Time Nick Message 00:51 est31 "the map_generation_limit should limit map generation. not everything else in the entire universe." 00:51 est31 That was done because it created bugs 00:52 est31 entities are saved statically into the mapblocks 00:52 est31 if you put an entity to a place which doesnt get generated, it tries to save it 00:52 est31 then it doesnt find a mapblock to save it to 00:52 est31 --> crash 00:52 est31 so that system was introduced 00:53 est31 also, its a real world border 00:53 est31 you are not expected to leave the world border, are you 00:54 est31 hmmmm, ^ 01:36 hmmmm it says map_generation_limit 01:36 hmmmm not map_limit 01:37 hmmmm if a program is crashing that sounds like a bug that should be fixed rather than avoiding the bug 02:02 paramat limiting as few things as possible helps elsewhere in the code, fewer checks needed 02:15 its100best https://github.com/100best/minetest-android 03:15 paramat hi sofar please could you consider game#965 sometime? 03:15 ShadowBot https://github.com/minetest/minetest_game/issues/965 -- Ability to Disable bones, drop items or keep inventory. by tenplus1 18:46 tenplus1 would a kindly dev add game#1210 already, it's a needed fix until the main one is resolved 18:46 ShadowBot https://github.com/minetest/minetest_game/issues/1210 -- Changed fencegate open collisionbox by tenplus1 22:36 paramat 'its100best' http://irc.minetest.ru/minetest-dev/2016-07-22#i_4655063 is a forum member who says they would like to help out with android 23:34 paramat its100best here are the android issues https://github.com/minetest/minetest/issues?q=is%3Aopen+is%3Aissue+label%3AAndroid heh have fun :] perhaps you could try forking MT and submitting pull requests to improve android? 23:37 paramat our android specialist is sapier https://github.com/sapier but they're busy and inactive at the moment