Time |
Nick |
Message |
00:45 |
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paramat joined #minetest-dev |
00:46 |
paramat |
testing #4745 seems to show not much reduction in mesh updates, so i'm feeling all 'meh' about this now |
00:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/4745 -- Digging crack animation: Make crack animation optional by paramat |
00:55 |
paramat |
i'll let it sit for a while as low priority |
00:56 |
garywhite |
I do think it'd be a good idea, reduce client resources a bit, but I don't think it's needed in 0.4.15 |
01:06 |
paramat |
surprisingly the reduction in mesh updates is almost insignificant |
01:08 |
OldCoder |
<paramat> no need, we already always notify people |
01:08 |
OldCoder |
Those announcements include API changes, paramat? |
01:08 |
OldCoder |
If so, issue is addressed |
01:09 |
paramat |
yes |
01:10 |
est31 |
I think performance isn't a reason to be in favour of the PR |
01:11 |
est31 |
I don't like it much |
01:11 |
est31 |
but it doesn't change the default, so I'm not against it |
01:45 |
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11:42 |
celeron55 |
ok i have a seguttions can u make a new site was named www.minetestskins.net |
11:42 |
celeron55 |
please and make minetest like minecreaft by making the user need a |
11:42 |
celeron55 |
minetest account for playing server and chossing skins on |
11:42 |
celeron55 |
www.minetestskins.net |
11:43 |
celeron55 |
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11:44 |
celeron55 |
let's just add this new word to the english language: seguttion |
11:44 |
celeron55 |
it's like a suggestion, but definitely bad |
11:50 |
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11:57 |
red-001 |
could someone review #4472? |
11:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 |
12:02 |
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12:16 |
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12:49 |
Krock |
celeron55, is that one of your inbox messages? |
12:51 |
Krock |
red-001, LGTM |
13:26 |
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13:30 |
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14:18 |
FallingBugs |
wth..... red plants in minetest? |
14:19 |
FallingBugs |
sofar: i think that indexed colours change added a bug |
14:19 |
FallingBugs |
https://i.imgur.com/GZJ2Le3.png |
14:34 |
FallingBugs |
https://github.com/minetest/minetest_game/issues/1397 |
14:34 |
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15:24 |
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15:41 |
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15:46 |
Krock |
FallingBugs, maybe you should know that long punches are more powerful |
15:46 |
FallingBugs |
Krock: maybe, but it still crappy in action |
15:58 |
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16:22 |
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16:24 |
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16:25 |
nrzkt |
#6 |
16:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/6 -- Apples on the trees can not be eaten |
16:25 |
nrzkt |
oops sorry :) |
16:30 |
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17:58 |
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18:18 |
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18:37 |
paramat |
game#1397 i'll revert the texture changes later if no objections |
18:37 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1397 -- Visual regression after indexed images merge |
18:39 |
paramat |
^ sofar nore sfan5 rubenwardy |
19:26 |
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19:26 |
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19:40 |
paramat |
also i'll quickly fix overly-loud tool break sounds |
20:12 |
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20:29 |
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21:06 |
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21:23 |
paramat |
sofar https://github.com/minetest/minetest_game/issues/1397#issuecomment-261739872 i'll get to work on this suggestion if no objections |
21:26 |
sofar |
weird though |
21:26 |
sofar |
wasn't even auto converted, I just changed the mode in gimp |
21:27 |
sofar |
indeed when I flatten aspen leaves the alpha pixels turn to a color, but it's black? |
21:27 |
sofar |
sorry, green |
21:32 |
sofar |
paramat: can you try this version? |
21:32 |
sofar |
http://i.imgur.com/freXpXz.png |
21:34 |
sofar |
I wonder if optipng can just fix it automatically |
21:34 |
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21:37 |
paramat |
ok will try it |
21:37 |
Brikooba |
paramat: I tried to clone your repository for swimsounds and I think something is wrong. |
21:37 |
Brikooba |
--with my clone. |
21:37 |
paramat |
it needs rebase |
21:38 |
paramat |
so testing my PR may be problematic |
21:40 |
paramat |
sofar yes that aspen texture has no bug |
21:40 |
sofar |
so that's saved without the 'color for transparent pixels' option in gimp |
21:41 |
sofar |
but, try just running optipng on them |
21:41 |
sofar |
I think that does the same thing |
21:41 |
sofar |
and may be easier |
21:41 |
sofar |
tbh I can't see from the screenshots what the problem entirely is, rails? |
21:42 |
paramat |
i can't see a problem with rails |
21:42 |
WaterReflowBug |
i will explain |
21:42 |
WaterReflowBug |
look at grass - it turns to red at far distance |
21:42 |
Brikooba |
1 problem is with my clone and i figured it out. |
21:43 |
paramat |
red and blue |
21:43 |
WaterReflowBug |
rails - turn to green or dirty - before index change it was turning to black |
21:43 |
sofar |
ah |
21:43 |
sofar |
heh, so it was wrong before as well |
21:43 |
WaterReflowBug |
no |
21:43 |
sofar |
WaterReflowBug: can you run optipng on them? |
21:44 |
WaterReflowBug |
no |
21:44 |
sofar |
see if that helps? |
21:44 |
WaterReflowBug |
or |
21:44 |
WaterReflowBug |
maybe yes |
21:44 |
WaterReflowBug |
sofar: rails looked good before indexed change, now they look wrong |
21:45 |
WaterReflowBug |
found optipng bins |
21:45 |
paramat |
leaves have to be done manually, programs tend to set the opaque colour wrong |
21:45 |
sofar |
they just happened to mipmap to the right color by chance |
21:45 |
paramat |
yeah possibly |
21:46 |
paramat |
i started using mimap a few weeks ago, and have noticed alpha textures looking odd in the distance |
21:46 |
paramat |
but assumed that was expected |
21:46 |
paramat |
they may have been bugging out but to a not so problematic colour |
21:47 |
paramat |
so perhaps indeed all alpha textures must be RGBA |
21:48 |
paramat |
anyway, lets not base our textures on these buggy ones, revert alpha textures first |
21:48 |
Brikooba |
I got it now. Sounds nice. It is a little low compared to footstep sound. |
21:48 |
WaterReflowBug |
grass 3 4 5 and side optimised, will see |
21:48 |
paramat |
yeah might need a little more gain |
21:48 |
Brikooba |
It's good. A touch louder would be better, i think. |
21:48 |
WaterReflowBug |
1 and 2 already optimised |
21:50 |
WaterReflowBug |
sofar: won't help, still red |
21:50 |
sofar |
ok, so optipng doesn't remove the alpha pixel color |
21:50 |
sofar |
now we just need a list of files affected |
21:50 |
WaterReflowBug |
https://i.imgur.com/NodChPv.png |
21:51 |
WaterReflowBug |
i have no idea what is affected, could be everything |
21:51 |
sofar |
my eyesight isn't bad, but can you make larger screenshots? lol |
21:51 |
sofar |
I know how to fix it now |
21:51 |
WaterReflowBug |
sofar: ctrl+scroll |
21:51 |
sofar |
ctrl-scroll makes it fuzz :P |
21:51 |
WaterReflowBug |
you will recognise |
21:51 |
WaterReflowBug |
looks like alpha channel is red |
21:51 |
sofar |
it's not actually, I think |
21:52 |
WaterReflowBug |
or entirely |
21:52 |
sofar |
it's light green actually |
21:52 |
Brikooba |
Do you want to remove alpha channel on some images? I've done that from command line. |
21:53 |
Brikooba |
Level -o4 is good for optipng. If you want to burn much CPU, sure go higher. |
21:53 |
WaterReflowBug |
i did optifine -v *.png |
21:54 |
Brikooba |
If you have a cloud computer and don't pay for CPU, you can go brute force all combinations. |
21:54 |
Brikooba |
optifine, i don't know yet. |
21:55 |
paramat |
so, it's 'save colour from transparent pixels' which is the issue? |
21:55 |
sofar |
yup |
21:55 |
Brikooba |
What does optifine do? I see it is related to minecraft. |
21:55 |
paramat |
the gaps in leaves need to change to the correct colour when 'opaque', be careful with that |
21:55 |
sofar |
Brikooba: optipng |
21:56 |
sofar |
Brikooba: optifine is a minecraft hack, unrelated |
21:56 |
WaterReflowBug |
https://i.imgur.com/N2TYh3k.png when I zoom in, notice reddish part in the middle of grasses (put your glasses on) |
21:56 |
sofar |
WaterReflowBug: optipng, not optifine |
21:56 |
WaterReflowBug |
optipng |
21:57 |
sofar |
paramat: so grasses, aspen leaves, rail? |
21:57 |
paramat |
yes grass close up shows red if one of the planes is at a small angle to view |
21:57 |
paramat |
sofar all alpha textures will need fixing |
21:57 |
WaterReflowBug |
btw |
21:58 |
WaterReflowBug |
i've noticed default rail takes longer to dig in creative |
21:58 |
Brikooba |
WaterReflowBug: default level is -o2. difference is o2 does filters 0,5 ; o4 tries filters 0-5. |
21:58 |
WaterReflowBug |
i thought that was fixed |
21:58 |
paramat |
leaves though may have to be RGBA due to the gaps needing a certain colour when 'opaque' is used |
22:05 |
paramat |
actually, no, because your aspen leaves texture i tested was ok |
22:06 |
paramat |
so to clarify. we can use indexed for all textures, but textures using alpha must not 'save colours from transparent pixels' |
22:06 |
sofar |
opaque changes alpha pixels to black I think |
22:06 |
paramat |
black is fine for the gaps in leaves in opaque mode |
22:07 |
paramat |
i think most leaves do that already, apart from aspen |
22:07 |
paramat |
thisis going to be a huge job |
22:08 |
WaterReflowBug |
why not just reverting this textures back |
22:08 |
WaterReflowBug |
those |
22:08 |
paramat |
i suspect this bug has been present for a while, but was not noticed because the 'bug colour' was not red |
22:10 |
paramat |
sofar shall we revert the alpha textures first, to partly fix this quickly? |
22:10 |
paramat |
the non-alpha textures are ok afaik |
22:18 |
paramat |
sofar it seems to me that all MT textures that use alpha will need to be resaved without 'save colour from transparent pixels', because it is impossible to tell if they were saved correclty originally, and because the bug may be present but visually unnoticeable |
22:21 |
paramat |
for now i'll fix tool break gan |
22:21 |
paramat |
(gain) |
22:26 |
paramat |
ha i've just noticed the bug is present for dry grass, we just didn't notice it before |
22:26 |
paramat |
dry grass has been buggy for a year |
22:26 |
paramat |
with mipmap on |
22:30 |
paramat |
hm resaving as i mentioned didn't fix them though |
22:34 |
paramat |
resaving as RGBA does fix them |
22:34 |
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22:37 |
paramat |
sofar ^ RGBA is necessary after all, it fixes the bug with or without 'save colours from transparent pixels' |
22:37 |
paramat |
i just fixed dry grass this way |
22:39 |
paramat |
so all indexed alpha textures must be converted to RGBA |
22:40 |
paramat |
this can be partly done by reverting the alpha textures just changed (copy them into a PR from an older version) |
22:41 |
paramat |
then we can change the others later |
22:47 |
sofar |
paramat: I've been looking at auto converting them, but, kids... |
22:47 |
paramat |
ugh auto .. |
22:48 |
sofar |
reverting is fine, I'm ok with that |
22:48 |
sofar |
I can re-fix the invalid srgba profile anyway on a case-by-case bassis |
22:48 |
paramat |
i shall revert the alpha ones then |
22:49 |
paramat |
within an hour or so |
22:49 |
WaterReflowBug |
sofar: make kids do it |
22:49 |
WaterReflowBug |
done |
22:50 |
paramat |
lol |
22:51 |
sofar |
I wish |
22:52 |
sofar |
my 2yr old can barely properly use a tablet, so, not gonna happen any time soon |
22:52 |
sofar |
the other 2 aren't into hacking stuff yet |
23:00 |
paramat |
#4796 |
23:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/4796 -- Tool break: Reduce gain of break sounds by paramat |
23:01 |
paramat |
i'll revert those textures now |
23:12 |
sofar |
great time for freesound.org to be slow as tar |
23:17 |
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23:19 |
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23:27 |
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23:35 |
paramat |
game#1398 quick test then will merge |
23:35 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1398 -- Textures: Revert many back to RGBA to fix visual bug by paramat |
23:35 |
sofar |
:+1: |
23:36 |
sofar |
ugh, I totally know what sound I want for carts, I just can't find it anywhere :() |
23:39 |
paramat |
will merge game#1390 too in a moment |
23:39 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1390 -- Boats: Fix Boat yaw when entering boat by pilino1234 |
23:47 |
paramat |
now merging |
23:50 |
paramat |
merged. i'm at 197 commits to game |
23:51 |
paramat |
190 in engine, trying to pass 200 in both before release |
23:53 |
sofar |
I think I may have found a nice sample for carts! |