Time Nick Message 00:29 Fixer noticed: hometown server updated to near newest mtg with book description visible, but what is interesting is my written book is no longer editable. 00:38 Fixer https://github.com/minetest/minetest_game/issues/1622 00:51 Fixer https://github.com/minetest/minetest_game/issues/1623 00:52 Fixer doublekill 00:52 sofar well 1622 might be bogus, it works for me 00:52 sofar you're not trying to change a book that you didn't write, are you? 01:06 rubenwardy Calinou, sofar, sfan5, okay with merging web#92 ? 01:06 ShadowBot https://github.com/minetest/minetest.github.io/issues/92 -- Use table to list programs and services by rubenwardy 01:14 sofar rubenwardy: lone period after celeron55's name 01:14 sofar but otherwise, yeah, that looks nice 01:16 rubenwardy cool, I'll just fix that 01:16 rubenwardy web#93 01:16 ShadowBot https://github.com/minetest/minetest.github.io/issues/93 -- Fix linter errors by rubenwardy 01:19 rubenwardy sofar: where? 01:48 lhofhansl More reviews for #5320? 01:48 ShadowBot https://github.com/minetest/minetest/issues/5320 -- Allow server side occlusion culling. by lhofhansl 02:09 rubenwardy web#94 02:10 ShadowBot https://github.com/minetest/minetest.github.io/issues/94 -- Add platform dependent download link by rubenwardy 02:10 sofar lhofhansl: do you want it squashed or not? 5320 02:11 sofar ah no, no need to squash 02:26 rubenwardy sofar: oh, you're looking at the screenshot. It's out of date :P 04:36 lhofhansl Thanks for merging, sofar! 07:47 paramat +1 for game#1584 will merge later with game#1612 07:48 ShadowBot https://github.com/minetest/minetest_game/issues/1584 -- Screwdriver: allow simple wallmounted rotation. by sofar 07:48 ShadowBot https://github.com/minetest/minetest_game/issues/1612 -- Leafdecay: Register leafdecay for bush leaves by paramat 07:53 sofar sure 07:54 paramat nore is game#1070 ok with you now? your request may have been addressed 07:54 ShadowBot https://github.com/minetest/minetest_game/issues/1070 -- Add igniter playername to tnt node metadata by jhcole 08:07 paramat why does farming allow growing in sand? surely this should be a mod thing with the necessary plant food to add to the sand? 08:15 paramat well we're stuck with the nodes, but some kind of nutrient should be required 08:16 paramat maybe a compost made from leaves 09:12 paramat #5380 09:12 ShadowBot https://github.com/minetest/minetest/issues/5380 -- Optional giant caverns in mgv7 09:21 Krock as long there's more stone than air in the grounds I'd love to see it 09:21 sfan5 ^ 09:24 Krock also, paramat: perhaps I didn't use the correct title for the sapling_on_place fix but it won't revert the protection checks 09:36 paramat yeah i know it won't :] 09:36 paramat heh yes the caverns will be less than 50% volume 09:37 paramat configurable too 09:37 paramat game#1594 could possibly be closed 09:37 ShadowBot https://github.com/minetest/minetest_game/issues/1594 -- Add shape_type and base_material attributes to the shaped items definition by bell07 09:39 paramat nore sfan5 ShadowNinja would you be ok with Krock as a core dev for engine and game? 09:39 sfan5 sounds fine to me 09:50 est31 lolllll https://github.com/minetest/minetest.github.io/pull/94/files#r105552564 09:52 Krock haha :D 10:05 paramat #5381 10:05 ShadowBot https://github.com/minetest/minetest/issues/5381 -- Underwater plantlike drawtype 10:16 paramat will merge game#1584 game#1612 in a moment 10:16 ShadowBot https://github.com/minetest/minetest_game/issues/1584 -- Screwdriver: allow simple wallmounted rotation. by sofar 10:16 ShadowBot https://github.com/minetest/minetest_game/issues/1612 -- Leafdecay: Register leafdecay for bush leaves by paramat 10:22 paramat merging .. 10:26 paramat complete 10:43 juhdanad paramat: why did you mention me in #5372? 10:43 ShadowBot https://github.com/minetest/minetest/issues/5372 -- New API: Swap node with no light update (swap opaque node) 11:06 paramat juhdanad in case you had an opinion on whether this have enough performance increase to be worth it 11:06 paramat (..this would have..) 11:11 Zeno` has anyone had problems with this on existing worlds? https://github.com/minetest/minetest/commit/ab371cc93491baf0973ecc94b96c3a1fdb4abfd5 11:11 Zeno` I saw no light issues with the latest dev client until this :/ 11:12 Zeno` even when others with older clients had the shadow issues everything was fine with the dev client 11:12 juhdanad Do you still experience bugs? 11:12 Zeno` I didn't experience them before (with new client, but I did with older client) but I do now 11:13 juhdanad And how can I reproduce them? 11:15 paramat issue and screenshots would be useful 11:17 Zeno` treying to reproduce 11:19 juhdanad Strange... that commit does not change light unless voxel manipulators are used. 11:40 paramat game#1624 11:40 ShadowBot https://github.com/minetest/minetest_game/issues/1624 -- Biomes: Add and auto-select mgv7 floatland biomes by paramat 11:50 rubenwardy updated web#94 sfan5 11:50 ShadowBot https://github.com/minetest/minetest.github.io/issues/94 -- Add platform dependent download link by rubenwardy 12:03 est31 rubenwardy: I think sfan5 wont rest until arch is in that list xD 12:04 est31 afaik sfan5 uses arch 12:23 paramat nerzhul are ok with Krock being a new core dev for engine and game? :] 12:24 sfan5 est31: nah that's not it, the problem is assuming every linux user is ubuntu 12:24 Krock what? I thought they're all on Mint 12:25 nerzhul Krock, no, real linux users are on Archlinux that's all 12:26 nerzhul paramat, i don't have a problem for that. maybe we should also thing about absent coredevs at a point 12:27 juhdanad Zeno`: any luck? 12:28 Zeno` juhdanad, no sorry. Maybe it was just a coincidence 12:32 est31 arch linux, ubuntu, mint, all those distros are for skript kiddies 12:32 est31 gentoo is for the novice users 12:32 est31 but real unix users have no distro 12:32 est31 they take everything from release tar balls 12:32 est31 and install everything themselves 12:33 Krock they have their own distro 12:33 Fixer LFS is real linux distro 12:33 sfan5 ^ 12:33 est31 LFS is for the becoming real users 12:33 est31 its still a guide 12:33 est31 you are only a real user if you dont need LFS 12:33 Fixer I need a bug confirmation please https://github.com/minetest/minetest_game/issues/1622 12:34 Fixer i will post two more new bugs 12:38 paramat you mean de-dev absent core devs? :] some devs take long breaks but i feel they're always welcome back at any point as core devs due to their knowledge 12:39 juhdanad I agree! 12:39 paramat i just unofficially do not count PilzAdam as a MTGame dev at the moment if counting up a majority of MTGame devs 12:40 paramat he's been inactive for a year, short time in MT dev hehe 12:48 rubenwardy updated web#94 12:48 ShadowBot https://github.com/minetest/minetest.github.io/issues/94 -- Add platform dependent download link by rubenwardy 12:48 rubenwardy I think web#92 is ready to be merged 12:48 ShadowBot https://github.com/minetest/minetest.github.io/issues/92 -- Use table to list programs and services by rubenwardy 12:56 sfan5 rubenwardy: i guarantee you that arch or gentoo do not have an indication in their user agent 12:56 sfan5 very few distros do the user agent modifying thing 12:57 sfan5 opensuse, mageia or void linux probably don't do it either 12:57 rubenwardy yeah, I can't find any docs for Arch user agents 12:57 sfan5 also why are you caring about mageia or void linux but not about linux mint or manjaro 12:57 rubenwardy also arch users are more likely to change the user agent 12:57 sfan5 why? 12:59 rubenwardy since they tend to be more privacy conscious than say a Windows or ubuntu user, and probably more competent - although that's a gross generation 12:59 rubenwardy [citation needed] 12:59 rubenwardy Manjaro isn't in the linux list 12:59 rubenwardy and I missed Mint 12:59 sfan5 what is this "linux list" thing 13:00 sfan5 also no the user agent changing thing is bullshit 13:00 sfan5 i have never heard of anyone changing them for the sake of change 13:00 rubenwardy see the GNU/Linux section on the downloads page 13:01 sfan5 oh that one 13:04 rubenwardy added Linux Mint 13:05 rubenwardy also, do you know how well supported apt:// links are? 13:09 sfan5 should work in every browser 13:10 sfan5 since this is handeled by the OS not the browser 13:10 sfan5 however i would only use it for ubuntu since e.g. debian might not have an apt gui installed 13:18 rubenwardy made it so the URLs in the linux section use Liquid variables for the URL, and changed Ubuntu to an apt link 13:21 rubenwardy huh 13:21 rubenwardy `minetest` doesn't exist in 16.10 13:35 paramat #5382 13:35 ShadowBot https://github.com/minetest/minetest/issues/5382 -- Mgv7: Add optional giant caverns by paramat 13:35 paramat only took about an hour to code 13:41 Krock nice 14:08 paramat except i forgot to free the new noise memory =/ 14:10 rubenwardy Calinou, are you okay with web#92 ? 14:10 ShadowBot https://github.com/minetest/minetest.github.io/issues/92 -- Use table to list programs and services by rubenwardy 15:44 paramat another: game#1628 15:44 ShadowBot https://github.com/minetest/minetest_game/issues/1628 -- Textures: New textures for silver sandstone nodes by paramat 15:49 Calinou rubenwardy: looks good to me 15:50 rubenwardy thanks 15:55 Krock any opinions on #5367 ? 15:55 ShadowBot https://github.com/minetest/minetest/issues/5367 -- Builtin: Fix subgame mod selection by SmallJoker 15:56 kilbith MT on a 8-bit color palette : https://lut.im/eIxAHHFiR6/lnDBlDPmGmuIFL1z.png 15:56 kilbith ^ this is actually done with a shader 20:02 Thomas-S game#1580 is again rebased. Please review it soon, I don't want to rebase it a third time. Thanks! 20:02 ShadowBot https://github.com/minetest/minetest_game/issues/1580 -- Change doors to default.can_interact_with_node() by Thomas--S 20:03 VanessaE Thomas-S: you'll rebase it a dozen more times before it's merged ;) 21:08 Fixer !tell Krock does this also need changes for steel trapdoor? https://github.com/minetest/minetest_game/commit/b87ef5ccde9cfa9096cae1e27774a9c386399b00 21:08 ShadowBot Fixer: O.K. 21:22 kilbith more progress on the 8-bit mode : https://lut.im/MU2UFwXuMV/LZOd26tSRLKliamK.png 21:22 kilbith ^ VanessaE 21:37 rubenwardy looks good 21:41 Hijiri Are mapblocks written to DB soon after they are modified, or only after a while like when they are unloaded? 21:42 Hijiri actually my real question is, is modifying one node in a mapblock using set_node etc just as expensive as writing a whole mapblock using a voxelmanip? 21:49 sfan5 in terms of db operations it's the same 23:06 kilbith https://lut.im/zi9No0nXvp/EN8zmCFXH6lq2bF7.png 23:07 VanessaE looks almost like DOOM on some old DOS platform :) 23:07 VanessaE all that's missing is some blood dripping from the hotbar or something ;) 23:08 * kilbith is feeling like John Carmack 23:08 VanessaE heh 23:23 Fixer_ Karmach had like 2530*1536px monitor