Time |
Nick |
Message |
00:00 |
hmmmm |
highlight the variable do_mapper_update, look at what value it's initialized to, and look at all the places where it's modified to some different value |
00:00 |
RealBadAngel |
problem is that i knew what the code was doing |
00:01 |
RealBadAngel |
but you have alterd it according to YOUR thinker :P |
00:01 |
hmmmm |
so are you saying you cannot read other peoples' code? |
00:01 |
RealBadAngel |
im saying it was very sensitive code |
00:02 |
RealBadAngel |
and your request to show me where the update is shows that you havent understood it |
00:02 |
hmmmm |
well, i guess not |
00:02 |
hmmmm |
because i still don't see any such mesh update that you claim |
00:02 |
RealBadAngel |
you have already broken minimap code in a few places |
00:03 |
hmmmm |
ok pal. |
00:03 |
RealBadAngel |
so my assumption is you cannot read others folks code too :) |
00:03 |
RealBadAngel |
lemme just read it and find whats wrong, ok? |
00:03 |
RealBadAngel |
no need to arguing |
00:03 |
hmmmm |
i'm not sure if i actually broke any of your code or not |
00:03 |
RealBadAngel |
512 |
00:04 |
hmmmm |
i took your word for it the last time you brought this up and didn't talk about it any further |
00:04 |
hmmmm |
all I did was replace instances of the constant "512" with a macro |
00:04 |
RealBadAngel |
512 is quite universal, dont you think? ;) |
00:04 |
TBC_x |
so is 42 |
00:05 |
hmmmm |
so sorry if it contextually meant something different in another piece of the code, but that did not break the functionality |
00:05 |
RealBadAngel |
you have replaced all the 512 you could find |
00:05 |
hmmmm |
that's right, i did |
00:05 |
hmmmm |
but can you explain how that broke anything |
00:05 |
RealBadAngel |
gosh, im glad you havent asked what 1 means :P |
00:05 |
hmmmm |
well it clearly is a valid question |
00:05 |
hmmmm |
because you just admitted that the constant "512" means two different things in two places of your code used in similar manners |
00:06 |
hmmmm |
I don't get it |
00:06 |
RealBadAngel |
hmmm, lets stop right now, ok? |
00:06 |
hmmmm |
do you write your code this way because you want to be the only person that's able to fix it or work on it? |
00:06 |
RealBadAngel |
ive coded wielded shader, need it get reviewed |
00:06 |
RealBadAngel |
now im working on minimap |
00:07 |
hmmmm |
in any case, I'm going to assert that there is no event triggered on mapblock unload that triggers a mesh update |
00:07 |
hmmmm |
i.e. you're full of shit that minimap mapblocks are deleted along with real mapblocks |
00:07 |
RealBadAngel |
i will document that features in code, ok? |
00:08 |
TBC_x |
is MeshUpdateResuld guaranteed to have r.mesh != NULL? |
00:09 |
TBC_x |
s/MeshUpdateResuld/MeshUpdateResult/ |
00:09 |
RealBadAngel |
it can get null in case of only air |
00:09 |
TBC_x |
ok |
00:10 |
TBC_x |
my changes looks so far like this: http://sprunge.us/eggZ |
00:12 |
TBC_x |
gonna run valgrind on that now |
00:13 |
TBC_x |
idk if you made some changes, but the minimap disappears on client restart |
00:13 |
RealBadAngel |
i havent made any changes to minimap since my original commit |
00:14 |
TBC_x |
just to let you aware of that |
00:14 |
TBC_x |
accidentaly connected to Vanessa's server with valgrind on :P |
00:15 |
RealBadAngel |
anyway, i need to get wielded code in first |
00:15 |
TBC_x |
Rendering item textures takes ages |
00:16 |
RealBadAngel |
im modyfing the very same files atm |
00:16 |
RealBadAngel |
its not any good |
00:17 |
VanessaE |
which server? |
00:18 |
VanessaE |
I run 8 of them :P |
00:18 |
TBC_x |
grep your log for TBC |
00:22 |
|
blaise joined #minetest-dev |
00:23 |
|
paramat left #minetest-dev |
00:30 |
TBC_x |
I think, the MinimapBlock handling is poorly implemented |
00:31 |
hmmmm |
agreed, ownership and lifetime is way too confusing |
00:31 |
hmmmm |
that doesn't mean make them into smart pointers, though. |
00:31 |
hmmmm |
just structure them in a sane manner |
00:32 |
TBC_x |
it is now leaking when MapBlockMesh is allocated on stack |
00:34 |
TBC_x |
the simplest solution would be to make the getter to set the member pointer to NULL and add delete to ~MapBlockMesh |
00:36 |
TBC_x |
and rename the getter to moveMinimapBlock |
00:38 |
hmmmm |
still to this day i have no idea why the minimap mapblock is created and scanned inside of the mesh update constructor. |
00:39 |
hmmmm |
this slows down the mesh update thread to do work that the minimap update thread should actually be doing |
00:39 |
RealBadAngel |
hmmmm, thats because whenever mesh is updated minimap changes |
00:40 |
RealBadAngel |
those two are bound, and thats the logical place to do it |
00:41 |
hmmmm |
it's not the logical place to do it at all |
00:42 |
hmmmm |
the two are bound to begin with by adding to the minimap update queue from mesh updates in the client thread |
00:42 |
|
blaise joined #minetest-dev |
00:44 |
RealBadAngel |
to get minimap mapblock you have access to the map, mesh thread already has it |
00:44 |
RealBadAngel |
it also needs node meshes itself |
00:45 |
RealBadAngel |
so which place could be logical for you? |
00:46 |
TBC_x |
is m_blocks_cache in MinimapUpdateThread NULL initialized? |
00:46 |
RealBadAngel |
another thread with map access? |
00:46 |
hmmmm |
i don't see where it needs node meshes |
00:46 |
RealBadAngel |
it needs a top tile |
00:46 |
hmmmm |
i don't see where it needs node meshes. |
00:46 |
RealBadAngel |
right |
00:46 |
hmmmm |
the way i refactored it doesn't require any graphics-related data |
00:46 |
RealBadAngel |
i need there access to the map |
00:47 |
RealBadAngel |
at exact time when mesh is updated |
00:47 |
hmmmm |
check out MinimapMapblock::getMinimapNodes() |
00:47 |
hmmmm |
why do you need it at the exact time of a mesh update? |
00:47 |
hmmmm |
don't understand the logic behind that requirement |
00:47 |
RealBadAngel |
when block changes, minimap changes |
00:48 |
RealBadAngel |
and not only your actions can change the block |
00:49 |
hmmmm |
yes |
00:49 |
hmmmm |
so the mesh update can queue a minimap change |
00:49 |
hmmmm |
that's already what you do |
00:49 |
hmmmm |
mesh updates are gathered from the queued update list, and then minimap updates are queued |
00:50 |
RealBadAngel |
yes, with already pre processed data |
00:50 |
hmmmm |
why you do this translation from map data to your minimap mapnode format is beyond me |
00:50 |
RealBadAngel |
so no further access to the map needed |
00:50 |
RealBadAngel |
thx to that number of nodes scanned for full scan is greatly limited |
00:50 |
hmmmm |
you're doing the same amount of work, just inappropriately matched work in a different thread |
00:51 |
RealBadAngel |
im reducing number of nodes scanned by mapblock size |
00:51 |
hmmmm |
really now |
00:51 |
hmmmm |
because it doesn't look that way to me, it looks like it's always MAPBLOCK_SIZE^3 |
00:51 |
RealBadAngel |
full scan of block is triggered only on mesh update |
00:52 |
RealBadAngel |
when mesh hasnt changed old minimapmapblock is used |
00:52 |
RealBadAngel |
thx to that we are able to get full scan realtime |
00:53 |
TBC_x |
I doubt that minimap needs to be updated in real time |
00:53 |
RealBadAngel |
in minimap thread we dont have 3 nested loops for x,z, y, just for x,z |
00:53 |
hmmmm |
mesh updates happen when you set a goddamn single crack |
00:54 |
RealBadAngel |
i know |
00:54 |
RealBadAngel |
thats the reason to get the cracks outta here |
00:54 |
hmmmm |
no |
00:54 |
hmmmm |
you're using that as an excuse for poor design |
00:54 |
RealBadAngel |
ive coded cracks to be separete scene node almost 2 yrs ago |
00:54 |
hmmmm |
you don't need to do two loops to begin with |
00:54 |
hmmmm |
i have not the slightest clue why you did that |
00:55 |
hmmmm |
it's so inefficient though. all you need is one 3d loop for z, x, y |
00:55 |
RealBadAngel |
to not update mesh so often :P |
00:55 |
|
jin_xi joined #minetest-dev |
00:55 |
RealBadAngel |
i just got rid of one loop thx to that |
00:55 |
hmmmm |
since you seem set on not fixing what you started, I'm gonna have to do it |
00:55 |
RealBadAngel |
8,5kk nodes / mapblock size |
00:55 |
RealBadAngel |
fuck |
00:56 |
hmmmm |
realbadangel codes it, poorly, then makes me fix it |
00:56 |
RealBadAngel |
im coding fixes for that, yet wasting time on stupid talks |
00:56 |
RealBadAngel |
fuck off hmmm |
00:56 |
RealBadAngel |
goodbye |
00:56 |
|
RealBadAngel left #minetest-dev |
00:59 |
TBC_x |
looks like RBA left leaks all over the place |
00:59 |
TBC_x |
are you rewriting his code? |
01:00 |
VanessaE |
G*d damn it hmmmm. |
01:03 |
TBC_x |
hmmmm, are you rewriting his minimap? |
01:05 |
hmmmm |
TBC_x, I don't really *want* to |
01:05 |
hmmmm |
if you think it's bad now, you should have seen the original iteration |
01:06 |
hmmmm |
i feel like gordon ramsey or something lol |
01:06 |
VanessaE |
hmmmm: this is not helpful at all |
01:07 |
hmmmm |
it is |
01:07 |
hmmmm |
i didn't realize it at first, but I don't think that RBA is even aware that there's a much more efficient/clean way to code things |
01:08 |
TBC_x |
well... he is learning after all |
01:08 |
hmmmm |
he just says "welp that's the best it can be done, it takes up 100% cpu just to draw map, oh well" |
01:08 |
TBC_x |
i hope he is |
01:08 |
hmmmm |
and yea, the MinimapMapblocks are a huge memory leak |
01:08 |
hmmmm |
he tried to tell me that they get deleted when the block gets unloaded but I know that's BS |
01:09 |
hmmmm |
why would a mesh update get queued when a block is unloaded |
01:09 |
hmmmm |
so basically they are never evicted from the minimap cache |
01:10 |
hmmmm |
it's not a real leak because their pointers are never *lost*, it's just that there is never a point at which the cache would evict those blocks |
01:10 |
TBC_x |
i added this now |
01:10 |
TBC_x |
well |
01:10 |
TBC_x |
at least for updated positions |
01:11 |
TBC_x |
btw is 31000 world limit only because of irrlicht? |
01:11 |
VanessaE |
because random :P |
01:11 |
hmmmm |
it's limited by datatype width |
01:12 |
TBC_x |
I get that, but is the datatype in irrlicht? |
01:12 |
hmmmm |
positions are stored in a v3s16, and 31000 is more round of a number and gives a nice amount of padding so that things won't overflow |
01:12 |
hmmmm |
yes it is |
01:12 |
TBC_x |
why the camera isn't world origin? |
01:13 |
hmmmm |
that's because of irrlicht |
01:13 |
TBC_x |
server arithmetric could bypass that |
01:15 |
TBC_x |
theoretically |
01:16 |
TBC_x |
damn... now I'm getting lost in my own code |
01:17 |
TBC_x |
fixing minimap leaks |
01:19 |
TBC_x |
that is ridiculous |
01:21 |
TBC_x |
if you want to know what is a clean code |
01:21 |
TBC_x |
this is quite the opposite |
01:24 |
hmmmm |
"who cares about that... look! new feature!" |
01:24 |
hmmmm |
"look at these screenshots" |
01:25 |
TBC_x |
"it eats memory!" |
01:25 |
TBC_x |
"that's not my problem" |
01:25 |
hmmmm |
"it only eats up memory in a thread on AMD cpus" |
01:26 |
hmmmm |
that's a real quote btw |
01:26 |
TBC_x |
rofl |
01:26 |
hmmmm |
but anyway, it might be a good idea to leave it go. those leaks will probably not exist by the time I'm done redesigning the minimap |
01:26 |
|
RealBadAngel joined #minetest-dev |
01:27 |
RealBadAngel |
hmmmm, better take care of your own issues instead interrupting me fixing mine |
01:27 |
RealBadAngel |
and i dont call your code shit or full of shit |
01:27 |
RealBadAngel |
behave |
01:28 |
RealBadAngel |
youre acting as a corporate just promoted child |
01:28 |
RealBadAngel |
and words i used "fuck off" according to your behaviour stays valid |
01:29 |
RealBadAngel |
meanwhile i wont be wasting my time on talking to you. i will just code. |
01:29 |
RealBadAngel |
and goodbye again |
01:29 |
|
RealBadAngel left #minetest-dev |
01:31 |
hmmmm |
he comes back to spew some insults |
01:31 |
hmmmm |
I am busy fixing up more code, btw |
01:32 |
hmmmm |
not RBAs, somebody elses' and something way more serious |
01:33 |
TBC_x |
fixed his leaks! http://sprunge.us/eDbN :D |
01:33 |
TBC_x |
won't work anyway |
01:33 |
TBC_x |
that code is horrible |
01:34 |
TBC_x |
and still buggy |
01:35 |
TBC_x |
as it may run delete on uninitialized pointer |
01:36 |
TBC_x |
nope, that's not the way to do it |
01:37 |
TBC_x |
client-side mods would solve this |
01:37 |
TBC_x |
your leaking minimap mod is not part of the core |
01:38 |
VanessaE |
a mod should not be expected to operate in realtime like that, though |
01:38 |
VanessaE |
especially if it has to deal with large amounts of data |
01:39 |
TBC_x |
that's true |
01:39 |
VanessaE |
there's too much of an obsession with moving stuff out-of-core that really should stay there for the sake of performance. |
01:44 |
|
blaise joined #minetest-dev |
01:57 |
|
blaise joined #minetest-dev |
02:03 |
TBC_x |
http://sprunge.us/XAdW vs http://sprunge.us/eDbN |
02:03 |
TBC_x |
both do the same thing |
02:08 |
TBC_x |
now i'm sleepy |
02:19 |
|
blaise joined #minetest-dev |
02:34 |
|
blaise joined #minetest-dev |
02:47 |
|
blaise joined #minetest-dev |
04:12 |
|
Calinou joined #minetest-dev |
04:16 |
Calinou |
https://github.com/minetest/minetest/issues/2926 |
04:17 |
Calinou |
how is this a blocker, and even high priority? |
04:34 |
|
crazyR_laptop_ joined #minetest-dev |
04:38 |
|
crazyR_laptop joined #minetest-dev |
05:08 |
hmmmm |
because he's mad |
05:17 |
|
est31 joined #minetest-dev |
05:18 |
est31 |
hmmmm, you have time for pr closing session? |
05:18 |
hmmmm |
sure |
05:18 |
est31 |
#2869 |
05:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/2869 -- Fix invisible player when the attached entity is removed by TeTpaAka |
05:19 |
hmmmm |
ooh nice |
05:23 |
hmmmm |
merge with GenericCAO? |
05:23 |
hmmmm |
that PR modifies SAOs, not CAOs |
05:23 |
est31 |
GenericCAO has children management too |
05:24 |
est31 |
but i agree with him, its unrelated to the pr |
05:24 |
est31 |
once when somebody feels they have enough time for a cleanup, they should make a common base class |
05:25 |
hmmmm |
you know that nobody will do that |
05:25 |
est31 |
yea :D |
05:26 |
est31 |
I've read through it, it looks good, but I haven't tested it. |
05:27 |
hmmmm |
me neither |
05:29 |
hmmmm |
hmm question |
05:29 |
hmmmm |
are attachment positions relative to the parent |
05:30 |
hmmmm |
in other words, is this line correct? https://github.com/minetest/minetest/pull/2869/files#diff-9444313da8be4290e9304a4b1faed804R148 |
05:31 |
est31 |
I think the important part is the parent id no? |
05:32 |
hmmmm |
the parent id of 0 means no parent, right? |
05:32 |
est31 |
that would make sense at lease |
05:32 |
est31 |
least* |
05:33 |
est31 |
I'm looking how the carts mod does it |
05:33 |
hmmmm |
yeah it seems like it's accepted that 0 is no parent by convention |
05:34 |
est31 |
yea |
05:34 |
est31 |
l_object.cpp |
05:34 |
est31 |
int ObjectRef::l_set_detach(lua_State *L) |
05:34 |
est31 |
there it does: co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0)); |
05:34 |
est31 |
so thats ok |
05:34 |
hmmmm |
ahhh okay |
05:35 |
hmmmm |
i will say the interface sucks |
05:35 |
hmmmm |
but now's not the time or place either |
05:35 |
hmmmm |
maybe make a jira issue for cleaning up SAO attachments |
05:35 |
hmmmm |
otherwise we'd forget |
05:36 |
est31 |
ok I can reproduce the issue now |
05:38 |
est31 |
I guess we can merge it if my test confirms it works? |
05:38 |
hmmmm |
yeah |
05:39 |
est31 |
we are github here :) |
05:40 |
est31 |
yup, confirmed working |
05:40 |
hmmmm |
sure |
05:40 |
est31 |
pusginh then |
05:40 |
est31 |
pushing* |
05:42 |
|
Hunterz joined #minetest-dev |
05:44 |
est31 |
ok #2917 and #2914 |
05:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/2917 -- Fix a typo in comment of CMakeLists.txt by DLaboratory |
05:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/2914 -- Change texture pack description file name by ExcaliburZero |
05:44 |
est31 |
both are rather trivial |
05:45 |
est31 |
2914 might need documentation |
05:45 |
est31 |
no, seems it doesn't |
05:46 |
hmmmm |
hmm |
05:46 |
hmmmm |
nope, because of the deprecated comment |
05:47 |
hmmmm |
you got me wondering though, there isn't any official documentation on how to create a texture pack, is there |
05:47 |
est31 |
no |
05:47 |
est31 |
we need that |
05:47 |
est31 |
there is some for texture overrides |
05:47 |
est31 |
but not for texture packs |
05:48 |
est31 |
thats a general issue though, not the pr creator's fault. |
05:48 |
hmmmm |
do we need documentation for any other task that's generally making some kind of specific directory structure? |
05:48 |
hmmmm |
yeah but I'm making issues as we're going along |
05:48 |
hmmmm |
need to identify what should be done |
05:49 |
est31 |
yea |
05:50 |
est31 |
then I gonna push those two ok? |
05:50 |
hmmmm |
yeah |
05:52 |
est31 |
#2818 |
05:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/2818 -- Make acc and vel deprecated in add_particle and search for acceleration and velocity instead by TeTpaAka |
05:53 |
hmmmm |
belch |
05:53 |
hmmmm |
that is such bad code |
05:53 |
hmmmm |
he still made it better though |
05:53 |
est31 |
perhaps he should really do what he has asked |
05:53 |
hmmmm |
yeah |
05:54 |
est31 |
https://github.com/minetest/minetest/pull/2818#issuecomment-116590314 |
05:54 |
hmmmm |
that would fix the main issue here |
05:54 |
hmmmm |
the main issue being the lack of understandability and consistency |
05:54 |
est31 |
didnt understand it back then, because I didn't know the lua api well enough |
05:55 |
hmmmm |
hrm well rather |
05:55 |
hmmmm |
this PR fixes actual issues |
05:56 |
hmmmm |
it's not just renaming some fields for the sake of renaming them |
05:56 |
hmmmm |
as a functional PR that does what it needs to do it certainly fulfills its acceptance criteria, and does it in the least frictional manner |
05:56 |
hmmmm |
I think it could be merged as-is |
05:56 |
est31 |
ok |
05:56 |
est31 |
pushing then |
06:00 |
|
stormchaser3000 joined #minetest-dev |
06:02 |
est31 |
#2830 |
06:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/2830 -- Added ability to specify coordinates for /spawnentity by beyondlimits |
06:04 |
est31 |
tested it, works |
06:05 |
est31 |
also the things asl97 pointed out have been fixed. |
06:05 |
hmmmm |
what's the reason behind adding the coordinates to begin with? |
06:05 |
hmmmm |
right now entities spawn right next to the player? |
06:05 |
est31 |
yes |
06:05 |
hmmmm |
ah good |
06:05 |
est31 |
I guess its mostly for mod creators and so on |
06:06 |
hmmmm |
very minor issue - the single quotes |
06:07 |
est31 |
at line 553? |
06:07 |
hmmmm |
no, 548 |
06:07 |
est31 |
ah |
06:08 |
est31 |
I can modify those |
06:08 |
hmmmm |
should there be a check for nil? |
06:08 |
hmmmm |
lol None. I am mixing up my scripting languages |
06:10 |
est31 |
also imo the playername who invokes /spawnentity should be logged too |
06:12 |
est31 |
so doing this instead: core.log("action", ("%s invokes /spawnentity, entityname=%q") |
06:12 |
est31 |
:format(name, entityname)) |
06:13 |
est31 |
can I push? |
06:16 |
est31 |
hmmmm, I've made them double quotes |
06:17 |
|
nore joined #minetest-dev |
06:17 |
est31 |
also, testing confirms there is no nil check needed |
06:19 |
est31 |
After that pr I'd do #2898, one of my own prs. |
06:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/2898 -- Add AreaStore data structure by est31 |
06:20 |
est31 |
but first, can i push the modified pr |
06:20 |
est31 |
with "" and the player getting logged |
06:23 |
johnnyjoy |
est31 and sfan5, thanks again for everything. My pull is updated. I know you are busy, but if you have the chance to look at it sometime I would appreciate it. |
06:24 |
est31 |
it says the build is failing |
06:24 |
est31 |
johnnyjoy, here is the cmake error: https://travis-ci.org/minetest/minetest/jobs/71524026#L5509 |
06:24 |
johnnyjoy |
I will have a look at it now. |
06:27 |
est31 |
I guess just don't do REQUIRED in find_package("PostgreSQL" REQUIRED) |
06:31 |
johnnyjoy |
I'm an idiot. I had it cached. There is still something to be fixed in the cmake files. I'll get it sorted. |
06:31 |
est31 |
ok |
06:34 |
hmmmm |
est31: sure |
06:34 |
est31 |
pushing the /spawnentity pr then |
06:34 |
hmmmm |
est31: i still need to look closer at AreaStore |
06:34 |
hmmmm |
that's a bigger one |
06:35 |
est31 |
yea |
06:35 |
hmmmm |
unit tests? |
06:36 |
est31 |
good point. |
06:36 |
est31 |
will have to add them. |
06:37 |
hmmmm |
https://github.com/minetest/minetest/pull/2849 |
06:38 |
est31 |
RBA is on fixing the wielditem bug, isnt he? |
06:38 |
hmmmm |
wielditem lighting you mean |
06:39 |
est31 |
Calinou: "Did you notice how anti-aliasing makes wield item rendering glitchy?" |
06:39 |
hmmmm |
yea |
06:39 |
hmmmm |
but RBA is working on wielditem lighting right now |
06:39 |
hmmmm |
I noticed that too, I still think the setting should be added though |
06:43 |
est31 |
does it work without shaders? |
06:43 |
est31 |
seems it does |
06:43 |
|
Amaz joined #minetest-dev |
06:44 |
est31 |
well ok then |
06:44 |
est31 |
pushing it too. |
06:46 |
hmmmm |
for feature requests I think people should start writing them in story format |
06:46 |
hmmmm |
As a <user>, I want <thing>, so that I can <Y> |
06:46 |
hmmmm |
and then add acceptance criteria |
06:47 |
est31 |
whats not enough is what rui does at many places |
06:47 |
hmmmm |
definitely not |
06:47 |
hmmmm |
well, at least rui is not a business analyst |
06:47 |
est31 |
something between rui and wuzzi |
06:54 |
hmmmm |
are you up for more? |
06:54 |
est31 |
? |
06:54 |
est31 |
more prs? |
06:54 |
est31 |
yea sure |
06:55 |
hmmmm |
https://github.com/minetest/minetest/pull/2908 |
06:56 |
hmmmm |
hmm needs work |
06:56 |
est31 |
yup |
06:56 |
hmmmm |
I'm going to add some comments |
06:56 |
|
nore joined #minetest-dev |
06:56 |
|
Krock joined #minetest-dev |
06:57 |
hmmmm |
https://github.com/minetest/minetest/pull/2828 ? |
06:57 |
est31 |
yea |
06:58 |
hmmmm |
merge |
06:58 |
est31 |
ok |
06:59 |
est31 |
eww doesnt apply |
06:59 |
hmmmm |
yeah thought so :/ |
07:00 |
hmmmm |
added the rebase label |
07:00 |
est31 |
ok |
07:01 |
est31 |
#2901 |
07:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/2901 -- toolchain_mingw64.cmake use mingw-w64 by Rui914 |
07:01 |
hmmmm |
well, looks good to me I guess |
07:02 |
hmmmm |
i have obviously no way of verifying if it actually does what it's supposed to or not |
07:02 |
est31 |
yea, like me |
07:02 |
hmmmm |
sfan5 commented on it and he seems to be fine |
07:02 |
est31 |
but given sfans comment we can merge it |
07:02 |
hmmmm |
sfan5 does mingw builds so yeah |
07:02 |
hmmmm |
I take that as a +1 |
07:02 |
hmmmm |
merge |
07:03 |
est31 |
thanks for the comment on 2828 |
07:04 |
est31 |
this way it can be merged the moment its rebased :) |
07:04 |
hmmmm |
yup |
07:04 |
est31 |
(and a coredev sees it) |
07:04 |
est31 |
what's your thoughts about #2910 |
07:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/2910 -- Treegen: Add enable_unique_ids option by est31 |
07:05 |
hmmmm |
I totally understand paramat's problem with it |
07:05 |
hmmmm |
and I can't help but agree |
07:05 |
est31 |
you really think its a slowdown? |
07:05 |
hmmmm |
not a slowdown |
07:05 |
hmmmm |
i think we should utilize the params we have available to the best of our ability too |
07:06 |
hmmmm |
so it all depends on the implementation |
07:07 |
est31 |
? have I implemented it wrongly? |
07:07 |
hmmmm |
no, I'm looking at it right now |
07:07 |
hmmmm |
keep in mind I haven't looked at any of this code |
07:07 |
est31 |
ok |
07:18 |
hmmmm |
:| |
07:18 |
hmmmm |
the fundamental problem with this PR is that there is no new content param type defined for a unique ID |
07:19 |
est31 |
I see. |
07:19 |
hmmmm |
if it's CPT_NONE, then there is no data there |
07:19 |
est31 |
I'll fix it when i have time, other things are more important |
07:19 |
est31 |
yea good idea |
07:20 |
est31 |
will add a paramtype |
07:20 |
est31 |
and make it two consecutive if-s |
07:20 |
hmmmm |
the data that is read from a parameter where the paramtype for that is NONE is undefined |
07:20 |
est31 |
Do you have an idea how it should be called? |
07:21 |
hmmmm |
ID? |
07:21 |
hmmmm |
CPT_ID |
07:21 |
hmmmm |
CPT2_ID |
07:21 |
johnnyjoy |
est31, I have fixed the CMakeLists.txt, it should build just fine. |
07:21 |
hmmmm |
when this paramtype is used, that parameter is a semi-unique ID with enough enthropy as the size of the parameter allows |
07:21 |
est31 |
ok |
07:22 |
hmmmm |
est31: just a suggestion for enhancing functionality: if CPT_ID and CPT2_ID, use both |
07:22 |
hmmmm |
so that way you get double the enthropy |
07:22 |
hmmmm |
double the bits |
07:22 |
Amaz |
If you're looking at pulls atm, would you be able to have a look at #2911 when you get a chance? |
07:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/2911 -- Allow random menu images for subgames by Amaz1 |
07:22 |
est31 |
makes sense hmmmm. |
07:26 |
est31 |
johnnyjoy, did you forget to push? |
07:26 |
est31 |
its not on gihub yet |
07:30 |
johnnyjoy |
I see the CMakeLists.txt on the unified view. |
07:32 |
|
AnotherBrick joined #minetest-dev |
07:34 |
Amaz |
I have to go out now. bbl |
07:39 |
johnnyjoy |
It appears I will have to look into this more. est31. I was able to clone my repo and build on a fresh VM. |
07:40 |
VanessaE |
est31: what about that ID's thing for spawn_tree() ? |
07:40 |
est31 |
VanessaE, hmm has commented on it, it has open issues |
07:40 |
VanessaE |
ok. |
07:42 |
est31 |
johnnyjoy, thats not the point, perhaps it works if the package is installed, but you shouldn't set the setting to be default on, and fail if its not there |
07:42 |
|
sloantothebone joined #minetest-dev |
07:42 |
est31 |
either you make it non-failing, with complaining to log that postgresql can't be found, or you make it default off. |
07:43 |
est31 |
or both |
07:44 |
est31 |
but people who get minetest from git should be abled to build it only with the required packages installed, without any extra config |
07:44 |
johnnyjoy |
I will do whatever you think would work best. |
07:44 |
est31 |
do both, imo. |
07:44 |
johnnyjoy |
Okay. |
07:44 |
est31 |
we can enable it by default later, if its proven to be reliable. |
07:45 |
johnnyjoy |
That makes perfect sense. And thanks again for your patience. |
07:46 |
est31 |
thanks for your patch :) |
07:46 |
est31 |
sfan5, why do you think one should count down for 2911? |
07:47 |
est31 |
or nvm |
07:47 |
est31 |
its not important at all. |
07:57 |
|
nore joined #minetest-dev |
08:00 |
|
Yepoleb_ joined #minetest-dev |
08:10 |
johnnyjoy |
est31, I have made the changes and tested them. defaults to false and not required for build. |
08:11 |
est31 |
ok johnnyjoy lets see what the buildbot says |
08:16 |
|
amadin joined #minetest-dev |
08:30 |
|
H-H-H joined #minetest-dev |
08:36 |
|
nrzkt joined #minetest-dev |
08:37 |
|
amadin joined #minetest-dev |
08:51 |
|
est31 joined #minetest-dev |
08:51 |
est31 |
johnnyjoy, still not building |
08:53 |
est31 |
johnnyjoy, edit database-postgresql.cpp so that its inside #if USE_POSTGRESQL #endif |
08:54 |
est31 |
like redis does |
08:54 |
est31 |
put the if after #include "config.h" |
08:55 |
est31 |
otherwise it tries to compile it even when it hasn't found postgresql |
08:56 |
|
FR^2 joined #minetest-dev |
09:03 |
est31 |
nrzkt, is the proposed change in #2922 ok for you now? |
09:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/2922 -- Optional reconnect functionality by est31 |
09:04 |
|
kilbith joined #minetest-dev |
09:04 |
nrzkt |
reread last comments: Zeno` and are need improvements :) |
09:04 |
nrzkt |
s/are// |
09:04 |
nrzkt |
s/are/me/ sorry :p |
09:04 |
kilbith |
https://github.com/minetest/minetest/issues/2653#issuecomment-122505388 |
09:05 |
kilbith |
exactly what need to be fixed |
09:05 |
nrzkt |
which comment is this ? the scroll doesn't show which comment is this |
09:05 |
kilbith |
your |
09:05 |
nrzkt |
okay |
09:05 |
TBC_x |
that is caused by the minimap code |
09:06 |
kilbith |
no, that leak was present far before the minimap code |
09:06 |
est31 |
yes |
09:06 |
TBC_x |
well, the minimap code made it worse |
09:06 |
est31 |
minimap is mini leak |
09:06 |
est31 |
mesh is huge leak |
09:07 |
kilbith |
that mesh leak may be present since the beginning even |
09:07 |
|
SopaXT joined #minetest-dev |
09:08 |
|
stormchaser3000 joined #minetest-dev |
09:09 |
TBC_x |
is there any tool that prints sizeof of all objects? |
09:09 |
nrzkt |
valgrind |
09:10 |
TBC_x |
because I have no idea how to iterpret mtrace results |
09:11 |
|
RealBadAngel joined #minetest-dev |
09:30 |
est31 |
nrzkt, is the compromise offered by me in #2922 ok? |
09:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/2922 -- Optional reconnect functionality by est31 |
09:31 |
est31 |
I will do what zeno and you pointed out |
09:31 |
est31 |
thats not the part im asking about |
09:31 |
nrzkt |
i wait the next version of the pr |
09:31 |
est31 |
ok, will make a next version |
09:32 |
est31 |
note however i will not remove the else |
09:32 |
nrzkt |
i wait the version to comment |
09:33 |
nrzkt |
but as i said, we have a code for CUSTOM_STRING then we don't need to do CUSTOM_STRING on other opcodes, it's not their goal. Except for shutdown and crash, because this text can change due to environment. Other texts are fixed and are client-side onlyh |
09:33 |
nrzkt |
this is the design of the packet |
09:33 |
nrzkt |
if some want to override it, he should use CUSTOM_STRING and do the purpose of CUSTOM_STRING, it's why it's called like this |
09:34 |
est31 |
yes, therefore the other packets will send "" in that field |
09:34 |
nrzkt |
no |
09:34 |
nrzkt |
they send nothing |
09:35 |
est31 |
no |
09:35 |
nrzkt |
we don't need to send \0 to clients |
09:35 |
est31 |
packets have fixed layouts |
09:35 |
est31 |
we dont send \0 |
09:35 |
est31 |
do you know your own serialisation nrzkt ? |
09:35 |
nrzkt |
if you send "" you send in reality \0 to clients |
09:35 |
est31 |
no |
09:35 |
est31 |
strings aren't null terminated |
09:35 |
nrzkt |
right this is exact |
09:35 |
est31 |
we send c++ style strings |
09:36 |
nrzkt |
sorry :) this is the morning |
09:36 |
est31 |
with a length |
09:36 |
nrzkt |
we send a u8 len or u16 |
09:36 |
est31 |
yes |
09:36 |
|
nrzkt left #minetest-dev |
09:36 |
|
nrzkt joined #minetest-dev |
09:36 |
nrzkt |
oops |
09:37 |
nrzkt |
i leave the chan :p did you said something ? |
09:37 |
nrzkt |
left* |
09:37 |
est31 |
no |
09:37 |
nrzkt |
okay |
09:37 |
nrzkt |
then we don't need to send u8/u16 to client |
09:37 |
nrzkt |
send only the needed informations, not more |
09:38 |
est31 |
why |
09:38 |
nrzkt |
i let you rewrite the PR, good luck :) i'm writing some articles on linuxfr.org |
09:38 |
est31 |
nrzkt, im not your slave |
09:38 |
nrzkt |
i don't said that |
09:38 |
est31 |
please dont block my pr |
09:38 |
nrzkt |
then remove the custom string which is not needed. |
09:39 |
nrzkt |
you overwrite the packet function |
09:39 |
est31 |
? |
09:39 |
TBC_x |
the network protocol could be stack based IMO |
09:39 |
nrzkt |
don't overwrite static strings handled by clients. |
09:39 |
TBC_x |
in future versions |
09:39 |
est31 |
whats stack based |
09:39 |
est31 |
nrzkt, I dont override anything |
09:39 |
TBC_x |
you push arguments, then an execute packet |
09:40 |
nrzkt |
you override string for static string client-side |
09:40 |
est31 |
I just want to have a FIXED PACKET LAYOUT |
09:40 |
TBC_x |
you can have single STRING opcode for everything for example |
09:40 |
est31 |
nrzkt, the client side behaviour is outside of protocol |
09:40 |
nrzkt |
no |
09:40 |
nrzkt |
because client handle what you send |
09:40 |
nrzkt |
if you send more informations that needed you leak informations |
09:41 |
est31 |
?? |
09:41 |
est31 |
nrzkt, your attitude is arrogant, I give a fuck about what you say to my pr. |
09:41 |
nrzkt |
wtf |
09:41 |
nrzkt |
i'm not arrogant i'm trying to doing a proper network protocol. |
09:42 |
TBC_x |
every packet would have its 'executor' ID to pair it with, and a timeout |
09:42 |
nrzkt |
TBC_x it's not what about we are saying |
09:42 |
TBC_x |
ikr |
09:42 |
nrzkt |
we are talking about packet content, not packet opcode handling |
09:42 |
* RealBadAngel |
wonders if its the sun affecting folks lately ;) |
09:42 |
nrzkt |
packet opcode handling is already done properly |
09:43 |
nrzkt |
i talk about packet data itself, the useful data to send over network |
09:43 |
TBC_x |
ikr |
09:43 |
nrzkt |
what is ikr, sorry ? |
09:43 |
TBC_x |
i know right |
09:43 |
nrzkt |
ty |
09:43 |
|
amadin joined #minetest-dev |
09:44 |
|
MinetestForFun joined #minetest-dev |
09:44 |
TBC_x |
the basic idea is, when the client doesn't understand the opcode, it can discard it |
09:44 |
TBC_x |
based on negotiated protocol version |
09:45 |
nrzkt |
you shouldn't handle thing you don't understand |
09:45 |
nrzkt |
this can trigger unneeded behaviour |
09:45 |
TBC_x |
getting ideas from PNG format |
09:48 |
RealBadAngel |
https://imgrush.com/aLOzZJdVOvp1.png |
09:48 |
RealBadAngel |
dont you guys think that CAO should be of the same brightness like placed node? |
09:48 |
nrzkt |
RealBadAngel , i think i understand my normalmaps issue. I'm using a texture pack and that cause problems with regular normal maps |
09:48 |
nrzkt |
RealBadAngel: agree |
09:49 |
RealBadAngel |
nrzkt, if you want to use parallax mapping, you should support proper data for it, dont you think so? |
09:49 |
TBC_x |
RBA, http://sprunge.us/XAdW vs http://sprunge.us/eDbN |
09:50 |
nrzkt |
I'm not very familiar with graphic engines, but i think i should agree :) |
09:50 |
amadin |
how to enable LEVELDB if i compiled with it? |
09:50 |
RealBadAngel |
TBC_x, i will take care of minimap issues when im done with current one, i cant code 2 at the same time. especially when im working on the very same files |
09:51 |
VanessaE |
amadin: you just select it when you create a world, or you use the --migrate switch to move an old world to leveldb |
09:52 |
amadin |
so does it enable leveldb automatically and i not need any config changes? |
09:52 |
TBC_x |
the first one actually fixes leaks |
09:52 |
TBC_x |
the second one spits warnings that destructor won't be run |
09:55 |
TBC_x |
and it doesn't segfault |
10:00 |
|
est31 joined #minetest-dev |
10:00 |
TBC_x |
hmm... do memory leak when you fly high up in the sky? |
10:00 |
est31 |
nrzkt, "I wont read your code until you have edited it so that I like it, then and only then I consider having a look at it" thats fucking arrogant |
10:01 |
est31 |
TBC_x, we already discard packet opcodes we dont know |
10:01 |
est31 |
also current serialisation layer has good design |
10:01 |
est31 |
no need to force some pattern on it |
10:01 |
est31 |
however its called |
10:02 |
|
Player_2 joined #minetest-dev |
10:05 |
VanessaE |
well I'm happy to confirm the dialog-on-disconnect works, however my client reported a timeout, rather than "server shutting down" |
10:07 |
|
est31 joined #minetest-dev |
10:07 |
VanessaE |
nrzkt: ^^^ |
10:08 |
est31 |
VanessaE, it should normally send a kick at shutdown. |
10:08 |
est31 |
is the server patched too? |
10:09 |
VanessaE |
the server is at 9c76f379 |
10:09 |
VanessaE |
plus areastore patch |
10:09 |
est31 |
hrmm |
10:09 |
est31 |
that should work |
10:10 |
VanessaE |
well |
10:10 |
est31 |
it doesnt for you |
10:10 |
VanessaE |
actually the server was at f9dbec6e for that particular restart |
10:11 |
VanessaE |
lemme update it and re-test just to make sure |
10:13 |
est31 |
works for me |
10:13 |
est31 |
I've compiled 9c76f379, it works |
10:14 |
VanessaE |
sign onto Testing, kill -INT from the command line, ---> client eventually says "connection timed out" |
10:14 |
VanessaE |
(takes a good 20 or 30 seconds to show the message) |
10:15 |
est31 |
port? |
10:15 |
VanessaE |
30007 |
10:16 |
VanessaE |
ok, issuing the kill -INT... |
10:17 |
VanessaE |
NOW. |
10:17 |
est31 |
VanessaE, you sure? |
10:17 |
est31 |
usually it prints **** server shutting down |
10:17 |
est31 |
if it doesnt print |
10:17 |
est31 |
then the exit isnt clean |
10:17 |
est31 |
whats the stdout? |
10:18 |
VanessaE |
moment.. |
10:19 |
VanessaE |
http://pastebin.com/78PJsy6E |
10:19 |
VanessaE |
"Program received signal SIGINT, Interrupt." |
10:19 |
VanessaE |
which c55 has said before is the clean way to kill it from the commandline |
10:19 |
nrzkt |
est31: sorry for to be late, i was absent. I don't say that, sorry i you misunderstood, i only want to say, i'm waiting for next version to review. And i also think about another improvement on SHUTDOWN and CRASH code handling client side |
10:20 |
est31 |
nrzkt, which improvement |
10:21 |
est31 |
VanessaE, look at line 142 there is your answer |
10:21 |
est31 |
you are sending a sigint to gdb but it translates it into sigkill for minetest |
10:21 |
VanessaE |
well that's stupid |
10:21 |
VanessaE |
suggestions? |
10:22 |
est31 |
whats your current gdbopts? |
10:22 |
|
stormchaser3000_ joined #minetest-dev |
10:22 |
VanessaE |
run |
10:22 |
VanessaE |
thread apply all bt full |
10:22 |
VanessaE |
quit |
10:22 |
VanessaE |
that's all. |
10:23 |
est31 |
what about adding "handle SIGINT pass" as first line |
10:23 |
VanessaE |
ahn that might work |
10:23 |
VanessaE |
ah* |
10:23 |
VanessaE |
hold plz |
10:25 |
est31 |
nrzkt, the next version is uploaded |
10:25 |
nrzkt |
est31: thanks, i need to buy some things to eat, i will look at it later |
10:26 |
est31 |
have a nice time |
10:26 |
VanessaE |
est31: nope. no good |
10:26 |
est31 |
stdout? |
10:27 |
nrzkt |
because the packet use client-side translations, for the server shutdown and crash we have a common part: the "Server shutting down", this part can be client side, and we add ", Reason:" which could be translated too it we see the string in shutdown packet, then we only send the useful string to client |
10:28 |
VanessaE |
est31: http://pastebin.com/nJbUhLFg |
10:28 |
VanessaE |
and gdbopts is now: http://pastebin.com/ |
10:28 |
nrzkt |
then packet std::string could be "maintenance" and the client will do gettext("Server shutting down") + gettext(", Reason: ") + packet std::string |
10:28 |
nrzkt |
then in french we could have the result: "Extinction du serveur, Raison: maintenance" |
10:28 |
est31 |
wow gdbopts is pastebin.com |
10:29 |
est31 |
lol :D |
10:29 |
VanessaE |
fek |
10:29 |
VanessaE |
http://pastebin.com/B4cGjTUY |
10:29 |
VanessaE |
helps if I hit "submit". |
10:29 |
VanessaE |
:P |
10:29 |
TBC_x |
btw, why do you use gdb instead of core dumps? |
10:29 |
VanessaE |
TBC_x: because I don't want to argue with debian to get it to generate them |
10:30 |
TBC_x |
oh |
10:31 |
nrzkt |
but est31, for this enhancement i said, we will review you PR and merge it when it will be ready and i will propose PR enhancement |
10:31 |
|
Routh joined #minetest-dev |
10:31 |
est31 |
VanessaE, can you also add "handle SIGINT nostop" |
10:32 |
TBC_x |
I'm not sure whether this is an issue or not, but client core dumps do leak user passwords, in case someone decides to upload it |
10:32 |
VanessaE |
ok |
10:32 |
nrzkt |
TBC_x: where user password is stored ? |
10:32 |
VanessaE |
est31: before or after the 'pass' option? |
10:32 |
est31 |
VanessaE, doesnt matter |
10:32 |
VanessaE |
ok. |
10:32 |
TBC_x |
the memory |
10:32 |
est31 |
nrzkt, its stored at million places |
10:33 |
TBC_x |
actually you can see it in a stack trace |
10:33 |
kilbith |
minetest looks like a stainer reading all those leaks |
10:33 |
est31 |
the password isnt leaked |
10:33 |
est31 |
its stored on the stack |
10:33 |
TBC_x |
not talking about memory leak, talking about security |
10:33 |
VanessaE |
kilbith: it "leaks like a sieve" |
10:34 |
kilbith |
i meant strainer sorry |
10:34 |
est31 |
TBC_x, we need the password if we want to reconnect to the server |
10:34 |
VanessaE |
est31: BINGO. |
10:34 |
TBC_x |
that is right |
10:34 |
est31 |
could be done with a token too |
10:34 |
est31 |
and a custom login mechanism |
10:34 |
VanessaE |
not sure I like it saying "Access denied" though. |
10:34 |
VanessaE |
but whatever, as long as the message is correct, |
10:35 |
est31 |
VanessaE, that will be changed |
10:35 |
est31 |
I've made first preparations for it in my PR |
10:35 |
VanessaE |
ok. |
10:35 |
TBC_x |
I do suggest temporary tokens |
10:36 |
est31 |
adding auth mechanisms is easy now |
10:37 |
est31 |
and instead of the password itself, we can pass a pointer to the password |
10:38 |
|
VanessaE joined #minetest-dev |
10:38 |
VanessaE |
nice time for X to crash :P |
10:38 |
VanessaE |
it doesn't like the window manager being restarted too much :) |
10:39 |
est31 |
ok |
10:39 |
est31 |
what does gdb say? |
10:39 |
TBC_x |
what TextureSource::getTextureId(const std::string &) does exactly? |
10:39 |
TBC_x |
apart from leaking memory |
10:40 |
VanessaE |
est31: me? |
10:40 |
est31 |
VanessaE, you! |
10:40 |
VanessaE |
lol |
10:40 |
est31 |
:) |
10:40 |
TBC_x |
src/client/tile.cpp:482 |
10:41 |
|
Amaz joined #minetest-dev |
10:41 |
VanessaE |
est31: http://pastebin.com/9VH1xBAK looks like a normal shutdown now. |
10:44 |
est31 |
VanessaE, if the timeout still occurs, file an issue |
10:44 |
est31 |
im gone eating |
10:45 |
VanessaE |
it seems fine now, est31 |
10:45 |
VanessaE |
those couple of opts sorted that out. |
10:45 |
VanessaE |
bon appetit |
10:45 |
TBC_x |
I think i hate Mapper::Mapper |
10:51 |
TBC_x |
why is there minimap_mask_round and minimap_mask_square? |
10:52 |
VanessaE |
because it has two modes, accessible from shift-F9 |
10:54 |
TBC_x |
the name suggests it may be square or a circle |
10:55 |
TBC_x |
also, it segfaults when the texture images don't exist |
10:57 |
TBC_x |
is missing texture a reason to throw an exception? |
10:57 |
VanessaE |
definitely not. |
10:57 |
VanessaE |
however, with the minimap...well |
10:58 |
VanessaE |
I can't guess what it would look like with a "dummy" texture |
11:02 |
TBC_x |
i commented out generateTexture() |
11:03 |
TBC_x |
and I think it is nonsense to continue with no textures |
11:03 |
TBC_x |
for a game |
11:03 |
VanessaE |
agreed in general but where do you draw the line? |
11:04 |
VanessaE |
is one missing texture bad enough? or 10? or say 50% (of the total count)? |
11:04 |
TBC_x |
exception handlers |
11:04 |
nrzkt |
VanessaE: in english we tell "Bon Appetit" in french ? |
11:04 |
VanessaE |
nrzkt: we use the French phrase here too, yeah |
11:05 |
TBC_x |
but I found code that don't check for missing texture and segfaults |
11:05 |
VanessaE |
we have Julia Child to thank for that :) |
11:05 |
TBC_x |
and i suspect that missing texture doesn't happen every tick or so |
11:05 |
VanessaE |
(she popularized it with her cooking show back in the 50's or whatever it was) |
11:07 |
TBC_x |
I just found uncaught exceptions easier to track down than ambiguous segfaults |
11:07 |
nrzkt |
okay :D thanks for the tip :) |
11:25 |
|
Puma_rc joined #minetest-dev |
11:49 |
|
est31 joined #minetest-dev |
11:51 |
TBC_x |
we probably need to create generic cache class |
11:53 |
TBC_x |
because it seems that this is the leaking thing |
11:54 |
est31 |
nrzkt, I think we should send reconnect always |
11:54 |
est31 |
also for custom string |
11:55 |
est31 |
e.g. when people kick users they can use it to display a message |
11:55 |
est31 |
you can have softkick and hardkick |
11:55 |
est31 |
softkick is with a reconnect button hardkick you have to enter your password again |
11:56 |
est31 |
whatever |
11:57 |
est31 |
now i found out that we cant do it because of legacy |
11:58 |
nrzkt |
this is exact |
11:59 |
nrzkt |
i don't know if we should do it by default |
11:59 |
nrzkt |
but you argument is exact |
12:00 |
est31 |
ok im doing it in a way so that it can be translated by the client |
12:00 |
est31 |
if the setting is the default, and not changed, we send "" |
12:01 |
est31 |
then on the client side it can be translated |
12:02 |
TBC_x |
I hope i finally found the leak, for real |
12:02 |
TBC_x |
nobody ever gets to take out the texture trash |
12:04 |
est31 |
RBA's argument: "its deleted on shutdown" |
12:04 |
TBC_x |
too late |
12:04 |
est31 |
yup |
12:04 |
TBC_x |
i suspected it is his code |
12:05 |
TBC_x |
because i saw the same thing in minimap |
12:05 |
est31 |
? |
12:05 |
TBC_x |
but without the trash can |
12:07 |
TBC_x |
hmm |
12:09 |
nrzkt |
est31: for translation you talk about shutdown and crash, not others right ? |
12:10 |
est31 |
the others can already be translated |
12:14 |
VanessaE |
TBC_x: is that you on VE-Basic? |
12:20 |
kilbith |
nrzkt: seems like your android builder is failing on everything |
12:20 |
est31 |
kilbith, its because sf.net is down |
12:21 |
kilbith |
ok |
12:21 |
est31 |
https://twitter.com/sfnet_ops |
12:21 |
est31 |
"pending restoral" |
12:22 |
kilbith |
by failing i mean on the PRs |
12:22 |
est31 |
yes |
12:23 |
est31 |
its trying to get irrlicht source code from svn which is on sf.net |
12:23 |
est31 |
then its failing |
12:23 |
TBC_x |
VanessaE: I think, yes |
12:23 |
est31 |
just look at one of the logs |
12:23 |
est31 |
nrzkt, PR updated |
12:27 |
nrzkt |
kilbith it's due to sf incompetence |
12:27 |
nrzkt |
i hope irrlicht will migrate to github |
12:28 |
nrzkt |
est31: will loook at this |
12:28 |
est31 |
I hope there will be a well enough 3d engine released we can use as replacement for irrlicht |
12:28 |
TBC_x |
i was thinking about OSG |
12:29 |
nrzkt |
i see torque3d release this month |
12:29 |
nrzkt |
est31: you didn't update conditions on client packet handling to have a simpler condition scheme ? |
12:30 |
est31 |
nrzkt, I did |
12:30 |
est31 |
if (denyCode == SERVER_ACCESSDENIED_SHUTDOWN || |
12:30 |
est31 |
denyCode == SERVER_ACCESSDENIED_CRASH) { |
12:30 |
est31 |
*pkt >> m_access_denied_reason; |
12:30 |
est31 |
if (m_access_denied_reason == "") { |
12:30 |
est31 |
m_access_denied_reason = accessDeniedStrings[denyCode]; |
12:30 |
est31 |
} |
12:30 |
nrzkt |
oh sorry: i forget github doesn't refrash tab :) |
12:30 |
est31 |
u8 reconnect; |
12:30 |
est31 |
*pkt >> reconnect; |
12:30 |
est31 |
m_access_denied_reconnect = reconnect & 1; |
12:30 |
est31 |
} else if (denyCode == SERVER_ACCESSDENIED_CUSTOM_STRING) { |
12:30 |
est31 |
*pkt >> m_access_denied_reason; |
12:30 |
est31 |
} else if (denyCode < SERVER_ACCESSDENIED_MAX) { |
12:30 |
est31 |
m_access_denied_reason = accessDeniedStrings[denyCode]; |
12:30 |
est31 |
} else { |
12:31 |
kilbith |
:O |
12:31 |
kilbith |
pastie ! |
12:32 |
nrzkt |
it's okay for me now :) |
12:32 |
nrzkt |
great job |
12:33 |
nrzkt |
if i get some time i will look to use a common irrlicht code instead of downloading to fix android build |
12:34 |
est31 |
also, there exist github mirrors for irrlicht |
12:35 |
nrzkt |
do you know official ? |
12:35 |
TBC_x |
I got Irrlicht-1.8.1 sources from a japan web |
12:36 |
kilbith |
est31: https://github.com/zaki/irrlicht |
12:36 |
est31 |
!title |
12:36 |
ShadowBot |
zaki/irrlicht · GitHub |
12:38 |
nrzkt |
http://www.endtime.at/ :o by a irrlicht dev :) |
12:39 |
est31 |
so you can compile irrlicht for emscripten? |
12:39 |
TBC_x |
I hate websites that cannot display without JS |
12:39 |
est31 |
or is that another engine |
12:39 |
est31 |
TBC_x, better than websites that cannot display without flash |
12:39 |
nrzkt |
est31: agree xD |
12:39 |
nrzkt |
HTML5 is great for doing good apps |
12:40 |
est31 |
but yea, now is the time i guess i have to add "before it was cool" when saying "I've uninstalled flash", because before long everybody has done it |
12:41 |
nrzkt |
#2930 what do you think about it est31 ? |
12:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/2930 -- Refactor particle code to remove the while loops by TeTpaAka |
12:41 |
est31 |
I'll have to read through it |
12:41 |
TBC_x |
HTML seems abused to me |
12:42 |
est31 |
seen it |
12:42 |
est31 |
TBC_x, HTML is abused, but its an open technology, and js code runs in a sandbox with well defined interfaces to my system |
12:43 |
est31 |
I can run completely untrusted code from web pages, and feel safe |
12:43 |
est31 |
try that with normal "native" code |
12:43 |
nrzkt |
sfan5: are you there ? |
12:44 |
sfan5 |
yes |
12:44 |
TBC_x |
no OS offers prober sandboxing |
12:44 |
TBC_x |
s/prober/proper/ |
12:44 |
nrzkt |
can you provide me 1 year minetest version stats ? |
12:44 |
sfan5 |
what do you mean |
12:44 |
nrzkt |
i need to have all minetest version used |
12:44 |
TBC_x |
I feel confident enough to run untrusted code inside Plan9 |
12:44 |
|
jin_xi joined #minetest-dev |
12:44 |
sfan5 |
in the previous year? |
12:45 |
nrzkt |
on master server you do stats |
12:45 |
nrzkt |
yes , or at least since 1st january |
12:45 |
nrzkt |
http://meow.minetest.net/tmp/serverlist_stats_2015-03-14.txt |
12:45 |
sfan5 |
so for 187h july 14 -> 17th july 15 |
12:45 |
nrzkt |
like this |
12:45 |
sfan5 |
? |
12:45 |
nrzkt |
yes :) |
12:46 |
sfan5 |
ok |
12:46 |
nrzkt |
i need to have 1 year old client version stats |
12:46 |
nrzkt |
don't merge 0.4.7 and lesser versions |
12:46 |
nrzkt |
i need to know which protocol version can be dropped |
12:46 |
sfan5 |
not my choice to merge 0.4.7 or older |
12:46 |
nrzkt |
oh ? |
12:46 |
sfan5 |
all of them identify with "Minetest" |
12:47 |
nrzkt |
shit |
12:47 |
nrzkt |
then, do better you can :( |
12:48 |
nrzkt |
interesting thing could be having : 1year old stats, 6 month old stats , 2 month old stats and 1 month old if you can |
12:48 |
nrzkt |
this permit me to view stats evolution |
12:48 |
nrzkt |
maybe it could be interesting to send those datas to an ELK to have real stats |
12:48 |
kilbith |
ideally with a graph |
12:48 |
sfan5 |
http://meow.minetest.net/tmp/serverlist_stats_2015-03-14.txt thats about 5 months i think |
12:48 |
sfan5 |
6* |
12:49 |
nrzkt |
yes but i need all to today :s |
12:49 |
sfan5 |
yes |
12:49 |
sfan5 |
i know |
12:49 |
nrzkt |
i need to compare the minetest version evolution on the 4 interval i quote |
12:49 |
nrzkt |
and if i get time today i will give you a patch to send those useful datas to my graph engine to have a better view |
12:50 |
nrzkt |
please note also to win speed: |
12:50 |
nrzkt |
cat game.log | cut -d '"' -f 6-7 | grep -E "^Minetest/0\.4\.12" | wc -l |
12:50 |
nrzkt |
you can do: |
12:50 |
nrzkt |
cat game.log | cut -d '"' -f 6-7 | grep -c -E "^Minetest/0\.4\.12" |
12:52 |
nrzkt |
this permit to read stdout only 3 times, not 3 :) |
12:52 |
nrzkt |
not 4 |
13:12 |
sfan5 |
nrzkt: last month: http://meow.minetest.net/i/49d95864053f1cd7.txt |
13:12 |
nrzkt |
thanks |
13:14 |
sfan5 |
nrzkt: gUnknown is android 0.4.11 or newer |
13:15 |
nrzkt |
our client has this problem ? :o if it's the case we should fix it |
13:15 |
sfan5 |
i think it was already fixed |
13:16 |
sfan5 |
nrzkt: do you need 2 months ago -> today or 2 months ago -> 1 months ago? |
13:16 |
nrzkt |
last two month |
13:16 |
sfan5 |
ok |
13:17 |
sfan5 |
http://meow.minetest.net/i/7c0025805b7bbd8d.txt last two months |
13:17 |
sfan5 |
but is it really that useful to compare between non-equal durations? |
13:18 |
nrzkt |
you are right |
13:18 |
nrzkt |
it's better to have the previous month :) |
13:18 |
sfan5 |
so you want 2 months ago till 1 months ago? |
13:18 |
nrzkt |
ofc :) |
13:22 |
sfan5 |
nrzkt: http://meow.minetest.net/i/ae9084a62308b55c.txt 2 months ago -> 1 month ago |
13:25 |
nrzkt |
ty |
13:25 |
nrzkt |
this is sufficient for me atm, thanks :) |
13:26 |
sfan5 |
ok |
13:30 |
est31 |
there are tons of places where we can remove or refactor code, I think removing legacy compatibility is mostly a time waste |
13:31 |
nrzkt |
yes est31 |
13:31 |
nrzkt |
i'm finishing a thing and i will do some more stats |
13:31 |
nrzkt |
sfan5: your minetest logs are starting when ? |
13:32 |
sfan5 |
but we should deny very very old clients from connecting |
13:32 |
sfan5 |
[23/Dec/2014:13:31:13 -0500] |
13:32 |
sfan5 |
i can dig up older logs if needed |
13:33 |
nrzkt |
it's just for information, if you tell me when is the first log line you have i could be cool :) |
13:34 |
sfan5 |
[27/Jun/2014:17:14:08 -0400] |
13:34 |
sfan5 |
oldest i have |
13:34 |
nrzkt |
okay, thanks |
13:34 |
nrzkt |
i think this is sufficient to have 1 year logs |
13:36 |
TBC_x |
is irrlicht refcounting thread safe? |
13:37 |
|
blaise joined #minetest-dev |
13:38 |
est31 |
no idea |
13:38 |
est31 |
guess not |
13:38 |
est31 |
irrlicht isn't known for its thread safe-ness |
13:39 |
est31 |
this is more a question for #irrlicht |
13:39 |
est31 |
if you have an answer, please share it :) |
13:41 |
TBC_x |
#irrlicht looks like a parking lot |
13:41 |
TBC_x |
they join the # and walk away |
13:45 |
TBC_x |
was irrlicht really a good pick? |
13:45 |
nrzkt |
i was the original choice |
13:52 |
est31 |
VanessaE has said that zeno has said that he is 49% finished with rendering engine abstraction |
13:58 |
nrzkt |
oO he told me two days ago 5% xD |
13:58 |
nrzkt |
this man is crazy, i like it :p |
14:03 |
VanessaE |
it was 40% but that was months ago |
14:03 |
VanessaE |
maybe he rolled his "counter" backward :) |
14:18 |
Calinou |
we can always fork Irrlicht... this is what the STK guys did |
14:18 |
Calinou |
there was nothing better back in october 2010 |
14:18 |
nrzkt |
sfan5: https://github.com/minetest/master-server/pull/7 |
14:18 |
nrzkt |
a little python code improvement |
14:38 |
|
stormchaser3000_ joined #minetest-dev |
14:38 |
nrzkt |
:x |
14:38 |
nrzkt |
oops vi window fail :) |
14:38 |
sfan5 |
? |
14:38 |
sfan5 |
something something real programmers use emacs |
14:38 |
nrzkt |
thanks for the merge |
14:39 |
nrzkt |
sorry bsd-vim is sufficient for me :p |
15:13 |
|
sloantothebone joined #minetest-dev |
15:14 |
|
MinetestForFun joined #minetest-dev |
15:26 |
|
stormchaser3000 joined #minetest-dev |
15:46 |
|
_tutima joined #minetest-dev |
15:47 |
|
Sokomine joined #minetest-dev |
15:56 |
|
zat joined #minetest-dev |
16:14 |
kilbith |
ERROR[main]: Client::handleCommand_ActiveObjectMessages: caught SerializationError: deSerializeString: couldn't read all chars |
16:14 |
kilbith |
uh ? |
16:30 |
|
hmmmm joined #minetest-dev |
16:39 |
|
RealBadAngel joined #minetest-dev |
17:03 |
|
paramat joined #minetest-dev |
17:19 |
est31 |
hmmmm, kahrl nore nrzkt paramat RealBadAngel sfan5 Tesseract celeron55 About the website contest, I'd like to officially announce its start. I've drafted the topic here: http://pastie.org/private/uyhmzykkwmhy8lb28efikq |
17:19 |
nrzkt |
A design contest ? |
17:19 |
nrzkt |
:o |
17:19 |
nrzkt |
i forget something :p |
17:20 |
* Tesseract |
kind of likes the current site... |
17:20 |
Tesseract |
est31: You forgot ND :-P |
17:21 |
* paramat |
looks |
17:22 |
est31 |
Tesseract, ok will add that :) |
17:24 |
Tesseract |
"neutral as possible. however." -- What does "neutral" mean. Also, "however" isn't a full sentence and it should be before what it's modifying to make it clearer. |
17:24 |
est31 |
ah the however is an artifact |
17:24 |
est31 |
will remove |
17:25 |
Tesseract |
I would also consiter a Flask/Django or even Rails app acceptable. |
17:25 |
est31 |
its mostly about hosting |
17:25 |
Tesseract |
As long as it's not PHP or Perl or something like that. |
17:26 |
est31 |
celeron55 only wants to host dokuwiki, and github only has jekyll |
17:26 |
hmmmm |
Tesseract, any news on the threading refactor? |
17:27 |
Tesseract |
hmmmm: No. I haven't heard of any issues with it and it seems to work on all platforms though. |
17:28 |
Tesseract |
Just needs a rebase. |
17:28 |
|
twoelk joined #minetest-dev |
17:28 |
Tesseract |
I was working on fixing UpdateThread today, but I need something like std::condition_variable to do it right. |
17:29 |
hmmmm |
pthread_cond_wait? |
17:30 |
hmmmm |
in any case, what's up with the .hpp? |
17:30 |
Tesseract |
hmmmm: Yes, of course, I'd need to add another threading module. |
17:30 |
hmmmm |
people don't like it |
17:30 |
Tesseract |
Well, it's because it's a C++ header and not just a C one. That could be changed though... |
17:31 |
hmmmm |
all the rest are .h... |
17:31 |
nrzkt |
Tesseract: please use .h |
17:36 |
TBC_x |
.hpp feels dirty |
17:44 |
Tesseract |
TBC_x: Why so? |
17:48 |
TBC_x |
looks like a reference to Harry Potter with an extra P |
17:49 |
|
stormchaser3000 joined #minetest-dev |
17:56 |
|
Lunatrius joined #minetest-dev |
18:18 |
Calinou |
est31, looks OK, but maybe write guidelines like "Must be reponsive", "Must not cause too much data usage (for mobile networks)" and such |
18:18 |
Calinou |
stuff that isn't immediately obvious to regular people who would vote |
18:19 |
nrzkt |
should use angular js :D |
18:19 |
Calinou |
est31, also I don't have any Jekyll experience :( and no DokuWiki knowledge either |
18:20 |
Calinou |
maybe I'll help someone who knows that, for the front-end |
18:20 |
est31 |
lets see |
18:20 |
est31 |
I'll make the topic then. |
18:20 |
est31 |
also I'll add the mobile networks thing, thats good |
18:20 |
Calinou |
where will the submission topics be posted? |
18:24 |
Calinou |
est31, also, very important, which kind of content shall we include? |
18:24 |
Calinou |
you probably should draw some kind of tree (tip: make a directory structure and call the "tree" command) |
18:25 |
Calinou |
eg. Main, Downloads, Popular Mods/Texture Packs/Subgames, Development, link to Wiki/Forum/IRC... |
18:41 |
|
leat4 joined #minetest-dev |
18:48 |
celeron55 |
Calinou: it should have roughly the same content as the current one, but of course some of it is outdated and/or not really well made currently so those can be improved |
18:49 |
celeron55 |
it's intentional that there is some freedom |
18:50 |
celeron55 |
the only strict goal is to make a good updated landing site to sit in front of the forum and the wikis and all of those things that we have - the purpose is important, not how the purpose is exactly fullfilled |
18:50 |
celeron55 |
fulfilled* |
18:51 |
|
leat4 joined #minetest-dev |
18:57 |
|
w_leds__ joined #minetest-dev |
19:00 |
est31 |
I'm copying this :D |
19:01 |
|
leat4 joined #minetest-dev |
19:07 |
|
sloantothebone joined #minetest-dev |
19:14 |
Tesseract |
hmmmm: I've rebased my threading pull and changed Thread.hpp/MutexAutoLock.hpp to thread.h/mutex_auto_lock.h. |
19:15 |
Tesseract |
(Not quite finished yet though) |
19:15 |
est31 |
we have CamelCase in .h files, no? |
19:16 |
est31 |
no, sorry im wrong |
19:16 |
Tesseract |
Just everythingisonebigwordwithnodeliniation or with_underscores. |
19:17 |
est31 |
well, we dont have any style thats possible |
19:17 |
est31 |
irrlichttypes_extrabloated.h |
19:17 |
hmmmm |
should there be a style then? |
19:17 |
Tesseract |
Well, there's gui* |
19:17 |
est31 |
luaentity_common.h |
19:17 |
est31 |
guiKeyChangeMenu.h |
19:17 |
Tesseract |
hmmmm: Maybe. I'm fine with anything but the lowercase no deliniation thing. |
19:17 |
hmmmm |
i'm not saying that code sucks unless it conforms to some specific style, it's just that i've personally noticed that when code has inconsistent style it usually has lower quality all around. |
19:18 |
est31 |
!g deliniation |
19:18 |
ShadowBot |
est31: http://www.watershedcouncil.org/water%20resources/wetlands/wetland-identification-and-deliniation/ | Wetland Identification and Delineation. Wetland determination (sometimes called identification) is simply the determination of whether an area is a wetland or ... |
19:18 |
hmmmm |
perhaps we should agree on lowercase_underscore_unix_style_like_this |
19:18 |
hmmmm |
?? est |
19:18 |
hmmmm |
also celeron? |
19:19 |
hmmmm |
let's get as many opinions on this as possible before making a new rule.. |
19:19 |
est31 |
as long as it isnt lower_case_under_score_unix_style |
19:19 |
Tesseract |
Threading rebase pushed. |
19:19 |
est31 |
+1 |
19:19 |
est31 |
(to hmmmm) |
19:19 |
hmmmm |
lol |
19:20 |
hmmmm |
est31: would you prefer lowercasewithnodeliniationstyle? |
19:20 |
Calinou |
yesbecausesauerbratendoesitthiswayitissomuchbetterthanthosepeskyunderscores |
19:20 |
Tesseract |
est31: Were you joking? |
19:20 |
Calinou |
/typethiscommandtoquitthegameibetyoucantypeitcorrectly |
19:20 |
est31 |
Tesseract, partly yes |
19:20 |
hmmmm |
camelCase looks ugly for everything except method names |
19:21 |
hmmmm |
imo |
19:21 |
est31 |
yea |
19:21 |
Calinou |
I think file names should be like_this |
19:21 |
Calinou |
it's the most common in my experience |
19:21 |
hmmmm |
yea |
19:21 |
Tesseract |
Three main styles are UpperCammelCase, lower_underscore, and lowerCamelcase then. |
19:21 |
hmmmm |
so me, calinou, and SN for lower_underscore |
19:21 |
hmmmm |
Tesseract: UpperCamelCase is better known as PascalCase |
19:21 |
est31 |
and CamelCase looks ugly for everything except class names |
19:22 |
Tesseract |
I'm fine with any of those three, although I prefer the first two. |
19:22 |
hmmmm |
same |
19:22 |
hmmmm |
either PascalCase or lower_underscore_case |
19:22 |
est31 |
yea |
19:22 |
celeron55 |
so are we voting explicitly about file names now? |
19:22 |
hmmmm |
i would prefer the latter of the two because like calinou said, it seems to be more standard everywhere and also most of the current filenames use that style |
19:23 |
est31 |
its mostly something about prefference, there are no technical arguments |
19:23 |
celeron55 |
i prefer lower_underscore_case |
19:23 |
hmmmm |
the only outliers are guiBlahBlah.cpp and what were originally JMutex files (PascalCase) |
19:24 |
Tesseract |
And things like touchscreengui.cpp. |
19:24 |
est31 |
well thats ok imo |
19:24 |
est31 |
as long as its not touchscreenguimanager.cpp |
19:24 |
hmmmm |
that's lowercasewithnodeliniation style |
19:25 |
hmmmm |
lol it's sort of like german words |
19:25 |
est31 |
Reichsermächtigungsgesetz <--- evil thing |
19:26 |
hmmmm |
hmm |
19:26 |
hmmmm |
so est, you're the only one against lowercase_underscore_unix_style |
19:26 |
hmmmm |
how do you feel about that? :D |
19:27 |
est31 |
I dont like camel or pascal case |
19:27 |
est31 |
just sometimes lowercasewithnodeliniation is more convenient |
19:27 |
est31 |
_ is hidden behind a modifier key on my keyboard (caps) |
19:28 |
Tesseract |
est31: There's a clear readability argument against that though. |
19:28 |
Calinou |
not on AZERTY :) |
19:28 |
Tesseract |
est31: I think it's worth the extra second typing. |
19:30 |
est31 |
is areastore.h really too long? |
19:30 |
celeron55 |
i'm actually also fine with lowercasewithnodeliniation |
19:31 |
celeron55 |
(it's how Qt and Qt-style projects do things, if someone is wondering) |
19:31 |
Tesseract |
I read that as "lower case with node liniation" until I correct myself though. |
19:32 |
celeron55 |
yeah the downside of that is obvious |
19:34 |
Tesseract |
It seems we can all aggree on lc_us style though. |
19:34 |
est31 |
lc_us? |
19:35 |
|
crazyR_laptop joined #minetest-dev |
19:35 |
Tesseract |
lowercase_underscore |
19:36 |
est31 |
es |
19:36 |
est31 |
yes* |
19:41 |
Calinou |
why isn't the website competition in News section? |
19:44 |
est31 |
Well its no real "announcement" |
19:54 |
Calinou |
also, is IE8 support necessary? |
19:54 |
Calinou |
or can we develop using modern techniques? |
19:55 |
hmmmm |
i don't think someone who uses IE8 would be interested in minetest |
19:56 |
est31 |
wow it has 13.58% market share |
19:58 |
Calinou |
yeah... I'm about to use jQuery 2.x, REM units and HSLA colors |
19:58 |
Calinou |
stuff that's not supported on IE8 |
19:58 |
Calinou |
I have no machine with IE8 to test |
20:02 |
|
blaze joined #minetest-dev |
20:10 |
Calinou |
got Jekyll up and running |
20:14 |
Calinou |
now to configure Grunt... |
20:16 |
TBC_x |
I maybe missed the discussion, but I prefer lowercase/directory |
20:21 |
|
crazyR_laptop_ joined #minetest-dev |
20:24 |
Calinou |
so... I'll design my site to not take IE8 into account... but I might port it if needed |
20:24 |
Calinou |
it's not like we are commercial |
20:25 |
est31 |
sounds good |
20:26 |
TBC_x |
I was using XML and XSLT to do websites |
20:27 |
TBC_x |
the freehosting couldn't put ads in xml |
20:29 |
|
luizrpgluiz joined #minetest-dev |
20:29 |
luizrpgluiz |
a friend told me that if for example the minetest client besides show ip, it could also show the mac computer, this can be useful when the admin server can give minetest ban more efficient |
20:30 |
est31 |
you mean the mac address? |
20:30 |
luizrpgluiz |
yes, |
20:30 |
luizrpgluiz |
because anyway changing the computer IP, the client can not connect to the server which would force change computer mac |
20:30 |
Calinou |
1. faking your MAC address is possible, and rather easy with the appropriate tools |
20:30 |
Calinou |
2. think of user privacy... we are not PunkBuster or something |
20:30 |
est31 |
heh, the problem is just that the mac address is completely irrelevant |
20:31 |
est31 |
except inside a local network |
20:31 |
est31 |
and even there you can fake. |
20:31 |
est31 |
as Calinou outlined. |
20:33 |
|
stormchaser3000 joined #minetest-dev |
20:35 |
TBC_x |
yeah, basically, to the network, you can say whatever you want and they'll believe you most of the time |
20:35 |
TBC_x |
in the end, it is just a stream of 0 and 1's |
20:37 |
nrzkt |
mac address doesn't have to be giving to anybody. |
20:37 |
nrzkt |
look at the IPv6 autoconfig patch on linux kernel recently, they remove the usage of the man to generate a stable ipv6 autoconf address |
20:37 |
nrzkt |
moreover mac address collision is possible, very rare but possible |
20:43 |
luizrpgluiz |
hummmm |
20:44 |
|
MinetestForFun joined #minetest-dev |
20:46 |
|
crazyR_laptop__ joined #minetest-dev |
21:04 |
|
crazyR_laptop_ joined #minetest-dev |
21:08 |
nrzkt |
0.4.12 is not very used by users :( |
21:09 |
nrzkt |
currently the most used is gUnknown and 0.4.10 |
21:09 |
est31 |
this is general problem of software i guess, look at android version distribution |
21:09 |
nrzkt |
after this is an android tag and 0.4.11 and then 0 |
21:09 |
nrzkt |
0.4.12 |
21:09 |
est31 |
we have no other way than watching, being sad, and releasing new versions. |
21:09 |
nrzkt |
maybe we should advertise users to update by talking to public server list ? |
21:10 |
nrzkt |
for newer clients , for olders we don't have a such mechanism |
21:10 |
est31 |
I dont think so, think of distribution package managers |
21:11 |
nrzkt |
maybe we should do that work ourselves to be sure it's up to date |
21:11 |
est31 |
they only include up to a certain version, then wait until the next distro is released |
21:11 |
nrzkt |
go on all current distros used by our users and which are supported and package the new version |
21:12 |
est31 |
thats not the problem |
21:12 |
est31 |
e.g. if you are using ubuntu 12.04 like pilzadam |
21:12 |
est31 |
then you are stuck with outdated minetest |
21:12 |
nrzkt |
why ? |
21:13 |
est31 |
because its ubuntu policy to not update with feature releases after release of OS. |
21:13 |
est31 |
otherwise its rolling release os |
21:15 |
|
twoelk joined #minetest-dev |
21:16 |
nrzkt |
what about games ? |
21:17 |
nrzkt |
network games especially |
21:17 |
nrzkt |
or we should have a backport version and our repo for users ? |
21:24 |
|
cheapie joined #minetest-dev |
21:25 |
est31 |
there is an exception for web browsers |
21:25 |
est31 |
but I guess minetest wont get it |
21:26 |
est31 |
if we had as many users as minecraft, perhaps |
21:43 |
|
OldCoder joined #minetest-dev |
21:44 |
|
Amaz joined #minetest-dev |
21:48 |
johnnyjoy |
est31, I made the change you asked for last night. Please let me know if there is anything else, and thanks again. |
21:49 |
est31 |
yey its building! |
21:51 |
johnnyjoy |
That is encouraging. |
21:57 |
|
Megaf joined #minetest-dev |
22:00 |
nrzkt |
as i see in stats we could remove 0.4.6 and lesser support in protocol it's not used anymore. When data analysis will be finished i confirm we could cleanup |
22:01 |
est31 |
well I think time is better spent doing other things, but if you insist... |
22:02 |
est31 |
but its good to make a study |
22:02 |
est31 |
perhaps I dont realize how much code we can spare |
22:02 |
est31 |
lets see first :) |
22:02 |
nrzkt |
i need to be sure, having the correct filter for those lesser versions |
22:03 |
nrzkt |
the current analysis is not finished yet |
22:03 |
est31 |
ok |
22:07 |
est31 |
johnnyjoy, can you squash your patch? |
22:07 |
est31 |
I can't apply it |
22:10 |
johnnyjoy |
est31, forgive me for asking, but how do I squash it? |
22:12 |
RealBadAngel |
git rebase -i HEAD~2 (where 2 is number of commits to squash) |
22:12 |
RealBadAngel |
then: git push -f |
22:12 |
johnnyjoy |
Thanks. |
22:12 |
est31 |
also, mark all commits as "fixup" |
22:13 |
est31 |
except the first one |
22:13 |
est31 |
(you will be presented a text editor, where you can edit the list of commits) |
22:17 |
johnnyjoy |
How many commits should I squash? |
22:18 |
est31 |
all of them. if you dont use the HEAD~number notation, but direct commits, you dont have to remember the number |
22:19 |
est31 |
just take the first commit thats not yours |
22:19 |
est31 |
type git log, you will see a list of commits |
22:19 |
johnnyjoy |
Thanks. |
22:19 |
est31 |
scroll down until you get to the first one thats not yours, extract the has |
22:19 |
est31 |
h |
22:20 |
est31 |
in your case it would be git rebase -i b30e8d8ec689f then. |
22:20 |
|
luizrpgluiz left #minetest-dev |
22:25 |
johnnyjoy |
had to git stash, now I have a list of picks. Should I just squash all of them? |
22:26 |
est31 |
"list of picks" ?? |
22:28 |
johnnyjoy |
I'm in pico with a 4 lines that start with pick, followed by a hash and a comment from a commit. |
22:29 |
est31 |
yes, replace "pick" with "f" at every line |
22:29 |
johnnyjoy |
Thanks. |
22:29 |
est31 |
except first one |
22:29 |
est31 |
that should remain pick |
22:40 |
johnnyjoy |
I need to read up more on git. |
22:41 |
johnnyjoy |
Now I just push? |
22:41 |
est31 |
push -f |
22:41 |
johnnyjoy |
Okay. |
22:44 |
johnnyjoy |
est31, I get "fatal: You are not currently on a branch." |
22:45 |
est31 |
johnnyjoy, did you do git checkout commit before? |
22:46 |
johnnyjoy |
Not that I'm aware of. |
22:46 |
est31 |
what does git status say? |
22:47 |
johnnyjoy |
Not currently on any branch. |
22:47 |
johnnyjoy |
nothing added to commit but untracked files present (use "git add" to track) |
22:48 |
est31 |
then you should checkout the branch your changes are on |
22:48 |
est31 |
and do the rebase again |
22:48 |
johnnyjoy |
Okay. Thanks. |
22:51 |
johnnyjoy |
It's rebased. |
22:51 |
johnnyjoy |
i'm going to push. |
22:53 |
johnnyjoy |
Great. Things showed up that aren't mine. |
22:54 |
est31 |
? |
22:55 |
est31 |
ah I see |
22:56 |
est31 |
well thats bad |
22:57 |
est31 |
ok rescue mission |
22:57 |
est31 |
do git checkout your branch name |
22:57 |
est31 |
then do "git reset --hard b6939af3332bf3071" |
22:57 |
est31 |
then you should have the state before the rebase |
22:58 |
est31 |
if you have done that, rebase your pr again. |
22:59 |
johnnyjoy |
Okay. |
23:01 |
johnnyjoy |
fatal: ambiguous argument 'b6939af3332bf3071': unknown revision or path not in the working tree. |
23:02 |
johnnyjoy |
That is the error I'm getting. |
23:03 |
est31 |
ahh |
23:04 |
est31 |
whats the output of git reflog | grep "USE_POSTGRESQL" |
23:05 |
est31 |
or just git reflog, and put it in a pastebin |
23:06 |
johnnyjoy |
git reflog | grep "USE_POSTGRESQL" |
23:06 |
johnnyjoy |
nothing |
23:06 |
johnnyjoy |
git reflog |
23:06 |
johnnyjoy |
2e9cd4d HEAD@{0}: clone: from https://github.com/johnnyjoy/minetest.git |
23:07 |
est31 |
did you remove the directory, and then clone??? |
23:07 |
est31 |
fresh clone? |
23:07 |
johnnyjoy |
Fresh clone. |
23:07 |
est31 |
oh dude |
23:08 |
est31 |
git gives you guarantees, no commit is lost and so on, but if you remove it, and do a fresh clone, you lose this guarantee |
23:09 |
johnnyjoy |
Ah, I did not remove the other copy. |
23:09 |
johnnyjoy |
I can go back to that one. |
23:09 |
est31 |
yes do it |
23:09 |
johnnyjoy |
git reflog | grep "USE_POSTGRESQL" |
23:09 |
johnnyjoy |
b6939af HEAD@{36}: commit: Added #if USE_POSTGRESQL #endif |
23:10 |
est31 |
well, here the command from above should work |
23:10 |
est31 |
the reset --hard one |
23:10 |
johnnyjoy |
it did. |
23:13 |
johnnyjoy |
I'm in the rebase text file in pico. I should change pick to 'f' for all but the last one? |
23:13 |
est31 |
for all but the first one |
23:13 |
johnnyjoy |
Glad I asked. |
23:14 |
est31 |
the one you want to "keep" |
23:14 |
est31 |
at least if im not wrong |
23:14 |
est31 |
whats the first and last entries? |
23:15 |
johnnyjoy |
Dang. I saved the file and it rebased. Sorry. |
23:15 |
johnnyjoy |
I have back ups, so nothing can be lost. |
23:15 |
est31 |
no problem |
23:15 |
est31 |
also, nothing is lost in git |
23:16 |
est31 |
if you dont do really dangerous stuff |
23:16 |
johnnyjoy |
That's like my mom's house. Nothing is lost, but it's also not easy to find. |
23:16 |
est31 |
git reflog is most times a good helper, to find lost commits |
23:17 |
johnnyjoy |
Thanks. |
23:17 |
johnnyjoy |
It's clear I need to spend a few hours learning more about git an github. |
23:17 |
est31 |
yea |
23:17 |
est31 |
but its worth it i think |
23:17 |
johnnyjoy |
Do I just push now that it's rebased? |
23:17 |
est31 |
push -f |
23:18 |
johnnyjoy |
fingers crossed |
23:19 |
TBC_x |
well... you learn git by using it |
23:19 |
TBC_x |
not once I had to do recovery from unlinked commits |
23:19 |
johnnyjoy |
I think that might be the best way. |
23:20 |
TBC_x |
just write useful code for MT, git skills will come with it |
23:20 |
johnnyjoy |
Oh, boy. It seems to still include a number of files that should not be there. |
23:20 |
johnnyjoy |
Come for the MT, stay for th git. ;) |
23:21 |
TBC_x |
I sometimes commit changes in multiple files, then just squash commits |
23:21 |
johnnyjoy |
I'm not worried. I just feel like the guy who doesn't know how to get his first pickaxe. |
23:22 |
est31 |
can you get it back to the state before the rebase, and push that? |
23:22 |
est31 |
we can take care of it later |
23:23 |
johnnyjoy |
I'm not sure if I can. How do you un-rebase? |
23:23 |
est31 |
do that git reset --hard thingy i told you before |
23:23 |
johnnyjoy |
Okay. |
23:23 |
TBC_x |
cppcheck http://sprunge.us/AXMQ for 8ac0cf500ff336c43f6c42b306431fa6564b7cc8 |
23:25 |
johnnyjoy |
The hard reset worked. |
23:30 |
johnnyjoy |
I have to take care of things in the real world for a few hours. If this is going to be a big problem I could make a new PR. |
23:32 |
|
hmmmmm joined #minetest-dev |
23:41 |
|
hmmmmmm joined #minetest-dev |
23:49 |
|
paramat joined #minetest-dev |
23:51 |
paramat |
hi hmmmmmm any comments on #2932 ? |
23:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/2932 -- Cavegen: Mgv6: No small caves entirely above ground by paramat |
23:51 |
paramat |
http://i.imgur.com/x7Ryciv.png |
23:52 |
hmmmmmm |
the ravines do suck, don't they :p |
23:52 |
paramat |
heh |
23:52 |
hmmmmmm |
3d noise caves are so much nicer |
23:52 |
hmmmmmm |
also 3d noise caves do create natural ravines at times |
23:53 |
paramat |
yeah |
23:54 |
hmmmmmm |
wait |
23:54 |
hmmmmmm |
what are you doing to V6 caves |
23:55 |
paramat |
enabling that 'Do not make large caves that are entirely above ground' check for small caves too |
23:55 |
hmmmmmm |
no don't do that |
23:55 |
hmmmmmm |
you need entrances to caves on mgv6 |
23:56 |
paramat |
we won't lose entrances |
23:56 |
paramat |
i rewrote that code to only 'return' if both start and endpoint are above ground |
23:56 |
paramat |
so caves will still pass through the surface |
23:57 |
paramat |
i had to do that to preserve how large caves shape mgv6 surface |
23:57 |
hmmmmmm |
alright good |
23:57 |
paramat |
and tested by making large caves water |
23:57 |
hmmmmmm |
so now why is this being done anyway? |
23:57 |
hmmmmmm |
it wasn't a problem for the longest amount of time |
23:57 |
paramat |
the code is copied from mgv7 cavegen |
23:58 |
paramat |
oh.. |
23:58 |
paramat |
shadow bugs in mgv6 were being caused by large caves high above ground |
23:58 |
TBC_x |
why ScriptApiSecurity::safeLoadFile does even use stdin? |
23:58 |
paramat |
see #1190 |
23:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/1190 -- Strange bug in light spreading |
23:59 |
paramat |
fixed by that check on large caves |
23:59 |
TBC_x |
at src/script/cpp_api/s_security.cpp |
23:59 |
est31 |
TBC_x, you might want to talk with Tesseract about this |
23:59 |
est31 |
its his code |
23:59 |
TBC_x |
looks dirty |