Time Nick Message 00:33 kaeza is this intentional? https://github.com/minetest/minetest_game/blob/master/mods/default/torch.lua#L60 00:33 kaeza sofar, ^ 00:34 kaeza the actual issue is that walking "on" a torch plays the wood sound 02:34 sofar kaeza: well torches are wood, aren't they? 02:34 sofar and walking sounds are horrendous :) 02:35 sofar I mean, buggy 02:35 sofar walk in 1 deep water and you hear sand sounds and not slushing water 02:36 sofar kaeza: torches are `walkable = false` though, so how can you walk on them? 02:37 kaeza sofar, place a dirt node, put a torch on one of its sides, hop onto the node, then walk on the border just above the torch 02:37 sofar right 02:37 kaeza the game thinks you are walking on the torch :I 02:37 sofar not a bug in torches, though 02:38 sofar again, walking sounds 02:38 kaeza yeah 02:38 sofar should just move them to CSM 02:38 sofar then we can do far smarter footstep sounds 03:23 paramat #5388 is ready can anyone review/approve? 03:23 ShadowBot https://github.com/minetest/minetest/issues/5388 -- Map gen limit: Rewrite by paramat 05:37 paramat sofar i assume it's ok to merge game#1641 on just your approval? i will merge game#1624 game#1645 game#1646 soon also 05:38 ShadowBot https://github.com/minetest/minetest_game/issues/1641 -- Fix crash when using unconfigured default:key by octacian 05:38 ShadowBot https://github.com/minetest/minetest_game/issues/1624 -- Biomes: Add and auto-select mgv7 floatland biomes by paramat 05:38 ShadowBot https://github.com/minetest/minetest_game/issues/1645 -- Junglegrass: Prevent seeding of dirt_with_grass by paramat 05:38 ShadowBot https://github.com/minetest/minetest_game/issues/1646 -- Leafdecay: Change Aspen radius back to 3 by paramat 05:38 sofar yeah, that's ok 05:38 sofar edge case, but well tested 05:38 paramat will do then 05:47 paramat merging those 4 in a few mins 05:54 paramat merging .. 05:59 paramat complete 06:12 kaeza if you're going to ask for reviews at least give them some weight 06:12 kaeza and maybe some time before merging 06:21 sofar https://www.youtube.com/watch?v=5LdLz8but8E 06:21 sofar wool mod using colored nodes & colored itemstacks 06:21 sofar wip (testing - PoC) 06:34 paramat weight ? The map gen limit PR is really heavy maaan. those 4 were already approved or were trivial 06:47 nerzhul merging #5401 06:47 ShadowBot https://github.com/minetest/minetest/issues/5401 -- [CSM] Add core.get_timeofday & core.get_day_count env calls by nerzhul 06:57 nerzhul #5405 merged too 06:57 ShadowBot https://github.com/minetest/minetest/issues/5405 -- [CSM] Fix minimap problems by nerzhul 08:05 nerzhul can someone take a look at #5406, it's needed for future CSM interactions with client 08:05 ShadowBot https://github.com/minetest/minetest/issues/5406 -- Reduce memory & function cost of Game class functions by nerzhul 11:22 kilbith how about officially dropping support for OpenGL and OpenGL ES 1.x, they're representing a very low marketshare and it's deprecated 11:22 kilbith hint to https://github.com/minetest/minetest/issues/5403#issuecomment-287296226 11:25 Calinou https://xkcd.com/1172/ 11:25 nrzkt kilbith: i think it's irrlicht support nos us 11:25 nrzkt not* 11:25 Calinou it will break someone's workflow ;) 11:25 nrzkt kilbith: about long time unused thing i really want to raise the minimum protocol, i don't see why we support minetest 0.4.9 11:26 kilbith I mean, if it breaks on one's device, we just have to tell him to buy a more recent hardware 11:26 nrzkt raise to 0.4.13, have a user and forkers contract, we support maximum 2 years old protocol 11:26 nrzkt a 0.4.9 player don't have breath xD 11:44 red-001 what's the oldest mt version any server on the serverlist uses? 12:00 VanessaE regarding LBMs, when `run_at_every_load = false` is so set, what exactly determines that it's been run? 12:01 VanessaE is the LBM name stored in the map block or something? 12:40 nrzkt red-001: the problem is more clients than server, but except one inactive server in 0.4.9 and 3 inactive servers in 0.4.12 224 servers are at least 0.4.13 13:14 red-001 maybe show_formspec should be moved to the new minetest.ui namespace? 13:16 nrzkt red-001: minetest.ui contains references to objects not functions 13:16 nrzkt but maybe we should do some namespace triage, don't know 13:22 red-001 maybe game#1647 should be closed? 13:22 ShadowBot https://github.com/minetest/minetest_game/issues/1647 -- Nyan Cat license 13:23 red-001 nvm it just got closed by sfan 15:21 red-001 huh looks like someone has copyrighted the nyancat and is willing to sue people 15:21 red-001 also they have a trademark 15:26 sfan5 nothing new there 15:30 nrzkt sfan5: did you get some time for a short review ? 15:30 VanessaE red-001: that's the reason I re-drew it. 15:30 sfan5 nrzkt: of what? 15:30 nrzkt #5113 15:30 ShadowBot https://github.com/minetest/minetest/issues/5113 -- [CSM] Give CSM access to core.colorize by red-001 15:31 nrzkt it's basicly code move from server lua builtin to common builtin for permit using it client side 15:32 red-001 well I doubt minetest will be targeted, since that wouldn't make them any richer 15:54 nrzkt red-001: there is a debug stuff mentionned by sfan5 you added in last fix 15:54 nrzkt can you remove it ? 15:54 nrzkt except this debug stuff are you okay sfan5? 15:55 glut32 Hi all, I have a bug on minetest running on mac osx. The "M" Key doesn't work with my french keyboard (AZERTY). Does someone know how to fix this bug? 15:55 nrzkt irrlicht bug i think 15:55 glut32 This bug is reported here : http://wiki.minetest.net/Controls 15:55 glut32 I think also that it's in irrlicht 15:56 nrzkt if you try irrlicht 1.9 you should see a different it fixes many keyboard problems 15:56 sfan5 nrzkt: yes its fine with me otherwise 15:56 nrzkt nice thanks 15:56 glut32 when irrlicht 1.9 will be released ? 15:57 nrzkt i don't know, it's in dev since years... lol 15:57 glut32 ah ah 15:57 glut32 it's like duken nukem 15:57 glut32 *duke nukem 15:57 glut32 lol 15:58 nrzkt yeah or diablo3 16:09 red-001 done 17:55 Fixer nrzkt: 4 servers with 0.4.12 (mostly empty, 2players), 13 with 0.4.13 (mostly empty, 7players), 77 with 0.4.14 (lots of empties and some heavy played ones, 232players), 114 with 0.4.15 (301 players) // from few weeks old data 17:56 Fixer it is safe to say that currently 0.4.14to0.4.15dev are most used versions 18:09 red-001 maybe raise the minimal protocol version to 0.4.12 then? 18:20 nerzhul merging #5113 18:20 ShadowBot https://github.com/minetest/minetest/issues/5113 -- [CSM] Give CSM access to core.colorize by red-001 18:29 Fixer nerzhul: https://i.imgur.com/4N31sSs.png 18:30 nerzhul yes :) 18:31 nerzhul maybe 0.4.12 at least plus communicate with server admins 18:31 Fixer may be a bit outdated, but should more or less represent the situation 18:31 nerzhul i think we should cross with sfan5 serverlist, using only valid MT versions (not fork versions) 18:31 Fixer 55% of players are on 0.4.15+ 18:32 nerzhul and this is nice, a lesser than 1 year old server 18:32 Fixer 42% are on 0.4.14(+dev) 18:32 Fixer might be some slight errors in this 18:32 nerzhul and no, not 55% of players, 55% player play on a vXXX server :) 18:32 Fixer for 0.4.14 or 0.4.14dev 18:33 sofar you can raise it to 0.4.14 from that data alone 18:33 sofar do you really care about 1%? 18:33 sofar 9 players 18:33 nerzhul sofar, i think we should cross the server part and the client part 18:33 nerzhul we need sfan5 report for the last 6 months 18:33 nerzhul to have a credible version report 18:34 nerzhul for CSM future usage we need to raise and have a contract about protocol maintenance 18:34 Fixer seriously, why still on 0.4.12 and 0.4.13? it is too outdated, and 0.4.16 soon 18:35 sofar well, if you do what others do 18:35 sofar e.g. 18:35 sofar one release every 6 months 18:35 sofar maintain 4 versions (2 years) 18:35 sofar so when 0.4.16 comes out, you remove 0.4.12 18:35 nerzhul sofar, it's what i suggested, 2 years contract 18:36 nerzhul it permit to nuke some old unused code 18:36 sofar and you send warnings to 0.4.13 that it's outdated 18:36 sofar (if even possible) 18:36 nerzhul and at a time, we should think about having a migration process on minetest databases permitting to convert very old mapblocks to new format (maybe external from minetest itself) permitting to evolve, but it's not the discussion there 18:39 red-001 you could make new servers send chat messages imforming users they are using an old version 18:39 nerzhul if i remember i implemented it in 0.4.14 or 0.4.13 18:39 red-001 server owners can't do this 18:39 nerzhul or there is an open pr 18:40 red-001 as minetest doesn't let lua know the protocol/mt-version of a client 18:41 red-001 implemeted map converting? 18:42 sfan5 red-001: it doesn't need to be done in lua 18:42 Fixer current 0.4.12 and 0.4.13 servers from serverlist: https://i.imgur.com/FGmKub4.png They are mostly empty 18:43 Fixer with just 3 players on... 18:43 red-001 Fixer, the main issue isn't the number of servers 18:44 Fixer number of players 18:44 Fixer not servers 18:44 red-001 but how many users still us old versions 18:44 red-001 use* 18:44 Fixer you mean clients 18:44 red-001 yes 18:44 Fixer will be interesting to know 18:44 sofar tbh 18:45 Fixer last time I seen graphs from sfan and someone else it was holyshit fragmented like with servers 18:45 sofar if clients fetch the serverlist we can inform them 18:45 red-001 you could try and get some server owners to log the mt-versions of users that connect 18:45 sofar at a minimum the server list can include the "current version" and print a message in the UI somewhere 18:45 red-001 oh is the mt-version in the user agent? 18:45 Fixer red-001: rubenwardy has code for that 18:45 sofar red-001: no, the client doesn't need to send any data 18:46 sofar red-001: all that's needed is the serverlist send out the current stable client version 18:46 sofar well um 18:46 Fixer red-001: https://kitsunemimi.pw/tmp/serverlist_stats_2016-10-05.txt 18:46 sofar that will help with *future* client releases, lol 18:46 Fixer not sure if it is this 18:46 Fixer should be 18:47 red-001 I would be nice to have some sort of easy way to warn players that thier version of mt is outdated 18:47 red-001 s/I/it 18:47 Fixer ah yes, it is 50/50 mt vs multicraft 18:47 Fixer and at the time most of folks used 0.4.13 it seems 18:48 red-001 is that the one that spams a lot of ads> 18:48 Fixer probably 18:48 Fixer i don't use anything with ads and they are bloked everywhere including on googlespyos 18:49 Fixer we need newer stats 18:49 Fixer to see if 0.4.13 is safe to nuke 18:49 Fixer or whatever you want 18:50 red-001 I say keep 0.4.13 18:50 red-001 it's only two releases old 18:50 Fixer 0.4.13 was released on August 20, 2015 18:52 Fixer on that survery: 0.4.14 - 54%, 0.4.13 - 35% 18:52 red-001 maybe someone could run another survey? 18:52 sfan5 i have to do those surveys 18:53 sfan5 because the access logs are obviously not public 18:53 Fixer Mobile -> 2320046 92.51% 18:53 Fixer kek 18:53 * red-001 expects at least 95% 18:54 Fixer 93% will not miss sneak elevators 18:54 Fixer 93% uses calculator to play 18:54 Fixer #pcmasterrace 18:54 Krock kids' flooding the stats! 18:59 nerzhul please note 0.4.7 or older is sometimes rogue clients 18:59 nerzhul for multicraft we are not the code base owners, it's not our problem to maintain compat but fork owner 19:00 nerzhul he should see the communication and do sth 19:00 sfan5 who should do something about what? 19:00 nerzhul sfan5, can you do report from the last 6 months about version usage please ? 19:00 sfan5 sure 19:04 nerzhul ty 19:09 red-001 Could I suggest changing the forum rules so that posting only complied bytecode for mods is not allowed? 19:10 red-001 it can be a security issue 19:11 Krock haven't seen such a mod yet but that's surely something that should be in the rules 19:12 Fixer there is on 19:12 Fixer one 19:12 red-001 also the mod is likely to break if you use a diffrent mt/lua/arch 19:12 Fixer anticheat by rnd 19:12 red-001 ^ 19:12 Fixer has bytecode 19:13 Fixer to hide code from cheaters 19:13 Thomas-S https://forum.minetest.net/viewtopic.php?f=9&t=15424 19:13 Fixer maybe he published everything now 19:13 Fixer and bytecode was MY idea 19:13 Fixer btw 19:13 red-001 security by obscurity 19:13 Fixer he was not going to publist it, but I said he can use bytecode and at least make it available 19:14 red-001 it's not even that much obscurity 19:14 Fixer so he did 19:14 red-001 you can easily decomplie bytecode or at least disassmble it 19:14 Fixer i suggested googling obfuscator %) 19:15 * Fixer runs away 19:15 red-001 lol 19:15 Krock ask kaeza to obfuscate it for you 19:15 red-001 you can also to that with lua code to a certain degree 19:17 Krock replacing tabs, LF/CR with spaces and variable names with numerals like _1, _2 and so on 19:17 red-001 I mean normal complied lua has varible names in plaintext 19:18 Fixer it was security via obscurity, yes 19:19 Fixer i'm not sure if posting such mods is ok on forum though 19:20 Fixer maybe someone will find it useful 20:28 nerzhul merging #5384 20:28 ShadowBot https://github.com/minetest/minetest/issues/5384 -- avoid crashing when accessing mapgen early by zeuner 20:37 nerzhul Krock, sofar can you look at #5406 please ? 20:37 ShadowBot https://github.com/minetest/minetest/issues/5406 -- Reduce memory & function cost of Game class functions by nerzhul 20:38 Krock already looked at it and only found these two "this->" lines 20:38 nerzhul it's normal 20:38 nerzhul GH didn't notify me of your comment 20:38 Krock Ctrl+F5 ;) 20:39 nerzhul or maybe it's not normal now, i needed it at a moment, but after rewriting another part, missing it, looking 20:40 nerzhul exact, thanks for noiice 20:41 Krock apart from that, lovely. I wonder how this mess even started :3 20:41 nerzhul i don't know, never see anybody working on it on 3 years :p 20:42 nerzhul i think at first rundata was a local variable moved toclass at a point and code was never refactored 20:42 nerzhul in fact it was added by ShadowNinja in Nov 2016 20:43 nerzhul it was local to Game::Run before 20:43 nerzhul SN started to refactor it by moving to class, and do other optimisations to improve rendering, and my commit finish this variable refactoring as it seems :) 20:43 nerzhul it rebased + force push, can you re-look at this 20:44 nerzhul please :)? 21:15 nerzhul merging #5406 21:15 ShadowBot https://github.com/minetest/minetest/issues/5406 -- Reduce memory & function cost of Game class functions by nerzhul 21:16 nerzhul thanks for your review Krock 21:17 Krock np, it's easier to review these pulls than such that add new features :) 21:18 nerzhul this PR was a little bit anoying to read many lines are identical :p 21:19 Krock indeed 21:19 nerzhul sfan5, ping, does your processing finished ? 21:19 nerzhul Krock, we should refactor the flag usage now, i need it for CSM, it contains the real flag to showing hiding minimap, the current model on CSM is not as perfect as using this flag 21:22 VanessaE sofar: another thing we desperately need: rollback_check works fine, responds nearly instantly usually, but rollback (that is, undoing actions) is dog slow these days 21:23 sofar worth a bug report? 21:23 sofar I've never used it 21:23 nerzhul sofar, i tryied to used it 2 years ago, but only usage was disk usage, i removed it :p 21:24 sfan5 nerzhul: i havent begun yet 21:24 sofar seems with pgsql it shouldn't be so bad performance wise? 21:24 VanessaE sofar: I think there's already a bug report for it 21:26 nerzhul sofar, rollback only used sqlite no ? 21:26 nerzhul i didn't looked at its requests, maybe a db index is missing 21:26 VanessaE it's sqlite, yes. 21:26 sofar I'm not sure where the slowdown would come from tbh 21:26 VanessaE I assumed it had to do with the actual act of setting nodes etc. during the restore, not so much the database lookup 21:27 nerzhul VanessaE, let me 5 mins to look at the code 21:27 VanessaE ok 21:27 nerzhul can you tell me which action is slow ? 21:28 VanessaE /rollback 999999 21:28 VanessaE (the user in question actually only had actions going back ~150000, I just use lots of 9's to kill off anything they built) 21:29 nerzhul i think index are missing, i see there are indices on coordinates and id 21:29 VanessaE sofar: get my note, btw? 21:29 nerzhul there is missing indices 21:29 nerzhul it's sure 21:30 nerzhul some select conditions are not using indices 21:30 Fixer we need rollback limit in days or whatever 21:30 sofar UD protection checks? yeah. Although I'm sad I didn't paint a penis anywhere on your server as a PoC 21:30 nerzhul action needs timestamp + actor index only 21:30 Fixer sofar: drawing ***** is so 2011 21:30 nerzhul other cases seems covered 21:30 sofar stars? I find them offensive 21:31 nerzhul VanessaE, at a point, shutdown your server (you cannot add indice to your sqlite while db i poened by another process) 21:31 VanessaE triggered! :) 21:31 VanessaE nerzhul: every morning at 11am CET. 21:31 nerzhul CREATE INDEX IF NOT EXISTS `action_ts_actor` on `action`(`timestamp`,`actor`); 21:31 nerzhul this should help rollback actions based on timestamp & actor 21:32 nerzhul also some actions are downloading the whole actor or node table, it can be very slow 21:33 juhdanad Has it ever occured to you that Minetest disables a modpack (worldedit) when you join to the world, while other mods remain enabled? 21:33 VanessaE juhdanad: sure, if its dependencies aren't met. some other wayu? 21:33 VanessaE -i 21:33 VanessaE -u* 21:34 juhdanad I'll check... 21:34 juhdanad No, it has no dependencies. 21:36 VanessaE nerzhul: how does that work exactly? (I so rarely use sqlite for anything, I don't know how to use it on the rollback log) 21:36 nerzhul sqlite 21:36 nerzhul run query 21:36 nerzhul close 21:36 nerzhul start your server 21:36 VanessaE hm, ok 21:37 nerzhul index can be long to create depending on table size 21:37 VanessaE ok, I'll do that in a while, next time I need to reboot 21:38 * VanessaE records this conversation in a text editor 21:39 VanessaE sofar: heh, wiseass :) 21:39 VanessaE (re: protection check) 21:41 nerzhul i don't guarantee a miracle indices are use when context permits it, but i see a missing indice here, if it works better for you we will add it to our scheme 21:42 VanessaE ok 21:53 sofar VanessaE: I thank you for the compliments to my rear 21:54 VanessaE heh 22:44 sfan5 some madman is running an android build in nacl Minetest/0.4.15-bc2861e2-Android (nacl/31 nacl)" 22:45 VanessaE sofar: btw, you might want to chime in on #1530. 22:45 ShadowBot https://github.com/minetest/minetest/issues/1530 -- Add minetest.register_on_time_change by HybridDog 22:45 nerzhul what is that sfan5 22:45 VanessaE er 22:45 VanessaE game#1530 22:45 ShadowBot https://github.com/minetest/minetest_game/issues/1530 -- Add paint API by juhdanad 22:45 nerzhul for me nacl is Na Cl :p 22:45 sfan5 https://developer.chrome.com/native-client/nacl-and-pnacl nerzhul 22:45 VanessaE bbl 22:45 nerzhul oh 22:46 sfan5 also i think use on desktop (as opposed to mobile) has risen 23:15 sfan5 nerzhul: https://kitsunemimi.pw/tmp/serverlist_stats_2017-03-17.txt 23:18 nerzhul sfan5, thanks 23:19 nerzhul 2.5% 0.4.11 hmmm 23:19 nerzhul more forks now as it seems 23:20 nerzhul then we should update our minimum protocol to 0.4.11 at least and drop previous support 23:20 Calinou almost 9% of IPv6, not bad 23:20 nerzhul newest Linux version: 4.9.9-rt6-1-rt 23:21 nerzhul this is wrong i'm using 4.10.3 xD 23:21 Calinou MultiCraft, 60% of all requests :( 23:21 nerzhul 0.4.11 client are ios ? 23:21 sfan5 nerzhul: sort -n doesn't sort versions correctly ¯\_(ツ)_/¯ 23:22 nerzhul tail -n 2623000 /usr/local/nginx/logs/serverlist.log strange it's not a date, normal ? :) 23:22 sfan5 Calinou: better than 60% of requests from a majorly outdated fork that was basically abandoned by its author 23:22 Fixer had strange fps and minimap related problem, updating again 23:22 sfan5 yes i tune the line count manually to match the 10 day span 23:22 nerzhul sfan5, nice 23:22 nerzhul okay then 10 days instead of 6 months, ^^ 23:23 nerzhul maybe 1 month could be better then ? possible to extend it ? 23:23 sfan5 yes but i don't feel like redoing that stats right now 23:23 nerzhul you cannot do a script calculating all ? :) 23:23 nerzhul i will open an issue to udpate at least our compat to 0.4.11 23:23 sfan5 nerzhul: https://xkcd.com/1205/ 23:24 Fixer Windows -> 63410 03.71% 23:24 Fixer O_O 23:24 nerzhul Fixer, i think windows users use MC only 23:24 Fixer probably me+krock+few guys make up this 3.71% 23:25 Fixer jordach 23:25 red-001 I'm sometimes part of the 4% 23:26 Fixer so at b52f300 i had strange fps problem, i've used minimap for some time, off/on, map was loaded in memory most of the time, noticed that fps even while looking at sky was just 65... that was odd 23:27 Fixer it feels like minimap was enabled but not shown 23:27 Fixer updating to newest, will see how it works later 23:31 Fixer i see players from necrodistros 23:32 Fixer 0.4.13 as top for nonmobile, most of them are linux guys, ridiculously old 23:32 Fixer NOT FINE 23:34 red-001 intersting there are less moblie users this time 23:38 nerzhul sfan5, rubenwardy sofar Zeno` please comment your opinion about bumping minimum version in #5411, server owner comments are welcome 23:39 ShadowBot https://github.com/minetest/minetest/issues/5411 -- Update server min protocol version to v24 by nerzhul 23:39 sfan5 seems fine to me especially since this will only really take effect when .16 is released 23:39 sfan5 for the 0.4.11 min. 23:40 nerzhul can you add your comment on issue, ti's better for tracking 23:40 nerzhul thanks :) 23:40 sfan5 also swap_node is irrelevant because server-side, no? 23:40 nerzhul when we decide which version, i will drop code parts related to this 23:40 nerzhul sfan5, it's in the protocol changelog 23:41 nerzhul i don't know how it's used exactly 23:41 nerzhul proto v22 23:49 kaeza nerzhul, would you consider making the client-side API as identical as possible to the server-side API? 23:50 kaeza I can envision distributing a mod as both client- and server- side, and only enable features depending on which side we are on 23:50 nerzhul kaeza, not in term of functionalities because each other have its owner specs, but when a call can be same between client and server it's done 23:50 rubenwardy reusing code is good 23:51 nerzhul client will not have all server specs and same for server, for example client don't have http API (for security reasons), and server don't have minimap placement api :) 23:51 nerzhul rubenwardy, for maintenance yes :) 23:51 kaeza I know what you mean, but it makes sense to reuse the server-side code even if some arguments are dummies 23:52 nerzhul generally you have, either a similar class or the same class but a InitializeClient which only reuse some functions calls and make it more generic (example ServerEnv => Env) 23:52 kaeza e.g. some callbacks are missing playerref arguments. maybe it could always be the local player? 23:52 nerzhul with the current progress i don't know what can be possible, but i know when more calls will be added craftking books will be purely client side 23:53 nerzhul we will have a special minetest.localplayer object i think for localplayer 23:53 nerzhul minimap is minetest.ui.minimap 23:53 nerzhul in ui we can set our ui functions maybe, but ui objects 23:54 nerzhul i don't know if i will have time for this, but i will try to start the base for our localplayer object client side, and try to use as close api as server 23:57 Fixer ok, i'm panicing npw 23:57 Fixer something is wrong with minetest 23:58 Fixer after visiting certain area with minimap on I have instand fps drop ??? 23:58 Fixer looking at sky - 60fps (it was 95 or so) just before this 23:58 Fixer not sleeping on f5 graph for some reason 23:58 Fixer o_o 23:59 nerzhul Fixer, minimap is not very optimal, maybe it's due to recent somebody minimap "optimizations" which are not 23:59 Fixer nerzhul: i disabled minimap, still 60-65 fps while looking at sky, smth is wrong now