Time |
Nick |
Message |
00:14 |
octacian |
sofar: Isn't something like that used for the door? |
00:14 |
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00:15 |
octacian |
sofar: yep, doors_blank.png, 1x1px. |
00:17 |
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00:17 |
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00:21 |
TommyTreasure |
is this the proper forum to ask about modifications to mods? |
00:22 |
octacian |
TommyTreasure: ask on #minetest |
00:22 |
TommyTreasure |
ty |
00:22 |
octacian |
and BTW, this is IRC, not a forum. forums are at forums.minetest.net |
00:23 |
TommyTreasure |
i understand, but my question may not be proper for the actual forum. |
01:25 |
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03:26 |
ShadowNinja |
My RRPC/Security fix is done now: #4919. |
03:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/4919 -- Fix RemoveRelativePathComponents (again) and fix mod security with paths starting with "..". by ShadowNinja |
03:34 |
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03:38 |
ShadowNinja |
est31: I fixed my other security PR too. |
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14:38 |
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14:42 |
paramat |
i'm now feeling #4847 could be merged for release, just needs another +1 |
14:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4847 -- Fix unnecessary block loading and duplicating objects by juhdanad |
14:43 |
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14:44 |
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14:44 |
sfan5 |
paramat: the patch itself would probably still count as trivial, in any case you have my +1 |
14:45 |
sfan5 |
also if you have some spare time i suggest testing how a few mods perform with active_block_range = 3 |
14:47 |
paramat |
i could mod-profile mtgame with setting 3 |
14:48 |
paramat |
and 2, to see the effect |
14:49 |
paramat |
as you can see from my comment i think 3 may be fine |
14:50 |
paramat |
Rogier-5 is doing some testing on 4847, if that goes well i think we can merge it |
14:51 |
paramat |
hmmmm +1s and considers it fairly safe |
14:51 |
Fixer |
don't forget about furnace fixes |
14:51 |
paramat |
nope |
14:52 |
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14:52 |
paramat |
sofar shall we merge game#1457 now? |
14:52 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1457 -- Furnace: Erase src_time if no more items left in src. by sofar |
14:54 |
paramat |
sfan5 sofar how about game#1460 ? tuning gains is harmless, but if you prefer i could change it to only fix glass gains (which i set too low recently) |
14:54 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1460 -- Sounds: Edit some sound gains, mostly footsteps by paramat |
14:54 |
sfan5 |
seems fine to me |
14:55 |
sfan5 |
the main part of feature freeze is not throwing new features in without time to test them extensively |
14:55 |
sfan5 |
a few sound adjustments are nothing :) |
14:55 |
paramat |
yeah |
14:56 |
paramat |
sofar is also keen to make some footsteps a little quieter |
15:01 |
paramat |
looking at various sound gain values i suspect many have never been properly tuned, just set at 1.0 or 0.5 |
15:02 |
paramat |
i might work more on levels after release |
15:07 |
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15:10 |
paramat |
so later i hope to merge games 1457 and 1460 |
15:27 |
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15:28 |
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15:34 |
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17:17 |
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17:21 |
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17:22 |
sofar |
paramat: the furnace PR is fine to merge now |
17:22 |
sfan5 |
paramat: yes this means entities are only active in that radius |
17:23 |
sofar |
paramat: I'm travelling in the next week so I'll be not responding much |
17:23 |
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17:32 |
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17:37 |
paramat |
ok. ok |
17:38 |
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17:41 |
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17:51 |
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18:07 |
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18:13 |
paramat |
i'll merge games 1457 and 1460 in 30 mins |
18:14 |
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18:14 |
garywhite |
game#1457 |
18:14 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1457 -- Furnace: Erase src_time if no more items left in src. by sofar |
18:14 |
garywhite |
game#1460 |
18:14 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1460 -- Sounds: Edit some sound gains, mostly footsteps by paramat |
18:19 |
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18:28 |
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18:33 |
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18:57 |
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19:06 |
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19:11 |
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19:21 |
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19:26 |
MrDurden |
Hello!! I have a question, It takes a lot of time to compile everything, for each test, will I have to wait so much? Isn't there a faster way? Thanks |
19:28 |
Krock |
for a release build it takes longer than for a debug one |
19:28 |
Krock |
because the optimizations require some time |
19:28 |
Krock |
what is "lot of time" for you? >20 mins? |
19:29 |
MrDurden |
More than 5 minutes .-. It's because I never compiled big projects before |
19:30 |
MrDurden |
I am just trying to understand the code and modify it a bit, so I can learn .-. |
19:30 |
MrDurden |
Thanks for answering :3 |
19:31 |
Fixer |
https://github.com/minetest/minetest_game/issues/1462 reproduced |
19:31 |
Krock |
np. My first build took 00:31:30.54 on my old single core CPU |
19:31 |
Krock |
then it fell to about 20 or 15 minutes |
19:32 |
Fixer |
full build of minetest in VM with debian takes me about 17 minutes, core i3 3.3GHz. But usually i have script that compiles changes only so it takes just few minutes |
19:32 |
MrDurden |
How do I know if I am building in the debug mode or not? |
19:32 |
MrDurden |
I am using this command: |
19:32 |
Fixer |
very large exe file |
19:32 |
Krock |
MrDurden, debug builds tend to be horribly slow but they will be done in some few seconds (for incremental) |
19:33 |
MrDurden |
cmake . -DRUN_IN_PLACE=TRUE |
19:33 |
MrDurden |
Ok, thx :D |
19:33 |
Krock |
-DCMAKE_BUILD_TYPE=Debug is the param you need |
19:34 |
MrDurden |
Ok, thanks! |
19:35 |
MrDurden |
I will see if I can modify the character's hand |
19:35 |
Krock |
^^ good luck |
19:36 |
MrDurden |
Thx :D |
19:36 |
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19:55 |
paramat |
will merge games 1457 1460 in a moment |
20:06 |
paramat |
merging |
20:11 |
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20:12 |
paramat |
merged |
20:13 |
paramat |
all game milestones now closed |
20:13 |
garywhite |
paramat would you consider looking at a new brick texture maybe for 0.4.16? |
20:13 |
garywhite |
I don't want to try to interfere with 0.4.15's release |
20:15 |
paramat |
sure i'll look at it, are you able to make a pull request? |
20:15 |
garywhite |
No, but I can post an image here |
20:15 |
garywhite |
Well a link to it |
20:15 |
garywhite |
https://usercontent.irccloud-cdn.com/file/SmgCYSTt/Brick%20texture |
20:16 |
paramat |
best open an issue and post the texture plus a screenshot, if it's liked enough someone might make the PR |
20:17 |
garywhite |
OK, I can also add it into a repository if it's easier |
20:17 |
paramat |
you can just drag-and-drop images into a post |
20:17 |
garywhite |
ok, I'll post into mt_game |
20:18 |
garywhite |
Do I post it into minetest_game? |
20:20 |
sfan5 |
that texture is too flat |
20:20 |
garywhite |
This is from one side |
20:20 |
garywhite |
It wraps around fully |
20:21 |
sfan5 |
obviously it does |
20:22 |
garywhite |
Since there's one brick texture, I overwrote the brick texture in one of your dev builds and ran it. I made a stone brick texture also, but it's garbage |
20:27 |
garywhite |
paramat: Created an issue for review in game#1463 |
20:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1463 -- Change brick texture |
20:28 |
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20:30 |
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20:40 |
garywhite |
paramat I made an error in taking that photo, default:snow cut off the bottom |
20:43 |
garywhite |
Forget it, game#1462 closed |
20:43 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1462 -- breaking then right-clicking a chest causes a crash |
20:44 |
garywhite |
Sorry |
20:44 |
garywhite |
Wrong one, I meant game#1463 |
20:44 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1463 -- Change brick texture |
20:49 |
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