Time Nick Message 00:02 crazyR I have to admit, i love what ive seen of it. Cant wait for it to be finished. 04:50 VanessaE celeron55: latest commits are a considerable improvement in map load time 05:16 VanessaE celeron55: interesting z-fighting glitch: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot_2015-11-12_00-15-02.png (left of the crosshairs) 05:17 VanessaE (that spot is about 50 or so meters away, I just cropped and zoomed the screenshot for clarity) 07:08 paramat hi hmmmm Mgv6: Move global mapgen flag 'flat' into mgv6 spflags https://github.com/minetest/minetest/pull/3359 07:50 hmmmm paramat: looks good, approved 07:51 paramat ok thanks for looking 08:00 hmmmm oh wait 08:00 hmmmm you didn't modify the documentation or the settings 08:06 paramat yes i thought i'd do that later after discussion to help avoid conflicts 08:06 paramat i'll leave it a little longer for more discussion 08:08 paramat next i suggest removing the global 'trees' flag (only has effect in mgv6) and adding a global 'decorations' flag for all mapgens that also controls mgv6 trees 15:30 VanessaE what's the story with minecraft 1.8 skin compatibility? anyone interested in this at all? 15:53 VanessaE also, banning by IP range is becoming a concern.. 15:58 kahrl_ VanessaE: I have some FIB trie code that I had to code for an assignment at some point, might be useful for banning by IP range :) 15:58 kahrl_ (FIB = forward information base, it's the data structure routers use to determine where to route a packet given a destination IP) 15:59 kahrl_ forwarding* 15:59 VanessaE cool 16:00 VanessaE reason I bring it up is that I just had to mass-ban a player from all my servers (for griefing)... and he's on ipv6 (with a nearly-full address), so I have to /64 him if I can 16:00 kahrl_ not sure if that performance is needed here, heh 16:02 kahrl_ ShadowNinja: re: https://github.com/minetest/minetest/commit/5e507c9829942c434a6f1ae7a4f3a488c7e50bef#commitcomment-14267775 16:02 kahrl_ I did it the way I did it because FindCurses.cmake (comes with cmake) already defines most of the CURSES_HAVE_blahblah_H constants 16:03 kahrl_ so I just added two more 16:03 kahrl_ but in principle, the if cascade could be moved to FindNcursesw.cmake if desired 16:03 kahrl_ I didn't think it mattered that much 16:12 VanessaE in any case, I can't /ban his:ip:v6:addr/64 -- no such player. 16:16 kahrl_ afaik /ban only works with player names anyway, doesn't it? 16:16 VanessaE kahrl_: actually someone just told me several mins ago that it works with IP addresses too (though I don't think he had ipv6 in mind) 16:17 kahrl_ strange, because my chatcommands.lua first checks core.get_player_by_name(param) 16:17 kahrl_ and if no player is returned, it stops 16:18 VanessaE ok, then he was wrong :) 16:18 kahrl_ maybe that someone is using a mod? 16:18 VanessaE idk 16:18 VanessaE maybe it's a feature of xban 16:18 kahrl_ probably 16:42 BlockMen Pushing trivial fix in 10 minutes: https://github.com/BlockMen/minetest/commit/36855522a5382614c525c69dd884560a197b875d 16:45 nrzkt +1 16:46 kahrl_ BlockMen: huh 16:46 kahrl_ BlockMen: lgtm, but how did the viewing range scrollbar work (before the settings menu was replaced)? 16:48 kahrl_ oh, it defined name and orientation in reverse order, haha 16:48 VanessaE kahrl_: still don't want to use my +/- icons huh? :< :) 16:49 kahrl_ VanessaE: wasn't motivated to work on it after the bummer with specifying the path to the icons 16:49 VanessaE aww 16:54 BlockMen kahrl_: yeah. Was surprised we don't have any formspec scrollbar on MM anymore. and pushed 16:55 BlockMen nrzkt, could you check jenkins (android) plz? it fails since a few days 16:58 nrzkt I disabled it temporary to don't provide other problems due to a JDK8 search 16:59 nrzkt will look at it soon 17:00 BlockMen thx :) 17:01 BlockMen could someone else approve #3358 ? 17:01 BlockMen https://github.com/minetest/minetest/pull/3358/ 17:03 kahrl_ why should items not merge? 17:04 BlockMen to quote " if a node drops 5 something, there's a good chance that some or all of these 5 entities will instantly merge, not showing how much you just got from the digging." 17:05 BlockMen and i would like this aswell, e.g. for mobs drops. Those stacks are strange for those IMO 17:06 kahrl_ if you don't merge those items, then you'll get error messages about too many objects per block in no time 17:06 kahrl_ I think items should rather be rendered differently depending on how many there are in the stack 17:06 VanessaE kahrl_: wouldn't the appropriate response to *that* be to fix the problems the engine has with lots of entities in a block to begin with (and raise the default limit)? 17:06 BlockMen kahrl_: not necessarly since they despawn after 30min 17:07 celeron55 why is this even an item-specific property 17:07 kahrl_ (RBA had something where they were scaled depending on the count, but that was a bit weird) 17:07 celeron55 shouldn't it be more like game-global 17:07 celeron55 most of the time you're setting the same value into everything anyway if you can help it 17:07 kahrl_ (MC does it by rendering two wield meshes next to each other if there is 2 or more items in a stack) 17:08 BlockMen celeron55: why? i see nothing wrong to allow mergin for (e.g. block) and disable for tools 17:08 kahrl_ tools aren't merged anyway, since they have stack_max = 1 17:08 BlockMen kahrl_: well, then buckets (empty) 17:08 celeron55 how about instead fixing how stacks look instead of adding workarounds 17:09 celeron55 wouldn't that be nice 17:10 BlockMen since we want provide an (flexible) engine i dont see whats wrong to offer all options 17:10 BlockMen instead limiting it to visual effects 17:10 kahrl_ VanessaE: yeah I agree, but unfortunately many have attempted to fix them and none succeeded :/ 17:10 kahrl_ well some bugs were fixed, but there are still problems obviously 17:10 celeron55 BlockMen: but you still need to filter out insane options because if not, it results in an unmanageable mess 17:11 BlockMen celeron55: and what is "insane" at having an option to let items merge or not? 17:11 celeron55 it might be; i'm not saying that it definitely is 17:13 celeron55 but whatever, that's a quite lightweight addition anyway and can be even removed without breaking really anything 17:27 BlockMen anybody against closing https://github.com/minetest/minetest/issues/3342 ? 17:28 VanessaE close.