/1656 22:10 paramat seems expected 22:13 Fixer paramat: it is not exactly a bug, but are there any workarounds? 22:14 Fixer paramat: you can grow 1 wood size tree, and nothing will decay iirc 22:14 Fixer don't ask why 22:14 Fixer just because I can 22:14 Fixer soo weirdos will need to take down leaves manually 22:15 Fixer i will leave it for some time for discussion and then will probably close 22:16 paramat ok 22:16 paramat i don't know of any simple lightweight workarounds 22:17 paramat apart from adding trunk nodes near the leaves and removing them again 22:17 Fixer lol 22:18 Fixer hacky 22:18 Fixer paramat: not good, will cause mesh updates 22:18 paramat well it's easier for players than digging all the leaves 22:18 Fixer paramat: what about adding imaginary wood? even if it is blocked, leaves are registered %) 22:19 paramat i mean that's what players can do 22:20 paramat there's no point making the code complex for a rare and minor inconvenience :] 22:20 red-001 could someone review #4468 ? 22:20 ShadowBot https://github.com/minetest/minetest/issues/4468 -- Load textures from the subfolders in texturepacks. by red-001 22:47 VanessaE HDX could benefit from that ^ but then I'd have to rewrite my scale-textures script :P 23:49 red-001 well I doubt it will get merged any time soon 23:50 red-001 we should just rename nayncat to censorship cat or something an be done with this 23:52 red-001 arguing over whatever a patent troll will try to sue is pointless 23:52 red-001 s/patent/trademark 23:52 red-001 but thats just my option