Time Nick Message 00:07 red-001 whats the gliche? 00:09 Zeno` lighting glitch 00:09 Zeno` http://tinypic.com/view.php?pic=2isijnr&s=9#.WHQVkGcvA18 00:09 red-001 does it affect windows pages only or something? 00:10 red-001 players** 00:10 red-001 not pages 00:10 Zeno` no 00:10 Zeno` I use Linux 00:10 Zeno` I'm just saying that most windows players can't and don't compile their own clients 00:10 red-001 since you said that very few windows players build their client 00:10 red-001 ok 00:11 Zeno` so they can't get HEAD 00:11 Zeno` if that makes sense 00:11 red-001 oh I see 00:11 red-001 I though the windows build was broken or something 00:11 Zeno` It's an old bug anyway so will probably stay there until next release 00:12 Zeno` nah, 0.4.15 is :) 00:12 Zeno` then the glitch was accidentally fixed since that release 00:12 red-001 well they can always get builds form the builds section of the forums 00:12 Zeno` true 00:12 Zeno` who builds them? sfan5? 00:12 Zeno` does krock still do builds? 00:13 red-001 dunno 00:13 red-001 krock was the only person that did MSVC builds right? 00:16 Zeno` that I know of 01:13 paramat nah we don't need an emergency release. i expect those lighting bugs will continue elsewhere 01:14 paramat i can't see how the light curve fixed that glitch, weird 01:24 Zeno` neither can I, but it does :/ 02:10 sofar Zeno`: for crying out loud can you NOT use tinypic? 02:10 sofar Zeno`: 30 seconds of loading ADS and IT STILL DOESN"T LOAD THE IMAGE 02:11 VanessaE imgur is your friend :) 02:12 Zeno` sofar, it's not my link 02:12 Zeno` that was from a player when I said I couldn't see the glitch (I couldn't because I was using HEAD at the time) 02:16 Zeno` here 02:16 Zeno` http://oi64.tinypic.com/2isijnr.jpg 02:16 Zeno` it's still not my screenshot though :P 07:51 Zeno` where is hmmm? 07:51 VanessaE [01-08 04:45] * hmmmm has quit (Remote host closed the connection) 07:52 Zeno` odd 08:17 juhdanad sofar: you wrote to #4986 that the palette would be a bad idea. Here is how I think it could be implemented: 08:17 ShadowBot https://github.com/minetest/minetest/issues/4986 -- Hardware node coloring by juhdanad 08:17 juhdanad You define color palettes as 16*16 pixel images. These are sent with the other textures to the client. 08:18 juhdanad This way modders don't have to type many color codes per node, but they can directly edit their palette in an editor. 08:19 juhdanad Then in the nodedef the server sends the name of the texture. This makes palettes reusable. 08:20 juhdanad Since you can define a custom palette, even wallmounted, facedir etc. nodes could have 8 color variations with a repetitive palette. 08:21 juhdanad Would that be acceptable for you? 08:23 VanessaE as long as the "palette" image can go beyond 16px (and hence the color depth increases accordingly), sure 08:25 juhdanad VanessaE: the palette image can not have more than 256 pixels, since param2 is 8 bit long. 08:25 VanessaE (though a 16px image would provide 256 color entries, if I understand you right) 08:25 VanessaE oh so you're proposing param2 be an index into the palette image 08:25 juhdanad Yes! 08:25 VanessaE sorta like gif. 08:25 VanessaE that's not a bad idea, but can it be done? 08:25 juhdanad I hope so. 08:26 VanessaE I could get behind that idea. 08:26 VanessaE and I assume one would supply the "standard" 256-color palette with MT. 08:26 VanessaE (the 8-bit VGA one, I think it was) 08:26 red-001 could someone review #5000 ? 08:26 ShadowBot https://github.com/minetest/minetest/issues/5000 -- Simpler serverlist search by red-001 21:16 paramat no hmmmm again :( well, it could be a good thing in that he doesn't feel obliged to always be in channel, i like to be absent sometimes too 21:17 paramat any more comments on #5014 ? might merge later 21:17 ShadowBot https://github.com/minetest/minetest/issues/5014 -- Sky: Do not darken in dark places when above water_level by paramat 21:30 Fixer paramat: I think it needs another approval. Why so few people care to comment on it? Thats a big problem for floatlands and in some other areas, yet nobody comments much 22:10 paramat it's understandable, people are busy and there are lots of PRS waiting for review :] 22:11 VanessaE so review them :) 22:13 sfan5 I did already, that's the problem 22:58 nore sofar: what would be the problem with using a 16x16 texture as a palette? 22:59 nore storing the palette would require as much as memory as the texture anyway 22:59 nore so what's the problem with using a texture for that? 23:00 sofar ah, I was wondering about that idea 23:00 sofar it would certainly be space efficient 23:00 sofar how would you declare a tiledef then? 23:00 sofar tiles = {{name = "foo.png", palette = "modname_palette.png"}}, ? 23:01 sofar it would remove the need to make a new packet, sure 23:01 sofar but the server would still have to add the asset to the list of textures to send to the clients 23:02 sofar it feels "hacky"