Time Nick Message 06:33 chchjesus Hey, is there going to be a time where some of the maintainers are going to sit down and look through all the pull requests, and merge the no-conflict, stable ones? 06:34 chchjesus There's currently over 100 pull requests, that's all 11:19 Zeno` Just interested, what is the reasoning behind LGPL as the license? 11:20 Zeno` Isn't that normally used for libraries? 12:23 Zeno` hi kahrl 12:25 Zeno` kahrl, I turned my refactor of the_game() into a PR 17:15 Calinou can we use custom sun/moon textures inside of a game, without texture pack? 17:15 VanessaE yes 17:16 VanessaE you need only supply sun.png and moon.png and put them somewhere that minetest can find them. 17:16 VanessaE don't forget to supply tone maps too. a texture pack can override these files. 17:19 Calinou I've tried once and failed :/ 17:19 Calinou do you have a working example? 17:19 Calinou (my texture was all blurry too, which I didn't want to happen) 17:19 Calinou I'd like a pixely but round sun and moon :P 17:22 VanessaE the only example I have is just the images in HDX 17:23 VanessaE they're just plain images, merely high resolution 17:23 VanessaE you may have to do that (e.g. start with 16 px or so and scale up, nearest neighbor) 17:43 Calinou can you bundle them in a game? 17:43 Calinou last time I could only bundle them in a texture pack… 17:45 RealBadAngel hmmmm, kahrl, nore, PILZADAM, sfan5, ShadowNinja https://github.com/minetest/minetest/pull/1759 17:46 RealBadAngel can i merge it? 17:46 ShadowNinja RealBadAngel: Looks good. 17:46 RealBadAngel celeron55, ? 17:50 celeron55 seems reasonable 18:01 OldCoder celeron55, I believe Zeno` and I have fixed the connection issue I reported after 2 weeks. I will ask Sapier to review and then do a pull request. 18:02 OldCoder Looking at the code, I don't understand why the issue doesn't happen to everybody 18:03 celeron55 where's the patch? 18:06 iqualfragile does the refractor pull request have a chance of being merged? 18:06 iqualfragile if so i think it should be priorized at it will bit rot quickly 18:07 Krock why is ode (0,0,0) highlighted? 18:07 Krock *node 18:07 Krock (using latest git) 18:07 VanessaE Krock: I think there's a pull to fix that? 18:07 Krock hmm 18:08 Krock https://github.com/minetest/minetest/commit/b9cb196d 18:08 OldCoder celeron55, it is posted but I will tweak soon and post a more readable version 18:08 Krock did not help as it seems 18:08 OldCoder I will also email Sapier and request an audience with him 18:08 OldCoder Wanted to report though that the issue seems to be fixed entirely at last 18:09 Krock well, node 0,0,0 is still highlighted, even when highlighting is off 18:10 Krock writing a pull request for it 18:12 RealBadAngel Krock, leave it. next PR will remove highlighting from mapblock mesh updates 18:12 RealBadAngel also the cracks 18:12 Krock oke 18:13 Krock I think a simple settings check in "void Client::setHighlighted(v3s16 pos, bool show_hud)" would solve this problem 18:13 RealBadAngel no point in fixing code that will be trashed in day or two 18:15 RealBadAngel it worked 18:15 RealBadAngel idk what happened that 0,0,0 is highlighted again 18:16 RealBadAngel only one who touched it is zeno 18:16 RealBadAngel but it doesnt really matter 18:21 RealBadAngel change pointed thing or dig a node cannot be a reason to update mesh for whole mapblock 18:21 RealBadAngel once node is dug, or added yes, but not when just punching nodes around 18:22 sfan5 RealBadAngel: if that fixes it, proceed with a merge 18:31 iqualfragile where do i find documentation on the process a pull request needs to go through to be accepted? 18:32 sfan5 at dev.minetest.net 18:33 sfan5 iqualfragile: http://dev.minetest.net/Git_Guidelines#Upstream_commit_rules 18:38 iqualfragile sfan5: so for an external pull request 2 devs need to be in agreement (and none in disagreement)? 18:38 sfan5 yes 18:39 iqualfragile ok 18:39 iqualfragile why are there 102 open pull requests? 18:39 sfan5 because nobody bothered 18:40 sfan5 that reminds me.. 18:42 iqualfragile sfan5, RealBadAngel: https://github.com/minetest/minetest/pull/1751? 18:43 sfan5 looks good 18:43 sfan5 merge dat 18:43 iqualfragile would it be a good idea of me to start an "easy merges" list to speed things up? 18:43 sfan5 possibly 18:44 sfan5 what about this one? https://github.com/minetest/minetest/pull/1735 18:44 sfan5 ^ iqualfragile 18:45 iqualfragile some messages got removed without replacement 18:45 sfan5 they were commented out 18:46 sfan5 and what about this one? https://github.com/minetest/minetest/pull/1609 18:47 sfan5 ^ hmmmm, kahrl, nore, PILZADAM, RealBadAngel, ShadowNinja 19:02 ShadowNinja sfan5: All look good. 19:02 sfan5 1751, 1735 and 1609? 19:04 sfan5 I guess that means yess 19:04 sfan5 -s 19:04 sfan5 merging them 19:04 IQUALFRAGILE good! 19:06 ShadowNinja sfan5: Yes. 19:07 KROCK SUCH MERGE 19:08 GRAVGUN WOW 19:09 sfan5 ShadowNinja: can I merge https://github.com/minetest/minetest/pull/1759 since celer​on55 and I already agreed? 19:15 ShadowNinja sfan5: Yes. I agree too, BTW. 19:15 sfan5 hooray for merges 19:15 sfan5 we are _actually_ getting something done 19:15 IQUALFRAGILE only 98 left! 19:16 GRAVGUN "ONLY" 19:52 GRAVGUN (ignore: just a test: ᴍ) 19:53 Calinou use queries for that 20:10 random__ Hi there 20:10 random__ Sorry I've just seen that the web chat is muted ... 20:11 random__ I can't play minetest anymore because it freezes each time I start a game! 20:11 random__ This happens when creating local game and joining an internet game 20:11 random__ It happens with a recent git version 20:11 random__ commit e14c4cdd4c3c9b554dc9cb91f8f29078ad337ded Author: sapier Date: Mon Jul 7 00:06:06 2014 +0200 20:11 random__ And also with tag 0.4.10 20:11 random__ and Official repository from my Archhlinux 20:11 random__ Is there anything I can do to help? 20:11 random__ I'm used to gdb and command line things ... 20:12 kilbith you type on the keyboard very fastly o.o 20:12 random__ No I don't ... 20:12 VanessaE JUl 7 is quite old 20:12 random__ It's copy pasting ... 20:12 VanessaE as is 0.4.10 20:12 VanessaE can you try git HEAD? 20:12 random__ Sorry I'll try again ... 20:12 VanessaE expect possible memory leaks there 20:12 VanessaE but it shouldn't lock up 20:13 random__ Have you already had this problem? 20:13 VanessaE I have not. 20:13 random__ Yieah after git fetch, git pull ... 20:18 random__ Stil the same ...! 20:18 random__ When I click "Play", it freezes ... 20:18 random__ I compiled with debug symbol, is there anything I can do to start investigating? 20:24 random__ Ok I found the problem! 20:24 Calinou WTFFFF 20:24 Calinou the japanese locale errors when compiling 20:24 Calinou /home/calinou/_VCS/minetest/po/ja/minetest.po:979: end-of-line within string 20:24 VanessaE what was the problem, random__ ? 20:25 random__ It was because when initializing the sound, it got kind of waiting in libopenal 20:25 VanessaE ahh 20:25 random__ (thanks gdb) 20:25 VanessaE so not a problem with Minetest then? 20:25 random__ Then I did an "pulseaudio --kill" 20:25 random__ Then it worked fine 20:25 VanessaE pulsaudio 20:25 VanessaE why am I not surprised. 20:25 random__ ... :p 20:25 Calinou ah it doesn't, still causes bad error 20:25 VanessaE that project should die in a fire. 20:26 Calinou prevents compiling with several threads 20:26 random__ Don't be bad with Lennhart ... 20:26 Calinou I have no problems with PA here 20:26 VanessaE random__: I'm not hating on him, I'm hating on Pulseaudio. it's shit. I hate hate HATE that project. 20:26 Calinou the issue is maybe comin from your system 20:26 Calinou try building without sound 20:26 VanessaE systemd? I don't care. 20:26 Calinou enable_sound = false may work too 20:26 random__ I also have to say that I have a pretty weird system configuration ... 20:26 Calinou it's quite mature now 20:27 IQUALFRAGILE that one was merged like 20 minutes ago, eh? 20:27 VanessaE Calinou: and quite useless now. it does things ALSA also does. we just don't need it on Linux anymore. 20:27 VanessaE not for years. 20:27 random__ Shall I leave a bug, a note somewhere to help for the next one having the same issue? 20:27 VanessaE random__: raise an issue in Minetest's issue list, yeah. There should maybe be some kind of timeout added. 20:28 random__ Shhht we shouldn't argue about systemd and pulseaudio here I think .. :p 20:28 Calinou https://forum.minetest.net/viewtopic.php?f=47&t=10404&p=159486#p159486 20:29 Calinou for Android 20:29 random__ Where should I leave this issue? In github? 20:29 Calinou VanessaE, PulseAudio saves the day on exotic setups and such 20:29 Calinou when you have several audio sources too 20:29 VanessaE random__: yeah -- https://github.com/minetest/minetest/issues/new 20:29 Calinou there are times where you have 4 sound sources at once… 20:29 Calinou both in and out 20:29 Calinou times of “oh, I have to quit that to get sound” are over 20:29 Calinou (they were over on Windows since 20 years ago) 20:29 VanessaE Calinou: ALSA dmix. 20:30 VanessaE over for ALSA since at least 10 years now. 20:33 random__ Chipstreak I can't reproduce the issue event after restarting ... 20:33 Brains Amazing how that capslock button drops people's filters as well as their ability to case letters appropriately. 20:33 Brains Er, wrong window. 20:33 random__ This might be pulseaudio the guilty one! 20:34 VanessaE random__: raise an issue anyway - if Minetest hangs up because of an external resource, that still signals that it needs a timeout added. 20:38 random__ https://github.com/minetest/minetest/issues/1760]