Time Nick Message 00:05 paramat seems the defined x:y is the top left corner, very confusing 00:07 paramat nope that doesn't work either 01:14 paramat also cuts off below z = -2048 02:30 paramat sofar possible error in waving mesh PR 02:58 sofar hmmm 03:26 paramat bbl 08:40 LNJ2GO https://github.com/minetest/minetest/pull/4526 fixes that join/leave messages will be printed in singleplayer 08:45 celeron55 you should probably include the formatting of the announcement to be inside the conditional 08:56 LNJ2GO Ok! :) 17:15 Fixer 3770 was rebased and bugfixed in some places, now it is opened as PR 4530 (superflous shaders), i will start using it beginning today 17:18 Fixer if someone wants to test it, feel free, it gives big boost fps so needs big testing to see if all bugs are eliminated for now 17:18 Fixer gregorycu made those changes 19:25 sapier hello, are global variables forbidden in lua now? 19:29 sapier ahh ... never mind, my fault 19:33 celeron55 setting previously undefined globals from functions has been restricted for a good while, was that it? 19:33 sapier nope a silly bug in a completely different location 19:33 sapier argh new lua version seems to be more picky about handling nil 19:34 sapier I miss rba ... shaders are broken 19:35 celeron55 hey, how comfortable are you about running a lua environment on the client, executing code given by the server, if the environment is using ScriptApiBase with builtin + ScriptApiSecurity? 19:35 celeron55 because i've implemented this now and don't really know how robust this is 19:36 celeron55 i guess it needs an extra review if we're still going to want to be able to sleep at night 19:36 sapier not sure what ScriptApiBase and ScriptApiSecurity are but if its what I last remember (minimal environment no network or host fs access except for in minetest folders) that's about what I would've implemented 19:37 celeron55 hmm, i wonder how much of your code is even left here... 19:37 sapier no lua module loading of course 19:37 sapier well I don't care if there's any left or not ;-) 19:37 celeron55 i'm just doing custom player physics for now, it's a useful simple client side api to start with 19:38 sapier especially as all of my bugs are gone too ;-) 19:38 celeron55 just a few callbacks in their own environment 19:38 sapier as I said sounds exactly to what I had in mind to start with 19:40 sapier hey someone did implement a stylish in game console great 19:42 celeron55 what is that? lol 19:43 sapier noone did break formspecs :-) 19:54 Fixer sapier: what exacrly is broken in shaders? 19:54 sapier everything is red 19:55 sapier amd a10 apu 19:55 Fixer sapier: what is your OGL version? 19:56 sapier according to minetest 1.4 ... not sure why it tells so low 19:56 sfan5 then disable shaders 19:56 sapier already did sfan5 19:56 sfan5 then it's not the shaders that are broken 19:57 sapier without shaders it ain't red ;-P 19:57 sapier well according to glxinfo it's most likely not the apu doing the rendering but mesa atm 19:57 Fixer sapier: too old 19:57 Fixer 1.4 is ancient 19:58 sapier maybe we should just disable shaders automaticaly for cases like that one 19:58 Fixer like 16 years old 19:58 sapier mesa ;-) 19:58 Fixer Release date: July 24, 2002 19:58 sapier aka software rendering ... impressive how fast sw has become 19:58 sfan5 um 19:58 sfan5 mesa software rendering (llvmpipe) is way further than 1.4 19:59 sapier doesn't look like 19:59 sfan5 it's not default tho it seems 19:59 sapier well it shouldn't be mesa rendering but gpu rendering thus there's an additional issue on my side 20:01 sfan5 have you tried with LIBGL_ALWAYS_SOFTWARE=1 ? 20:02 sapier nope but I'm gonna look for the real error instead of trying to get mesa fly ;-) actually I want direct rendering 20:03 sapier using debian stretch is a little bit stupid atm 22:16 everamzah i was playing on paramat's mgv7float branch and typed /set font_size 20 and minetest crashed without error. i'm gonna try it again later with a regular minetest, and maybe minetest 0.4.14 and see what it does. o/