Time Nick Message 02:42 Zeno` seems I shouldn't discuss things with karhl at 3AM (my time) in the morning 02:43 Zeno` I am having trouble rebasing (or merging master) https://github.com/minetest/minetest/pull/1756 02:44 Zeno` I could make a new branch, revert game.cpp and rebase against that but I don't know if that's frowned upon 02:44 Zeno` and then add the changes karhrl and I discussed manually 02:47 Zeno` any advise? 02:52 Zeno` Can the commit be reverted and kahrl and I will discuss again? 02:54 Zeno` hmmmm, ShadowNinja? 02:56 ShadowNinja Zeno`: You can probably run `git rebase master `, select everything from your branch, and then add the change manually. There might be a flag to `git rebase` to tell it to chose changes from your branch over the master branch always. 02:56 Zeno` hmm 02:56 Zeno` Such a simple thing I thought it'd be easy to fix but it's a mess :( 02:57 Zeno` What about: I could make a new branch, revert game.cpp and rebase against 02:57 Zeno` add changes manually (easy), delete old branch, rename temp branch, force push 02:57 Zeno` or is that even worse? 03:05 Zeno` actually I may be able to ignore game.cpp 03:29 Zeno` hmm 04:37 Zeno` ok fixed 04:53 Simcra o/ 06:16 OldCoder What is player breath? 13:35 Zeno` Hi can anyone join linuxgaming.us and see if their RAM continually increases? 13:40 Zeno` It's probably here: https://github.com/minetest/minetest/blob/master/src/client.cpp#L1745 13:40 Zeno` to 1758 13:40 Zeno` and surrounding 13:42 kilbith surely the RAM lacks from the meshes 13:43 Zeno` kilbith, I don't think it does 13:43 Zeno` Otherwise I'd see it in other places 13:44 Zeno` in that section of code I can't find (yet) where that newly allocated memory is freed 13:44 Zeno` I'm happy to be wrong though :) 13:44 kilbith be aware that the mesh handling is still buggy 13:44 kilbith RBA & VanessaE can confirm 13:46 Zeno` Yeah it is 13:46 Zeno` But this doesn't seem related 13:46 Zeno` Mesh stuff should not be touching that part of the code I linked 13:47 Zeno` ok, I know why but I'm not gonna tell 13:48 Zeno` because I don't want my refactor of the_game() messed up again before it's merged 14:50 proller oh, again sapier code 8( 14:50 proller im about client.cpp#L1745 14:55 Zeno` hmm, I was look at that just before 14:55 Zeno` looking* 14:56 proller ops, wrong alert. it was e1ff5b13619666e5b987ecf4faaf294400ffd979 14:56 Zeno` and what is that? 14:58 Zeno` meh, same thing 14:58 Zeno` wow, that was ages ago 15:01 proller ClientEvent system is.. strange 15:02 proller its have lot of new and few of delete 15:02 proller and its whole useless 15:06 kahrl why are you talking to yourself? 15:06 kahrl oh nvm, you were talking to proller who I ignored 15:07 Zeno` haha 18:01 Krock Well, what's the actual status of #1732 (client-side saving of maps)? I would like to see it merged. 18:01 ShadowBot https://github.com/minetest/minetest/issues/1732 -- Add (optional) client-side saving of server map to disk by sfan5 18:01 Krock ye thx, ShadowBot. 18:04 Amaz +1 18:05 Calinou 3 week old slice of pizza in your fridge 18:05 Amaz O.o 18:05 Krock some pizza have a long durability 18:06 GhostDoge Calinou: It's still edible ;) 18:06 Krock ^ 18:07 exio4 it is pizza 18:07 exio4 you can always eat it.. 18:08 Krock and at a time, the tomatoes turn into cheese-colored things 18:10 RiZom-91 Hi all! 18:11 RiZom-91 I saw some lua code where people get a node with minetest.get_node_or_nil(pos) and see if node is walkable by registering a new item with this node name 18:11 RiZom-91 is there a better way to do this pls? 18:13 Krock so you want to check if a node is walkable? 18:13 RiZom-91 yes 18:14 Krock minetest.registered_nodes[minetest.get_node(pos).name].walkable 18:14 Krock there you go. 18:15 RiZom-91 oh sorry I just understand that this command does not actually register a new node... xD 18:15 RiZom-91 Thx you 18:15 Krock :P 23:27 Antiheld Hi