Time Nick Message 09:07 fuznuts Any minetest devs currently available? 09:48 fuznuts Any minetest devs currently available? I might have a proposition worth hearing for him/her...especially if they are familiar with C++ 09:50 Calinou marketing and advertising propositions are poorly regarded here 09:50 Calinou if you have a feature request, post it on the forum 09:50 Calinou remember that Minetest is a not-for-profit game 11:29 fuznuts i am not trying to profit from it :) 11:29 fuznuts I'm actually trying to pay a dev though to help me create a custom server that includes cryptocurrency-based tokens however. 11:31 fuznuts it is meant to be a sort of virtual world for the various cryptocommunities I support to go and feel like they are part of a real community, despite a very large geographical divide. 11:32 Megaf_ have you heard of OpenSim/OSGrid? 11:32 fuznuts yeh i looked at it but I love minecraft/minetests' style 11:32 fuznuts it is more "gamey" 11:33 fuznuts feels more fun 12:13 srifqi please check #2561, the old one (#2480) has deleted :(, sorry for duplicating pr 12:13 ShadowBot https://github.com/minetest/minetest/issues/2561 -- Add mapgen specific flags to create world dialog by srifqi 12:22 srifqi Zeno` 12:22 Zeno` srifqi 12:24 srifqi Zeno`, http://irc.minetest.ru/minetest-dev/2015-03-26#i_4201226 12:24 Zeno` you've been working hard I see 12:41 neoascetic may I somehow make particle always follow player? 13:00 jin_xi i don't think so unless you manually delete and respawn it near player 13:01 neoascetic but how can I delete it manually? currently I am trying to implement this with timer 13:02 jin_xi keep track of the id you get when you add a spawner and minetest.delete_particlespawner(id, player) 13:02 rom1504 is there a more detailed description of minetest protocol than this http://dev.minetest.net/Network_Protocol ? 13:03 neoascetic jin_xi I am using add_particle (single particle) instead of spawner 13:05 jin_xi no i dont think you can do that easily, but maybe an attached entity suits your usecase better? 13:10 kilbith sfan5, that'd be possible to have a core.get_video_modes() function so that i could fetch them into Lua ? 13:11 sfan5 kilbith: that should be possible 16:32 Zeno` I think I have descended into insanity. I can't understand at least half of the messages/comments/posts I see lately :( 16:33 VanessaE you were already insane ;) 16:33 Zeno` E.g. https://github.com/minetest/minetest/commit/11372ac646440c789ac568133699a20938e33dad#commitcomment-10415814 16:33 Zeno` my mind just goes blank 16:33 Zeno` I'm serious! 16:33 VanessaE whoa, wtf? 16:33 Zeno` I just don't understand :/ 16:34 Zeno` What's the comment *about*? 16:34 Zeno` am I just dimwitted? 16:34 VanessaE he's complaining about the effect of texture_clean_transparent being disabled by default 16:34 VanessaE THAT is probably what scaling on that glass texture looks like without it. 16:34 VanessaE s/scaling/filtering/ 16:34 Zeno` I am obviously insane then 16:35 VanessaE no, HybridDog is for not being clear in his message 16:35 Zeno` :`-( 16:35 VanessaE and perhaps..imagine this...TRYING some settings. 16:35 kilbith VanessaE, that screenie was before disabling it by default, textures are no longer blurred now 16:35 Zeno` what's the question mark for then? 16:36 Zeno` I don't know what question to answer 16:36 VanessaE kilbith: oh, well then I don't know wtf 16:36 Zeno` Because I don't understand the question :/ 16:37 VanessaE oh damn, you're right. 655bf67 16:37 Zeno` After tonight I'm going to have a few days off... 16:37 VanessaE that's older for sure. 16:37 kilbith no offense against HybridDog but his comments are often ununderstandable moreover :/ 16:38 Zeno` I'll have a few days off "just in case" 16:44 fuznuts Any minetest devs currently available? I might have a proposition worth hearing for him/her...especially if they are familiar with C++ 16:44 fuznuts i am not trying to profit from it :) 16:44 VanessaE fuznuts: just state your proposition then 16:44 VanessaE put it in a github issue 16:44 VanessaE something 16:45 fuznuts I want to create an island for a community I am part of... 16:46 fuznuts and I want to issue an asset that is basically just a token that allows people to "purchase" land on the island. But the only thing they have to do to earn the tokens is to share our hangouts. 16:46 fuznuts We make money from something else so I don't plan to charge people actual money for the tokens 16:47 fuznuts I just need a way to A) help people VISUALIZE our community's dream 16:47 fuznuts and B) get them to help work toward it without having to pay them 16:47 fuznuts dangit.... B ) ....not B) 16:48 fuznuts does this make sense? 16:48 Zeno` Well, I'm officially insane so I dunno 16:48 Zeno` what is your community's dream? 16:50 * Zeno` peels his grape 16:52 * Zeno` hands the grape to VanessaE; I don't particularly like skinless grapes 16:52 VanessaE heh 16:52 * VanessaE cuts it in half and microwaves it just to watch it make sparks. 16:58 Zeno` pretty 16:59 Zeno` fuznuts, you're probably going to have trouble helping people visualize your community's dream if you can even describe it 17:19 fuznuts BitShares Island...sorry I was afk. I am sick as a dog. Got it from my little one because he likes to get into all manners of things. 17:19 fuznuts I'm already done with the basic layout in WorldPainter 17:20 fuznuts would you like to see a screenshot? 17:21 fuznuts btw...i might stick around here for a bit if you don't mind. If you guys are crazy I must be too...because I am oddly entertained by this weird grape peeling session you have going on. 17:24 Zeno` Well I, for one, am not crazy 17:24 Zeno` Just insane 17:31 fuznuts well I might have small biscuits in my pocket, but the ladies call me the white 50cent 17:31 fuznuts soooo i guess its yo birfday 17:45 hmmmm i don't know if i should comment on it on github or make a forum post about it 17:46 hmmmm not all is well with texture_clean_transparent though 17:46 hmmmm i've had reported crashes, corrupted texture strings with ^[combine, 17:46 hmmmm etc. etc. 17:46 hmmmm i should have probably made a list of all people and their specific issues but they're in the backlog 17:50 hmmmm by the way, here's a big TODO: add an enable_experimental_features option 18:32 Calinou enable_experimental 18:33 Calinou is the name we used to use in early Minetest 18:33 Calinou it's shorter 18:57 paramat sfan5, ShadowNinja, please can i push this to mtgame later? game#477 18:57 ShadowBot https://github.com/minetest/minetest_game/issues/477 -- default/mapgen.lua: Register mgv6 decorations by paramat 19:14 sfan5 paramat: looks good! 19:14 paramat thanks 19:26 hmmmm i want to finish what i started but i have to finish migrating my OS and all this other stuff 19:26 hmmmm meh i'll put work off for now 19:27 paramat \O/ 19:27 hmmmm reminder to myself: zpool import -o readonly=on 19:27 hmmmm wish me luck 19:27 hmmmm i'll see you on the other side 19:27 Calinou BSD user problems ;) 20:37 VanessaE can someone please officially define what is the correct behavior in this case? 20:37 VanessaE http://pastebin.com/ztmi0cCB 20:37 VanessaE (note the nil being passed to that mod's callback, similar to the can_dig callback with the bones mod) 20:38 VanessaE can or cannot a player legally be 'nil' according to the API? 20:38 VanessaE or rather, *should* it? 20:38 VanessaE can we please get a ruling on this so modders can fix their mods? 20:56 hmmmm well that didn't work 20:58 hmmmm i don't smoke, but i'm probably going to start after this