Time Nick Message 01:27 paramat hmmmm, celeron55, a little progress with mgv5 https://forum.minetest.net/viewtopic.php?p=158378#p158378 adding ores and removing biomes was easy, next i will attempt to add the mgv7 biome API 08:03 Zeno` I made a very large PR 09:30 sol_invictus which irrlicht version works best with minetest? 09:42 sfan5 the latest version 14:35 RealBadAngel hi 14:35 RealBadAngel any more comments on https://github.com/minetest/minetest/pull/1738 ? 14:37 sfan5 RealBadAngel: docs? 14:38 VanessaE only that the selection boxes were WAY wrong on the models that were provided in your test mod, but I didn't check to see if that was a bug in your mod or in your mesh pull 14:38 RealBadAngel im writin the docs atm 14:38 RealBadAngel selection boxes should be defined in a mod 14:38 VanessaE that and the bigger of the two tree models, like the R2-D2 model, had no texture, just a solid color. otherwise I saw no issue with it, it worked for me. 14:39 RealBadAngel VanessaE, the mod i gave you is a mess, i used it to test the drawtype 14:40 Amaz VanessaE, I think you could do that by using a uv map image... 14:40 VanessaE RealBadAngel: also, I believe at least one person mentioned before that nodeboxes don't have crack animations anymore. I can confirm this. 14:40 RealBadAngel oh rly? 14:40 PenguinDad VanessaE: that was me ;) 14:40 RealBadAngel will check that 14:40 VanessaE oh heh. well obviously you know then :) 14:42 RealBadAngel they dont 14:42 RealBadAngel im wondering why 14:50 PenguinDad RealBadAngel: you also broke leveled nodeboxes 14:50 RealBadAngel any example whats not working? 14:52 VanessaE isn't snow supposed to stack up if you keep dropping it? 14:52 VanessaE it doesn't anymore 14:52 VanessaE but the selection box acts like it does 14:52 VanessaE point at a wall three nodes up, punch with a snowball. repeat. 14:52 VanessaE then look at the pile of snow at the ground 14:52 RealBadAngel propapbly i should restrict conversion to regular nodebox only 14:54 RealBadAngel yeah that will fix the issue 15:13 VanessaE bbl 15:17 RealBadAngel ive restricted conversion to type regular and fixed 15:18 RealBadAngel leveled and wallmounted will not be converted 15:19 RealBadAngel but i still dont know why cracks are missing :( 17:48 Krock Well, I'm out of ideas. What is wrong with pull 1731? 18:30 rubenwardy #1743 18:31 rubenwardy ( Add notice when only minimal is installed - https://github.com/minetest/minetest/pull/1743 ) 18:31 VanessaE rubenwardy: good idea but I think it needs to be perhaps more "in your face" 18:31 VanessaE i.e. some kind of one-time popover dialog. 18:32 rubenwardy hmmm 18:32 rubenwardy I wanted it to be red 18:33 VanessaE red wouldn't stand out against dark greyish-green 18:33 rubenwardy oh yeah 18:33 VanessaE but a red *border* around it would work 18:33 rubenwardy I will investigate 18:35 Krock rubenwardy, I agree. none uses that game. remove it! 18:37 rubenwardy VanessaE: https://cdn.mediacru.sh/4doxUjaae6tg.png 18:38 rubenwardy just centred it 18:39 rubenwardy https://cdn.mediacru.sh/HRJUrnHx790k.png 18:40 Sokomine the hint is a good idea, rubenwardy. it's just that minetest_game is not much more complete in that regard either. perhaps you could write "download at least minetest_game" 18:42 Sokomine there seem to be many videos out there by people who thought that minetest_game was all there is and which are not aware of the many mods that are available. perhaps "download at least minetest_game and don't forget to install some mods". might be too long 18:43 Sokomine or a second hint, this time for minetest_game (and its siblings), inviting the player to install mods 18:44 Krock add a notice in the "configure" menu 18:45 rubenwardy "Hello! We see that you have no mods installed. How about you download some?" 18:45 rubenwardy Sokomine, done 18:47 VanessaE rubenwardy: that's very good indeed 18:48 VanessaE rubenwardy: with that, the minetest_game link on minetest.net website needs to be made FAR more prominent. 18:48 VanessaE it's currently buried down at the bottom under source code 18:48 VanessaE the average player will not see that as a necessary component 18:49 rubenwardy I'll update that 18:49 VanessaE inviting the player to install some mods isn't a bad idea, but the invitation needs to be more of a "DON'T PANIC!" thing. you know? 18:51 VanessaE rubenwardy: also, "You have no games installed" ... s/game/subgame/ 18:52 rubenwardy Are they actually called subgames? 18:52 VanessaE most of the time yeah 18:52 rubenwardy We need to change that everywhere, then 18:52 VanessaE but the nomenclature is inconsistent 18:53 rubenwardy for the download page: "As well as downloading Minetest, you may want to look at some subgames. Subgames are a foundation of Lua scripts which provide a game type. Usually Minetest comes with [[https://github.com/minetest/minetest_game|minetest_game]], which supplies all the blocks, tools and items in the default game. [[Mods]] can be used to extend these subgames with new blocks, tools and features." 18:53 VanessaE on the forum, it's called a subgame also, but often the individual projects are prefixed as [Game] 18:53 rubenwardy It's a bit wordy 18:53 VanessaE https://forum.minetest.net/viewforum.php?f=15 18:54 Sokomine that ought to be extended. it looks a bit as if mods are optional. in a way, they are, but it's so basic to install mods to the game that this needs to be emphasised more 18:55 VanessaE rubenwardy: that's a little wordy yeah, but I think it'll work. 18:56 VanessaE you don't want to be so terse that people don't understand WHY they need it 18:56 Sokomine "Once you've learned the basics of minetest_game, you might wish to download mods. Mods allow you to play the game you want by choosing components you like." 18:56 VanessaE better to err on the side of verbosity. 18:56 VanessaE Sokomine: that's good. 18:57 VanessaE "...play the game THE WAY you want..." 18:57 VanessaE is better imho 18:57 Sokomine that's even better :-) 19:00 rubenwardy "You may also want to look at some subgames. Subgames form a foundation for the game using Lua scripts. Different games have different objectives, such as survival, building or Player vs Player. 19:00 rubenwardy Usually Minetest comes with minetest_game, which supplies all the blocks, tools and items in the default game. " 19:00 rubenwardy s/games/subgames 19:05 rubenwardy Added translation support and s/game/subgame to https://github.com/minetest/minetest/pull/1743 19:12 OldCoder t RELIABLE to 2.223.132.26(t/o=0.685): from_peer_id=1, channel=0, seqnum=65512 19:12 OldCoder t RELIABLE to 2.223.132.26(t/o=0.685): from_peer_id=1, channel=0, seqnum=65513 19:12 OldCoder t RELIABLE to 2.223.132.26(t/o=0.685): from_peer_id=1, channel=0, seqnum=65514 19:13 OldCoder I'd really like to fix the millions of lines of this. I have a patch but still not 100%. 19:13 OldCoder Millions and millions of resends seem questionable. As Zeno` said, "yikes". 19:19 proller sapier wrote wrong code?? impossible! 19:20 rubenwardy Found a bug in builtin/mainmenu 19:20 rubenwardy by sapier 19:20 OldCoder proller, if you like, offer a patch 19:20 OldCoder Vanessa says you no longer do so 19:20 proller already do, but.. 19:21 proller here - https://github.com/proller/minetest/compare/freeminer_next 19:22 proller up to 500+ mbits transfer speeds 19:22 proller good on slow/losss connections 19:22 OldCoder Reviewing 19:23 proller uses only one thread 19:23 OldCoder I can host Freeminer worlds proller but right now trying to fix a MT one 19:23 proller its impossible 19:23 OldCoder I should be able to stop the RE-SEND RELIABLes 19:23 OldCoder * LEs 19:23 proller nobody knows how works current network code. even sapier 19:24 OldCoder It is a single loop 19:24 OldCoder that is broken 19:24 OldCoder Should be a way 19:24 proller 90% you broke something else ;) 19:24 OldCoder BTW PM me if there is a Freeminer world worth hosting 19:24 OldCoder My patch? It's relatively localized 19:24 OldCoder Except for adjusting the timeouts