Time Nick Message 07:11 sofar nrzkt: if you want to add something useful, add some bitwise operators for lua ... lol 07:12 sofar I'm just dying for a nice bitwise and/or set 07:13 sofar if I'm frustrated enough I might implement bit.and() and bit.or() lol 07:18 sofar https://github.com/keplerproject/lua-compat-5.2/blob/master/lbitlib.c we should just ship that 07:29 nrzkt sofar, just upgrade to Lua 5.3 and that's all :p 07:30 nrzkt personnaly i prefer have a nice high level API in C++ and embedded features in core engine for every user with zero performance penalty to enhance user experience, when available. I don't think we should refuse C++ additions where the code doesn't need to permit lua tuning, just work 07:30 sofar too much work, adding a new sub api for a few math ops almost seems easier 07:30 nrzkt sofar, i did it on epixel fork, easier, just add 4-5 compat functions inside lua and let's go :p 07:31 nrzkt the main problem is LuaJIT not Lua 5.3 in fact, it's why we cannot upgrade it 07:31 sofar then throw those in builtin? 07:31 nrzkt but Lua 5.3 performance is quite better than 5.1 without JIT 07:31 nrzkt sofar, yes, in builtin 07:31 sofar yes luajit has bit stuff, but won't help builds without jit 07:32 nrzkt https://gitlab.com/epixelgame/epixel/commits/master/builtin/common 07:33 nrzkt with baremetal builtin + minetest_game we only need table.maxn and random float wrappers 07:33 nrzkt also Lua 5.3 is more difficult to use when you have int and float, if i remember it's due to minetest non strict usage on those types 07:35 nrzkt there are sometimes floating conversion failures on 5.3 07:40 nrzkt brb 15:29 octacian Any further thoughts on #4994 15:29 ShadowBot https://github.com/minetest/minetest/issues/4994 -- Clear Inventory Chatcommand (/clearinv) by octacian 18:47 red-001 #5071 18:47 ShadowBot https://github.com/minetest/minetest/issues/5071 -- Rename functions in the minetest namespace to be more consistent. by red-001 19:01 Krock #5066 ready for merge 19:01 ShadowBot https://github.com/minetest/minetest/issues/5066 -- Fix MSVC build by SmallJoker 19:12 sapier #3493 any comment's on this one? discussion about this fix died about a year ago without final result? 19:12 ShadowBot https://github.com/minetest/minetest/issues/3493 -- Call lua on_punch if on_use for an item didn't result in an ItemStack by sapier 19:20 sfan5 merging #5066 in 5 mins 19:20 ShadowBot https://github.com/minetest/minetest/issues/5066 -- Fix MSVC build by SmallJoker 19:31 Krock thanks := 20:41 red-001 I think I found the correct way to get M_PI to work in MSVC 21:51 rubenwardy #4966 21:51 ShadowBot https://github.com/minetest/minetest/issues/4966 -- Use tree to list mods rather than textlist by rubenwardy 22:15 sofar does that just indent stuff? 22:16 sofar oh, I see, removes the black bg 22:17 sofar does it allow collapsing ? 22:26 sapier any comments on #5073? the stereo mode that guy did implement is really way more comfortable (at least at my opinion) 22:26 ShadowBot https://github.com/minetest/minetest/issues/5073 -- Rebased Pull request #3620 by sapier 22:31 sapier it's sterographics VIDEO not audio ;-) 22:33 sapier most benefit is for near distance elements of image there's a change for whole projection but comfort for far elements os (to me) not better or worse, it's just a little bit different 22:40 rubenwardy updated #4966 22:40 ShadowBot https://github.com/minetest/minetest/issues/4966 -- Use tree to list mods rather than textlist by rubenwardy 22:40 rubenwardy sofar, yes, it allows collapsing 22:42 rubenwardy https://youtu.be/Edamw7svDOk 22:42 rubenwardy sofar ^ 22:44 sofar neat 23:27 red-001 #5075 23:27 ShadowBot https://github.com/minetest/minetest/issues/5075 -- Players killed while attached to entity stay attached and don't respawn normaly.