Time Nick Message 00:00 Zeno` also in the gimp with a few brightness adjustments 00:00 Fixer Zeno`: https://i.imgur.com/VeCUIUZ.png 00:00 Zeno` yeah the problem in that screenshot is it's the same colour as the clouds 00:00 Zeno` so I thought it was a cloud lol 00:01 Zeno` it's still very hard to see with my calibrated monitor even now I know it's there 00:01 Fixer added "not a cloud" to issue 00:01 Zeno` but yeah I agree that it's a bug 00:01 Fixer my eagle astigmatic eye spotted it 00:02 Zeno` you should post a brightness adjusted image so people can actually see the thing! lol 00:02 Zeno` call it "CSI enhanced" 00:03 Zeno` Maybe it's a moon, VanessaE? 00:03 VanessaE heh 00:04 Fixer Zeno`: NO 00:05 Zeno` it's a moon! 00:05 Zeno` or a deathstar, one of the two 00:05 Zeno` anyway the texture seems to be tinting clouds as well 00:05 Zeno` well something is making the clouds a stupid colour 00:06 Fixer gn, have fun with bugs 00:06 Zeno` I guess not a star wars person 00:10 paramat hehe 00:10 Zeno` does this demonstrate the issue more obviously: http://imgur.com/TUE3bzZ 00:10 Zeno` the texture is always visible 00:11 Zeno` :3 00:11 paramat top of texture above horizon 00:13 Zeno` paramat: I know... see my link 00:13 paramat i did, useful 00:13 Zeno` wicked_time_of_day lol 00:14 paramat hehe i like that 00:14 paramat must ask c55 what it means 00:15 paramat afk for omnom 00:15 Zeno` I don't understand the logic of that function :3 00:16 Zeno` if sunlight is seen then draw stars? 00:35 Zeno` it's a very, very, very old bug 00:36 Zeno` present march 2012 00:37 Zeno` float a = easeCurve(MYMAX(0, MYMIN(1, a_))); 00:37 Zeno` I don't think that a_ can ever be < 0 and therefore a is never set to 0 as it should be (it's close to 0, but not 0) 01:50 paramat ok i'll now make a 2nd attempt at cleaning up lua-api.txt, to avoid conflicts i will want to merge it in 2-3 hours 02:01 Zeno` hmm it only seems to happen if you set the time using /time 02:02 Zeno` after a day night cycle completes the bug doesn't show 02:10 Zeno` it's not a position though, paramat 02:12 paramat i was thinking the sunrise texture rises and then sets during either dawn or dusk 02:13 paramat i mean during dawn it goes up then back down behind the horizon 02:14 Zeno` hmm it does based on that value yeah 02:14 paramat y seems to be controlling vertical position 02:16 Zeno` graph -(1.0 - (x^3 * (x * 6*x - 15) + 10))) * 0.2 02:16 Zeno` oops 02:16 Zeno` meant to paste that into google heh 02:33 paramat hi hmmmm here's the lua-api.txt cleanup of the worst aspects, plus 'Biome API'. i want to merge this within 2 hours before i sleep, to avoid conflicts, reviews welcome 02:41 Zeno` I'm not even sure it works properly for sunrise :3 02:41 Zeno` unless it's my time_speed messing things up 02:42 Zeno` although it does work as expected for sunset 02:46 Zeno` which if you look at the graph of the ease curve makes sense 02:46 Zeno` it's different left and right of the y axis 02:47 paramat interesting 02:48 paramat btw zeno, please sometime could you review #4163 ? no devs have commented or reviewed yet 02:48 ShadowBot https://github.com/minetest/minetest/issues/4163 -- Sky: Darker, bluer sky and improved horizon haze at night by paramat 02:52 Zeno` hmmmm commented (said it was subjective) 02:52 Zeno` :) 02:52 Zeno` anyway I think the PR looks better 02:54 paramat no rush, you're busy with stuff 02:55 Zeno` I'm just confused 02:55 Zeno` I don't think sunrise works at all :/ 02:57 Zeno` well it does, but in reverse to how it should 02:57 Zeno` the reason that using /time 0 (for example) shows the stuck "glow" is because of this other bug 02:57 Zeno` look to the west on a normal day cycle and you will see the sun doesn't set properly 02:58 Zeno` look to the east on a normal day cycle and you see it doesn't rise as expected 02:58 Zeno` (normal day cycle means just increase speed and watch without using /time to set the time) 02:59 Zeno` the rotating by -90 if wicked_time_of_day < 0.5 isn't exactly the right approach using that ease curve 02:59 Zeno` is not < 0.5 * 03:04 paramat ok will check this more tomorrow 03:04 Zeno` changing to float y = -(1.0 - a) * 0.255; will fix the reported bug 03:04 Zeno` or even float y = -(1.0 - a) * 0.26; to make sure 03:04 Zeno` but it doesn't fix the sunrise not working in the first place (not like a real sunrise anyway) 03:05 Zeno` the glow doesn't appear until after the sun is fully risen (in minetest currently) 03:05 Zeno` the glow should appear before the sun rises 03:11 Zeno` or at least follow the sun as it rises 03:16 Zeno` changed my mind... just do float y = -(1.0 - a) * 0.22 heheh 03:18 paramat ok i'll test that later 03:20 hmmmm paramat, sure, looks good 03:22 paramat thanks 03:27 paramat will merge in 20min 03:43 paramat merging 4196 03:44 VanessaE that was only 16 mins :P 03:45 hmmmm hey Zeno`, what do you think about getting rid of MapgenParams and other similar structs and replacing them with Settings? 03:46 hmmmm i'm still sorta conflicted 03:49 Zeno` yeah, not sure, but I'll think about it some 03:49 Zeno` right now I gotta run (appointment) 03:50 paramat merged 05:02 backnforth Hi, anyone have success running a server on a droplet? 05:46 backnforth hello 05:46 backnforth how can i make myself a mod on my srever? 06:02 nrzkt backnforth, talk into #minetest for this 10:04 rubenwardy Eligible for closing under not a bug: #4108 10:04 ShadowBot https://github.com/minetest/minetest/issues/4108 -- Requesting override of on_cheat via mods 10:04 rubenwardy Or maybe some other category 10:04 rubenwardy as there are no valid usecases 15:56 paramat please can anyone review #4163 ? 15:56 ShadowBot https://github.com/minetest/minetest/issues/4163 -- Sky: Darker, bluer sky and improved horizon haze at night by paramat 16:04 hmmmm why don't you make a thread on the forum asking about it 16:38 paramat i'll make the fix for #4194 later 16:38 ShadowBot https://github.com/minetest/minetest/issues/4194 -- Sunrise glow texture is still visible after sunset 19:58 paramat #4199 19:58 ShadowBot https://github.com/minetest/minetest/issues/4199 -- Sky: Fix sunrisebg texture motion by paramat 22:34 paramat adding the final biome and obvious omission, alpine / high mountain