Time |
Nick |
Message |
01:55 |
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08:46 |
yunfan |
do you have any protocol libraries or others that can let me build an headless bot? |
08:49 |
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08:52 |
VanessaE |
yunfan: you mean like irc + irc_commands mods? |
08:55 |
yunfan |
VanessaE: nope, i mean control real role to exploring server |
08:56 |
yunfan |
it might be very interesting to made some intelligence ai |
08:57 |
VanessaE |
not sure I understand the purpose |
08:58 |
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08:59 |
VanessaE |
you can tell the client to just do random movements, but that still requires a "head". you could also just write a mod that would do the same thing; there are a couple of old mods that are basically primitive AIs that so stuff like building things |
08:59 |
yunfan |
VanessaE: yep, but still i dont want to do real rendering |
09:00 |
yunfan |
and for eg, i might offer dig worker service to player, which i will host a bot who can dig as the player require and get the tool from arround's chest |
09:08 |
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12:29 |
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12:29 |
yunfan |
VanessaE: any protocol lib? |
12:36 |
sfan5 |
yunfan: no |
12:36 |
yunfan |
sfan5: why ? |
12:37 |
sfan5 |
what you'll need to do is rip out or disable most of the UI code in client.cpp and write your bot based on that |
12:37 |
sfan5 |
"why?" |
12:37 |
sfan5 |
nobody wrote a protocol lib yet |
12:39 |
yunfan |
sfan5: then what the client use? |
12:40 |
sfan5 |
it uses the code we have |
12:41 |
sfan5 |
but you can't just take network/connection.cpp and use it standalone |
12:49 |
yunfan |
why cant? as i know , many such game have a separate protocol library, which just manage connection and send/receive events |
12:51 |
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12:53 |
sfan5 |
yunfan: might be the case, but we don't have one |
12:55 |
yunfan |
ok, then can you show the document for protocol? want to build my own |
12:56 |
rom1504 |
yunfan: https://github.com/minetest/minetest/blob/master/src/network/networkprotocol.h |
12:57 |
yunfan |
rom1504: checked, not desired |
12:58 |
rom1504 |
"not desired" ? |
12:59 |
rom1504 |
that's the best description of minetest protocol currently |
12:59 |
rom1504 |
and it's pretty much enough to implement too, imho |
12:59 |
rom1504 |
*it |
12:59 |
yunfan |
i need a overview of that, and that .h file only lead me to read more code |
12:59 |
rom1504 |
ok, write that overview then |
13:00 |
rom1504 |
it doesn't exist currently afaik |
13:00 |
yunfan |
looks like finally i need to rtfc |
13:01 |
rom1504 |
you only need to read that enum + its comments https://github.com/minetest/minetest/blob/master/src/network/networkprotocol.h#L158 |
13:01 |
rom1504 |
I wouldn't say that's really code |
13:03 |
yunfan |
what about auth? |
13:03 |
yunfan |
and init action |
13:04 |
rom1504 |
that's about implementing the client, not the protocol |
13:04 |
rom1504 |
and for that pretty sure you'll have to read the code indeed |
13:05 |
rom1504 |
(which is much better than going the same for minecraft, where we have to guess everything, and no code to read) |
13:08 |
nrzkt |
yunfan just read the code. |
13:08 |
nrzkt |
you have comments explaining interactions |
13:17 |
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13:20 |
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13:35 |
yunfan |
rom1504: nope, there's a wiki page which describe the extractly step of mc's protocol, also dont compare to the worse one |
13:35 |
rom1504 |
yunfan: which was guessed |
13:35 |
rom1504 |
it's in no way official |
13:36 |
yunfan |
rom1504: yes, but they works |
13:39 |
rom1504 |
yes they work for 1.8, because all the guessing work was done. But for example it's not done for 1.9 and mcpe. |
13:39 |
yunfan |
http://dev.minetest.net/Network_Protocol rom1504 this is what i need, thanks to someone writting it |
13:40 |
rom1504 |
okay, I thought you found this already |
13:59 |
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19:32 |
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19:33 |
RealBadAngel |
hi folks |
19:35 |
RealBadAngel |
whats up? |
19:35 |
Fixer |
good |
19:35 |
Fixer |
neutral |
19:36 |
RealBadAngel |
one neutral, one left, any up? |
19:36 |
RealBadAngel |
;) |
19:37 |
RealBadAngel |
two left.... damn shall i change the nick or what? |
19:37 |
sapier |
https://github.com/minetest/minetest/pull/3461 any objections to merging this? |
19:38 |
est31 |
nope, it can go it |
19:38 |
est31 |
in* |
19:38 |
est31 |
squashed ofc |
19:38 |
sapier |
ofc |
19:38 |
Fixer |
just 11 months and bug is fixed :} |
19:40 |
RealBadAngel |
better late than never |
19:40 |
Fixer |
yes, some bugs are for decades |
19:40 |
Fixer |
also, far map looks died ._. |
19:40 |
Fixer |
dead* |
19:41 |
est31 |
fortunately minetest is not decades old |
19:43 |
sapier |
well just stop complaining about it and start fixing bugs ;-P |
19:44 |
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19:58 |
RealBadAngel |
so, who has tested water shaders? |
19:58 |
RealBadAngel |
hands up please.... |
19:58 |
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19:59 |
sapier |
shaders don't work on android ;-) |
20:00 |
RealBadAngel |
i know |
20:00 |
RealBadAngel |
and propably never will |
20:00 |
RealBadAngel |
until GPUs from boxes go mobile |
20:01 |
sapier |
come one, 2030 ain't soon enough ;-P |
20:01 |
est31 |
RealBadAngel, there is opengl es |
20:01 |
est31 |
just use it |
20:01 |
RealBadAngel |
im kinda jokin, i was ZX Spectrum coder |
20:01 |
RealBadAngel |
and then SAM Coupe |
20:01 |
RealBadAngel |
theres a progress, slight ;) |
20:02 |
RealBadAngel |
est31, ive bought tablet even |
20:03 |
sapier |
well I'm quite sure mobils will by some time support opengl7 or whatever it's called by that time .. but that's not gonna happen the next years |
20:03 |
RealBadAngel |
but still im tryin to code some generic things |
20:03 |
RealBadAngel |
PC is gaming platform |
20:03 |
sapier |
depends |
20:03 |
RealBadAngel |
android can be |
20:04 |
Calinou |
OpenGL ES 3.x is great, but Irrlicht doesn't support it |
20:04 |
sapier |
I guess casual games on android have already more usage time then real pc games |
20:04 |
Calinou |
same for Vulkan |
20:04 |
Calinou |
sapier, maybe not. |
20:04 |
Calinou |
average game on Steam sells 30k copies, average mobile game is installed less than 50 times |
20:04 |
RealBadAngel |
definitely not |
20:04 |
Calinou |
mobile gaming is a bubble |
20:05 |
Calinou |
apart of Real Racing and Temple Run, people don't really play 3D games on mobile |
20:05 |
RealBadAngel |
its good for farm games, diamonds or something like that |
20:05 |
sapier |
I don't think so nintendos gameboy is almost dead and I don't think ppl do play less then by the time it was sold |
20:05 |
RealBadAngel |
a few yrs behing pc platform |
20:06 |
sapier |
for sure there are games that wont be played mobile |
20:06 |
RealBadAngel |
MT is one of them |
20:06 |
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20:06 |
sapier |
not sure about that |
20:07 |
RealBadAngel |
u can test and taste it on mobile, right |
20:07 |
sapier |
minetest game concept is quite simple |
20:07 |
est31 |
RealBadAngel, sapier minetest's ripoffs have more than one million users, perhaps even more |
20:07 |
sapier |
there's no need for realtime |
20:07 |
est31 |
they just took the source code, rebranded minetest, added some stuff of their own, and did some marketing |
20:07 |
RealBadAngel |
but in the long run, playing it on mobile is just a joke |
20:07 |
sapier |
the only problem is controls but that ain't something unfixable |
20:07 |
est31 |
bam, they get huge user count |
20:07 |
RealBadAngel |
mass effect |
20:08 |
sapier |
RealBadAngel: remember "socalled mobiles" today have bigger screens then original pc's ;-) |
20:08 |
est31 |
hah |
20:08 |
est31 |
yeah :) |
20:08 |
RealBadAngel |
i am aware |
20:08 |
Calinou |
Minetest is unplayable on my LG G3 (2560×1440, 5.5") |
20:08 |
RealBadAngel |
but still |
20:08 |
sapier |
I can't understand why ppl put dishes to their pants and call it cellphone but ppl do |
20:08 |
Calinou |
text is tiny, it's hard to look around, you have no idea how to split stacks |
20:09 |
sapier |
Calinou: don't use uhd screens ;-) |
20:09 |
Calinou |
it's not Ultra HD, it's QHD |
20:09 |
RealBadAngel |
about splitting stacks, there should be an input and output inv to do that |
20:09 |
RealBadAngel |
two fingers trick is dead stupid |
20:10 |
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20:10 |
sapier |
Calinou: you can be glad controls aren't as tiny as text it was heavy fighting to get dpi code into minetest ;-) |
20:10 |
RealBadAngel |
those screenies are just to small anywaY |
20:10 |
RealBadAngel |
pixels wont help you |
20:10 |
est31 |
sapier, it has introduced lots of bugs |
20:11 |
sapier |
of course ;-) as everything introduced to code that just doesn't honor it |
20:11 |
sapier |
e.g. localization ;-) |
20:12 |
sapier |
crazy |
20:12 |
Calinou |
the dreaded Irrlicht GUI… |
20:12 |
sapier |
couldn't those irrlicht guys have fixed the texture bug prior me updating the texture hack to their recent code ... and not one day after it |
20:13 |
est31 |
lol |
20:13 |
RealBadAngel |
why not having irr bundled? |
20:13 |
est31 |
one patch less to maintain? |
20:13 |
est31 |
great |
20:13 |
est31 |
RealBadAngel, it is bundled, for android and windows |
20:14 |
est31 |
and now lets stop discussing |
20:14 |
RealBadAngel |
so lets do it overall |
20:14 |
est31 |
I want to code tonight |
20:14 |
* est31 |
codes |
20:14 |
sapier |
https://github.com/minetest/minetest/pull/3454 any objections? |
20:15 |
est31 |
the curl removal and the html removal should be in separate commits |
20:16 |
sapier |
I'd squash those commits ;-) |
20:16 |
est31 |
other than that, havent reviewed the pr |
20:16 |
RealBadAngel |
#3391 .... |
20:16 |
est31 |
sapier, the issue is the changes are unrelated to what the pr does |
20:16 |
sapier |
I'll call the commit "Android: Update Makefile with recent library versions" ;) |
20:17 |
est31 |
yeah, removing html is not related to the commit |
20:17 |
est31 |
so the commit should not do it :) |
20:17 |
sapier |
well I'll remove it and let html in ther ;-) |
20:18 |
sapier |
I'm not gonna squash and then resplit things beeing 90% identical if I remove things from that commit i'll not readd them |
20:19 |
est31 |
its easily doable with git knowledge |
20:19 |
RealBadAngel |
btw, wheres c55 with his farmap? |
20:20 |
est31 |
remember the git hashes of the commits you want to have separate |
20:20 |
est31 |
then do git rebase -i and squash everything, except for the commits you want to have separate, they should be excluded |
20:20 |
sapier |
doable with git is same as doable ... git can do everything ... except splitting a single commit or rearanging commits in a easy way |
20:20 |
est31 |
then do git cherry-pick them |
20:20 |
est31 |
rearranging works great |
20:20 |
est31 |
git rebase -i is your friend |
20:21 |
sapier |
rebase can't rearrange commits (as far as I know) |
20:21 |
est31 |
if there is a merge conflict it will try to resolve it automatically |
20:21 |
est31 |
lemme try |
20:21 |
sapier |
LOL automatic resolving of conflicts? in a ideal world maybe |
20:21 |
est31 |
its called 3 way merge |
20:22 |
est31 |
if stuff is separated with large enough distance inside a file, git can do it |
20:22 |
sapier |
yes and that's the type of merge which quite often produces useless results (if it's not a trivial merge) |
20:24 |
sapier |
I'm gonna try to resort commits via rebase but if it fails, no chance I'm gonna do this manual |
20:24 |
est31 |
okay then |
20:25 |
est31 |
but if you decide to squash then point it out in the commit msg |
20:25 |
RealBadAngel |
sapier, i do always git reabase -i HEAD~x |
20:25 |
RealBadAngel |
to squash x of commits |
20:25 |
RealBadAngel |
-i is interactive, follow on screen |
20:26 |
est31 |
and there seem to be trailing whitespaces http://paste.ubuntu.com/14077929/ |
20:26 |
RealBadAngel |
git push -f |
20:26 |
est31 |
they should be fixed |
20:26 |
RealBadAngel |
pushes it all |
20:26 |
sapier |
interestingly it's also capable of resorting commits |
20:27 |
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20:28 |
est31 |
otherwise the pr is fine with me |
20:29 |
sapier |
ok history rewritten better this way? |
20:29 |
est31 |
you know android very well, I trust you :) |
20:29 |
est31 |
lemme see |
20:29 |
est31 |
fine |
20:30 |
sapier |
trailing whitespaces on patches created with diff? sorry but I'm not gonna fix automatic patches just because some other tool believes them to be wrong |
20:31 |
est31 |
ill redownload |
20:32 |
sapier |
guess I should remove the comment about texturehack patch too |
20:32 |
est31 |
? |
20:33 |
est31 |
ah that one |
20:33 |
est31 |
I see |
20:33 |
est31 |
yea good idea |
20:33 |
sapier |
done |
20:35 |
sapier |
github seems to have issues with displaying diffs for diffs |
20:35 |
est31 |
can you re-run a clean rebase with --whitespace=fix ? |
20:35 |
sapier |
what is it supposed to do? |
20:36 |
est31 |
to remove any whitespace errors you added |
20:36 |
est31 |
like trailing spaces |
20:36 |
est31 |
havent found any |
20:36 |
est31 |
but git complains |
20:37 |
sapier |
my editor is configured to remove trailing spaces so the only ones can be within patches and I don't even want git to mess around in patches |
20:38 |
est31 |
makes sense |
20:39 |
sapier |
as of the paste you posted it complains about all the new patches wich are created using diff -Naur a b >patch |
20:39 |
est31 |
mhhh |
20:39 |
est31 |
well then i guess its okay to merge |
20:39 |
est31 |
i can try to download and build it |
20:39 |
sapier |
would be goof |
20:39 |
sapier |
good |
20:40 |
sapier |
the only open issue seems to be monte's issue but I'm not sure if it's really related to some new thing |
20:41 |
RealBadAngel |
sofar fences... |
20:42 |
RealBadAngel |
anybody checked it? |
20:43 |
sapier |
<< merging android fixes ... additional ones can be done later I don't think there's gonna be a release tomorrow |
20:43 |
est31 |
pls wait |
20:43 |
est31 |
now I download and test it already |
20:43 |
sapier |
but waiting for est31 to confirm build prior pushing it ofc |
20:43 |
est31 |
hrmmmm |
20:43 |
est31 |
patching file source/Irrlicht/COGLESDriver.h |
20:43 |
est31 |
Hunk #1 FAILED at 39 (different line endings). |
20:44 |
est31 |
and I did not do anything to the whitespaces |
20:44 |
est31 |
I said --ignore-whitespace in my am thingy |
20:44 |
est31 |
sapier, did you remove the irrlicht directory from deps/ before building? |
20:44 |
sapier |
yes did a clean_all ... but doing it once again atm |
20:45 |
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20:47 |
sapier |
https://gist.github.com/sapier/563634e7e9513c408a7a |
20:47 |
est31 |
sapier, which ndk version do you use? |
20:47 |
sapier |
r10e as mentioned in readme |
20:47 |
sapier |
but did use r9d before no difference |
20:48 |
est31 |
it does this for me https://gist.github.com/anonymous/15153117bc1e87619424 |
20:48 |
est31 |
it doesnt fail |
20:48 |
est31 |
but gives the error |
20:48 |
sapier |
well no difference prior changing to gcc 4.9 now you need something more new then r9d of course |
20:49 |
sapier |
Invalid toolchain name: arm-linux-androideabi-4.9 |
20:49 |
sapier |
you don't have a ndk with gcc 4.9 |
20:49 |
est31 |
I have r9d |
20:49 |
sapier |
which doesn't have r9d |
20:49 |
sapier |
4.9 |
20:50 |
sapier |
switch to 4.9 was one of the later commits I already did switch to r10e by that time |
20:51 |
est31 |
btw this line should be removed from readme "E.g. prerelease Minetest Android builds have been 0.4.9.3, while the first |
20:51 |
est31 |
official version most likely will be 0.4.10.4" |
20:51 |
sapier |
there's no reason to stay at r9d r10e and matching sdk still compile apk for old android systems while I'd expect 4.9 build better code |
20:51 |
sapier |
True but not related ;) |
20:52 |
est31 |
yea |
20:53 |
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20:57 |
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20:57 |
est31 |
seems I'll have to update http://dev.minetest.net/Android then as well |
20:57 |
sapier |
yes |
20:57 |
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20:58 |
est31 |
okay ndk is extracted |
21:01 |
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21:04 |
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21:06 |
sapier |
great xml and png files are still there |
21:06 |
est31 |
? |
21:07 |
sapier |
argh ... built old version |
21:08 |
sapier |
once again |
21:21 |
est31 |
okay it builds |
21:24 |
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21:33 |
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21:33 |
est31 |
sapier, there is a regression |
21:33 |
est31 |
fonts get displayed weirdish |
21:38 |
est31 |
sapier, http://pasteboard.co/6PNG3YR.png |
21:38 |
sapier |
interesting |
21:38 |
sapier |
what device do you have? |
21:38 |
est31 |
galaxy s2 |
21:39 |
sapier |
did you delete your minetest folder? |
21:39 |
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21:40 |
est31 |
no |
21:40 |
est31 |
trying that |
21:40 |
est31 |
we really should get rid of minetest copying stuff |
21:40 |
est31 |
thats totally ugly |
21:40 |
sapier |
true but for what I know irrlicht still doesn't support loading textures from assets |
21:41 |
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21:41 |
est31 |
okay it works when I remove that dir |
21:42 |
est31 |
strange |
21:42 |
sapier |
I wonder what causes this |
21:42 |
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21:44 |
est31 |
well, fine with me then, good for merge |
21:45 |
est31 |
minetest seems to work more or less |
21:45 |
est31 |
(all stuff I tested worked) |
21:45 |
est31 |
ah no |
21:45 |
est31 |
now I have a suspicion |
21:46 |
est31 |
wait with the merge |
21:46 |
sapier |
ok |
21:46 |
est31 |
yeah |
21:46 |
est31 |
I can reproduce the bug |
21:46 |
est31 |
it seems to be curl related |
21:47 |
sapier |
what happens? |
21:47 |
est31 |
when I uncheck "public serverlist" then restart minetest |
21:47 |
est31 |
then check the thing again |
21:47 |
est31 |
the fonts mess up |
21:48 |
est31 |
out of some reason they also mess up when I go into the credits tab |
21:49 |
sapier |
hmm doesn't happen for me ... maybe because I don't get a serverlist anyway |
21:49 |
est31 |
sometimes they only mess up a bit |
21:50 |
est31 |
idk though whether its a regression of this pr |
21:50 |
sapier |
are you sure it's a new issue? ;-) |
21:50 |
est31 |
yeah, checking that |
21:51 |
sapier |
E/Minetest(19486): 2015-12-17 22:50:51: ERROR[AsyncWorker-0]: servers.minetest.net/list?proto_version_min=13&proto_version_max=26 not found (Couldn't connect to server) (response code 0) |
21:51 |
sapier |
ahh wait ... maybe it's a firewall issue |
21:53 |
est31 |
okay building master now |
21:53 |
est31 |
... my master |
21:53 |
est31 |
which is 6133b2bc4 |
21:54 |
sapier |
ok loading serverlist causes fonts to be broken |
21:55 |
RealBadAngel |
i do really love comments like BlockMen's ones |
21:56 |
RealBadAngel |
for fuck sake, try the effect, not just THINK what it does |
21:56 |
sapier |
guess update ain't ready for pushing Ill just push the removal commits |
21:56 |
RealBadAngel |
asking for pixels in shaders math is just plain dumb |
21:57 |
RealBadAngel |
BlockMen, officially, please do try it |
21:57 |
RealBadAngel |
otherwise, shut up |
21:57 |
est31 |
great you can reproduce |
21:57 |
est31 |
gtg now, will be around again in about three hours |
21:58 |
est31 |
then i can tell whether its a regression |
21:58 |
est31 |
if you want to be there sapier when I come back its great, if you dont want to be there no prob either |
21:58 |
est31 |
either way dont merge :) |
21:59 |
sapier |
I'll merge the non lib commits only |
21:59 |
RealBadAngel |
and please do note i cant do screenshots for your pleasure, its an animation |
21:59 |
est31 |
fine |
22:08 |
nrzkt |
sapier, on which PR are you working ? |
22:13 |
sapier |
android only |
22:13 |
sapier |
seems like fonts are broken after serverlist is loaded |
22:14 |
sapier |
at least in updated version |
22:17 |
nrzkt |
okay |
22:18 |
sapier |
https://github.com/minetest/minetest/pull/3454 I'm gonna merge the other commits of this one only for the moment |
22:20 |
sapier |
https://github.com/minetest/minetest/pull/2132 nrzkt can you check this out and tell me if it's ok? |
22:24 |
sapier |
ok corruption doesn't happen on current lib version so it's most likely related to some of them |
22:24 |
sapier |
I'll push re removing fixes now |
22:25 |
nrzkt |
sorry but i can't test it on my own phone , it doesn support MT, MT crash at start |
22:26 |
sapier |
what phone do you have? |
22:26 |
nrzkt |
Ascend Mate 2 |
22:26 |
nrzkt |
Android 4.2 |
22:28 |
sapier |
can you provide a "adb shell logcat | grep Minetest" output? |
22:28 |
nrzkt |
not atm sorry :) |
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