Time Nick Message 00:00 rdococ hih 00:04 Hijiri should have used haskell 00:08 Fixer brainfuck 00:11 rdococ + 00:11 rdococ malbolge 06:27 kaeza paramat, is this better? https://dl.dropboxusercontent.com/u/100008207/tmp/screenshot_20170305_032426.jpg 06:45 paramat looking 06:46 paramat yes lovely 07:14 paramat hm actually see my comments in the thread 07:19 kaeza blargh, just read them 07:21 kaeza paramat, can you submit your textures? 07:21 kaeza note that I have NFI what I'm doing (colorblind) 07:22 kaeza the original PR was sort of a hack by copying the pattern of sandstone, and applying the silver sand palette 07:26 kaeza travis is being annoying again 07:26 paramat ok, sorry to be perfectionist 07:27 paramat we can merge this and i can make new textures later 07:27 paramat it's good enough for now 07:28 paramat it's close 07:31 paramat PR looks good 07:35 paramat travis is suddenly complaining about other mods, it's not your PR 07:36 kaeza yeah, looking docs to see if those can be silenced somehow 07:39 kaeza https://luacheck.readthedocs.io/en/stable/config.html#custom-sets-of-globals 07:45 kaeza this seems to work: https://gist.github.com/kaeza/90a42456e96f71dfbca785b4f5fe4739 07:57 paramat nice 08:02 kaeza game#1603 08:02 ShadowBot https://github.com/minetest/minetest_game/issues/1603 -- Fix some warnings. by kaeza 08:04 paramat +1 08:05 paramat trivial so i'll merge it in an hour 08:11 paramat 2 errors in the sandstone commit, otherwise +1 08:12 kaeza what error? 08:12 kaeza +s 08:12 kaeza oh 08:13 kaeza told you C&P is prone to errors 08:14 kaeza fixed 08:15 * kaeza wanted to use that commit message 08:39 cheapie I'm not sure if this is an engine bug or a "you're holding it wrong" issue... anyone care to look? http://pastebin.ubuntu.com/24116366/ 08:43 cheapie Possibly of note is that the same issue occurs whether I use "minetestserver" or "minetest --server", but the same world runs fine in singleplayer. 09:23 paramat will merge game#1601 game#1603 in a moment 09:23 ShadowBot https://github.com/minetest/minetest_game/issues/1601 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat 09:23 ShadowBot https://github.com/minetest/minetest_game/issues/1603 -- Fix some warnings. by kaeza 09:29 paramat merging 09:33 paramat complete 09:39 paramat merging #5249 #5272 #5338 in a moment 09:39 ShadowBot https://github.com/minetest/minetest/issues/5249 -- Clarify loading of minetest.conf in Readme.txt by Fixer-007 09:39 ShadowBot https://github.com/minetest/minetest/issues/5272 -- Font: attempt fallback font, abort if no fonts found. by sofar 09:39 ShadowBot https://github.com/minetest/minetest/issues/5338 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat 09:49 paramat merging .. 09:54 paramat .. complete 09:55 paramat not long until 900 issues and 200 PRs =) 09:56 paramat game#1596 looks ready to go, nore ? 09:56 ShadowBot https://github.com/minetest/minetest_game/issues/1596 -- Add desert/silver sandstone-related blocks. by kaeza 13:18 rubenwardy game#1604 13:18 ShadowBot https://github.com/minetest/minetest_game/issues/1604 -- sfinv: Fix wrong tab being highlighted by rubenwardy 17:10 juhdanad Do you know any mods that have a lot of drawtypes? I would like to test the content_mapblock refactor. 17:13 VanessaE juhdanad: dreambuilder should cover most of it ;) 17:14 juhdanad Does it have torchlike nodes? (the flat one) 17:15 VanessaE actually yes, the glooptest torches 17:15 VanessaE (kalite, I think they're called) 19:01 Krock Close #5315 ? 19:01 ShadowBot https://github.com/minetest/minetest/issues/5315 -- The user is referred to the wiki on /help by alexanderliney 19:03 rubenwardy wow 19:03 rubenwardy the only time I want to press "close and comment", I don't 19:04 Krock haha, funny moments :) Perhaps add the Wont-add label? 19:05 Krock lovely. thank you :) 19:07 rubenwardy welcome 19:22 VanessaE juhdanad: any luck? 19:35 juhdanad VanessaE: I just finished lighting-related stuff, so I could not start testing yet. 19:36 juhdanad Could you please take a look at #4421? People want to add get_pointed_thing() and fine_pointed() and I think my PR could help them (since it is accurate (no stepsize) and it takes nodeboxes into account). 19:36 ShadowBot https://github.com/minetest/minetest/issues/4421 -- Expose getPointedThing() as Raycast by juhdanad 19:41 sfan5 merging #5061 since it's trivial and even has 2 approvals already 19:41 ShadowBot https://github.com/minetest/minetest/issues/5061 -- Update .appdata and .desktop files by jnumm