Time Nick Message 08:05 nrzkt now merging #2490 08:05 ShadowBot https://github.com/minetest/minetest/issues/2490 -- Update and complete German translation and fix mistakes (second try) by Wuzzy2 08:12 nrzkt also merge #2525 trivial change 08:12 ShadowBot https://github.com/minetest/minetest/issues/2525 -- Some builtin cleanup since recent changes by nerzhul 08:18 srifqi nrzkt, 08:20 srifqi okay, just want to ask 08:20 srifqi can a dialog created inside a dialog (main menu)? 08:20 srifqi *i haven't try it 08:39 srifqi it works, thx 12:08 Megaf People, I believe ENABLE_CURL should be 1 by default, don't you agree? Without it, Minetest can't play online nor servers can announce. 12:08 Megaf Or we find another way of doing that stuff without curl. 12:14 Calinou UDP downloads :-D 12:15 Megaf Is that even possible? 12:15 Megaf In a simple way, I mean 12:16 Megaf The whole torrent thing is UDP, hm, we could use torrent :P 12:16 Megaf eachtclient would upload/download all assets to everyone 12:24 Calinou eg. Quake 2 can use UDP downloads 12:24 Calinou they're very slow though 12:24 Calinou like, 12 KB/s is a common speed 12:25 Calinou this is what Minetest uses when there's no remote media server 12:28 kilbith thoughts on #2555 please 12:28 ShadowBot https://github.com/minetest/minetest/issues/2555 -- Add display resolution settings by kilbith 14:29 Megaf Calinou: There is no reason for a transfer to be slow when using UDP 14:30 Megaf And I just found this https://github.com/dermesser/libsockethttps://github.com/dermesser/libsocket 14:51 Zeno` What are people's thoughts about making est31 a dev? 14:51 Zeno` I vote yes because his PRs are, for the most part (we can't all be perfect), good and well-researched 14:54 Zeno` If not a core dev, then perhaps there needs to be another category added. I say this because it's kind of frustrating sometimes waiting for another dev to approve a PR that is obviously correct and has been looked into carefully 14:55 kilbith core-patchers ? 15:00 Zeno` core-patchers? Sounds Scottish 15:02 Zeno` How about the core bagpipe orchestra? 15:02 Zeno` heh 15:04 kilbith alpha-dev, beta-dev, gamma-dev, ... 15:04 kilbith 15:09 Zeno` whoa, kilbith :) 15:09 Zeno` #2510? 15:09 ShadowBot https://github.com/minetest/minetest/issues/2510 -- Fullscreen setting GUI option by neoascetic 15:09 kilbith what ? 15:10 Zeno` I don't understand your latest comment :P 15:11 kilbith the guy has just not understood how the setting works 15:14 Megaf core dev to Main Dev, and then creating the category Dev 15:14 Megaf So there would be the Main Devs and the Devs 15:14 Megaf est31: would be a Dev and c55 a Main Dev 15:15 Megaf everybody is Dev and everybody is happy 15:27 hmmmm Zeno`: Agreed 15:41 Calinou Calinou: There is no reason for a transfer to be slow when using UDP 15:42 Calinou I've yet to see a game where UDP transfers are fast 16:05 Megaf meh, someone should rewrite that fontengine.cpp 16:05 hmmmm is it really that bad? 16:05 Megaf Yep 16:05 Megaf full of legacy and redundant stuff 16:06 hmmmm by "legacy" you mean "bitmap fonts for systems that don't have freetype" 16:06 Megaf And is confusing 16:06 Megaf I'm removing all non freetype stuff from my fork 16:09 Calinou http://packages.ubuntu.com/search?keywords=libfreetype6 16:09 Calinou is 2.3.11 enough? ;) 16:09 Calinou that's what 10.04 has 16:11 Megaf should be, it works on Debian Wheezy 16:11 Calinou https://packages.debian.org/search?keywords=libfreetype6 16:11 Calinou squeeze has 2.4.2 16:12 Megaf How can ubuntu lag behind Debian? 16:12 Megaf -- Found Freetype: /usr/lib/x86_64-linux-gnu/libfreetype.so (found version "2.5.2") 16:14 Megaf anyway, I'm compiling my fork with most stuff that is not freetype removed, I hope it still works 16:15 Calinou 10.04 was released in April 2010 16:15 Calinou Debian Squeeze was released in January 2011 16:15 Megaf That's old stuff 16:16 Calinou people still use these 16:16 Calinou 10.04 will be EOL soon, but definitely not Squeeze 16:16 est31 10.04 is EOL on the desktop already 16:17 Megaf it takes ages to compile Minetest on a dual core CPU at 1.3 GHz 16:18 Megaf model name : AMD E1-6010 APU with AMD Radeon R2 Graphics -> Not good for software development 16:18 Jordach Megaf, and neither is a 2005 Intel Celeron :) 16:18 Megaf heh, I agree 16:19 Megaf I should use my new Raspberry Pi 2 as a compiler computer to cross compile for this x86 machine, lol 16:23 Megaf src/CMakeFiles/minetest.dir/build.make:4021: recipe for target '/home/reglnx/Games/MinetestFontsRedux/bin/minetest' failed 16:23 Megaf make[2]: *** [/home/reglnx/Games/MinetestFontsRedux/bin/minetest] Error 1 16:23 Megaf o/ 16:24 Megaf fontengine.cpp:(.text+0x8): undefined reference to `FontEngine::readSettings() 17:04 hmmmm I agree. A Celeron 55 is not a good processor model to use for software development 17:07 Zeno` lol 17:19 cd2 zeno? 18:53 paramat hi sfan5 Tesseract MTGame team, please can i push game#474 ? a similar PR is coming for default/mapgen.lua cacti, papyrus and grasses 18:53 ShadowBot https://github.com/minetest/minetest_game/issues/474 -- flowers/mapgen.lua: Register flower decorations for mgv6 by paramat 18:54 sfan5 paramat: looks good 18:57 jin_xi is it necessary to use identical decos for all the different flowers? 18:58 jin_xi welp, i guess it is but it sure does look clumsy 19:02 jin_xi but you could at least register them in a loop and put the common def in a local and only change the decoration field 19:02 jin_xi paramat: ^ 19:03 est31 btw #2556 is a dupe of #2522 I think. 19:03 ShadowBot https://github.com/minetest/minetest/issues/2556 -- Missing fast move (USE) Button on android? 19:03 ShadowBot https://github.com/minetest/minetest/issues/2522 -- Android: fast_move only works with free_move enabled 19:28 paramat thanks 19:28 paramat okay jin i'll consider that 19:55 paramat .. in fact i will do that 20:51 paramat thanks that was a huge improvement, will push game#474 soon 20:51 ShadowBot https://github.com/minetest/minetest_game/issues/474 -- flowers/mapgen.lua: Register flower decorations for mgv6 by paramat 21:25 paramat now pushing game 474.. 21:30 paramat push complete, now enjoy faster mapgen 21:39 paramat kilbith, i will test and remove it 21:39 kilbith thanks 21:39 kilbith but no need to test 21:41 paramat good catch, i almost removed the "" myself, i should have done before 21:56 paramat so will push game #476 soon 21:56 ShadowBot https://github.com/minetest/minetest/issues/476 -- Inventory modifications being ignored inside on_rightclick 21:57 paramat game#476 21:57 ShadowBot https://github.com/minetest/minetest_game/issues/476 -- flowers/mapgen.lua: Remove unnecessary double quotation marks by paramat 22:02 paramat pushing now 22:06 paramat done 23:38 paramat game#477 23:38 ShadowBot https://github.com/minetest/minetest_game/issues/477 -- default/mapgen.lua: Register mgv6 decorations by paramat