Time Nick Message 01:40 Wayward_One Moar spam: https://forum.minetest.net/viewtopic.php?f=42&t=15567 16:09 tenplus1 Hi folks, could any game-dev please look at pull game#1286 and comment for it's implementation (or not) 16:10 ShadowBot https://github.com/minetest/minetest_game/issues/1286 -- Dynamic Dirt to Grass changes by tenplus1 16:40 tenplus1 hi nrzkt 16:40 paramat specifically tenplus would like opinions other than mine or sofars ;] 16:40 tenplus1 yep :) 16:40 paramat try to grab rubenwardy sometime 16:41 * tenplus1 sends out a ninja messenger 16:43 paramat you can discuss in this channel, it's mtgame dev :] 16:44 tenplus1 ah no probs :) I still feel that my own changes bring more to the game 16:45 paramat sfan and tesse-ract (shadowninja) are still around. nore and pilzadam are more elusive 16:45 tenplus1 yeah, hardly see those guys lately 16:47 T4im why have a dirt types list at all? isn't that what groups is for? 16:47 tenplus1 mod additions, is a lot easier 16:47 tenplus1 and faster 16:47 tenplus1 hi btw :) 16:47 T4im well any mod that defines grass could just add group.grass 16:47 T4im yea hi :D 16:48 T4im no additional api necessary :D 16:48 T4im and perhaps might get around some of the issues 16:48 T4im although i only skimmed over the discussion so far 16:50 tenplus1 grass_1 to _5 use grass group... my changes do not touch any existing groups (for compatibility) and rely on a simple list which can be added to via mods 16:50 tenplus1 which has been in operation on Xanadu server for quite a while and works really well 16:50 T4im ah sorry, yea i didn't mean grass, but some type of dirt_with_grass group 16:51 paramat hm .. 16:51 T4im not that grass node thingy 16:51 tenplus1 no probs :P 16:51 tenplus1 I feel the decoration checks over-complicates the function and it should derive the dirt_with_grass type from surrounding nodes only... and if none are found, keep as dirt 16:52 paramat using a group is worth considering, that didn't occur to us 16:52 tenplus1 so dirt holes in the landscape fill in no problem, and spreading grass to newer areas would require a landbridge which brings a new mechanic to the game :) 16:53 T4im well it could do that then, too, just instead of running the abm around all air, it will only run around a "grassy" node 16:53 T4im or however one would call it then 16:53 tenplus1 I will look into that T4im, thanks for the idea :) 16:54 T4im sure thing :) 16:54 tenplus1 the less checks is has to do the better... am all for K.I.S.S. 16:54 paramat also see my alternative PR 16:54 T4im instead of checking if the blue grass is in a table, you just check if it's a grassy=1 or something like that 16:54 tenplus1 but for now my function stands on it's merit, it works really well 16:54 T4im and then let it spread :) 16:55 tenplus1 so adding the group 'grassy_dirt' would be an advantage :) 16:56 tenplus1 will work on that tomorrow :) for now I gotta go... thanks again... laters all 16:56 T4im bye :) 17:25 paramat game#1291 updated to use a group 17:25 ShadowBot https://github.com/minetest/minetest_game/issues/1291 -- Default: Generalise and optimise grass spread function by paramat 22:30 paramat hi hmmmm this is mapgen stuff so thought i'd notify you #4552 also you may be interested in WIP #4527 22:30 ShadowBot https://github.com/minetest/minetest/issues/4552 -- Mgv7: Avoid spawn on disabled mountain terrain by paramat 22:30 ShadowBot https://github.com/minetest/minetest/issues/4527 -- Mgv7: Add optional floatlands by paramat