Time |
Nick |
Message |
00:17 |
|
est31 joined #minetest-dev |
00:26 |
paramat |
and here's another PR #3303 |
00:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/3303 -- findSpawnPos: Add setting for max height above water level by paramat |
01:02 |
|
OldCoder joined #minetest-dev |
01:50 |
|
paramat left #minetest-dev |
02:16 |
|
Sokomine_ joined #minetest-dev |
02:44 |
|
est31 joined #minetest-dev |
02:50 |
|
OldCoder joined #minetest-dev |
03:07 |
|
zat joined #minetest-dev |
03:44 |
|
Miner_48er joined #minetest-dev |
04:09 |
|
OldCoder joined #minetest-dev |
06:41 |
|
Hunterz joined #minetest-dev |
07:15 |
hmmmm |
hmmm, libintl not found |
07:15 |
hmmmm |
when did this start happening? |
07:19 |
hmmmm |
paramat: pretty standard, looks good to me |
07:21 |
hmmmm |
i left a comment for 3303 |
07:41 |
|
crazyR joined #minetest-dev |
07:43 |
|
crazyR joined #minetest-dev |
08:26 |
|
julienrat joined #minetest-dev |
08:26 |
|
julienrat left #minetest-dev |
08:43 |
|
crazyR joined #minetest-dev |
08:58 |
|
asl97 joined #minetest-dev |
09:13 |
|
julienrat joined #minetest-dev |
09:13 |
|
julienrat left #minetest-dev |
09:15 |
|
crazyR joined #minetest-dev |
09:21 |
|
nrzkt joined #minetest-dev |
09:44 |
|
Etzos joined #minetest-dev |
09:47 |
|
CraigyDavi joined #minetest-dev |
10:52 |
|
crazyR joined #minetest-dev |
10:59 |
|
Samson1 joined #minetest-dev |
11:02 |
|
julienrat joined #minetest-dev |
11:21 |
|
PilzAdam joined #minetest-dev |
11:22 |
|
proller joined #minetest-dev |
11:22 |
|
Darcidride joined #minetest-dev |
11:38 |
|
Calinou joined #minetest-dev |
11:43 |
|
CraigyDavi joined #minetest-dev |
11:50 |
|
julienrat left #minetest-dev |
11:52 |
|
DFeniks joined #minetest-dev |
12:11 |
|
zat joined #minetest-dev |
12:59 |
|
Taoki[mobile] joined #minetest-dev |
13:18 |
|
ElectronLibre joined #minetest-dev |
13:33 |
|
asl joined #minetest-dev |
13:43 |
|
Taoki[mobile] joined #minetest-dev |
13:48 |
|
proller joined #minetest-dev |
13:49 |
|
Taoki[mobile] joined #minetest-dev |
13:50 |
|
Taoki[mobile] joined #minetest-dev |
14:28 |
|
asl97 joined #minetest-dev |
15:06 |
|
est31 joined #minetest-dev |
15:15 |
|
Hunterz joined #minetest-dev |
15:17 |
|
hmmmm joined #minetest-dev |
15:22 |
|
zupoman joined #minetest-dev |
15:22 |
|
zupoman joined #minetest-dev |
16:39 |
|
nrzkt joined #minetest-dev |
17:08 |
|
asl joined #minetest-dev |
17:10 |
|
Hunterz joined #minetest-dev |
17:19 |
hmmmm |
hrmmm |
17:20 |
hmmmm |
I want to make a lua api like this: |
17:20 |
hmmmm |
core.do_thing(callback) |
17:20 |
hmmmm |
but do_thing is not a register_on_thing |
17:20 |
hmmmm |
it's just a temporary callback |
17:21 |
hmmmm |
is there any way to store the *value* of a LUA_TFUNCTION in C? |
17:29 |
|
asl97 joined #minetest-dev |
17:36 |
|
sloantothebone joined #minetest-dev |
17:39 |
|
Player2 joined #minetest-dev |
17:44 |
|
paramat joined #minetest-dev |
17:46 |
paramat |
builds failing with '/usr/bin/ld: cannot find -lintl' started 5 days ago, nrzkt |
17:48 |
|
Krock joined #minetest-dev |
17:49 |
|
crazyR_ joined #minetest-dev |
17:52 |
|
crazyR_ joined #minetest-dev |
18:04 |
|
rubenwardy joined #minetest-dev |
18:07 |
|
Robert_Zenz joined #minetest-dev |
18:08 |
PilzAdam |
hmmmm, paramat, could any of you please take a look at this: https://github.com/PilzAdam/score/blob/master/mods/score/init.lua#L564 |
18:08 |
PilzAdam |
it's really slow, it takes about 1.5 seconds to generate a block |
18:08 |
paramat |
ok |
18:08 |
PilzAdam |
(without LuaJIT) |
18:09 |
hmmmm |
why do you create a new noise map object every call |
18:09 |
hmmmm |
that's very inefficient (but not likely the cause of the slowness) |
18:09 |
PilzAdam |
I copied from your example |
18:09 |
hmmmm |
urgh |
18:09 |
|
Krock2 joined #minetest-dev |
18:09 |
paramat |
ah hmmmmm's example needs updating |
18:10 |
paramat |
see my 'noise23' mod for how to create noise objects only once |
18:10 |
hmmmm |
the get_content_ids can be precached |
18:10 |
paramat |
https://github.com/paramat/noise23 |
18:11 |
hmmmm |
other than that, it looks pretty solid |
18:11 |
hmmmm |
lua is just really that slow |
18:11 |
PilzAdam |
precached? does the env need to be initialized for get_content_id? |
18:11 |
hmmmm |
you do 80^3 lookups per on_generated call |
18:12 |
PilzAdam |
no |
18:12 |
PilzAdam |
I cache them in c_stones |
18:12 |
hmmmm |
oh, i see, nevermind then |
18:12 |
hmmmm |
like i said, lua is just... slow |
18:12 |
hmmmm |
this is why we need to fix the threading model asap |
18:13 |
PilzAdam |
well, I knew it was slow, but I didn't expect it to be that slow |
18:13 |
hmmmm |
heh |
18:13 |
PilzAdam |
this is just one simple 3D noise and basically nothing else |
18:13 |
hmmmm |
on my machine that piece of code takes about 250ms |
18:13 |
paramat |
yeah seems too slow for being so simple |
18:13 |
PilzAdam |
hmmmm, with JIT? |
18:13 |
hmmmm |
yeah |
18:14 |
PilzAdam |
also, if you look at the bottom of the file you see some aliases |
18:14 |
PilzAdam |
they aren't needed, but mapgen complains if they aren't set |
18:14 |
hmmmm |
and even then most of the time is being spent passing the data back and forth to lua |
18:14 |
hmmmm |
yeah it needs that |
18:14 |
hmmmm |
yes, i know you're using singlenode |
18:15 |
hmmmm |
no, there's no way to fix it unless you want to change the whole way minetest works pretty much |
18:15 |
paramat |
yeah the complaints are harmless, just biome API expecting stuff |
18:16 |
PilzAdam |
do 300 registered ores take very long to generate in minetest.generate_ores()? |
18:16 |
|
proller joined #minetest-dev |
18:16 |
hmmmm |
WTF, 300? |
18:16 |
hmmmm |
uhh, yes... |
18:16 |
hmmmm |
well i think there's your problem |
18:16 |
PilzAdam |
is there a way to change the ore based on the wherein? |
18:17 |
PilzAdam |
I only have 3 ores in 100 different stones |
18:17 |
hmmmm |
erm, wherein could take an array |
18:17 |
PilzAdam |
hmmmm, the 1.5 second benchmark was before the ores; it's probably worse now, though |
18:17 |
PilzAdam |
yes, but I want ore_1 to only be in stone_1 |
18:17 |
PilzAdam |
and ore_2 only in stone_2, etc. |
18:18 |
hmmmm |
and there are 300 of these levels? |
18:19 |
hmmmm |
in any case, the mapgen api isn't meant to replace every single possible use case |
18:19 |
hmmmm |
it's there to greatly accelerate the most common use cases |
18:20 |
paramat |
calculate vox_index for (minp.x, y, z) before the x loop, then increment it by 1 along the x row |
18:20 |
paramat |
but that shouldn't be the cause of the slowness |
18:21 |
PilzAdam |
thanks for your help |
18:22 |
paramat |
1.5s per chunk is as slow as my monster mapgens (no LuaJIT) |
18:24 |
paramat |
i'll test your game and time the mapgen |
18:31 |
PilzAdam |
paramat, while you are at it, there is a bug where no node with x=0 and z=0 is set |
18:31 |
PilzAdam |
it's always air there |
18:31 |
paramat |
ok |
18:32 |
PilzAdam |
never mind, just figured it out |
18:32 |
paramat |
good |
18:32 |
PilzAdam |
(apparently just talking about it makes the bug nervous, so it's easier to spot) |
18:36 |
|
proller joined #minetest-dev |
18:38 |
|
Amaz joined #minetest-dev |
18:44 |
hmmmm |
talking about a bug to other people helps you mentally sort what you know about it |
18:47 |
PilzAdam |
btw, I just noticed that there are 900 registered ores |
18:47 |
PilzAdam |
(there are 300 levels) |
18:48 |
PilzAdam |
also about 4200 registered items cause Minetest to use ~700 MiB RAM |
18:48 |
paramat |
spooky game. i'm getting 800ms per chunk (intel core i5) |
18:48 |
PilzAdam |
and there is not much else going on |
18:49 |
PilzAdam |
paramat, with JIT? |
18:49 |
hmmmm |
2spooky4me |
18:49 |
paramat |
no LuaJIT |
18:54 |
paramat |
400ms without 'generate ores', still seems a little slow for the simplicity |
18:54 |
PilzAdam |
another thing is that the noise seems to ignore the seed |
18:59 |
PilzAdam |
it only works if I use minetest.get_perlin_map() instead of PerlinNoiseMap() |
18:59 |
PilzAdam |
is that because the seed I get from the mapgen params is greater too large? |
18:59 |
PilzAdam |
I read an issue about this |
19:00 |
paramat |
ah, the 2 perlinmap methods act differently i think |
19:00 |
PilzAdam |
PerlinNoiseMap() uses the seed as it is in the noise params |
19:00 |
PilzAdam |
minetest.get_perlin_map() adds the seed in the noise params to the worldseed |
19:01 |
paramat |
yes |
19:01 |
PilzAdam |
the former one always produces the same world, even with different seeds |
19:01 |
PilzAdam |
maybe that's because the seed is > 10^18? |
19:01 |
hmmmm |
you need to add the seed yourself |
19:02 |
hmmmm |
the whole point behind the minetest.env:get_thing_noise() class of functions is that it returns an /environment/ specific noise |
19:02 |
hmmmm |
i.e. one with the world seed |
19:02 |
PilzAdam |
hmmmm, yes, I understand that |
19:02 |
PilzAdam |
but there seems to be a bug in PerlinNoiseMap(), where it simply ignores the seed I give it |
19:02 |
hmmmm |
whereas PerlinNoise() or PerlinNoiseMap() are left up to the user to use how they want, since it's a "raw" implementation |
19:03 |
hmmmm |
hmm |
19:03 |
PilzAdam |
I just pass the worldseed I get from get_mapgen_params() into the noise parameters |
19:03 |
PilzAdam |
and I checked that they are different, but they always result in the same noise |
19:03 |
|
proller joined #minetest-dev |
19:05 |
paramat |
get/set mapgen params should be inside 'minetest.register_on_mapgen_init'? |
19:05 |
PilzAdam |
paramat, not anymore, that was changed a while ago |
19:05 |
hmmmm |
yup, I think the size of the seed is the problem |
19:05 |
paramat |
ah |
19:05 |
PilzAdam |
register_on_mapgen_init is deprecated |
19:05 |
hmmmm |
sorry |
19:06 |
|
proller joined #minetest-dev |
19:06 |
hmmmm |
try manually entering a seed that's like 0x7FFFFFFF, 0x80000000, and 0x80000001 |
19:06 |
hmmmm |
if i'm correct, the last two should be the same |
19:07 |
PilzAdam |
I use minetest.get_perlin_map() now: https://github.com/PilzAdam/score/commit/ffdbda43fad6be0c78af336c2730c3dff5d84ee9 |
19:07 |
hmmmm |
:( read_noiseparams() is busted |
19:09 |
ShadowNinja |
VanessaE: #3305 |
19:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/3305 -- Fix server crashing on Lua errors by ShadowNinja |
19:10 |
PilzAdam |
hmmmm, same issue as #3237 ? |
19:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/3237 -- PseudoRandom always generating same sequence with big seed |
19:10 |
hmmmm |
yeah the same underlying problem |
19:13 |
VanessaE |
ShadowNinja: well that's certainly a more extensive change than BlockMen was proposing :) |
19:14 |
PilzAdam |
hmmmm, maybe check the rest of the API too |
19:14 |
hmmmm |
that's quite a bit of effort |
19:14 |
hmmmm |
the api is really big |
19:14 |
|
H-H-H joined #minetest-dev |
19:14 |
ShadowNinja |
VanessaE: His still causes a crash though, it just happens in the DEBUG_EXCEPTION_HANDLER (or the libc's exception handler, in debug builds). |
19:15 |
PilzAdam |
hmmmm, isn't is just a problem with luaL_checknumber ? |
19:15 |
hmmmm |
luaL_checknumber, luaL_tonumber, etc. |
19:15 |
hmmmm |
there's a lot of those instances |
19:15 |
PilzAdam |
ah, ok |
19:16 |
hmmmm |
but yeah |
19:16 |
hmmmm |
this is a particularly nasty oversight |
19:16 |
hmmmm |
any time a lua_Number is being forcefully converted to an int smaller than 64 bit, there's potential for data truncation |
19:17 |
hmmmm |
this would usually be okay but it truncates in a specific manner that you might not expect |
19:17 |
hmmmm |
also, don't use lua_Integer |
19:17 |
hmmmm |
we can't trust the range of ptrdiff_t to be large enough to fit our numbers |
19:17 |
hmmmm |
and it's signed so there's that problem too |
19:18 |
PilzAdam |
maybe write this down somewhere in the dev wiki? |
19:48 |
|
Darcidride joined #minetest-dev |
19:51 |
|
proller joined #minetest-dev |
19:58 |
paramat |
now merging #3302 #3303 (with error fixed) |
19:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/3302 -- Mgfractal: Add filler depth noise by paramat |
19:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/3303 -- findSpawnPos: Add setting for max height above water level by paramat |
20:06 |
paramat |
done |
20:21 |
|
Taoki[mobile] joined #minetest-dev |
20:32 |
sfan5 |
https://github.com/minetest/minetest/pull/3210 can we finally merge this soon? |
20:32 |
sfan5 |
#3210 |
20:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/3210 -- WoW-style Autorun by duane-r |
20:44 |
paramat |
i'd like that too |
20:45 |
sfan5 |
actually |
20:45 |
sfan5 |
there are enough coredev approvals |
20:45 |
sfan5 |
imma merge this |
20:45 |
paramat |
yes |
20:46 |
sfan5 |
Receiving objects: 22% (8061/36154), 13.97 MiB | 278.00 KiB/s |
20:46 |
sfan5 |
github pls |
20:49 |
sfan5 |
pushed |
20:50 |
paramat |
can anyone check the implementation of game#693 ? PilzAdam are you still unsure about this? it has been updated |
20:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/693 -- Boats: Check player attached object by Rui914 |
20:52 |
PilzAdam |
paramat, looks good |
20:52 |
PilzAdam |
have you tested it? |
20:52 |
paramat |
not yet |
20:52 |
paramat |
i can merge it later after testing |
20:53 |
sfan5 |
paramat: looks good from me too |
20:53 |
paramat |
ok thanks |
20:56 |
paramat |
btw there are a lot of unpopular PRs hanging around in MTGame that have 2 -1s and just need another -1 for a majority disapproval. perhaps 3 -1s can mean 'close in 1 month if not improved'? |
20:56 |
sfan5 |
care to link? |
20:58 |
paramat |
sure .. |
20:59 |
|
kilbith joined #minetest-dev |
20:59 |
kilbith |
so is it doable to fix the warning flooding during the compilation on arch linux |
21:00 |
kilbith |
sample : http://pastie.org/10516825 |
21:01 |
sfan5 |
possible? most likely yes |
21:01 |
sfan5 |
but it's not an urgent issue |
21:01 |
paramat |
sfan5 game#691 |
21:01 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/691 -- Add drowning to sand and gravel by MT-Modder |
21:02 |
kilbith |
i can barely see the compilation progress with all that flooding |
21:03 |
sfan5 |
paramat: commented, maybe we can close it now because 3 devs thought that it isn't useful |
21:03 |
paramat |
game#672 |
21:03 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/672 -- water mist by pinkysnowman |
21:03 |
paramat |
yes i agree |
21:05 |
sfan5 |
paramat: i think we can close the second one anyway because it also needs a rebase |
21:06 |
paramat |
ok |
21:07 |
paramat |
game#290 |
21:07 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/290 -- Add rotation to plants. by RealBadAngel |
21:07 |
PilzAdam |
kilbith, add -Wno-deprecated-declarations to your compiler flags |
21:07 |
kilbith |
PilzAdam, thanks |
21:08 |
nrzkt |
hmmmm, for the mapgen bug i mentioned yesterday, it's due to clang 3.7 as i seems... |
21:08 |
nrzkt |
compile with gcc 5.2 no problem, clang 3.7 very strange behaviour |
21:09 |
kilbith |
nrzkt, i've compiled with clang when this bug occurred |
21:10 |
nrzkt |
but this is very recent... i look at my package cache |
21:10 |
kilbith |
seems like clang is doing bad things behind our backs |
21:11 |
paramat |
game#165 |
21:11 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/165 -- Add moonflower mod by RealBadAngel |
21:11 |
nrzkt |
no clang/llvm update this week, only a linux kernel update |
21:11 |
nrzkt |
other packages are not related to mt |
21:13 |
paramat |
game#333 |
21:13 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/333 -- Add hurt sound by Snipie |
21:14 |
PilzAdam |
paramat, for 333 close the PR and open an issue for adding a hurt sound |
21:14 |
paramat |
ok |
21:15 |
PilzAdam |
and all the moonflower stuff can be closed simply because it's too old |
21:15 |
kilbith |
i remember the obsidian bricks added tardily after 2 years |
21:16 |
paramat |
game#447 |
21:16 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/447 -- Add Pies by C1ffisme |
21:17 |
paramat |
ok sfan5 that's all of them |
21:17 |
PilzAdam |
paramat, there seems to be still conversation in 447 |
21:17 |
PilzAdam |
leave it open for now |
21:17 |
paramat |
ok |
21:18 |
kilbith |
paramat, you've omitted one : game#665 |
21:18 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/665 -- Add many wooden fences made out of the 4 kinds of woods by LeMagnesium |
21:19 |
paramat |
yeah it has one -1 |
21:19 |
kilbith |
wrong |
21:19 |
kilbith |
2 * -1 |
21:19 |
paramat |
oh yes |
21:19 |
paramat |
sorry |
21:20 |
kilbith |
blockmen would not agree as well |
21:20 |
paramat |
i still support it |
21:21 |
paramat |
just needs a -1 from nore or ShadowNinja |
21:30 |
paramat |
sfan5 i linked some PRs without highlighting you, hope you saw them all |
21:39 |
paramat |
cool that's 4 closed |
21:42 |
|
twoelk joined #minetest-dev |
21:42 |
nrzkt |
hmmmm, for the mapgen bug, i have tested on FreeBSD clang 3.7 has same problem as Archlinux. But if i use clang 3.6 on FreeBSD it's working well, like GCC 5.2 |
21:43 |
nrzkt |
#3306 (like mysql port but it's a clang issue :) ) |
21:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/3306 -- Mapgen bug with clang 3.7 |
21:44 |
|
Taoki joined #minetest-dev |
21:51 |
sfan5 |
paramat: I'll look at them |
21:52 |
paramat |
most are closed or processed now |
21:56 |
paramat |
i'd like to close game#290 but it seems be 2 for 2 against |
21:56 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/290 -- Add rotation to plants. by RealBadAngel |
21:57 |
sfan5 |
i commented in favour of that already |
21:57 |
paramat |
yes i just saw, sorry |
22:01 |
hmmmm |
nrzkt: I'll try clang-devel |
22:03 |
nrzkt |
hmmmm, i also tested with FreeBSD embedded, no problem. THanks for trying clang-devel |
22:03 |
nrzkt |
i haven't tried it i try it too to be sure |
22:05 |
|
proller joined #minetest-dev |
22:07 |
|
paramat left #minetest-dev |
22:12 |
|
Fixer joined #minetest-dev |
22:14 |
nrzkt |
hmmmm, please note i also compiled a minetest from 2 months ago and the problem occurs with clang 3.7 :) |
22:14 |
nrzkt |
hmmmm, same problem on clang-devel |
22:15 |
|
PilzAdam joined #minetest-dev |
22:15 |
|
Fixer__ joined #minetest-dev |
22:33 |
|
Fixer joined #minetest-dev |
22:35 |
CraigyDavi |
Has the issue which OldCoder described here been fixed? http://irc.minetest.ru/minetest-dev/2014-10-14 I think I'm having the same problem |
22:37 |
PilzAdam |
CraigyDavi, that's rather unlikely, since this is over a year old and network code changed since then |
23:03 |
|
paramat joined #minetest-dev |
23:04 |
paramat |
game#693 is tested now merging |
23:04 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/693 -- Boats: Check player attached object by Rui914 |
23:08 |
paramat |
done |