Time Nick Message 00:26 VanessaE these random segfaults are starting to get old.... 00:27 VanessaE especially when they cause 20+ players to lose connection without so much as a "piss off, you've been disconnected." 00:34 VanessaE (that's twice today, I might add) 00:36 est31 VanessaE, any stacktrace? 00:36 est31 nrz wants to make new connection protocol 00:36 est31 but that wont get into 0.4.13 I guess 00:41 VanessaE est31: not really. the last crash produced this: http://pastebin.ubuntu.com/11852789/ 00:42 VanessaE but that's probably not very useful 00:42 VanessaE this is a production server so I can't run it under gdb 00:43 est31 nope 00:43 est31 yea :( 00:43 est31 aren't there binary dumps or so? 00:43 est31 hmmmm has said something about them 00:43 est31 they can be analyzed later 00:54 VanessaE that's for windows I think 02:39 VanessaE paramat: it just occurred to me, that stairs model does not follow proper naming conventions (it should be stairs_stair.obj or similar) 08:49 crecca hello 08:49 crecca I'm starting to learn how to develop minetest right now 08:50 crecca any tips for a new guy? 08:52 asl97 crecca: it depend on how much you know how to program 08:54 crecca asl97: I have 0 experience with programming games 08:55 asl97 any kind of programming knowledge 08:55 crecca asl97: I have some experience with C and Lua; I've never used C++ for anything serious 08:55 crecca although I know the basics of C++ 08:57 asl97 i would suggest to stick to making mods then 08:57 crecca I'm savvy with GNU/Linux, bash etc. 08:58 crecca I probably will, but I'd like to at least understand how the core works 08:59 asl97 the basic tip i got for mods is don't try anything too fancy (ie: eye candy stuff, eg: animation, movement, etc etc) 09:00 crecca okay, yeah sounds sane 09:30 crecca is there is a way to display the value of pitch, just like there is a value of yaw, when you hit f5? 09:34 asl97 crecca: you can use a hub or something, although you can't show it in the debug menu thing (f5), you might want to see https://github.com/minetest/minetest/issues/2658 09:34 crecca well, that didn't take long, my computer crashed 09:35 crecca if there was any response to the pitch question, I missed it 09:35 asl97 crecca: you can use a hub or something, although you can't show it in the debug menu thing (f5), you might want to see https://github.com/minetest/minetest/issues/2658 09:37 asl97 the only hub example i know is the landrush owner hub, see https://github.com/Bremaweb/landrush/blob/master/hud.lua 09:37 crecca ok 12:55 crecca I don't quite understand what are the units used for example in formspec's for X, Y, Width, and Height 12:57 crecca If I say formspec = size[10,12], what is the size of it in pixels? 13:38 VanessaE crecca: it's a measure of inventory slots 13:39 VanessaE 2 means the feature will be 2 slots wide or positioned 2 slots from the edge of the formspec. 14:28 crecca and what is the size of a slot? What determines it? 16:02 paramat hi sfan5, Tesseract, please could you comment on game#562 and possibly choose between Gambit's original and asl97's most recent edit? 16:02 ShadowBot https://github.com/minetest/minetest_game/issues/562 -- Default: New ice texture by Gambit by paramat 16:06 Tesseract Difinitely asl97's one. 16:08 paramat thanks 16:08 Tesseract It looks like he made two though. The first one is the one I like. 16:09 paramat oh, that's the one i don't like =) 16:09 paramat also i'll push game#563 soon, fix for recent stair mesh commit 16:09 ShadowBot https://github.com/minetest/minetest_game/issues/563 -- Improved stairs model, v2 by gravgun 16:10 paramat oddly i prefer Gambit's original despite it's slight grid effect 16:58 nrzkt will push a little coding style fix in porting in a few minute 17:10 nrzkt pushed 18:07 est31 RealBadAngel, the nodedef changes in #2897 need documentation 18:07 ShadowBot https://github.com/minetest/minetest/issues/2897 -- Fix relief mapping issues by RealBadAngel 18:07 est31 otherwise it looks ok 18:08 nrzkt +1 18:09 nrzkt Why 0.4.13 and not 0.5 18:10 nrzkt minetest team has done huge improvements, a real step is passed :) 18:10 Calinou yeah, I hate this versioning scheme 18:10 Calinou we deserve to go 0.5 somewhen 18:10 Calinou we've been in 0.4 long enough 18:10 rubenwardy client side modding soon 18:10 rubenwardy that's a good reason for 0.5 18:10 nrzkt we don't release 0.4 serie here, so huge improvements 18:10 Calinou no, that'll be 0.6 18:10 Calinou or even 1.0 18:11 rubenwardy hmmmm says he's working on it now 18:11 nrzkt SRP, minimap, huge cleanup 18:11 Calinou minimap is enough to go to 0.5 18:11 nrzkt yeah i agree for a 0.6 with client side moding 18:11 hmmmm it's not 0.5.0 18:11 hmmmm it's 1.0.0 18:11 hmmmm we already decided on the next major version number a long time ago 18:11 nrzkt who ? 18:11 nrzkt link ? 18:11 hmmmm ... 18:12 nrzkt why not 1.0.0 but source :) 18:12 hmmmm I don't have links to things on hand 18:12 nrzkt i think we should get on 0.5.0 and then 1.0.0 with client side moding and enet 18:12 hmmmm in any case, 1.0.0 will allow us to use the patch version number for its stated purpose 18:12 nrzkt i will get some time to add enet implementation :p 18:13 nrzkt every dev wants this, then i will add this, and rewrite session system 18:13 rubenwardy Problem is that people link 1.x numbers with a completed game 18:14 nrzkt 1.0.0 should mean minetest is mature 18:14 nrzkt not minetest is finished:p 18:14 rubenwardy yeah 18:14 nrzkt look at World of Warcraft: 5.2.0 18:14 rubenwardy ofc software is never completed 18:14 nrzkt World of Warcraft is not finished :p 18:15 nrzkt major = huge content improvement 18:15 nrzkt when we will be on 1.x.x series 18:15 nrzkt atm it's minor :( 18:16 Calinou Problem is that people link 1.x numbers with a completed game 18:16 Calinou Problem is that people think 0.x is a worthless buggy game 18:17 Calinou imagine Firefox being at 0.8 18:17 nrzkt it's not a buggy same, it's just slow sometimes :p 18:17 Calinou fast enough for my use: Hunger Games :P 18:18 nrzkt :p 18:20 nrzkt if we write changelog, i think we could say it's a 0.5.0 not a simple patch for 0.4 series 18:21 nrzkt there are too many changes to define it's a simple 0.4 series patch 18:21 nrzkt network rework, mapgen v7 & v5 improvements, SRP, minimap, new API calls 18:21 est31 if you convince everybody, we can do 0.5.0 18:22 nrzkt look at the list above 18:22 est31 but agreed, all reviews of minetest I see outside claim its "like minecraft alpha" or "a good proof of concept, but far away from complete game" 18:23 nrzkt can you say it's a simple 0.4.X series patch 18:23 Calinou you can often safely ignore game reviews :P 18:23 est31 also dont forget texture overriding, now texture packs have real freedom 18:24 est31 one german person has reviewed minetest actually positively 18:24 nrzkt texture overriding 18:24 est31 thats a recent one 18:24 nrzkt if we do the changelog it dont looks like a simple patch, it's a new minetest :) 18:24 nrzkt i should build minetest on android to do some tests too because nobody test it since 2 months :p 18:25 est31 well its the version where you and me have the first real contributions 18:25 crecca my review of minetest is that it is a very good game 18:25 crecca there 18:25 est31 I think Wayward_One does android builds 18:26 Wayward_One I do indeed 18:26 nrzkt no est31, hmmmm do some good contributions, not very new features, but cool stabilized features. And RealBadAngel have great ideas (but i needs some improvements sometimes :p) 18:26 nrzkt i have the FreeBSD builder and the play store key :p 18:26 nrzkt sorry, Debian builder 18:26 nrzkt :p 18:26 nrzkt (it's a VM under BHyve on FreeBSD :p) 18:27 nrzkt do you think i should release an intermediate release on Google Play Store or wait for reelase ? 18:27 est31 we should wait first I think 18:27 nrzkt okay 18:28 nrzkt i think have some Google Play intermediate steps could be good for Play Store image 18:29 Wayward_One nrzkt: if you're interested: https://forum.minetest.net/viewtopic.php?f=42&p=183982#p183982 18:29 nrzkt ty Wayward_One but i have the build process on my machine :p 18:30 Wayward_One Oh, ok :) 18:30 est31 13e100 18:30 est31 sounds like google 18:31 nrzkt 13e100 ? 18:33 est31 look at the link 18:44 nrzkt i see :) 18:44 nrzkt i should go 18:44 nrzkt have a nice day :) 18:51 hmmmm the reasoning behind skipping to 1.0.0 is that we'll be using version numbering the proper way 18:51 hmmmm nowhere is it implied that minetest is a finished game, nor do we imply that minetest is a game 18:55 hmmmm in any case I'd rather that minimap gets good before release 18:56 nrzkt +1 19:13 hmmmm how about this for a new rule 19:14 hmmmm you're not allowed to merge a new feature until you have all the bugs caused by your previously added features fixed 19:18 est31 I think discussing about rules is a waste of time 19:19 est31 too much bureocracy kills projects 19:20 est31 to the 1,0 vs 0.5 discussion: i totally dont care 19:20 est31 I just want a feature freeze week together with a release somewhen next month 19:21 est31 nrz should fix their bugs yes but you should perhaps confront him more directly with that. 19:21 hmmmm i have.. 19:22 hmmmm fixing what you started should be common sense, it shouldn't be a rule 19:22 hmmmm but it seems the way things work around here, if it's not a rule set in stone, it gets abused 19:23 est31 why not discuss about what to do till 0.4.13 19:23 est31 certainly we have to get minimap ready 19:23 hmmmm bugfixing 19:23 hmmmm isn't there a list of blockers? 19:23 est31 there is 19:24 est31 https://github.com/minetest/minetest/milestones/0.4.13 19:24 hmmmm there ya go 19:24 est31 but it only tracks things that have a github issue 19:25 hmmmm how about that notorious texture modifier bug 19:25 est31 ? 19:25 est31 has it a #number 19:25 hmmmm nope 19:25 hmmmm not in that list anyway 19:26 est31 so add it then, tell how to reproduce 19:26 est31 make a #number so that the world knows about it 19:26 est31 or better yet propose a fix 19:26 hmmmm ask vanessae 19:27 * VanessaE hides 19:27 hmmmm you don't honestly believe that I'm just pulling this stuff from my own ass, do you...? 19:27 est31 ? 19:28 est31 any news about the "render regression" 19:28 hmmmm no 19:29 VanessaE hmmmm: which texture modifier bug? the only one I can think of is that allegedly texture modifiers are iterated in realtime ont he client, instead of caching the result at the time of creation. Also, allegedly they create lots of extra, interrim textures that are never cleaned up. 19:29 VanessaE (ask RealBadAngel for better details on that) 19:29 hmmmm you know the one that spits out that big error with the "invalid texture modifier ^[