Time Nick Message 00:14 sapier can someone please reset my minetest password and send me the new one? automatic email never does reach me. I can write a pull request to validate it's me requesting the password reset if this helps ;-) 00:14 sapier minetest forum ;-) 00:15 jomat sapier: The mail setup of the forum ist badly broken 00:16 jomat no hostname for the outgoing mailserver, wrong spf record… 00:16 VanessaE sapier: see /msg 00:19 sapier thanks VanessaE 00:26 VanessaE sure thing. 00:46 celeron55 wait what 00:46 celeron55 jomat: explain 00:50 jomat celeron55: The IP 89.188.9.43 doesn't have a PTR record, a lot of mail servers will consider mails from this server as spam and therefor reject it 00:51 celeron55 it didn't have that at any point in time; why is it now that people complain 00:51 celeron55 or did it? 00:52 jomat celeron55: But the worse problem is, that the sfp record says forum.minetest.net is sending mails only via minetest.ru (which resolves to 176.9.122.10) 00:53 jomat celeron55: I don't know, but I had to remove those two checks from my mail setup to receive the forum mail 00:53 celeron55 it's meant to say that minetest.ru is allowed to send them in addition to the actual host; how is that done then? 00:54 jomat celeron55: -all forbids all other servers 00:55 jomat celeron55: "v=spf1 ip4:89.188.9.43 a:minetest.ru -all" should do it 00:59 jomat http://www.postfix.org/postconf.5.html#reject_unknown_client_hostname … 01:01 jomat celeron55: http://www.postfix.org/postconf.5.html#reject_unknown_reverse_client_hostname 01:48 est31 https://github.com/minetest/minetest/pull/2132#issuecomment-165994371 01:49 est31 when was #2132 approved? 02:41 est31 https://github.com/est31/minetest/commit/f192a5bc43951f7ea120877335e97efe755ac29c 02:41 est31 pushing ^ in 10 minutes 02:41 est31 this is a "trivial fix" as of the "easy push" rule. 02:42 est31 lets hope it gets in before the launchpad build 02:43 est31 otherwise we get more people with even more pitchforks around this place :) 02:43 est31 well, if it doesnt i just press the button to rebuild 03:08 est31 okay, had to press the button 09:46 celeron55 jomat: Can you re-check now 09:47 celeron55 (or maybe wait for 5 minutes first so that things actually update) 11:39 sapier https://github.com/est31/minetest/commit/f192a5bc43951f7ea120877335e97efe755ac29c oh I see minetest is now even more unpolite then a year ago. Guess I'll always add an extra blame to all bugs I fix in future too 11:42 sapier actually I wont do that because it's childish ... 11:49 celeron55 sapier: can you test the forum's automatic email now? 11:49 celeron55 i set up the reverse dns and modified the spf to correspond to it 11:50 sapier ok trying 11:53 Fixer any news on that awesome farmap feature? 11:54 celeron55 i think it is appropriate to mention the author of a commit that broke something (it's information that can be useful for quickly seeing how a bug happened), but it's not appropriate to scold people in commit messages 11:54 sapier the author of the bug is shown within the commit so it' in ther double 11:55 sapier imho it childish but if you believe we should establish a blame society well I'm able to adopt bad habits 11:57 celeron55 meh; what i'm saying is that it's up to the person writing the commit message; as you think est31's commit message is not appropriate, you can personally ask him what's up 11:57 celeron55 i'm sure the intention is not that malicious 11:58 sapier hmm ok maybe the empty line made me misinterpret the by sapier to be connected to the error not the commit 11:59 sapier to be honest for mintest I'm used to worst interpretation of some sentences ;-) 12:01 celeron55 Fixer: no news; i do acknowledge i should get back to it altough it's kind of useless to say this; it's good to hear people like it enough to remind me though 12:01 sapier I still will not extra mention the author of a commit because imho it's not necessary at all everyone who wants to know it can find it out ;-) 12:04 sapier but it's that minor I actually never wanted to discuss a lot about it 12:06 sapier celeron any opinion about adding mesh support for items? https://github.com/minetest/minetest/pull/3470 I think about reremoving the ingot part of it and only support file based meshes what do you think? 12:10 celeron55 i don't like the style (which should be obvious from my prior statements about stylistic things); however, i think that the most useful comments about new features like this can be heard from modders 12:11 celeron55 as it doesn't change anything by itself and just gives a new tool to them 12:12 celeron55 i don't know how to best get modder feedback to these; we really should have a standard way of doing it 12:12 sapier I agree 12:14 sapier as of mobs perspective I could save a couple of mob item images but that's not really a big improvement. Well ... maybe it would if i didn't already have those images. Yet I believe most obvious improvement would be for simple geometric items like ingots. 12:15 celeron55 it enables a new style for games to use for items, but the question is if anyone actually wants to use it 12:15 celeron55 or if they have a need for some changes before being able to use it 12:17 sapier true 12:17 sapier well it's there ppl can try it ... guess as usuall noone will do it ;-) 12:17 celeron55 i do agree that the ingot default specialization is kind of weird and even if people would ask, zero other specializations like that would be added 12:18 celeron55 personally i am not comfortable with the extra effort and skills model making requires compared to using minetest with just textures and simple nodeboxes 12:19 celeron55 it makes the whole process kind of unclean 12:19 celeron55 that has been the case for a long time already 12:20 sapier well I could have a look if we can remove cubemesh too to get a really clean interface but I believe that's not gonna be that simple 12:21 celeron55 cubes are a sane specialization because the base world consists of cubes 12:21 celeron55 there's nothing else the base world consists of, however; certainly not of ingots 12:22 celeron55 i think ideally minetest could be used for making models for itself 12:23 celeron55 even texturing them 12:23 sapier true as of this perspective but in inventory cubes are quite special 12:26 sapier celeron I did not get a mail from forum by now 12:28 celeron55 i think i fixed the two issues related to it that jomat mentioned here 12:28 celeron55 not sure why it would still be broken 12:28 sapier https://github.com/minetest/minetest/pull/3471 pushing in a few minutes to get rid of some minor issues 12:29 celeron55 i'm quite the noob in these email configuration things though 12:30 sapier strange, as vanessae did reset my password I don't need it atm but as I'm using a quite large email provider I'd not be surprised if other ppl have same issues 12:30 celeron55 given those two problems, i am not surprised either 12:30 celeron55 but now that i fixed those, i would expect it to work 12:30 sapier maybe it's about encryption? german mail providers did enforce some of them this year and oldest mail from forum I have is about a year old 12:31 sapier stop last mail is from 4th june 2015 so half a year not a year 12:44 celeron55 check your spam filters; maybe they learned that forum.minetest.net mail is never good and now they're stuck filtering it always out 12:48 sapier already did my provider spamfilter is set to mark only and local one to deliver to folder 12:51 sapier do you have any way to check if the mail is rejected by my provider? 12:53 sapier well just forget about it guess it's something as strange as the fact I never have commited anything to minetest (as of contributors list) ;) 12:59 sapier anyone here willing to do a merge all those minor fixes session? I can't do it on my own as of two agreers rule 13:02 sapier talking about #3468 #3467 #3466 #3448 #3443 #3358 #3326 #3325 #3277 #3211 ... 13:08 sapier wow celeron the mail arrived! 13:09 sapier snailmail 13:09 Krock ran a thousand times around the world 13:10 sapier My server got it at 13:53 ... according to send date it's been sent at 12:50 13:11 sapier more then an hour from russia to germany ... don't know how many agencys had to parse it prior delivering it 13:13 celeron55 the server is in the netherlands 13:13 sapier even more strange ;-) 13:13 celeron55 maybe there are like ten thousand NSA boxes along the way 13:13 celeron55 one for every 100 meters 13:14 sapier according to the email header it's been recieved by my email provider at 13:50 13:14 sapier from someone called "everything.8dromeda.net" 13:14 celeron55 yeah it's the reverse dns name of my VPS 13:15 celeron55 i think i'll try to keep an eye on this; but as long as the mail arrives, it's much better than before when it never did at all 13:15 sapier hmm it's been sent encrypted "esmtps" ... there shouldn't be a way for nsa boxes to do mim :-) 13:16 sapier true an hour is strange for email but not a big deal for recovering passwords 13:16 celeron55 yeah it seems it's using TLS at least for my test message 13:17 sapier the interesting thing is the send timestamp is exactly 1 hour off the actual send time 13:17 sapier I mean really exactly down to seconds 13:18 celeron55 the date on that server at the moment is Sun Dec 20 15:18:13 EET 2015 13:18 celeron55 so that is right 13:18 sapier EET? 13:18 sapier in netherlands? 13:19 celeron55 it's finnish time because i live by finnish time 13:19 sapier I see in this case the send time may even be correct 13:20 sapier it's 13:22 for you true? 13:20 sapier wait other way round 15:23 13:21 sapier actually doesn't matter :-) 13:37 sapier https://github.com/minetest/minetest/pull/3470 updated to not contain a special itemtype ingot as this can be done via file based mesh too 13:45 celeron55 you should update the title too :P 13:45 sapier the removal is marked as optional thus the title is stil (kind of) valid ... and just in case no I'm not gonna update the branch name ;) 14:10 sapier anyone else to agree to merge https://github.com/minetest/minetest/pull/3466? 14:22 sapier https://github.com/minetest/minetest/pull/3325 celeron this is quite helpfull for what I can read only minor issues are open ? 14:38 celeron55 well it's a blocking issue, but not that difficult to fix 14:38 celeron55 i just have a queue of things to do and that's not the first one on it 14:39 sapier I see 14:39 sapier just remove the wip flag once you've done it 15:39 est31 sapier, noted, wont include commiter names anymore. 15:42 est31 sapier, not time right now for PR merging session, later this evening I have 15:42 est31 but before merging https://github.com/minetest/minetest/pull/3277 15:43 est31 I'd first merge what's piled up in weblate 15:43 est31 perhaps I sit down this evening and merge all the translation stuff. 15:43 est31 its time again :) 18:15 RealBadAngel plantlike (and all the otheres) with overriding normal map: http://i.imgur.com/HePeu7h.png 18:17 RealBadAngel this is single normalmap for all the nodes, 1024px, imho it looks quite nice 18:20 sapier interesting looks like toilet tiles used here in germany used som decades ago ;-) 18:21 RealBadAngel lol 18:21 RealBadAngel thats texture pack stuff, you can make them look like lego bricks for example 18:26 Krock Lol, true. sapier :) 18:35 sapier core.global_exists doesn't seem to work it's still triggering a warning?! 18:37 sapier ahh misunderstood how to use it ... guess it can't be done in a more straight forward way? 19:50 amadin2 Hi all 19:52 amadin2 How to add different textures to cart: outside and inside. 19:52 Calinou you need to make it a mesh, rather than a nodebox 19:53 RealBadAngel make a mesh in blender, uv map it and export to .obj 19:54 amadin2 so i can't do it with cart.x? 19:54 sapier or even better export to b3d which is way more small then obj 19:54 sapier for what I remember there is a .x importer for blender, not sure how got it does work 19:56 amadin2 .obj is too large i see 19:56 RealBadAngel amadin, no matter the format, be it x, obj or b3d 19:56 amadin2 size no matter the format? 19:56 RealBadAngel you have to make a model in an external app 19:57 RealBadAngel irrlicht can read dozens of formats 19:57 amadin2 i undestand i have blender install but i nethe use it 19:57 RealBadAngel pick your fav one and use it 20:02 amadin2 sapier can you put name or link for importer? 20:02 amadin2 because i nether use blender before 20:03 amadin2 never i mean 20:03 Calinou amadin2, -> #blender 20:03 Calinou this is a development channel for Minetest :) 20:03 sapier or just juse google ;-) 20:04 sapier I don't have the link here but I guess google will tell you what you need to knoe 20:04 sapier know 20:04 amadin2 ok i will try 20:05 RealBadAngel obj import/export is native 20:05 RealBadAngel http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Wavefront_OBJ 20:06 RealBadAngel i believe that this plugin is built-in 20:07 Calinou it is, and .x support just has to be enabled in add-ons 20:07 Calinou .b3d requires a plugin though 20:07 Calinou RealBadAngel, you should patch Irrlicht to support .iqm :) 20:07 Calinou great format, just needs more engines to support it 20:07 RealBadAngel never heard bout it 20:07 sapier true Calinou you need to download b3d exporter and there ain't an importer for what I know 20:08 sapier but size reduction of factor 10 on some animated models is a big benefit of b3d 20:09 RealBadAngel size of the file when loading is not that important 20:09 Calinou RealBadAngel, http://sauerbraten.org/iqm/ 20:09 Calinou (disregard the ugly page) 20:09 RealBadAngel at the end all take same amount of mem loaded 20:09 sapier but it's huge difference on connecting to a server ;-) 20:10 Calinou servers should all use remote_media… 20:10 sapier well I should have 10 billon euros on my account too ;-) 20:11 Calinou it's easy to set it up, takes 10 minutes 20:12 sapier yet it's another independent system to maintain thus duplicating maintenance 20:12 Calinou if it's failing, it doesn't prevent connection to server 20:12 sapier so you wont even notice ... why add it at all? ;-) 20:13 sapier AND doesn't do any difference to the fact that downloading 100mb takes more time then 10 ;-) 20:33 Calinou it's ~10 times faster to use remote_media than not 20:34 sapier hasn't been that fast when I last tried it 20:34 sapier but to be honest I don't care but I won't setup a remote_media server to play singleplayer or on local lan for sure ;-) 20:35 Calinou you don't need it on LAN 20:36 Krock 5/7 times a ;-) smiley 20:37 Krock You're a nice and happy person, sapier :-) 20:38 sapier sounds to me like all those fancy new web 2.0 stuff ... you don't have to do any updates or security fixes as long as you're willing to put all your personal data to cloud ... if you want to install it yourself it's just crazy ... of course you can do it but it's like 1000 times more complex then installing a regular application 20:39 sapier has anyone of you ever tried to install docker manually without using a provided ass is appliance? 20:39 sapier or jenkins? ... things like that ;) 21:59 Fixer enabling shaders causes 2x FPS drop on my win7 setup, and shaders are enabled by default in MT, so people get slow MT by default 22:50 Taoki Hi. Does object:get_properties().collisionbox no longer work in latest GIT? Apparently this is seen as null... 22:50 Taoki I figure it might be a bug? My Creatures mod seems to crash because of it, which it didn't before. 22:56 sapier taoki which version? 22:56 Taoki sapier: Latest GIT master 22:56 sapier b4eb? 22:56 Taoki b4eb? 22:56 sapier commit hash starting with b4eb? 22:56 Taoki ah, hold on 22:57 Taoki 5755c9a43980930ba97fe7db56d3e0509a3e2d77 22:58 Taoki Clearly a bug though... the collision box is always seen as nil 22:58 sapier true but I wonder where it's originated from 22:59 Taoki It didn't do this about two weeks or a month ago... sadly that's not a lot to go by, lots of commits since :( 23:00 est31 Taoki, what was the last working commit that you tested 23:00 Taoki est31: I didn't note it down, sorry 23:00 Taoki I only know it was about 3 weeks ago 23:00 est31 Taoki, git reflog usually shows it 23:00 Taoki ok 23:01 Taoki Seems to output kind of a mess. Also I pulled several times since and didn't test. 23:01 Taoki Like yesterday for instance. I didn't test because of another crash, but that was fixed today. 23:02 est31 sapier, you working on it? 23:02 est31 if yes, I do the translation stuff, if no, I look at the bug 23:03 sapier I'm debugging it right now if it's always nil it shouldn't be hard to find 23:03 est31 okay 23:03 * est31 reviewing translations 23:03 Taoki Could you duplicate the bug for now? So I know for sure it's not some isolated circumstance in my mod, that could make testing harder 23:06 Taoki BTW: It doesn't SEEM (I might be wrong) to happen for players. Only for objects / mobs. I believe this because the function that runs into this does math on the player's collisionbox first, but there are no complaints there... next it's on the collisionbox of a mob and there it crashes because it's nil. 23:08 sapier hmm seems I've missed to add the facedir property to the lua push thingy too 23:10 sapier well I think I found it 23:10 sapier whole properties consist of nametag_color = {} only ;-) 23:12 est31 blockmen 23:12 est31 or 9eee3c3f465c071bb9908749cf48be3c131a1bdf 23:12 sapier but I don't see what he did wrong in there 23:13 est31 (me polite xD ) 23:14 est31 lua_newtable(L); 23:15 est31 src/script/common/c_content.cpp 23:15 est31 i guess thats it 23:15 est31 but i cant test it 23:15 sapier I try 23:15 sapier I'm gonna add the missing facedir property when changing this too 23:16 Taoki I'll test it once it's on GIT 23:16 est31 facedir? 23:16 est31 and missing in what sense 23:16 sapier The new property I added is missing 23:16 est31 aha 23:17 est31 when did you add it 23:17 sapier missing as of not pushed 23:17 sapier you already did a fix for it est31 ;-) 23:17 sapier ok seems to work without the newtable 23:18 est31 you mean automatic_face_movement_max_rotation_per_sec? 23:18 sapier yes 23:18 est31 ok 23:18 est31 yeah, that makes sense to get pushed 23:23 sapier taoki should work again 23:23 sapier hmm beeing si written with only one e is it? 23:24 est31 being yes 23:24 sapier rewriting history 23:24 est31 its still within the ten minutes frame 23:25 Taoki sapier: Confirming it works well now. Thanks! 23:25 sapier taoki you might have to do a hard clone as I just have rewritten history 23:29 Taoki RealBadAngel: I still seem to get the FPS hiccups with the new parallax mapping code. It's understandable if that can't be improved any further... just letting you know since I tested. 23:40 sapier example of digging time calculation in lua_api.txt is quite suboptimal 23:41 est31 btw seen hybriddogs comment? 23:42 est31 he wants the facedir param you added documented in lua_api.txt 23:42 est31 makes sense 23:42 sapier true 23:42 sapier I'll update docs tomorrow 23:45 sapier I can't understand the digging time example ... guess I have to read code again