Time |
Nick |
Message |
00:19 |
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00:42 |
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00:51 |
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00:56 |
wischi |
is it possible to delete and regenerate an entire block (or mutliple blocks)? - for example to reset mining areas |
00:56 |
est |
yes |
00:56 |
est |
but its very buggy right now |
00:57 |
wischi |
0.4.12-dev/13 feature or 0.4.12-stable? |
00:57 |
est |
I think even 0.4.12 |
00:58 |
wischi |
and what do u mean with buggy? can it mess up the (entire) map |
00:58 |
est |
it can mess with close blocks yes |
00:58 |
est |
and it can crash your game |
00:59 |
est |
there has been a small bugfix in that direction recently, I think, but its still buggy |
01:00 |
wischi |
do you know which function/object I need to achieve this. Can't find it in the lua_api.txt |
01:01 |
est |
minetest.delete_area |
01:01 |
wischi |
thx |
01:01 |
est |
it even has a chat command |
01:40 |
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02:31 |
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04:43 |
hmmmm |
saving the registering mod name along with callbacks seems to be trickier than expected due to the fact there's no unified callback system |
04:53 |
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04:54 |
hmmmm |
not to mention impossible with lua entities since those are registered after the registration phase... |
05:15 |
hmmmm |
hmm could somebody explain to me why there's only one single on_player_hpchange at any time? why can't multiple mods have callbacks on this? |
05:15 |
hmmmm |
VanessaE you probably know about this |
05:17 |
est |
hmmmm, there are multiple |
05:17 |
est |
at least i think |
05:18 |
hmmmm |
nope take a look at on_player_hpchange |
05:18 |
hmmmm |
it doesn't run script_run_callbacks(), just a simple lua_pcall() |
05:18 |
hmmmm |
also evidence that it's not a bug or oversight is that there's no "s" at the end of the name, like all the other callbacks that can have multiple ones |
05:18 |
hmmmm |
callees |
05:18 |
est |
look at core.registered_on_player_hpchange |
05:19 |
est |
it first iterates core.registered_on_player_hpchanges.modifiers |
05:19 |
est |
then it iterates core.registered_on_player_hpchanges.loggers |
05:19 |
est |
see the pr #2751 for discussion about the design |
05:19 |
hmmmm |
ahhh... |
05:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/2751 -- Add minetest.register_on_player_hpchange by TeTpaAka |
05:20 |
est |
was a bit in this direction then in that direction, but what we got in the end is quite decent i think |
05:20 |
hmmmm |
also this is newer than i thought |
05:20 |
est |
its hard to design apis without having usecases :) |
05:20 |
hmmmm |
would be really nice if there was a gigantic unified callback mechanism |
05:21 |
hmmmm |
script_run_callbacks in particular needs to die because there's no reason why lua can't do what it does |
05:22 |
hmmmm |
basically looking for easier hookability |
05:23 |
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05:27 |
hmmmm |
actually you know what I take back what I said |
05:27 |
hmmmm |
registered_on_player_hpchange could be done better |
05:28 |
hmmmm |
instead of splitting into modifiers and loggers why isn't there a registered_on_player_hpchange_modifier and then registered_on_player_hpchange_observer |
05:28 |
hmmmm |
script_run_callbacks is run on each |
05:28 |
hmmmm |
this would eliminate the need for that entire chunk of code in register.lua that the PR added |
05:35 |
est |
bikeshedding |
05:35 |
est |
but yeah, perhaps its cleaner |
05:36 |
hmmmm |
I disagree, I think it's important to have a single unified callback thing so that implementing hookers and chainers is easier |
05:58 |
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05:58 |
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06:00 |
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06:10 |
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06:24 |
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06:29 |
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06:29 |
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06:37 |
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06:53 |
est |
hmmmm, seen this: https://github.com/minetest/minetest/issues/3011#issuecomment-128643550 |
06:53 |
hmmmm |
yes |
06:54 |
hmmmm |
that would seem to indicate this new thing we're seeing is a mod problem + luajit problem |
06:54 |
est |
I think I had this problem too, months ago |
06:54 |
est |
I think with the on_construct callback |
06:54 |
hmmmm |
did some author of a popular mod mess something up and now nobody can tell what's going on? |
06:54 |
est |
but might have been register_on_setnode too |
06:54 |
hmmmm |
it's on literally everything and anything |
06:55 |
hmmmm |
i added the callback name display and there hasn't been any pattern |
06:55 |
hmmmm |
i was working on attaching mod names to callbacks so we can further narrow down problems |
06:55 |
hmmmm |
and then the last thing to do would be to log which API is currently being run |
06:55 |
hmmmm |
but this is the most complex |
06:56 |
est |
which api? |
06:56 |
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06:56 |
hmmmm |
yeah |
06:57 |
hmmmm |
not for this release, but i'm going to change up the way lua functions are registered so we can get a lot more data about which functions are being called when |
06:57 |
hmmmm |
then in the case of a double error or OOM error where we have no backtrace, at least we have the name of the last lua api called stored in the engine |
06:57 |
hmmmm |
so, the callback + the mod + the failing API should give a very strong hint about what the problem is |
06:58 |
est |
what do you mean with api? |
06:58 |
hmmmm |
when someone from lua calls minetest.set_node, i want the engine to actually set a variable that it entered set_node |
06:59 |
hmmmm |
but i don't want to add code to literally every one of the hundreds of API functions to do this |
07:00 |
hmmmm |
so if you see an error that says something like: "OOM error in environment_OnGenerated() registered by mod 'riverdev' in function 'set_lighting'" for example, that would be really helpful |
07:06 |
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07:15 |
celeron55 |
i'd imagine a circular buffer of called lua function names could be even handier and wouldn't be that much slower |
07:16 |
celeron55 |
oh, well, whatever; maybe it wouldn't help most of the time |
08:00 |
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08:19 |
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09:28 |
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09:28 |
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nore joined #minetest-dev |
09:29 |
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09:29 |
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10:17 |
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10:45 |
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13:07 |
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13:32 |
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13:50 |
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14:03 |
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14:11 |
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14:41 |
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15:17 |
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16:12 |
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16:29 |
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16:30 |
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16:36 |
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16:37 |
amadin |
Dear developers, do you can add option to disable this https://forum.minetest.net/viewtopic.php?f=6&t=12993&p=186581#p186581 in config or by edit other file manualy by server owner? |
16:39 |
amadin |
i mean sneak glitch |
16:47 |
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16:50 |
Calinou |
amadin, sneak glitch can be disabled already. |
16:50 |
Calinou |
see reply to your topic |
16:51 |
Calinou |
it's a player stat, it's not disable-able using minetest.conf |
17:03 |
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17:24 |
amadin |
i alredy download this mod |
17:24 |
amadin |
already |
17:24 |
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nore joined #minetest-dev |
17:25 |
amadin |
please add this mod add to minetest wiki http://wiki.minetest.net/List_of_Mods |
17:26 |
amadin |
i mean no_sneak_glitch |
17:26 |
VanessaE |
this is off-topic for this channel, amadin. |
17:27 |
amadin |
sorry |
17:27 |
amadin |
where i must write for wiki? |
17:28 |
VanessaE |
#minetest but if the mod doesn't work for you, talk directly to the author first. |
17:28 |
amadin |
i want write to minetest wiki moderator, who is? |
17:30 |
VanessaE |
I don't remember. |
17:42 |
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17:54 |
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17:57 |
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18:28 |
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18:42 |
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19:02 |
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19:33 |
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20:39 |
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20:48 |
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20:51 |
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20:58 |
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20:59 |
wischi |
is it possible to block liquids if area is protected? |
21:11 |
rubenwardy |
#3010 can be merged |
21:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/3010 -- Remove unused file by nerzhul |
21:17 |
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21:20 |
rubenwardy |
if you try to minetest.chat_send_player a non-existent player, should Minetest crash or show a warning? |
21:21 |
wischi |
should only warn imho. |
21:24 |
rubenwardy |
I thought so |
21:24 |
rubenwardy |
really maybe it should be player:send_chat() |
21:37 |
rubenwardy |
Okay, the segfault reported here https://forum.minetest.net/viewtopic.php?f=6&t=12995&p=186602#p186602 happens in these lines: https://github.com/minetest/minetest/blob/master/src/environment.cpp#L130-L131 |
21:38 |
rubenwardy |
Adding std::cerr << m_players.size() << std::endl; before also segfaults, which makes me think that it's been corrupt some how |
21:38 |
hmmmm |
rubenwardy, bt show all |
21:39 |
rubenwardy |
I tried initialising it with a size of 0 in Environment::Environment |
21:39 |
rubenwardy |
is bt == traceback in GDB? |
21:39 |
hmmmm |
yes |
21:39 |
sfan5 |
bt full if you want more infos |
21:39 |
sfan5 |
thread apply bt full if you want it for every thread |
21:39 |
rubenwardy |
okay, compiled a debug build |
21:40 |
rubenwardy |
https://gist.github.com/rubenwardy/81c043c4fe6d8f1ba02a |
21:40 |
hmmmm |
yea |
21:40 |
hmmmm |
read a manual on how to use GDB |
21:40 |
hmmmm |
it's way more useful than getting a backtrace |
21:40 |
rubenwardy |
ok |
21:40 |
hmmmm |
Environment is NULL? |
21:41 |
hmmmm |
sounds to me like a race condition while it's shutting down |
21:41 |
rubenwardy |
bt full: https://gist.github.com/rubenwardy/81c043c4fe6d8f1ba02a |
21:42 |
hmmmm |
the chat is being sent before the environment is even created |
21:42 |
hmmmm |
look |
21:42 |
rubenwardy |
maybe Environment hasn't been initialised yet |
21:42 |
hmmmm |
loadScript |
21:42 |
rubenwardy |
oh, inb4 |
21:42 |
hmmmm |
obviously the solution here is to add a sanity check to see if env != NULL |
21:43 |
hmmmm |
GET_ENV_PTR is what you want |
21:43 |
rubenwardy |
the chat message shouldn't be queued, as there won't be any players yet |
21:43 |
rubenwardy |
will prepare a PR |
21:43 |
hmmmm |
actually |
21:44 |
hmmmm |
it goes right into a Server call |
21:56 |
hmmmm |
:D? |
21:56 |
hmmmm |
where's the PR |
22:40 |
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22:43 |
hmmmm |
hehehe http://fpaste.org/253041/07379014/ |
22:47 |
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