Time Nick Message 00:02 Fixer have you guys noticed mainloop_dtime and mainloop_other making big 0.5 spike (freeze) on servers like Vanessa Basic Plus and Linux Gaming 2? 00:21 est31 perhaps we can do some of this stuff: https://www.youtube.com/watch?v=EqlzMx66Lt4 05:16 RealBadAngel paramat, http://imgur.com/a/Bc6jf 05:17 paramat yes saw that, something for MTHD i think, seems rather pointless to me 05:17 paramat also makes the halo even darker, which is already a problem 05:18 RealBadAngel im tryin to fine tune it now 05:18 RealBadAngel http://imgur.com/a/13ihz 05:18 RealBadAngel actually its pretty useable 05:19 paramat ah colour is a good idea 05:19 RealBadAngel you know where the node will be placed 05:19 paramat i think players can see where the crosshair is :) 05:20 RealBadAngel sometimes its problematic 05:20 kaadmy RealBadAngel: could you just tint the faces on the selection side? 05:20 RealBadAngel kaadmy, no i cant 05:21 kaadmy paramat: with halo selection placing nodes below you on a cliff is really difficult 05:21 RealBadAngel kaadmy, why so? 05:22 kaadmy hard to see the selected face without falling :P 05:22 kaadmy sneak works but is flaky 05:23 RealBadAngel weird problem. halo makes the face actually more visible 05:23 kaadmy hmm, maybe 05:23 kaadmy had an idea 05:24 kaadmy could there be a faded halo where the placed node should appear? 05:24 kaadmy would be bad for nodes that change dir after placing, but... 05:24 RealBadAngel http://imgur.com/a/UJcwJ 05:25 RealBadAngel ^^ small, but still a cliff ;) 05:25 kaadmy nice 05:25 kaadmy g'nite now tho 05:26 paramat new blocker #3759 05:26 ShadowBot https://github.com/minetest/minetest/issues/3759 -- Remove 'new style water' and waving water. 05:27 RealBadAngel not a problem, but to make it i need #3616 05:27 ShadowBot https://github.com/minetest/minetest/issues/3616 -- Allow to set shader for a node, add special and normal texture defs f… by RealBadAngel 05:28 RealBadAngel thx to 3616 we dont need hardcoding of shaders for specific nodes 05:28 RealBadAngel thus mod just sets the shader to use 05:29 RealBadAngel so all water nodes can pick up the same liquids shader 05:30 paramat you mean for the new water shaders you need 3616, we can remove waving water withtout 3616 :) 05:30 RealBadAngel partially true 05:30 RealBadAngel atm its a mess, single shader for everything 05:31 RealBadAngel with one exception: hardcoded water shader for default water 05:31 paramat 3616 might be ok now you've removed forcing filters 05:31 RealBadAngel yes, also theres no ability to send shaders from server 05:32 RealBadAngel so mod can pick only those which we have supplied 05:33 RealBadAngel new style water on the other hand is not connected to shaders, its simpler 05:34 RealBadAngel anyway, i can do both in an hour or so 05:35 paramat is 3616 lightweight? 05:35 RealBadAngel 3616 is about 2 new tiledef props basically 05:36 RealBadAngel and removing hardcoding water shader 05:36 paramat anyway i might +1 it, but don't understand the issues well 05:36 RealBadAngel tiledef things are textures 05:36 RealBadAngel normal texture and special one. so you can predefine them for each tile 05:38 RealBadAngel i will rebase 3616 (i think its needed) and will describe it better 05:52 RealBadAngel paramat, ive added highlighting selected face to #3753 as separate commit (it depends on the fixed getPointedThing code) 05:52 ShadowBot https://github.com/minetest/minetest/issues/3753 -- Fix getting pointed node by RealBadAngel 05:52 RealBadAngel so you may want to try it 06:03 paramat ok 06:06 paramat i don't think i can +1 3616, it adds 'normal texture' which we don't use anymore. also it's preparation for your new water shaders, which we're not sure about. i think the removeal of new style water and waving water has to be something seperate, so that temporarily we have no water shader, while we discuss its replacement 06:10 paramat (removal) 06:11 paramat we should change Fixer's name to Reporter 06:13 paramat i might agree to 3616 eventually when i understand it better, just we shouldn't rush into merging it for the sake of enabling removal of current water shader 06:18 RealBadAngel paramat, that you removed files from mt_game doesnt mean engine doesnt use normals 06:20 RealBadAngel engine can handle that on its own even :P 06:21 RealBadAngel and saying that a change is wrong because it can be used to code something else is rather stupid 06:21 RealBadAngel block then shaders if you will find them not suitable 06:21 RealBadAngel but dont block the change that cleans the mess 06:22 RealBadAngel atm its like that "im against the hammers because you can hit some1 in the head with it" ;) 06:23 paramat good point that other subgames can use normals 06:23 RealBadAngel even minimal is using normals ;) 06:23 RealBadAngel just enable bumpmapping :) 06:23 paramat i mean normal textures 06:23 paramat anyway as you can see i don't understand 06:24 RealBadAngel its not any different if you supply them or generate them 06:24 RealBadAngel as i said, i will describe 3166 better 06:25 paramat ok 06:25 RealBadAngel i mean 3616 06:25 RealBadAngel meanwhile i do have removal of new style water rsy 06:25 RealBadAngel *rdy 06:26 paramat ok pilzadam seems to support that too so that will hopefully go through soon 06:30 RealBadAngel paramat, also water reflections etc can become matter of a subgame too (so just a fancy subgame) 06:31 RealBadAngel just an idea 06:35 RealBadAngel paramat, if i havent fucked up anything it should be ok #3760 06:35 ShadowBot https://github.com/minetest/minetest/issues/3760 -- Remove new style water by RealBadAngel 06:35 RealBadAngel need to test it 06:35 paramat ok 06:36 RealBadAngel will test it after breakfast 06:36 RealBadAngel atm i havent even checked if it compiles ;) 07:18 paramat top priority today is merging #3740 i'll test very soon 07:18 ShadowBot https://github.com/minetest/minetest/issues/3740 -- Restore simple settings tab and add advanced settings as dialog by kilbith 07:20 sofar anyone know by chance at what y elevations there is a chunk border? 07:21 sofar I mean, is there a block border at -8 and 8, or 0 & 16? 07:21 sofar and where is the chunk border? 07:36 paramat lowest nodes of mapchunks are at -32 48 128 208 ... 07:37 paramat you can irritate a mapgen dev by saying "y = 47" 07:38 sofar that's what I was after 07:38 paramat same for all axes 07:38 sofar valleys doesn't handle it well, I think it's the mudslide code 07:41 RealBadAngel paramat, the pr with new style water is ok, fixed the formatting too 07:43 paramat mgv6 stops at y = 47 because it can't cope with a chunk border, mainly due to it's mudflow code 07:43 paramat all other mapgens should cope, but valleys may not for some reason 07:50 sofar these TNT commits are all conflicting 07:50 sofar no wonder I haven't seen red-001 in a few days :) 07:52 paramat it's a mess, something for after release 07:53 sofar well, all but the last one are easily stackable 07:53 sofar the vmanip one however 08:05 sofar 9 parameters in destroy() now :( 08:16 sofar goodness, I actually made it work 08:17 sofar 08:32 sofar paramat: game#862, but feel free to entirely ignore it for now ;) 08:32 ShadowBot https://github.com/minetest/minetest_game/issues/862 -- Tnt: Improvements [WIP] by sofar 08:33 paramat ok 08:37 sofar ok, I've spent enough time now blowing stuff up 08:37 * sofar hits the sack 08:43 paramat will merge #3740 in a moment, just tested it 08:43 ShadowBot https://github.com/minetest/minetest/issues/3740 -- Restore simple settings tab and add advanced settings as dialog by kilbith 08:49 paramat now merging 09:00 paramat merged 09:00 paramat at last 09:17 paramat sfan5 or anyone, please review game#858 09:17 ShadowBot https://github.com/minetest/minetest_game/issues/858 -- Door protection fix, and fallback compatibility code for mods. by sofar 09:17 sfan5 sure 09:18 sfan5 paramat: looks good 09:18 paramat ok 09:26 paramat sfan5 any thoughts on removing 'dig up' from cactus? https://github.com/minetest/minetest_game/pull/847#issuecomment-185653729 09:26 sfan5 wait what 09:27 sfan5 we have branched cacti? 09:28 paramat heh in all mapgens except mgv6 09:28 paramat a mix of old and larger branched 09:29 sfan5 hm not sure 09:30 paramat ok we'll wait for more input 09:30 paramat is this needed? https://github.com/minetest/minetest_game/pull/846#issuecomment-183818197 09:31 sfan5 not really 09:31 paramat ok thanks 09:34 paramat sfan5 another one i'm unsure about game#785 09:34 ShadowBot https://github.com/minetest/minetest_game/issues/785 -- Move character.png to textures. by sofar 09:34 sfan5 seems ok 09:35 sfan5 if minetest never looks into models/ why not move it to the correct path 09:35 paramat ok 09:37 paramat sfan5 this is tested just needs a +1 game#792 09:37 ShadowBot https://github.com/minetest/minetest_game/issues/792 -- Snow footsteps: lower volume by sofar 09:38 sfan5 looks good 09:38 paramat ok 09:43 paramat i plan to adjust tree decoration noises so we have more forest clearings (in mgv7 etc) 09:43 paramat currently they're just a little too 'solid' 09:44 kilbith hello, this medium-priority fix should go in : https://github.com/minetest/minetest_game/pull/860 09:49 paramat looking 09:53 paramat +1 09:53 kilbith you can class it as trivial and i'm the author of that code 09:53 kilbith i know precisely what are the risks 09:58 paramat i closed game#447 , long overdue :) 09:58 ShadowBot https://github.com/minetest/minetest_game/issues/447 -- Add Pies by C1ffisme 09:59 paramat hm it is fairly simple and trivial, sfan5 do you want to check it? (game 860) 10:00 kilbith nore approved already 10:00 paramat i'll do some merging in an hour or 2 10:00 paramat oh yeah 10:00 paramat ok i'll merge later 10:01 sfan5 paramat: i approve too 10:07 xeranas hi, why I cant see particles througth block where use_texture_alpha is true? Did I miss something? 10:08 Calinou xeranas, because transparency is a complex topic 10:08 Calinou yes, there exists various "order-independent transparency" methods but those are costy and tricky to apply 10:08 xeranas Calinou: in other worlds its a bug 10:09 xeranas words 10:09 xeranas ? 10:09 Calinou it's more of a technical limitation of the engine than a bug 10:11 xeranas Calinou: so there no way to see rain drops from colored glass? 10:11 Calinou probably not 11:05 paramat nore sfan5 i'll link some game PRs that could possibly be closed if we get 3 -1s 11:05 paramat game#312 11:05 ShadowBot https://github.com/minetest/minetest_game/issues/312 -- Faster movement speeds for less boring gameplay by Calinou 11:06 paramat game#401 11:06 ShadowBot https://github.com/minetest/minetest_game/issues/401 -- Add an outlined crosshair by Calinou 11:06 paramat game#352 sorry to the author :) 11:06 ShadowBot https://github.com/minetest/minetest_game/issues/352 -- Make it possible to craft sticks into wood by Calinou 11:07 nore paramat: ok for closing 352 11:13 paramat ok, i think blockmen was a dev at the time so that's -3, i'll close it 13:47 paramat #3762 13:47 ShadowBot https://github.com/minetest/minetest/issues/3762 -- Sheet Ore: Eliminate crash caused by PcgRandom range max < min by paramat 14:06 Fixer RealBadAngel, have you seen this https://github.com/minetest/minetest/issues/3757 14:06 RealBadAngel Fixer, i know what it is 14:06 Obani Yes he has 14:06 RealBadAngel water is fucked up in many aspects 14:07 Fixer RealBadAngel, but that was lava issue %) 14:08 RealBadAngel the screenies are about what happens when 2 liquids meets (which is fucked up) plus new style enabled which makes it fucked up ^2 14:08 RealBadAngel im refering now to what you have just wrote in response to my comment 14:08 Fixer RealBadAngel, ah, i mean look my link with lava fountain, it is problem with shaders on 14:09 RealBadAngel Fixer, thats easy to fix 14:09 RealBadAngel will do that 14:09 Fixer ok, ty 14:15 Obani What's up with #3535 14:15 ShadowBot https://github.com/minetest/minetest/issues/3535 -- fix #2876 (fix player teleportation bug) by HybridDog 14:15 Obani ? 14:16 RealBadAngel kahrl, nore, nrzkt, sfan5 can anybody vote on bugfixes commits? 14:17 RealBadAngel #3753, #3751 14:17 ShadowBot https://github.com/minetest/minetest/issues/3753 -- Fix getting pointed node by RealBadAngel 14:17 ShadowBot https://github.com/minetest/minetest/issues/3751 -- Dont make fastface if tile is not seamless by RealBadAngel 14:22 Obani RealBadAngel, is face highlighting in halo a MT.conf parameter ? 14:23 Obani I know it's not a really important feature and it will only contribute to increase mt.conf's size, but, anyway, just askin' :p 14:23 RealBadAngel face highilighting is not an official PR yet, so it doesnt have any options to control it 14:23 RealBadAngel ive put the commit in 3753 only because i wanted folks to test it (it depends on 3753) 14:24 Obani I think it should be with it 14:24 Obani What purpose having node higlighting if it's to do nearly the same thing as linear selection box ? 14:25 RealBadAngel huh? 14:25 RealBadAngel do you find halo lookin the same as boxes? 14:25 Obani no, but it does the same thing 14:26 RealBadAngel then use boxes 14:26 Obani But highlighting faces would add a difference between them, and help to see what face is selected 14:26 Obani RealBadAngel, that's what do :p 14:26 Obani I* 14:26 RealBadAngel for me boxes look like pure shit, almost invisible on most of the nodes 14:27 Fixer halo is good for building 14:27 RealBadAngel on droids it gets even worse 14:27 Obani RealBadAngel, that's why I usually tweak them in mt.conf 14:28 Fixer halo has only one side-effect, view from the windows is slightly obscured by it (so people like to view from windows (like me) can disable it) 14:28 Obani to make line larger and grey-violet 14:28 RealBadAngel Obani, tell that to android users 14:28 Fixer RealBadAngel, android users are mazo anyway 14:28 Obani RealBadAngel, Android users can't even jump properly :p 14:28 Obani And don't have any use button ^^ 14:28 RealBadAngel thats not related 14:28 Fixer even I got bigger screen with my spectrum 14:29 Obani Android users have always been disadvantaged :p 14:29 Fixer kids need proper PC later 14:29 Obani proper PC isn't needed 14:29 Obani With my Pentium I still can play MT 14:30 Obani just need to desactivate shaders :) 14:30 Fixer you are mazo too (sorry for offtopic) 14:31 RealBadAngel Obani, also try to highlight node with MANY nodeboxes with halo and wireframes 14:31 RealBadAngel you will see the difference 14:33 RealBadAngel regular selection boxes looks more like debug mode to show wireframes than actual way to show selected things 14:33 RealBadAngel imho not acceptable in a game 14:33 RealBadAngel ofc if you care about quality of visuals 14:34 RealBadAngel if you do not, then propably wireframes are just for you ;) 14:34 Obani RealBadAngel, it's not that I do not 14:34 Obani But first, I played MT since 0.3.1 14:35 RealBadAngel and btw, that what you do, changing thickness and color is actually attempt to fix shitty lookin thing 14:35 Obani So 3d model and animations have been for a long time something impossible to imagine 14:35 Fixer i use node_highlighting = box, perfectly good for me, halo is good for builders 14:35 Obani 2 - I don't have a proper computer for high quality graphics 14:36 Obani 3 - regular box is tweakable, and I could have nice things with it 14:36 RealBadAngel you call halo a demanding stuff? 14:36 Obani 4 - Halo is not really fitting with Minetest style 14:37 RealBadAngel ad 4. LOL 14:37 Obani 5 - Don't care about graphical effects if they do not fit with the style of your game 14:37 Obani 6 - it can hide other ndoes 14:37 RealBadAngel anyway, its an option, dont like dont use 14:37 Obani Don't like :) 14:37 RealBadAngel dont use 14:37 RealBadAngel !next 14:37 ShadowBot Another satisfied customer. Next! 14:37 Obani Also, I don't think halo is tweakable, is it ? 14:38 RealBadAngel way more than boxes 14:38 Obani Really ? color and all that ? 14:38 RealBadAngel you can texture it as you wish 14:38 Obani Myabe you'll make me change my mind :) 14:41 RealBadAngel http://i.imgur.com/cx7wk8M.png http://i.imgur.com/JX2COPv.png http://i.imgur.com/KMOqhEO.png 14:41 RealBadAngel for example 14:42 Fixer RealBadAngel, first one has fuzzy edges 14:43 RealBadAngel those are examples, made just to show whats possible 14:44 Obani What's up with this ? 0.o #3380 14:44 ShadowBot https://github.com/minetest/minetest/issues/3380 -- Support nested modpacks in mainmenu by yyt16384 14:45 Obani #3448 ? 14:45 ShadowBot https://github.com/minetest/minetest/issues/3448 -- Faster insertion into table by Rui914 14:45 Obani Hey guys, what if I made some musics for Minetest ? :D 14:47 paramat updated 3762 after testing 15:00 RealBadAngel Obani, no way. Minetest spirit is deaf, sorry. 15:02 rubenwardy Mercury rain just didn't match many peoples image of MT 15:03 RealBadAngel its a general problem, ive proposed many tunes 15:03 RealBadAngel simply minetest is not a game 15:03 Fixer MTG needs very slight background wind sound, i have found few candidates already on freesounds 15:04 Fixer 4 sounds actually, one for ocean, one for greeny, one for snow biome, one for caves 15:04 RealBadAngel its something like BW movies from early XX century 15:05 RealBadAngel when they was showing such movie there was a guy playin on piano next to the screen 15:05 Fixer right 15:05 RealBadAngel we do have XXI now, so one can fire up mp3 player instead 15:06 Fixer with wind sounds 15:06 RealBadAngel its nothing different 15:08 RealBadAngel but says something about mentality of the spirtit ;) 15:08 Obani Ok so 15:08 Obani I just made a music 15:08 Obani <3 phasex 15:08 Obani <3 ardour 15:09 RealBadAngel make mp3 from it and play in the background 15:09 RealBadAngel you will never get it in 15:10 Obani I know it will never be in Minetest 15:10 RealBadAngel you could be mozart and you will be accused of attempt to bloat the game only 15:10 Obani But I want to make some for when it will have a proper music support :) 15:10 RealBadAngel do you still believe in santa claus? or fairy tales? 15:10 Obani Well you are our Santa Claus for graphics 15:11 RealBadAngel upstream minetest will never have proper music 15:11 Obani We can still believe some Santa Claus will come for sound 15:11 Obani I don't mean music 15:11 Obani Music support :) 15:12 RealBadAngel nah, forget it, what for support if it wont be allowed to use? 15:12 RealBadAngel nvm 15:13 Obani heh 15:13 Obani You don't understand 15:13 RealBadAngel ive been trhough it too many times, gave up long time agon 15:13 Obani It's music 15:13 Obani If it's not accepted in Minetest 15:13 Obani It can still be in other games :p 15:13 Obani So I don't care :p 15:14 RealBadAngel get client side modding so proper support will be possible 15:14 Obani RealBadAngel, I know that :'( 15:14 RealBadAngel im not the guy who can code such thing 15:21 Obani RealBadAngel, check it out https://up1.ca/#ow4e3PyJV3W1BGvKuLyasg :) 15:21 paramat will merge games 785 792 858 860 in a moment 15:21 Fixer nice 15:22 RealBadAngel Obani, will check later, atm speakers are connected to the radio 15:22 RealBadAngel i do play mt only on my PC, dont need to have speakers connected 15:23 RealBadAngel there are no sound here 15:24 RealBadAngel est31, hi 15:24 est31 hello 15:25 paramat now merging those 4 15:25 est31 paramat, what do you merge? 15:25 est31 game prs? 15:25 Obani yes 15:25 paramat yes i listed them just before you arrived 15:25 Obani will merge games 785 792 858 860 in a moment 15:25 est31 ok 15:25 paramat thanks 15:26 Obani est31, check this out :p https://up1.ca/#ow4e3PyJV3W1BGvKuLyasg 15:26 RealBadAngel est31, can you check my last PRs? 15:27 RealBadAngel est31, 3748, 3749, 3751, 3753 15:29 est31 I agree with paramat and nrz, the commit where the selected face is highlighted is good for debugging and should be kept around, but it shouldnt be merged into master 15:29 RealBadAngel est31, i can add option for it 15:29 Obani \o/ 15:30 RealBadAngel code for it is dead simple 15:30 RealBadAngel its just changing vertex color based on face normal 15:30 est31 why do you add braces everywhere 15:30 est31 its fine without braces too 15:31 RealBadAngel when i do not hmmm is asking me why do i change style 15:31 RealBadAngel so i keep one style everywhere 15:32 est31 well, shrug its no big issue 15:32 est31 so oka 15:32 est31 y 15:32 RealBadAngel also those brackets save you from stupid bugs 15:32 RealBadAngel ive spent once a few hours because of that lol 15:33 est31 it just would be bad if everybody edited as they want 15:33 est31 changing back and forth etc 15:34 RealBadAngel next time i will be asked by hmmm again to use them 15:34 RealBadAngel so edit guideline or something 15:35 RealBadAngel each one of you have different tastes just 15:35 est31 :) 15:37 paramat merged 3 of those as 4th has a possible mistake, waiting for sofar to check 15:40 RealBadAngel est31, so highlighting face is not a part of actual bugfix, its here only if some1 would see in action 15:42 RealBadAngel when bugfix is in i can make separate PR with it 15:42 est31 RealBadAngel, I still wonder where the actual bugfix part of your PR is 15:42 est31 I just see you moved some code around 15:42 RealBadAngel first commit 15:42 RealBadAngel est31, wanna me to explain it? 15:42 est31 yes 15:44 RealBadAngel ok. first of all the min_distance problem, it was messed 15:45 RealBadAngel second problem was the number of boxes processed 15:46 RealBadAngel if ray doesnt intersect with bounding box what for check individual boxes and even their face boxes 15:46 RealBadAngel next thing why copy boxes to the result each time intersection is found? 15:47 RealBadAngel that propapbly made the code lag with long range 15:50 RealBadAngel so basically "the moving" as you called it fixed the problems the routine had 15:55 est31 if ray doesnt intersect with bounding box what for check individual boxes and even their face boxes 15:55 est31 I see one problem with that 15:55 est31 you calculate the distance without applying facedir 15:55 RealBadAngel like? 15:56 est31 https://github.com/RealBadAngel/minetestHD/commit/5c6ee4aea1d358fa9d7c76cea9c2b3abc72657d4#diff-18513665750ef5adf42b5ec29e14162eR386 15:56 est31 here 15:58 RealBadAngel lemme check something, brb 15:58 RealBadAngel need something not symetric 16:03 RealBadAngel est31, it works perfectly fine 16:05 RealBadAngel otherwise i couldnt point upside down slab 16:05 RealBadAngel node selection boxes are prerotated i think 16:08 RealBadAngel est31, http://imgur.com/a/nIRgV 16:09 RealBadAngel and that distance is to center of bounding box 16:10 RealBadAngel so i cant see anything wrong with the code and how it behaves 16:12 RealBadAngel do note that i take care of faces only when im sure which node is actually pointed 16:12 RealBadAngel that is needed to get pointed face and determine the node above surface pos 16:14 RealBadAngel when you are checking all the nodes in range thats not important, only which bounding box is closest one 16:15 RealBadAngel so its position is stored and finally faces checked 16:42 est31 RealBadAngel, I agree with the PR #3749 except for the points stated 16:42 ShadowBot https://github.com/minetest/minetest/issues/3749 -- Camera: remove auto tune FPS, single view range setting by RealBadAngel 16:44 RealBadAngel est31, but its nothing new i think 16:44 RealBadAngel 15 was minimum before 16:45 RealBadAngel at least you wanst able to turn off world at all 16:45 est31 regardless it should be documented 16:45 RealBadAngel no problemo 16:51 RealBadAngel est31, done 16:52 RealBadAngel ah, and the BS thingy 16:54 est31 Can you put the "(Min = 20)" to a separate line? 16:54 RealBadAngel sure 16:57 RealBadAngel done 16:58 est31 RealBadAngel, can you rebase the PR? 16:58 est31 the commit doesnt apply 16:59 RealBadAngel it was rebased recently 17:00 RealBadAngel i will have to make another PR then with rebased one 17:01 est31 RealBadAngel, you dont need a new PR to rebase 17:01 est31 just do "git rebase upstream/master" 17:01 est31 it will then rebase 17:02 est31 then git push -f 17:02 RealBadAngel ok 17:02 RealBadAngel realbadangel@Haven:~/GIT/minetest_mine$ git rebase upstream/master 17:02 RealBadAngel Current branch camera3 is up to date. 17:03 est31 do "git remote update" 17:03 est31 before that 17:03 est31 then rebase again 17:05 RealBadAngel try now 17:09 est31 sorry still does not work: https://paste.kde.org/p6qbi4z6g 17:12 RealBadAngel http://pastebin.com/PqpVxApZ 17:12 RealBadAngel est31, applies without any problems 17:15 RealBadAngel http://pastebin.com/HY5r6yB0 17:15 RealBadAngel with cherry-pick also no problems 17:17 RealBadAngel https://github.com/RealBadAngel/minetestHD/commits/master 20:38 Obani rubenwardy, "The real objects are above, the over use of factories and additional classes." 20:38 Obani Isn't it avoidable ? 20:39 rubenwardy no idea 20:40 rubenwardy I did a bad thing opening that PR, I should have just put a diff on the old one instead 20:40 Obani The old one is closed now 22:00 Obani https://forum.minetest.net/viewtopic.php?f=3&t=14093 22:03 Obani I think it should be time to recruit some devs for MT-project 22:04 Obani The modding community is getting larger 22:04 Obani And the devs are becoming fewer 22:06 est31 sad to hear :( 22:06 kaeza adding more devs changes nothing if there's no clearly defined goal 22:07 kaeza BlockMen's post asks for a change of attitude from (some) core devs, I believe 22:07 Obani Yes 22:07 Obani But tons of PRs fixing tons of things are here 22:08 Obani And there are only few devs to handle them 22:08 Obani Also most of them are forgotten 22:08 Obani Devs have their work, they don't want to always look at the work of the others 22:08 Obani As in every production activity 22:15 kaeza meh, it's hard to defend BM's position when he has been guilty of doing the things he complains about 22:28 diemartin Real_Bad_Angel, you dont need a new PR to rebase <-- http://xkcd.com/1597/ 22:29 Obani #2375 22:29 ShadowBot https://github.com/minetest/minetest/issues/2375 -- Fix superflous shader setting updates by rubenwardy 22:29 VanessaE diemartin: that xkcd is me all over. :) 22:29 diemartin heh 22:31 est31 hahah 22:38 RealBadAngel est31, can see you managed to merge the camera one. have you deleted it and downloaded fresh copy? ;) 22:39 est31 it worked with some help 22:39 est31 but the am trick didnt 22:40 RealBadAngel ah indeed i tried without "am" 22:43 RealBadAngel est31, what about the pointed fix? 22:45 est31 kaadmy, nolsen sfan5 ShadowNinja these two prs look good for me, can you give them a look too #3713 #3729 22:45 ShadowBot https://github.com/minetest/minetest/issues/3713 -- Resend blocks when modified while sending to client by Jeija 22:45 ShadowBot https://github.com/minetest/minetest/issues/3729 -- Add scriptapi interface to HTTPFetchRequest with security by Jeija 22:47 nolsen Looks good to me, espesially the 1st one. 22:52 diemartin yay. now wiki mod can show Wikipedia articles with 3729? ;) 22:53 est31 yeah 22:56 diemartin on that topic, would be nice to have a textarea with basic markup (just colors would do for now) 23:55 RealBadAngel seems like i do have that stuttering now 23:57 kaadmy wwhhat? 23:57 Fixer ._. 23:57 RealBadAngel i just build current sources, added game + technic, mesecons, pipeworks, UI 23:58 RealBadAngel can see dtime jitter up to 3,5k 23:59 RealBadAngel FPS is like halved 23:59 Fixer fps is jittery? 23:59 kaadmy huh 23:59 RealBadAngel actually its more like 1/3rd 23:59 kaadmy nolsen just pointed out the license is 2010-2012 https://github.com/minetest/minetest/blob/master/README.txt#L365