Time |
Nick |
Message |
00:47 |
|
GunshipPenguin joined #minetest-dev |
01:56 |
|
OldCoder joined #minetest-dev |
02:05 |
|
Taoki_1 joined #minetest-dev |
02:14 |
|
Player2 joined #minetest-dev |
02:16 |
|
Taoki joined #minetest-dev |
03:02 |
|
jin_xi joined #minetest-dev |
03:17 |
|
rubenwardy joined #minetest-dev |
03:40 |
|
Soni joined #minetest-dev |
04:24 |
OldCoder |
It is reported to me that old biome mods are broken after 0.4.11 due to API changes. Is this true and is there a migration chat or page to refer to? |
04:32 |
sofar |
sorry, no idea here |
04:33 |
sofar |
ugh, I found out that I never initialized random_xz in nodedef.cpp to false, and now that I do initialize it, it's disabled for all nodes that it should end up enabled for :( |
04:39 |
hmmmm |
if they don't like their mods to break then maybe they shouldn'tve had been using undocumented APIs |
04:54 |
sofar |
I'm completely misunderstanding how nodedefs and itemdefs are going from the server to the client,... or something... |
04:58 |
sofar |
ahhhhhhhhhhhhhh |
04:59 |
* sofar |
learning too fast here |
05:00 |
Hijiri |
nodes fly on the wire |
05:01 |
sofar |
yes, but I accidentally serialized the thing in an itemdef instead |
05:01 |
sofar |
not a nodedef |
05:01 |
sofar |
so it was getting in to the wrong data structure :) |
05:01 |
Hijiri |
I just wanted to use the wire term |
05:01 |
Hijiri |
that seems to be everywhere |
05:01 |
sofar |
lol |
05:45 |
sofar |
hmm, looks like there's no way to deserialize a lua serialized thing in Cpp yet |
07:05 |
|
nrzkt joined #minetest-dev |
07:29 |
|
Krock joined #minetest-dev |
07:33 |
* sofar |
gives up for the night. |
08:36 |
|
nolsen joined #minetest-dev |
08:48 |
|
Obani joined #minetest-dev |
08:49 |
|
Krock joined #minetest-dev |
08:51 |
|
Hunterz joined #minetest-dev |
09:32 |
|
Calinou joined #minetest-dev |
09:36 |
|
Krock joined #minetest-dev |
09:37 |
|
fatman joined #minetest-dev |
09:57 |
|
jin_xi joined #minetest-dev |
10:02 |
|
TenPlus1 joined #minetest-dev |
10:02 |
TenPlus1 |
hi folks |
10:04 |
|
crazyR__ joined #minetest-dev |
10:05 |
|
DFeniks_ joined #minetest-dev |
10:06 |
Obani |
yop |
10:09 |
|
nerzhul_ joined #minetest-dev |
10:09 |
|
celeron55_ joined #minetest-dev |
10:10 |
|
leat1 joined #minetest-dev |
10:11 |
|
eeew joined #minetest-dev |
10:12 |
|
PenguinDad joined #minetest-dev |
10:18 |
|
paramat joined #minetest-dev |
10:19 |
paramat |
i'll merge https://github.com/minetest/minetest_game/pull/735 very soon ( sfan5 ) |
10:19 |
sfan5 |
I'm ok with that |
10:21 |
paramat |
ok thanks |
10:25 |
paramat |
can anyone ( nore sfan5 ?) review/approve https://github.com/minetest/minetest/pull/2827 'Allow overriding the hand' essential feature long overdue i think |
10:26 |
OldCoder |
paramat, biomes are All That. And hmmm* was Full of Scat. For those who wish to write biomes, please, has there been a change about duplicate names? |
10:27 |
OldCoder |
To get Moontest working again, tonight I needed to make three changes: the y_ prefix, separating vertical ranges, and changing to unique names for each register_biome call |
10:27 |
OldCoder |
I suspect that only 2 of the 3 changes were required. Are you able to confirm this and indicate which 2? |
10:28 |
OldCoder |
BTW positive support of those trying to make MT into a viable project is appreciated. I don't know why hmmmm* felt the need to p*ss on a contributor. |
10:29 |
paramat |
unique names for biomes seems essential, i thought it was always like this |
10:29 |
OldCoder |
It was not, in the very code that you yourself cited |
10:29 |
OldCoder |
Moment, I will provide a link |
10:29 |
paramat |
erm, the change from 'height min' to 'y min' is a deprecated thing, both will work |
10:30 |
OldCoder |
(1) Sorry, can't find the link, but appreciated clarification (2) What about overlapping ranges? |
10:30 |
paramat |
if biomes have overlapping vertical ranges then both biomes are included in the voronoi diagram that decides biome for a point, it can be tricky to tune |
10:31 |
OldCoder |
It should work and just be unpredictable? |
10:31 |
OldCoder |
And same names should not be used even in weird cases like overhangs? I think that is the context I saw it in. |
10:33 |
paramat |
well if 2 biomes have the same name how will decorations distinguish, so differing names seems obviously essential |
10:33 |
OldCoder |
It does, yes; but it apparently worked until a recent release and I did see it tonight in following links from your thread. |
10:34 |
OldCoder |
It doesn't matter, so thank you. |
10:34 |
OldCoder |
hmmm*'s remarks seem untoward. The fix was trivial, then, and hiding it does not help the project. |
10:34 |
OldCoder |
People will rejoice. There can be ice on the Moon again. One related question... |
10:34 |
paramat |
overlapping biomes will work and be reproducable, but i admit how it all works can be hard to understand, and tuning a system is difficult |
10:35 |
OldCoder |
It is fine. I lost the coder who wanted to help create Solartest. Can you offer any pointers in the right direction if... |
10:35 |
OldCoder |
I wish to implement two biome schemas 1000 units apart vertically? |
10:35 |
OldCoder |
This is all that is really needed for Solartest. |
10:36 |
paramat |
ah so 2 different sets of biomes for 2 stacked realms? |
10:37 |
OldCoder |
Yes; we have discussed it. You referred to it as a fun idea. And I'll do as much as possible myself. |
10:37 |
OldCoder |
Come on, you know you want it... |
10:37 |
OldCoder |
The entire Solar System in one game :-) |
10:38 |
OldCoder |
The main other thing I'd need to do would be to switch the skybox image |
10:39 |
RealBadAngel |
thats easy part |
10:39 |
OldCoder |
Imagine, fly up (I already have the spacecraft), just stacked realms and skybox change, and all the worlds we want together |
10:39 |
OldCoder |
RealBadAngel, comments are welcome |
10:39 |
paramat |
just make sure all biomes of lower realm have y_max = (chosen value), and all biomes of upper realm have y_min = (chosen value), so there is a single value of y that divides them. if you have problems paste your biome defs or link i will look |
10:39 |
OldCoder |
Hm. So this is that simple??? |
10:39 |
OldCoder |
You are saying, maybe not even many code changes? |
10:39 |
paramat |
should be |
10:39 |
OldCoder |
"Cool" |
10:40 |
paramat |
see my 'moonrealm' mod for how to decide skybox on y values |
10:40 |
OldCoder |
Then, RealBadAngel, comment in PM about skybox unless it involves core code. |
10:40 |
OldCoder |
But... will it reload? |
10:40 |
OldCoder |
The skybox, I mean |
10:40 |
OldCoder |
If you change position; without restart of the game? |
10:40 |
paramat |
per player, as they move from realm to realm the skybox will change |
10:40 |
OldCoder |
I could actually do this this weekend by pasting in Earth biomes |
10:41 |
paramat |
.. skybox is clientside, so per-player |
10:41 |
OldCoder |
Already? I shall review and report back. Thank you for your professionalism and encouragement... |
10:41 |
RealBadAngel |
OldCoder, that is doable with just a mod |
10:41 |
OldCoder |
RealBadAngel, he says it is already done |
10:41 |
RealBadAngel |
no need for core changes |
10:41 |
OldCoder |
Right. |
10:41 |
paramat |
yeah, just a lua mod as in moonrealm mod |
10:42 |
OldCoder |
Both of you, thank you for your professionalism and encouragement of those who wish to contribute... |
10:42 |
OldCoder |
as opposed to the reactions of others who shall not be mentioned. |
10:42 |
OldCoder |
o/ |
10:42 |
* OldCoder |
will commission a Paramat Library or Concert Hall if this works |
10:43 |
OldCoder |
paramat, but, aren't there special rules about oceans 1000 units up? |
10:43 |
OldCoder |
Or could that be worked around with the right biome definitions? Would fish still spawn, though? |
10:47 |
paramat |
hmm, if you're stacking realms above a core mapgen then all upper realms have to be lua mapgens, and sorry no the biome API can't then add biomes to those, however the decoration API can add decorations to a lua mapgen |
10:47 |
|
zupoman joined #minetest-dev |
10:47 |
|
zupoman joined #minetest-dev |
10:48 |
paramat |
the lua mapgen places the surface materials, then the decoration API can add flora |
10:49 |
|
alket joined #minetest-dev |
10:49 |
paramat |
sorry i wasn't thinking straight. if a core mapgen had multiple levels the biome API could provide multiple levels of biome systems |
10:57 |
|
Krock joined #minetest-dev |
11:12 |
OldCoder |
Oh, skybox is client-side. So, it won't work in a server? |
11:13 |
|
alket joined #minetest-dev |
11:18 |
paramat |
yes it will, it just means it's per-player |
11:18 |
paramat |
obviously each player will be in their own realm so it needs to be |
11:47 |
|
CraigyDavi joined #minetest-dev |
11:52 |
OldCoder |
paramat, ty |
11:56 |
|
Darcidride joined #minetest-dev |
12:33 |
|
Drangue joined #minetest-dev |
12:37 |
|
Fixer joined #minetest-dev |
12:40 |
|
paramat left #minetest-dev |
12:40 |
|
RealBadAngel joined #minetest-dev |
12:52 |
|
nrzkt joined #minetest-dev |
12:56 |
|
Darcidride_ joined #minetest-dev |
13:39 |
|
paramat joined #minetest-dev |
13:41 |
paramat |
now merging game 735 |
13:44 |
paramat |
merged |
13:47 |
paramat |
nore sfan5 can anyone approve of https://github.com/minetest/minetest_game/pull/737 'Add a separate image for a written book.'? (once sofar updates it to credit himself) quick and easy to review |
13:47 |
|
paramat left #minetest-dev |
13:51 |
|
sapier joined #minetest-dev |
13:51 |
|
SudoAptGetPlay joined #minetest-dev |
13:52 |
|
sapier left #minetest-dev |
13:53 |
|
sapier joined #minetest-dev |
13:54 |
sapier |
Hello, is there anything wrong with forum.minetest.net? I forgot my password and wanted to use the password reset feature but didn't get any email ... waited about half an hour now. :-/ |
13:58 |
|
behalebabo joined #minetest-dev |
14:03 |
|
everamzah joined #minetest-dev |
14:10 |
|
behalebabo joined #minetest-dev |
14:14 |
|
nolsen_ joined #minetest-dev |
14:33 |
|
zat joined #minetest-dev |
14:46 |
|
wayne_ joined #minetest-dev |
14:46 |
|
janakas joined #minetest-dev |
14:52 |
|
Drangue joined #minetest-dev |
14:57 |
|
rubenwardy joined #minetest-dev |
15:22 |
|
Darcidride_ joined #minetest-dev |
15:43 |
|
Icedream joined #minetest-dev |
15:45 |
|
rubenwardy joined #minetest-dev |
15:52 |
sfan5 |
sapier: looked into the spam folder? |
15:54 |
sapier |
yes |
15:54 |
sapier |
and did once again just now, still no mail |
15:56 |
Krock |
deja vu |
15:56 |
Krock |
There were other people who didn't get an email IMO |
15:56 |
Krock |
*IIRC |
15:57 |
sapier |
I once got email from forum so the e-mail address forum knows about me should be correct |
16:05 |
|
kaeza joined #minetest-dev |
16:26 |
celeron55_ |
it works for me; i just tested creating an account and requesting a password reset for it |
16:32 |
sapier |
strange |
16:37 |
|
rubenwardy joined #minetest-dev |
16:46 |
|
hmmmm joined #minetest-dev |
16:52 |
|
jin_xi joined #minetest-dev |
17:01 |
|
hmmmm joined #minetest-dev |
17:02 |
|
johnnyjoy joined #minetest-dev |
17:33 |
|
nolsen_ joined #minetest-dev |
17:34 |
|
ShadowBot` joined #minetest-dev |
17:35 |
|
rom1504_ joined #minetest-dev |
17:36 |
|
pozzoni_ joined #minetest-dev |
17:36 |
|
Tesseract joined #minetest-dev |
17:38 |
|
Icedream- joined #minetest-dev |
17:42 |
|
nrzkt joined #minetest-dev |
17:43 |
|
jomat joined #minetest-dev |
17:44 |
|
zat joined #minetest-dev |
17:48 |
|
johnnyjoy joined #minetest-dev |
17:48 |
|
Terusthebird joined #minetest-dev |
17:49 |
|
Wayward_One joined #minetest-dev |
17:55 |
|
johnnyjoy joined #minetest-dev |
18:52 |
|
Darcidride joined #minetest-dev |
18:53 |
sofar |
nore: sfan5: you can merge https://github.com/minetest/minetest_game/pull/737 now |
18:56 |
Obani |
Is it just limited to main_menu music ? |
18:56 |
Obani |
Do someone has any tips on how to use "sounds" folder ? (client-side) |
18:57 |
sfan5 |
sofar: thanks, merged |
19:07 |
RealBadAngel |
Obani, just put there any sounds you need |
19:07 |
RealBadAngel |
server side mod doesnt have to contain and send sounds to clients, its enough theyre in /sounds |
19:08 |
RealBadAngel |
this way for example ambience mod can be very lightweight |
19:09 |
RealBadAngel |
also you can override minetest_game sounds |
19:22 |
|
younishd joined #minetest-dev |
19:55 |
|
nrzkt joined #minetest-dev |
20:09 |
|
Darcidride joined #minetest-dev |
20:10 |
|
nolsen joined #minetest-dev |
20:26 |
|
SaKeL joined #minetest-dev |
20:46 |
|
Darcidride_ joined #minetest-dev |
21:38 |
|
deltib_ joined #minetest-dev |
21:46 |
|
Siva_Machina joined #minetest-dev |
22:07 |
|
kaeza joined #minetest-dev |
22:47 |
|
sapier left #minetest-dev |
23:05 |
|
nolsen joined #minetest-dev |
23:20 |
|
DFeniks joined #minetest-dev |
23:44 |
|
kaeza joined #minetest-dev |