Time Nick Message 01:00 ShadowNinja If any core devs want to work on something for a minute, https://github.com/minetest/minetest/pull/1689 can be merged. It's approved, just needs a minor doc tweak as suggested by PA. (I can't work on it ATM) 01:02 Hijiri reviews pls #4685 01:02 ShadowBot https://github.com/minetest/minetest/issues/4685 -- Add control information to player interacts by raymoo 02:16 hmmmmm ShadowNinja, why don't you add it? 02:17 ShadowNinja hmmmmm: Busy with other things right now and I don't have a dev env set up on this machine so it would take a while to get started.. 02:17 hmmmmm editing a text file? 02:18 hmmmmm in fact, can't you edit these things directly on github? 02:18 ShadowNinja hmmmmm: git and ssh and whatnot too. And I'm on Windows so it takes a while to get that set up. 02:20 hmmmmm go onto that branch in github, go to doc/lua_api.txt, click the pencil icon to the right of History, edit and press Commit Changes at the bottom 02:31 kaeza yay it only took two years 02:34 thePalindrome To do what? 04:42 sofar #4712 04:42 ShadowBot https://github.com/minetest/minetest/issues/4712 -- Add version API by sofar 04:43 sofar please give a quick 'nod in IRC and I'll merge 04:43 sofar ShadowNinja hmmmmm ^^ 04:44 hmmmmm looks good to me.. 04:53 sofar merged as 7607b0a 14:18 paramat a little progress with possible new fire sound code https://github.com/minetest/minetest_game/issues/1112#issuecomment-257572522 15:13 Fixer "Fire sounds are no-longer positional so are less 'ambient'" - don't understand this, you can't tell sound position anymore? why? 15:21 paramat non-positional sounds don't have a position in the world, so no sound direction 15:21 paramat the ambience mods use non-positional 16:07 red-001 how do I remove an inventory list? 16:07 Foghrye4__ red-001 set size to 0 16:10 red-001 thanks that worked 20:09 SpawnBug0-0-0 delete this spam: https://forum.minetest.net/viewtopic.php?f=17&t=15819 20:14 sfan5 there's a report button 20:14 sfan5 and you're in the wrong channel 20:15 SpawnBug0-0-0 sorry twice for this