Time |
Nick |
Message |
02:20 |
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Zeno` joined #minetest-dev |
02:42 |
Zeno` |
seems I shouldn't discuss things with karhl at 3AM (my time) in the morning |
02:43 |
Zeno` |
I am having trouble rebasing (or merging master) https://github.com/minetest/minetest/pull/1756 |
02:44 |
Zeno` |
I could make a new branch, revert game.cpp and rebase against that but I don't know if that's frowned upon |
02:44 |
Zeno` |
and then add the changes karhrl and I discussed manually |
02:47 |
Zeno` |
any advise? |
02:51 |
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blaaaaargh joined #minetest-dev |
02:52 |
Zeno` |
Can the commit be reverted and kahrl and I will discuss again? |
02:54 |
Zeno` |
hmmmm, ShadowNinja? |
02:56 |
ShadowNinja |
Zeno`: You can probably run `git rebase master <your branch name>`, select everything from your branch, and then add the change manually. There might be a flag to `git rebase` to tell it to chose changes from your branch over the master branch always. |
02:56 |
Zeno` |
hmm |
02:56 |
Zeno` |
Such a simple thing I thought it'd be easy to fix but it's a mess :( |
02:57 |
Zeno` |
What about: <Zeno`> I could make a new branch, revert game.cpp and rebase against |
02:57 |
Zeno` |
add changes manually (easy), delete old branch, rename temp branch, force push |
02:57 |
Zeno` |
or is that even worse? |
03:05 |
Zeno` |
actually I may be able to ignore game.cpp |
03:29 |
Zeno` |
hmm |
03:50 |
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03:54 |
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04:15 |
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04:37 |
Zeno` |
ok fixed |
04:53 |
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04:53 |
Simcra |
o/ |
05:35 |
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05:38 |
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05:45 |
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05:45 |
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06:16 |
OldCoder |
What is player breath? |
06:48 |
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07:02 |
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07:14 |
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07:25 |
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07:29 |
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07:59 |
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08:06 |
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08:06 |
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08:25 |
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08:33 |
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08:54 |
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09:03 |
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09:13 |
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09:17 |
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09:22 |
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09:40 |
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09:42 |
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09:48 |
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10:47 |
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11:10 |
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11:24 |
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11:49 |
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12:16 |
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12:21 |
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12:24 |
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12:47 |
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12:47 |
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12:49 |
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12:53 |
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13:09 |
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13:19 |
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13:20 |
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13:28 |
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13:35 |
Zeno` |
Hi can anyone join linuxgaming.us and see if their RAM continually increases? |
13:37 |
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iqualfragile joined #minetest-dev |
13:40 |
Zeno` |
It's probably here: https://github.com/minetest/minetest/blob/master/src/client.cpp#L1745 |
13:40 |
Zeno` |
to 1758 |
13:40 |
Zeno` |
and surrounding |
13:42 |
kilbith |
surely the RAM lacks from the meshes |
13:43 |
Zeno` |
kilbith, I don't think it does |
13:43 |
Zeno` |
Otherwise I'd see it in other places |
13:44 |
Zeno` |
in that section of code I can't find (yet) where that newly allocated memory is freed |
13:44 |
Zeno` |
I'm happy to be wrong though :) |
13:44 |
kilbith |
be aware that the mesh handling is still buggy |
13:44 |
kilbith |
RBA & VanessaE can confirm |
13:46 |
Zeno` |
Yeah it is |
13:46 |
Zeno` |
But this doesn't seem related |
13:46 |
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shadowzone joined #minetest-dev |
13:46 |
Zeno` |
Mesh stuff should not be touching that part of the code I linked |
13:47 |
Zeno` |
ok, I know why but I'm not gonna tell |
13:48 |
Zeno` |
because I don't want my refactor of the_game() messed up again before it's merged |
13:54 |
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shadowzone joined #minetest-dev |
13:58 |
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14:01 |
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14:09 |
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proller joined #minetest-dev |
14:25 |
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14:50 |
proller |
oh, again sapier code 8( |
14:50 |
proller |
im about client.cpp#L1745 |
14:55 |
Zeno` |
hmm, I was look at that just before |
14:55 |
Zeno` |
looking* |
14:56 |
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Calinou joined #minetest-dev |
14:56 |
proller |
ops, wrong alert. it was e1ff5b13619666e5b987ecf4faaf294400ffd979 |
14:56 |
Zeno` |
and what is that? |
14:58 |
Zeno` |
meh, same thing |
14:58 |
Zeno` |
wow, that was ages ago |
15:01 |
proller |
ClientEvent system is.. strange |
15:02 |
proller |
its have lot of new and few of delete |
15:02 |
proller |
and its whole useless |
15:06 |
kahrl |
why are you talking to yourself? |
15:06 |
kahrl |
oh nvm, you were talking to proller who I ignored |
15:07 |
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15:07 |
Zeno` |
haha |
15:13 |
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shadowzone joined #minetest-dev |
15:29 |
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15:52 |
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16:03 |
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16:05 |
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16:07 |
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16:15 |
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16:16 |
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16:16 |
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16:16 |
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16:20 |
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17:01 |
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17:14 |
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17:15 |
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17:17 |
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17:26 |
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17:32 |
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17:37 |
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18:01 |
Krock |
Well, what's the actual status of #1732 (client-side saving of maps)? I would like to see it merged. |
18:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/1732 -- Add (optional) client-side saving of server map to disk by sfan5 |
18:01 |
Krock |
ye thx, ShadowBot. |
18:04 |
Amaz |
+1 |
18:05 |
Calinou |
3 week old slice of pizza in your fridge |
18:05 |
Amaz |
O.o |
18:05 |
Krock |
some pizza have a long durability |
18:06 |
GhostDoge |
Calinou: It's still edible ;) |
18:06 |
Krock |
^ |
18:07 |
exio4 |
it is pizza |
18:07 |
exio4 |
you can always eat it.. |
18:08 |
Krock |
and at a time, the tomatoes turn into cheese-colored things |
18:09 |
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18:10 |
RiZom-91 |
Hi all! |
18:10 |
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shadowzone joined #minetest-dev |
18:11 |
RiZom-91 |
I saw some lua code where people get a node with minetest.get_node_or_nil(pos) and see if node is walkable by registering a new item with this node name |
18:11 |
RiZom-91 |
is there a better way to do this pls? |
18:13 |
Krock |
so you want to check if a node is walkable? |
18:13 |
RiZom-91 |
yes |
18:14 |
Krock |
minetest.registered_nodes[minetest.get_node(pos).name].walkable |
18:14 |
Krock |
there you go. |
18:15 |
RiZom-91 |
oh sorry I just understand that this command does not actually register a new node... xD |
18:15 |
RiZom-91 |
Thx you |
18:15 |
Krock |
:P |
18:18 |
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18:35 |
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18:43 |
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19:59 |
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20:16 |
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20:23 |
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21:05 |
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22:00 |
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22:27 |
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23:18 |
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23:27 |
Antiheld |
Hi |
23:30 |
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23:39 |
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