Time Nick Message 04:08 paramat hmmmm, i hope i have the minetest.conf format for heat and humidity noises correct here, please could you check? https://forum.minetest.net/viewtopic.php?f=18&p=164110#p164110 perhaps i should also change the defaults to persist = 0.5 before 0.4.11 04:08 hmmmm no 04:09 hmmmm use the new format 04:09 hmmmm the single line positional parameter format is old and depreciated, and does not support any new noise parameters 04:11 hmmmm also i hope you realize that those noise parameters for biomes aren't the default at all in the future... they're just some BS i made up temporarily and i didn't have any reason to change them 04:34 paramat ah the new format okay 04:34 paramat thanks 04:34 hmmmm https://github.com/kwolekr/minetest/commit/f2c18511a4a3c3cfdda3671d02f1b7468cb56405 04:35 hmmmm i am really happy with this commit 04:35 hmmmm look at all the lines i was able to delete 04:36 paramat yes the group format is much better 04:42 hmmmm i have the format specified in minetest.conf.examples 04:44 paramat yeah found that 04:44 hmmmm https://github.com/minetest/minetest/commit/d50878d608fdea2be890ff75b93212f5bba1d6f8 04:49 paramat nice 04:52 hmmmm https://github.com/minetest/minetest/commit/88c28414f4a88c8d66f9cadb150896f9e25527ae 05:06 paramat i guess now lacunarity is added the group format is mandatory. i'll make a pull later tonight to change heat and humidity persistences to 0.5 05:06 hmmmm it's not.. why do you say that? 05:08 paramat okay. thought lacunarity, being a new noise param, forced the group format 05:08 hmmmm only if you want a different lacunarity than the default 05:08 hmmmm for people who have been happy with noise so far, this should not make any change 05:08 hmmmm don't forget, there's also the new flags parameter 05:15 paramat yes looking at those now, absvalue will be very useful 05:38 hmmmm https://github.com/minetest/minetest/commit/fb2bc956b18bd70a47bff00d5726d4754867856a 05:38 hmmmm who would've thought that removing a single asterisk would cause this much trouble 06:10 kahrl should I merge #1662? apparently it works for some people and there isn't really anything it could break (the code only runs when Ctrl-V is pressed) 06:10 ShadowBot https://github.com/minetest/minetest/issues/1662 -- Add paste command (Ctrl-V) in GUIChatConsole by kahrl 06:11 hmmmm lgtm 06:12 kahrl merging 06:20 hmmmm can we get a snowman block or something in before release? 06:22 VanessaE a mesh node would be most appropriate for that 06:32 hmmmm paramat: https://github.com/minetest/minetest/commit/a89f37bb653eda393d835b9546ec86244d3932b6 06:32 paramat https://github.com/minetest/minetest/pull/1932 someting was merged while i was making this pull, let me know if rebase is necessary 06:33 hmmmm i don't think it should conflict with anything 06:34 paramat yep good 06:38 hmmmm oh, you don't have commit privleges 06:40 paramat not sure i'm qualified for those `=/ 06:51 paramat thanks for the merge 07:38 kahrl kilbith: I like your sketches, unfortunately right now they are not implementable because formspec lacks certain features 07:38 kahrl for example #1668 07:38 ShadowBot https://github.com/minetest/minetest/issues/1668 -- Example text for text fields 07:39 kahrl kilbith: maybe remind me when 0.4.11 is released? 07:39 kahrl for now I'll go with something I can finish today :P 07:40 kahrl updated #1891 07:40 ShadowBot https://github.com/minetest/minetest/issues/1891 -- Display serverlist flags as icons by kahrl 07:40 VanessaE kahrl: put the icons closer together 07:40 kahrl yeah, I meant to do that 07:40 VanessaE and I agree with you about getting rid of the vertical labels. 07:41 VanessaE kilbith is also right about squashing the player counts down. maybe auto-size the column? 07:41 VanessaE (no reason to make it more than 2/2 digits unless it actually needs more) 07:42 kahrl well I don't want 1000 to show up as, say, 00 07:42 kahrl but I don't know what to show instead 07:43 VanessaE right, but if a server has 1000 as a value, can't you dynamically widen the column only then? 07:43 kahrl let me check if table[] has that feature... I don't think it does 07:44 kahrl nope, you can specify a minimum width but not a maximum width or an overridable width 07:44 kahrl it would look a bit ugly too 07:47 kahrl I could do the Excel thing and show large numbers as ## 07:49 kahrl I'll do that for now until someone finds a better solution 07:49 VanessaE meh 07:50 VanessaE I'd be more inclined to write 99+ or some such 07:50 VanessaE but that still requires three "digits" 07:50 VanessaE ## will confuse users I think 07:51 kahrl let me try 99+ 07:56 kahrl well it's of course better than 1000 but the gap still seems big and unsightly 07:57 kahrl 'lots' is even a bit shorter than '99+' 07:57 VanessaE heh 07:57 kahrl on the other hand, it would have to be translated 07:59 kahrl how about ∞? 07:59 VanessaE heh 07:59 realbadangel hmmmm, https://forum.minetest.net/viewtopic.php?f=9&t=10701 07:59 VanessaE infinite would probably not work :P 08:01 hmmmm nice stuff and all, but i'm looking for just a single node 08:01 hmmmm er rather two nodes, a snowman head and a snowman body 08:01 hmmmm not meshes, just nodes 08:02 hmmmm then they'll randomly start appearing on dirt_with_snow between dec 24 and dec 26th 00:00 UTC 08:03 kahrl ≈∞ 08:03 kahrl that's mathematically not incorrect and also looks like glasses (which you almost need to decipher it) 08:03 VanessaE haha 08:05 realbadangel hmmmm, http://www.blendswap.com/blends/view/71110 08:09 hmmmm sure, why not 08:13 VanessaE kahrl: what about displaying something like "99+" in place of the *whole* xx/yy column? 08:14 VanessaE (at that point, is a user gonna care how many players the server claims to accept if it's already claiming to have >99 online at that moment?) 08:14 kahrl I think the user cares more about clients than clients_max in most cases 08:15 kahrl oh, you mean if clients > 99? 08:15 VanessaE yeah 08:15 kahrl that doesn't really happen very often 08:15 kahrl I'm more concerned with clients_max > 99 08:15 VanessaE oh, hrm 08:16 kahrl 𓁨 <-- the egyptian hieroglyph for 'very large number' (or 1000000) 08:17 kahrl aww, not included in the font 08:17 VanessaE it's a little box reading [010368] on my end :) 08:17 VanessaE er 013068 08:18 kahrl here too ;) 08:18 VanessaE maybe just cap it at 99 08:19 VanessaE can it be displayed with, say, an underline or a box around the number or something? 08:19 kahrl not easily, no 08:19 kahrl perhaps even ... would get the point across 08:20 VanessaE possibly 08:20 VanessaE by "box" I mean inverse colors or just a custom background color 08:20 kahrl maybe 08:21 VanessaE or, 08:21 VanessaE there are UTF chars for circled numbers, too 08:21 kilbith kahrl: saw my sketch yesterday ? 08:21 VanessaE if you wanted to be fancy :) 08:21 kahrl I don't like the inverse colors because it encourages people to specify a huge client_max just so their server stands out 08:21 kahrl kilbith: yeah 08:21 VanessaE U+2460 --> ①08:21 kahrl I like it 08:21 VanessaE etc. 08:22 kahrl kilbith: http://irc.minetest.ru/minetest-dev/2014-12-10#i_4056126 08:22 kilbith the "Favorites:" atop is irrevelant - you should move that as checkbox instead of Public Serverlist 08:23 kilbith and extend the list further upward 08:23 kahrl kilbith: I think it would be best as a radio button, o Public Serverlist o Favorites 08:23 kahrl (of course once that's a valid formspec element) 08:24 kilbith just o Favorites can make the sort 08:24 hmmmm minimal was part of the minetest repo as of 0.4.4, right? 08:25 kahrl hmmmm: easy way to check: git show 0.4.4:games/minimal 08:25 hmmmm nevermind actually 08:25 hmmmm this was before the CWD fix 08:32 kilbith kahrl: not interested for making the clients "loading bar" finally ? 08:33 VanessaE bbl 08:35 kahrl kilbith: I can't specify a per-row tooltip 08:37 kilbith oh, ok 08:56 kahrl #1891 updated again, now trying the freeminer icons for comparison 08:56 ShadowBot https://github.com/minetest/minetest/issues/1891 -- Display serverlist flags as icons by kahrl 08:59 kilbith better; but a little bit more spacing between clients / icons / serv. names 09:01 kahrl kilbith: like this? http://i.imgur.com/192FMD5.png 09:01 kilbith yes, perfect 09:07 kahrl removed the Favorites label: http://i.imgur.com/1vSj4I7.png 09:12 kilbith better - just have to replace Public Serv. checkbox by Favorites and invert its sorting 09:13 kahrl not sure that makes a difference in usability 09:14 kilbith right 10:11 kilbith kahrl, i did the creative icon (2 variants): https://mediacru.sh/ae1a64e6e013 10:12 kilbith quickly made on a crap software on a slow raspberry pi 11:12 Zeno` https://github.com/Zeno-/minetest/commit/d5e0ed07456f09125ccfe6712fa389d84b332423.patch if anybody wants to test (I haven't tested much at all) 11:12 Zeno` Relates to #944 11:12 ShadowBot https://github.com/minetest/minetest/issues/944 -- bug: item loss due to moving items out of output-only inventory to an occupied slot 13:13 Zeno` #1933 for testing and comments 13:13 ShadowBot https://github.com/minetest/minetest/issues/1933 -- Fix item loss due to moving items out of output-only inventory to an occupied slotTesting by Zeno- 14:37 VanessaE kahrl: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite-1.png 14:37 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite-2.png 14:38 VanessaE and the gimp file: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite.xcf 14:38 VanessaE colors based on kilbith's image 14:39 kilbith looks good :+1: 14:49 kilbith VanessaE: those icons are 16x16px - i'm not that 64px can be auto-scaled in the column 14:49 kilbith not sure* 14:50 VanessaE I can make smaller ones if so desired, however high resolution versions should be preferred here because of the probability of high definition screens. 14:51 VanessaE hm, the "infinity" symbol is a tad off-center 14:52 VanessaE there, fixed. 15:05 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite16-1.png 15:05 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite16-2.png 15:05 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite16.xcf 15:05 VanessaE I'd suggest making use of both resolutions where appropriate. 15:09 VanessaE there, made some minor color tweaks to those last three. 15:12 VanessaE and... antialiased it. 15:15 VanessaE more anti-aliasing, and I'm done. 15:17 Zeno` I like it 15:19 * VanessaE pokes kahrl 15:24 VanessaE anyway, there it is. the 64px one scales down to 32px nicely. 15:24 VanessaE so that covers three sizes :P 16:01 kilbith VanessaE: for 16px, i suggest to move the infinit synbol onto the right-bottom corner 16:02 kilbith that'd let the cube's edges visible 16:03 VanessaE nah, it'd be too small then 16:03 kilbith how so ? 16:04 kilbith we can't easily discern the cube behind the symbol actually 16:04 VanessaE there's only about 5 or so pixels of space on each of those side faces :P 16:05 VanessaE eh? I can see the cube shape just fine 16:05 VanessaE anyway the original XCF is up there. someone can modify it if so desired. 16:06 kilbith look at the quantity number for inventory icons, they are placed in the corner - i suggest the same way for that symbol 16:07 kilbith usual sense 16:07 VanessaE hrm 16:08 kilbith it seems like the infinit symbol is just surrounded by a pentagone 16:09 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite16-3.xcf 16:09 VanessaE oops 16:09 kilbith hexagone* 16:09 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite16-3.png 16:09 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite16-4.png 16:09 VanessaE like this? 16:10 Amaz https://cdn.mediacru.sh/l/lW-_3BKiCqBt.png <-- Example with the 16px-1 one. 16:10 Calinou today I made a 1024² texture that looks pretty great 16:10 VanessaE Amaz: try it with one of those last two I just linked. 16:10 kilbith VanessaE: better (IMO) but reduce the infinit symbol 16:10 Calinou hi 16:10 Amaz Just going to :P 16:10 VanessaE kilbith: I already reduced it in height by 1 px. 16:10 Calinou nice icons and colours 16:10 VanessaE for those last two images. 16:11 Calinou what is the yellow hexagon icon? 16:11 kilbith VanessaE: still again 16:11 Calinou creative? 16:11 VanessaE Calinou: yeah 16:11 Calinou don't put an hexagon around it 16:11 VanessaE but it's a wireframe cube with a yellow infinity on it 16:11 Calinou just a yellow infinite symbol 16:12 Calinou else, it becomes hard to read 16:12 Calinou looks like scissors 16:12 Calinou the infinite symbol could also be blue-ish 16:12 kilbith it's not an hexagon 16:12 Calinou try this colour: #55CCFF 16:12 kilbith i said that it seems like an hexagon 16:12 Calinou kilbith, at first glance it looks like one :) 16:12 kilbith and the wireframed cube is your idea btw 16:13 kilbith only the infinit symbol would evoke nothing in particular 16:13 VanessaE Calinou: with that color, it blends into the gray background of the block too much 16:13 Amaz https://cdn.mediacru.sh/b/bZcIUUCESxNE.png <-- With 16-3 16:14 Calinou there would be no background if you removed the cube 16:14 Calinou that's what I meant 16:14 Calinou oh this one is good, Amaz 16:14 VanessaE Amaz: kilbith is right, 16-3 does look better. 16:14 Amaz Yep. 16:14 Calinou try it in other colours? 16:14 Calinou yellow looks like a warning 16:14 Calinou that's why I suggested blue-ish 16:15 VanessaE try 16-5.png 16:15 VanessaE I made it greenm 16:15 VanessaE -m 16:15 Calinou green sounds good too 16:15 Calinou also, try a smaller heart for damage? looks a tad too large 16:16 Zeno` I think I like green 16:16 Zeno` green suggests "go" 16:16 VanessaE yes 16:16 kilbith or "core-dev" :P 16:16 Zeno` heh 16:16 Zeno` blue suggests annoying LED on my monitor 16:17 VanessaE 16-6.png is up also. blue as Calinou suggested. 16:17 VanessaE (not the exact shade but as close as I could make it) 16:18 kilbith yeah, this blue looks nice 16:19 VanessaE I've updated the xcf to move the infinite symbol to the corner as in the pngs, and to include all three colors in separate layers. 16:19 kilbith Amaz: try 16-6.png please 16:19 Amaz Coming, coming :P 16:21 Zeno` It's hard being green 16:21 Amaz https://cdn.mediacru.sh/K/KHXf2sn5ViPT.png <- With 16-5 16:22 Amaz https://cdn.mediacru.sh/x/xOJ0iyWWf3fx.png <- With 16-6 16:22 Calinou your name is green, Zeno` 16:22 kilbith VanessaE: make the infinit translucent please 16:22 Calinou oh, I meant both the cube and infinite symbol, Amaz 16:22 Calinou :/ 16:22 Zeno` although now I see that I think blue is better 16:22 VanessaE kilbith: which color? 16:22 Calinou 16-6 looks good enough though 16:22 kilbith blue 16:23 Amaz Calinou, I don't make the textures.... 16:23 Calinou ah 16:23 Amaz (Not sure what you're saying though) 16:23 Amaz VanessaE does them :) 16:23 Amaz I just "model" them. 16:23 VanessaE kilbith: 16-7.png, blue. set to 85% opacity 16:24 VanessaE also, updated the 64px xcf to include all three colors in separate layers. 16:24 kilbith try to 50%, cube edges should be a bit visible 16:24 VanessaE kilbith: 50% is too low. can't hardly see it then. 16:24 kilbith or more 16:25 VanessaE 16-8.png, set it to 70% 16:25 kilbith 75% should be perfect 16:25 VanessaE 16-9.png . 16:26 kilbith Amaz ^ 16:26 kilbith thanks Vanessa 16:27 Amaz :P 16:27 Amaz https://cdn.mediacru.sh/6/66XxI17BQkIr.png <- 7 16:27 Amaz https://cdn.mediacru.sh/v/v5_V40SRnJzI.png <- 8 16:29 Amaz https://cdn.mediacru.sh/I/IgOwctklfo2o.png <- 9 16:29 VanessaE oh, I guess I forgot to turn off the grey background on the block 16:30 VanessaE try 16-10.png 16:30 VanessaE same as 16-9 but without the grey and black parts. 16:30 Calinou make the infinite symbol white, if you want it to be seen in this case 16:30 kilbith white will be confused with the cube's edges 16:31 Calinou then gray/black cube edges? 16:32 Amaz https://cdn.mediacru.sh/T/TzNQWSH0ziL_.png <- 10 16:33 kilbith Calinou: black formspec background, how you'll can see that cube ? 16:33 Calinou the cube faces would be transparent gray :P 16:33 Calinou or try… green cube, white infinite 16:33 VanessaE Amaz: you know, I think I like it better *with* the grey (16-9). 16:33 kilbith me too 16:33 Amaz VanessaE, same here. 16:34 kilbith it gives a visual consistency 16:34 kilbith and i think that 85% opacity for infinit is the best 16:36 VanessaE 16-11.png is calinou's green/white idea. 16:36 kilbith yep, much better 16:38 VanessaE I don't really like it though. the grey block with a colored infinity looks better imho 16:39 kilbith VanessaE: same as 11 but in blue please 16:39 VanessaE the block in blue? 16:39 kilbith yes 16:39 VanessaE 16-12.png 16:40 kilbith -11 is better for infinit contrast 16:41 kilbith Amaz ^ 16:41 VanessaE re-saved -12, with 85% on the infinity. 16:41 VanessaE er 80% 16:41 Calinou 16-11 looks good and readable 16:42 kilbith 16-11 is perhaps too "acid-ish" or so 16:45 VanessaE both xcf's updated to add the blue/white theme as new layers. 16:45 kilbith plus there's already green clients numbers next to that icon 16:47 Amaz 11: https://cdn.mediacru.sh/_/_cQi14vDNvz1.png 16:47 Amaz 12: https://cdn.mediacru.sh/u/ujaZz_KyL9jz.png 16:47 Calinou blue + white is good too 16:48 VanessaE I like the blue/white also. 16:48 kilbith ok, my definitive vote is for 12 16:48 kilbith blue 16:48 VanessaE I think we have a winner 16:48 Amaz 12 does seem good. 16:49 Calinou 12 too 16:50 kilbith kahrl, here the winner: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite16-12.png 16:50 Zeno` yep 16:51 VanessaE kahrl: and the xcf for that, with some interim layers: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite16.xcf 16:51 Amaz Screenshot of it in action: https://cdn.mediacru.sh/u/ujaZz_KyL9jz.png 16:51 VanessaE 64 px xcf, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite.xcf 16:54 VanessaE I passed it by Abe, he says it looks fine, and he interprets it as "infinite materials" 16:54 VanessaE so its meaning is good. 16:54 VanessaE (I usually run icons and such by him at least once. since he doesn't play, he makes for a good, neutral opinion) 16:55 kilbith now i'm wondering for a gold-ish one :/ 16:55 VanessaE I can do gold. one moment, 17:00 VanessaE 16-13.png 17:01 kilbith hmm, i meant the same style of cube with gold color 17:01 VanessaE can't be done without a gradient. 17:01 VanessaE otherwise, it looks like this: 17:02 VanessaE 16-14.png 17:02 kilbith ah yeah... bad 17:02 kilbith so stay on the blue then 17:03 VanessaE yeah 17:03 VanessaE I think 16-12.png is the best. 17:10 VanessaE 16-15.png looks much more like gold. 17:10 VanessaE but 16-12 blue/white is still better 17:27 kilbith yes 17:39 VanessaE let's just go with 16-12 17:40 * VanessaE saves the final xcf's and closes the files. 17:41 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite.xcf 17:41 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite16.xcf 17:41 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/infinite16-12.png 17:42 kilbith amen. 18:05 kaeza will #1862 be merged before release? 18:05 ShadowBot https://github.com/minetest/minetest/issues/1862 -- Add minetest.global_exists() by ShadowNinja 18:10 VanessaE Amaz: check the log. 18:12 Amaz Yep. Do you want screenshots with the others? 18:12 kaeza I still see no point in that pull, though 18:12 VanessaE Amaz: sure, what the hell :P 18:12 Amaz :P 18:18 Amaz 13: https://cdn.mediacru.sh/-/-3AERrzyaDyn.png 18:18 Amaz 14: https://cdn.mediacru.sh/9/994IB58d6gfX.png 18:18 Amaz 15: https://mediacru.sh/gLZo7QKnkrXc 18:20 kilbith horrible 18:21 kilbith that's all i can say 18:21 Amaz ^ 18:21 VanessaE yeah, the gold looks nice by itself but it just doesn't work at all in practice. 18:22 Krock I prefer a pen. 18:22 Krock Like "Free edit" 18:22 Calinou pen looks like “Interact granted by default” 18:22 Amaz ^ 18:23 Krock Calinou, ah right. That's almost a default for me :3 18:23 Krock nvm. Bad idea with the pen 18:24 Krock Amaz, use the dirt textures 18:24 Amaz ? 18:24 Krock As cubes in the background of that infinite sign 18:24 kilbith we've already choosen the icon, Krock 18:24 Amaz I don't make the icons anyway... 18:24 Amaz http://irc.minetest.ru/minetest-dev/2014-12-10#i_4056597 18:26 Krock ah. the ppl already decided 18:26 Amaz Yep. 19:00 Taoki Hmm... I wanted to make a forum thread about this, but I'm not sure what the best section is, so perhaps I should ask here: I've been around and working on Minetest for a while, and I'd like to be able to make things advance faster. Is there a chance that I could join the dev list on Github, so I can have an official vote on accepting pull request and the ability to accept pulls? 19:00 Taoki I know there's a rule that a minimum number of developers need to agree to a pull before it's accepted. If there's anything else I need to know, I can probably learn. 19:02 Taoki Should I email such a request to a specific address... or create an issue on Github? 19:03 Calinou being a core dev requires good C++ knowledge 19:04 Taoki Calinou: Mine isn't excellent. But I seem to understand most of Minetest's code, unlike other C++ projects. Perhaps because it's more cleanly or simply done. 19:05 Taoki I probably wouldn't ask if I didn't :P After all I got the basis of 3D models coded back in the day... so I can likely figure things out. 19:09 PilzAdam Taoki, you can't request this yourself; we will invite you if we think that you are good, would fit the job and would be a benefit for the team 19:09 PilzAdam at least that's how it was done in the past 19:09 Taoki I see. Ok in that case 19:10 VanessaE that said, Taoki WOULD be a benefit, imho. 19:10 Taoki PilzAdam: Can I still officially vote on pull requests however? As in, do I count in the rule that "a minimum of X developers must agree for a pull to be accepted"? That's what I'm most interested in... I'd like to be able to test and confirm changes and help things go even faster. 19:10 Taoki And thanks VanessaE :) 19:11 PilzAdam no, there is no rule that would allow this 19:11 PilzAdam you could help us by testing pull requests, though 19:11 Krock I'm happy about not being in the merge-privilege-dev list, this ay I can blame others :3 19:11 Krock *way 19:11 Calinou Taoki makes a lot of strange or Minecrafty judgments 19:11 Calinou but overall would help the team 19:12 Taoki PilzAdam: ok 19:13 Taoki Could be nice if there was a half-dev status... where you can't accept / reject pulls but can officially weigh down on them. At least if enough people do happen to agree with my ideas :P 19:14 Taoki I seem to favor eye candy and some new visual changes more than the average user sometimes 19:14 Amaz I think that the half-dev idea is very good. 19:14 kilbith you imagine how many people would wants this status if allowed ? 19:14 Calinou bureaucracy isn't appreciated much by Minetest devs 19:15 Amaz kilbith, yeah... 19:15 Taoki kilbith: It could be granted for low level contributors and known users only. Like those who have been around for more than 3 - 6 months, have some knowledge of the code, understand the project's direction, etc. 19:16 Taoki I think there are many non-(officially)-devs who would qualify 19:16 Calinou there are dozens of people who have been around for 1+ years and know the code a bit :P 19:16 kilbith opinions (if logic) are considerate by devs anyways - no need to have an official status for ease the enforcement of your views 19:16 Krock ^ me 19:17 * Krock puts his message above kilbith's 19:17 Taoki Calinou: If they're all trusted users who seek to help, having them all count for feature votes would sound like a nice thing to consider :) 19:17 Calinou voting should be a last resort 19:18 Calinou not a general thing to do 19:18 Calinou do you see your country voting on everything? 19:18 Calinou use consensus 19:18 Krock Not even Switzerland votes for everything 19:18 Calinou “+1” shouldn't be worth anything, only arguments should 19:18 jin_xi +1 19:18 * Taoki agrees 19:19 Taoki Depends who'se count though 19:20 Calinou how to fix mods that use globals? 19:20 Calinou especially the intllib-supporting ones 19:20 Calinou kaeza, ^ 19:21 Calinou some server errors out due to globals 19:21 VanessaE I thought someone added a config switch to silence those warnings? 19:22 Krock #1862 19:22 ShadowBot https://github.com/minetest/minetest/issues/1862 -- Add minetest.global_exists() by ShadowNinja 19:22 Calinou it has lots of warnings, but shuts down due to an error 19:22 Calinou http://paste.ubuntu.com/9466167/ 19:23 Krock Calinou, interesting. The error couldn't be written completely 19:23 Krock > Connexion 19:23 Calinou network-related errors are translated 19:24 Calinou by the system, probably 19:27 VanessaE wow, that's a new one 19:27 VanessaE and that's singleplayer?? 19:29 Calinou no, a server 19:30 Calinou #minetestforfun @ InchraNet 19:31 PilzAdam Taoki, how would signs using the mesh drawtype work? 19:31 PilzAdam you still can't change textures at runtime 19:32 PilzAdam nore, hi, do you have time to look at some pull requests of minetest_game? 19:32 PenguinDad Taoki: minetest doesn't use mtl files afaik 19:32 Taoki PilzAdam: Yeah, I remember someone mentioning that this is still a limitation for meshnodes. Not for entities though. So a sign could spawn a single entity, containing a plane with a different material for each latter. 19:32 Taoki **letter 19:32 VanessaE the problem is the texture compositing operations. they slow the client down greatly. 19:32 nore sorry, no time now, and my internet connection is crap (that's the problem with my irc client auto-connect) 19:32 Taoki Previously I believe signed spawned one entity per letter... that was indeed very ugly. 19:33 VanessaE Taoki: no. they spawn one entity per sign. 19:33 Taoki VanessaE: Ah... that's good then 19:33 nore just very fast: which ones? 19:34 PilzAdam nore, https://github.com/minetest/minetest_game/pull/174 https://github.com/minetest/minetest_game/pull/375 https://github.com/minetest/minetest_game/pull/366 https://github.com/minetest/minetest_game/pull/354 https://github.com/minetest/minetest_game/pull/338 19:34 VanessaE the problem is the client apparently does not handle the compositing operations used to build the texture, very well. possibly to the point of iterating through them every video frame. 19:34 Taoki If there's one entity per sign, I imagine realtime signs could be accepted in minetest_game. Although not necessarily, as that might still be unstable... I couldn't vore 100% in favor of that either. 19:34 VanessaE realbadangel can explain; he has a plan to mitigate the problem. 19:34 PilzAdam Taoki, could you elaborate how materials will solve the problem? 19:34 PilzAdam I still don't understand it... 19:35 Taoki PilzAdam: If there is a flat plane for each letter using a different material, a different letter texture could be assigned for each face. 19:36 Taoki A model would simply contain an array of flat planes, each with a material of its own. Then Lua can, for example, assign texture "B" to material "4" to make the 4th later a B. 19:36 VanessaE Taoki: that would be potentially thousands of materials per sign. 19:36 PilzAdam how can you change the arrangement of letters at runtime? 19:36 PilzAdam can you change the textures <-> material assignements at runtime in Lua? 19:36 VanessaE no 19:37 Taoki PilzAdam: On entities, the texture array can apparently be changed in realtime. It's how skins or the armor mod appear to work... so 3D armor allows you to set your skin then a helmet / chestplate / etc individually. 19:37 nore PA: I was ok with #366 19:37 ShadowBot https://github.com/minetest/minetest/issues/366 -- Add a list of servers to the Multiplayer tab by Jeija 19:37 Taoki Sadly this doesn't appear to be possible on meshnodes... at least yet. 19:37 nore #375 looked good 19:37 ShadowBot https://github.com/minetest/minetest/issues/375 -- New tree generator. by RealBadAngel 19:37 nore #354 too 19:37 ShadowBot https://github.com/minetest/minetest/issues/354 -- Added ability to fetch media from remote server (using cURL library) by xyzz 19:38 VanessaE Taoki: realbadangel has a plan for a VGA text drawtype. no fiddling with meshes or materials or entities. 19:38 Taoki This is probably part of a different problem: Minetest isn't designed with the idea that a node should be possible to retexture. Texture is considered a static property of each node type. 19:38 Taoki This could theoretically be fixed though... 19:38 Taoki VanessaE: Nice! That is indeed even better. 19:38 nore the two others are good too 19:38 nore sorry, can't stay 19:38 PilzAdam nore, thanks! :D 19:39 PilzAdam I wait for sfan5's vote on these then... 19:40 Taoki Reminder that I made a small bugfix also, #1926 It lets footstep sounds work on liquid nodes so swimming sounds can be possible, and also enables climbing sounds for ladders out of the box. 19:40 ShadowBot https://github.com/minetest/minetest/issues/1926 -- Liquid & climbing footsteps by MirceaKitsune 19:40 Calinou this should really be merged… 19:41 PilzAdam Taoki, I wouldn't call that a "bugfix" 19:41 Calinou it isn't a bug fix, but it is an improvement 19:41 Taoki Right. Sort of, I guess. Footstep sounds on liquids didn't work in the past either. But I'm not sure if that was intended at the time. 19:41 Taoki More like an improvement fix... or just an improvement, sure :) 19:43 Calinou but this will probably not be merged :( as usual 19:43 PilzAdam Taoki, change the comment above the if too 19:44 Calinou yes, always keep comments up-to-dae 19:44 Calinou I've seen various out of date comments while reading the code 19:44 Taoki PilzAdam: What should I change it to? 19:44 PilzAdam isn't that obvious? 19:45 PilzAdam "If the player seems to be walking on solid ground, swimming or climbing," 19:45 Taoki Ok... just wanted to be sure 19:45 PilzAdam otherwise this seems fine; needs to be tested, though 19:47 Taoki I tested it myself and everything looks and works good. Others should test too of course 19:55 PilzAdam realbadangel, have you tested https://github.com/minetest/minetest_game/pull/375 yet? 19:56 Calinou Taoki, https://github.com/minetest/minetest_game/pull/312#issuecomment-66511214 19:57 Calinou seems obvious, but I'll clarify it again :) 19:57 Calinou I don't like spending hours on a game and not do much 19:57 Taoki Calinou: I still think the current default speed is okay. If it's too fast, things well... simply happen too fast. 19:57 Calinou Minecraft's is a tad faster for comparison 19:58 Calinou the walking speed, not the sprinting one 19:58 Calinou my changes would make Minetest's speed between Minecraft's walking and sprinting 19:58 Taoki Maybe just a very little bit, but I wouldn't support the walking speed getting much faster otherwise 19:58 Calinou also, the speeds I have put are the same as the ones currently used in Carbone… so if you play that subgame, you already use the modified speeds 19:58 Taoki Sounds like too much I think 19:58 Calinou if you think walking is too fast, you've never played Sauerbraten :P 19:59 Taoki I play Xonotic, I know what it's like :3 19:59 kilbith the Carbone's physics are quite hard to handle :/ 19:59 kilbith i'm not the only one to think that 19:59 Calinou Xonotic is not quite as fast 19:59 Calinou seems fine for me 20:00 Calinou if you want to walk slowly, sneak 20:00 Calinou sneaking is 2× slower, not 3× slower, in Carbone 20:00 Calinou the acceleration values are close to Minecraft's, but the way Minetest handles acceleration is very strange 20:01 kilbith in Carbone, you feels like a rocket, especially jump+run from the water 20:02 PenguinDad kilbith: in minetest_game I feel like a rock :/ 20:03 Calinou jump-run in water is like if you swam IRL 20:03 Calinou did you ever watch swimming championships? :D 20:03 kilbith no i mean jump+run from water to air 20:04 kilbith 3-4m of jumping, staying during several seconds in air 20:04 Calinou oh, run as in fast_mode 20:04 Calinou the point of fast_mode is mostly for admins and testing 20:04 Calinou it is intentionally very fast 20:05 kilbith also, the skidding is exagerate 20:05 kilbith ~3m whenever you're ending a run 20:06 Calinou not worse than Minetest 20:06 Calinou if you keep holding the fast_mode key 20:06 Calinou anyway, gtg, bye 20:48 Megaf #1934 20:48 ShadowBot https://github.com/minetest/minetest/issues/1934 -- TAB auto complete will no longer work on console. 20:48 Megaf ^ 20:57 sfan5 PilzAdam: my vote on what? 20:58 PilzAdam nore, https://github.com/minetest/minetest_game/pull/174 https://github.com/minetest/minetest_game/pull/375 https://github.com/minetest/minetest_game/pull/366 https://github.com/minetest/minetest_game/pull/354 https://github.com/minetest/minetest_game/pull/338 20:58 PilzAdam nore agreed on all of these 21:06 kilbith wow, obsidian bricks pull is so old... 21:06 kilbith texture is outdated 21:07 kilbith the current obsidian is different 21:11 PilzAdam textures are not that important, they can be changed later 21:13 kilbith and i don't like that trend of making bricks from any material