Time  Nick      Message
01:14 paramat   is the 'hot' group valid anymore? it's in lava nodedef and fire doesn't use it
01:16 paramat   looks like a proll thing
01:20 T4im      seems to have been added by him in 8313321 with melt and freezemelt, which both aren't there anymore
01:42 paramat   thought so, thanks
01:43 paramat   i'll clean that up sometime
02:22 paramat   watershed mod is epic
02:24 OldCoder  epic is good
02:29 hmmmm     does anybody know how to filter PRs by files modified?
02:31 paramat   not me
02:34 paramat   hm i don't get framerate freezes using watershed mod, but i do in core mapgen
02:36 hmmmm     it could be the type of trees being generated even
02:53 paramat   well in this mapgen mod i use mod nodes for most things to avoid running the standard ABMs
02:54 paramat   that's all i can think of
07:58 Hijiri    !server watershed
07:58 ShadowBot Hijiri: server [--{name,address,ip,players,ping,port} <value>]
07:58 Hijiri    !server --name watershed
07:58 ShadowBot Hijiri: H2O Watershed Mapgen | h2o.minetest.in | Clients: 0/0 | Version: 0.4.14 | Ping: 2ms
08:20 paramat   so it does exist
11:46 Fixer     !tell paramat when i was making that screenshot with torch it was not intentional, I wanted to capture as much room as possible
11:46 ShadowBot Fixer: O.K.
13:33 tenplus1  hi folks
13:33 tenplus1  just a quick shout to say that pulls game#1085 and game#1081 have been changed and ready for inclusion
13:33 ShadowBot https://github.com/minetest/minetest_game/issues/1085 -- Disabling TNT by tenplus1
13:33 ShadowBot https://github.com/minetest/minetest_game/issues/1081 -- Placing liquid in protected area fixed by tenplus1
21:22 hmmmm     i think i'm almost done with the mapgen settings thing
21:22 hmmmm     really need to stop dwaddling around and just get it done
22:55 Fixer     T4im: yes, false alarm, everything sorted out