Time Nick Message 00:00 VanessaE hm, I suppose 00:00 VanessaE wait.. 00:00 kahrl though that gives an incentive to prevent other devs from participating :P 00:01 kahrl maybe just a fixed amount to each participant 00:01 VanessaE wait. 00:02 VanessaE aw come on where is it 00:07 VanessaE http://veterok.tv/video/7641/Its-a-Mad-Mad-Mad-Mad-World-1963-on-Retrofilmsin 00:07 VanessaE warning, 00:07 VanessaE may have NSFW ads 00:07 VanessaE advance to 22:29 in the movie for the reference. :) 00:08 kahrl it's ok, I'm in my bedroom ;) 00:08 VanessaE (the movie is "It's a Mad, Mad, Mad, Mad World") 00:09 VanessaE the actual ref is a minute or so past. but that is a good spot to start. 00:13 kahrl I can't seek, only watch from the beginning 00:13 kahrl but that's fine 00:14 VanessaE just click the seek bar is all I did 00:14 kahrl I don't have flash 00:14 VanessaE oh heh 00:15 VanessaE well when you get to that time point, you'll surely let me know :) 00:17 kahrl oh, hey, it's actually finished downloading after watching the credits 00:17 VanessaE oh good 00:19 VanessaE this movie's pure gold btw :) but just that one ~3 mins worth is all I wanted to reference :P 00:21 kahrl I'd be fine with 2 eights instead of a quarter, too! 00:21 VanessaE haha 00:38 VanessaE kahrl: fitting reference? :) 00:38 kahrl very much so :) 00:39 TriBlade9 Attempting to change the weildhand rotation, just to be more minecrafty >:D 00:39 kahrl I hope we don't wreck as many cars as they do though 00:39 VanessaE haha 00:44 Zeno` kahrl, https://github.com/minetest/minetest/blob/206f0764225de4eeb3b2cef119e22df8005e5d60/src/chat.cpp#L154 00:44 Zeno` Do you know what that comment means? I can't quite work it out 00:45 Zeno` I'm guessing it means not to reformat lines already printed to the console? 00:45 kahrl Zeno`: yes 00:46 Zeno` ok, thank you 00:46 TriBlade9 How many in-game formspecs are defined in C++? 00:46 TriBlade9 Such as chat boxes and the options menu 00:46 kahrl try writing a long chat message with multiple words 00:46 kahrl then after submitting resize the chat window 00:46 kahrl it'll rewrap the message 00:46 Zeno` and that is not intended? 00:46 kahrl it is 00:47 kahrl but it should only be done for visible lines optimally 00:47 kahrl but since it's not a huge deal, I never bothered with that 00:47 Zeno` Ah ok, I see what the comment means now 00:51 Zeno` I don't think I'll bother looking at that either :( 00:53 Zeno` // TODO: When the console is resized, avoid reformatting lines that don't require reformatting (including invisible lines) 00:53 Zeno` I'll add that to my personal repo just in case 01:32 TriBlade9 Where/how would one modify the digging animation speed in camera.cpp? 02:24 VanessaE [09-15 22:22] hmmm...I get 4 "Could not load texture:" warnings, and 1 "Could not open file of texture: character.png" 02:24 VanessaE ^^^ with the vanilla game 02:25 VanessaE 3GB available RAM 02:26 VanessaE Not the first time I've seen folks have that prob. I've seen it myself once or twice, always thought it was an OOM issue 02:47 TriBlade9 Hello guys, Little help here please? 02:48 TriBlade9 After attempting to merge the colored text patch from freeminer and compiling, I get an error 02:48 TriBlade9 minetest/src/cguittfont/CGUITTFont.h:35:22: fatal error: ft2build.h: No such file or directory 02:48 TriBlade9 #include 02:49 VanessaE freeminer is not exactly supported here 02:50 TriBlade9 I am aware of that 02:50 TriBlade9 I'm modifying Minetest, not freeminer 02:50 TriBlade9 I'm backporting a freeminer commit 02:50 VanessaE ahh 02:51 TriBlade9 Strangely enough, that line never changes in vanilla minetest 02:51 TriBlade9 So I have no idea where to start in fixing it 02:55 TriBlade9 Testing with -DENABLE_FREETYPE=ON 02:56 TriBlade9 Hi kruug! 02:56 kruug Hi 02:57 TriBlade9 sup? 02:57 kruug I'm having issues with textures not loading... 02:57 kruug some default textures won't for me in the hotbar/inventory panels 02:57 kruug for example, I can see wood in teh world, I can see wood in my hand, but I can't see wood in the hotbar or inventory screen. 02:58 kruug built from the latest github repo 02:58 TriBlade9 And you've tested preload item visuals? Both on and off? 02:58 kruug Debian "Jessie"/testing x64 02:58 kruug only set to "Off" 02:58 kruug let me test "on" quick 02:58 TriBlade9 Try on? 02:58 TriBlade9 Oh, what GPU do you have? 02:58 kruug no go there either. 02:58 TriBlade9 I have trouble with my Intel GPU with textures sometimes 02:59 kruug nVidia something or another running noveau drivers 02:59 kruug but that's the thing, it's not all textures. 02:59 TriBlade9 Optimus/primu? 02:59 prozacgod the latest noveau driver on ubuntu keeps giving me GPU lockups on my gtx660 02:59 TriBlade9 Only inventory and hotbar? Do all world textures load fine? 03:00 kruug for instance, the papyrus textures load in the hotbar/inventory 03:00 prozacgod not in minetest - just noting it for kruug, wonder if it's related - several other people mentioned the error on the forums 03:00 kruug yes, just the inventory/hotbar 03:00 TriBlade9 Strange 03:00 TriBlade9 I have no idea <3 03:00 TriBlade9 @VanessaE: I got it to work, -DENABLE_FREETYPE did the trick 03:00 TriBlade9 Now I gotta get it to work if freetpye isn't there 03:00 kruug nVidia GeForce 6150 LE 03:01 VanessaE cool 03:03 TriBlade9 WOO 03:03 TriBlade9 COLORED CHAT PATCH WORKS 03:04 TriBlade9 Question, why is Enable freetype off by default? 03:05 VanessaE not sure 03:05 VanessaE some people like bitmap fonts :) 03:05 TriBlade9 Is there a reason why it might be needed to be off? 03:05 TriBlade9 Yeah 03:05 VanessaE however with colored font support that pretty much eliminates that need 03:05 TriBlade9 Well, I have no idea how to make this bitmap-font safe 03:05 TriBlade9 Is there a reason why colored fonts haven't been added yet that you know of? 03:06 VanessaE not sure about that either. 03:06 VanessaE set up a pull request and let the other devs sort the rest out :) 03:06 TriBlade9 Yeah 03:06 TriBlade9 Well, I forgot to branch first x] 03:06 VanessaE meh, that's okay 03:06 TriBlade9 Plus this is a straight copy of Freeminer's GPLV2 color code 03:06 TriBlade9 Sooooo, I doubt that will go over well 03:06 VanessaE eh... 03:06 VanessaE that's a problem 03:07 VanessaE GPL --> LGPL is problematic 03:07 TriBlade9 MT is LGPL? 03:07 TriBlade9 O_o 03:07 VanessaE yeah 03:07 VanessaE you'll have to poke proller about that 03:07 VanessaE get permission to re-license it 03:07 TriBlade9 Wait, was FreeMiner originally licensed under LGPL? 03:07 VanessaE freeminer forked from Minetest and then relicensed to GPL 03:07 TriBlade9 Before they swtiched to GPLv3? 03:08 TriBlade9 This is using the license before the switch, which I assumed was v2 03:08 VanessaE Minetest has been LGPL since I don't remember when 03:09 VanessaE wow 03:09 VanessaE since June 5, 2012. 03:09 VanessaE https://github.com/minetest/minetest/commit/037b2591971d752e67fa7d47095b996b3f56da5a 03:09 * TriBlade9 is a derp 03:09 VanessaE heh 03:09 TriBlade9 Yep, it's LGPL x] 03:10 TriBlade9 Okay, the license is good to go 03:10 VanessaE if the patch is GPL, it can't be used 03:11 TriBlade9 LGPL 03:11 TriBlade9 LGGGPPPLLL 03:11 VanessaE ah 03:11 VanessaE pull request that fucker then ;) 03:11 TriBlade9 Yeah... 03:11 TriBlade9 Well, I've totally screwed this up 03:11 TriBlade9 Probably gonna have to do all kinds of crazy git trcisk 03:12 TriBlade9 Also, What's the difference between the minetest and core root lua variables? 03:12 VanessaE nothing 03:12 TriBlade9 So minetest == core? 03:12 VanessaE just a name change that happened recently to better reflect their meaning. 03:12 TriBlade9 And core is preferred? 03:12 VanessaE yepo 03:13 TriBlade9 Then I should probably make a pull request later to update lua_api.txt 03:13 VanessaE core is preferred for stuff that's supplied with the engine e.g. stuff in builtin/ 03:13 TriBlade9 Ah 03:13 TriBlade9 so colorize does belong there then 03:13 VanessaE but for mods generally minetest.* is preferred more out of inertia than anything else 03:13 VanessaE ShadowNinja: *poke* 03:13 TriBlade9 What's the grudge against Freeminer? 03:14 VanessaE freeminer devs split from minetest in a huff, and have a habit of saying "oh that was fixed in fm", here in this channel, meanwhile patches get merged into that engine without as much testing 03:16 VanessaE the split itself was fueled by a desire to see things merged faster than was the case at the time 03:16 TriBlade9 I understand that 03:17 TriBlade9 The only preference I have with FM is the colored chat and Main menu. Cmon, they have one smexy main menu 03:17 TriBlade9 The minimap is a bit strange 03:17 VanessaE heh 03:19 TriBlade9 Question 03:20 TriBlade9 I've never made a PR for MT before, should I first create an issue with TODOS and the commit number attached 03:20 TriBlade9 Once the issue is completed, should I then make a PR? 03:20 TriBlade9 Or just use the PR as an issue? 03:20 TriBlade9 Or just say Screw it, I'm Batman? 03:20 VanessaE normally you just outright issue the PR and then discuss it within the comments attached to it 03:20 VanessaE "screw it, I'm batman" as you put it. 03:21 VanessaE at this point you already did all the work, so there's not much else to do but PR and then discuss :) 03:21 TriBlade9 Discuss and add non-Freetype support 03:21 VanessaE *nod* 03:21 TriBlade9 Right now compilation fails without freetpye as default 03:21 VanessaE about like that yeah 03:22 TriBlade9 Alrighty, thanks :) 03:22 TriBlade9 Also, I'm almost as old with MT as you are, but new username 03:22 TriBlade9 Not gonna say my old ones 03:22 TriBlade9 Since I inspired some hate at one point >_> 03:22 TriBlade9 We were friends though, just FYI. 03:23 prozacgod I wanna be friends ! 03:23 prozacgod :P 03:23 TriBlade9 :O 03:23 TriBlade9 OKAY! 03:23 prozacgod hi5! 03:23 * TriBlade9 gives prozacgod a friendship bracelet 03:23 * TriBlade9 aka a friendcuff 03:24 prozacgod I forked today, digging through issues to look at, trying to get acquainted with the code 03:25 TriBlade9 Good luck at that prozacgod 03:25 prozacgod it's been a number of years since I did any C/C++ development 03:25 TriBlade9 This stuff is damn hard to understand 03:25 TriBlade9 Same 03:25 TriBlade9 8 03:25 prozacgod it was probably about 2000-2002 since I did any large projects in C and barely anything memorable in c++ 03:26 prozacgod I keep wanting to say "oh to hell with this, let me just C99 this codebase :P" ... (j/k) 03:27 TriBlade9 If you want a C99 voxel game, check out https://github.com/fogleman/Craft 03:27 TriBlade9 I tried to port that to C++, failed miserably 03:29 prozacgod it looks pretty good actually 03:30 TriBlade9 Yeah, it is 03:30 TriBlade9 Just impossible to port >_> 03:30 prozacgod naw, you don't need to port it, just need to mind your pointers, and dealloc your buffers 03:31 prozacgod mmm memory management... MANLY... :P 03:32 prozacgod also managing your vtable in structs... 04:14 Zeno` Easter egg: https://github.com/minetest/minetest/blob/master/src/main.cpp#L1133 04:14 * Zeno` continues refactoring main 04:34 kaeza https://forum.minetest.net/viewtopic.php?f=3&t=10118 04:54 TriBlade9 For some reason attempting to merge it is going quite badly 04:54 TriBlade9 Can't quite get why it won't compile suddenly 06:30 ibloat so right now mods only get announced on the forum? there is no database of some kind to keep track? on the wiki maybe 06:30 VanessaE there is 06:30 VanessaE https://forum.minetest.net/mmdb/ 06:30 VanessaE but modders have to explicitly upload their mods to it 06:31 VanessaE the content here shows up in the mod store in the client 06:31 VanessaE mods uploaded to this site are then vetted by a forum moderator 06:31 ibloat ah nice 06:31 VanessaE the problem is too many indians and not enough chiefs :P 06:31 VanessaE well that's one problem 06:32 ibloat a link to that page on the 'intalling mods' page on the wiki would make sense 06:32 ibloat how so? 06:32 VanessaE the other is that modders generally don't like having to re-upload their mods to the database every time they make a change; a lot of mods are rolling-release model 06:32 VanessaE so there's no particular release schedule or versioning for some mods 06:32 VanessaE mine are like that, for example 06:33 VanessaE there have been discussions about automating the rolling release model into the store, but I don't recall the outcome of the last discussion (which was within the past day or two) 06:36 ibloat updating it once a month would go a long way to show users there is activity. many users won't dig into github or manually install mods. 06:36 VanessaE it's updated more often than that actually 06:37 ibloat maybe a checkbox in the store for 'dev version' 06:37 VanessaE it's more a matter of how often the modders themselves upload the mods 06:37 VanessaE it could easily be daily or even hourly 06:37 ibloat that will fetch the repos directly 06:37 VanessaE the problem is the workload on the modders and the folks that have to review them 06:37 VanessaE iqualfragile insists that mods be fully vetted before passing them to clients 06:38 ibloat ah so every mod update need to be approved 06:38 VanessaE on that site/on the store yeah 06:38 VanessaE a laudable goal but one that just doesn't work in practice 06:39 VanessaE now, with this sandboxing that ShadowNinja is adding to the engine, which will affect the client too, that shouldn't be an issue anymore 06:39 VanessaE I'm not clear how dev/rolling-releases would be handled, but I think the idea you suggest is similar to what was discused 06:39 VanessaE discussed* 06:39 VanessaE damned if I can remember now 06:40 ibloat is there an eta for the sandboxing? 06:40 VanessaE days to a week if I guess it right 06:40 VanessaE perhaps a bit more 06:40 VanessaE it was not made clear 06:40 VanessaE but the intent is soon, for sure 06:41 VanessaE https://github.com/minetest/minetest/pull/1606 06:41 ibloat so not much sense in changing things around until then 06:41 VanessaE right 06:47 VanessaE I'm out. bed. 07:02 ibloat gn. 07:04 TriBlade9 Hey peoples, where might one find the rendering code for entities? 07:05 TriBlade9 (We really need some sort of doc for what each file actually does) 07:37 hmmmm I wonder if I should make voxel manipulators emerge the exact area specified rather than rounding out to whole blocks 07:39 Zeno` depends how they're emerged I guess 07:39 Zeno` aligned things are often faster 08:01 Zeno` Is anyone here building on Windows? 08:02 Zeno` If so, I'd like https://github.com/Zeno-/minetest/tree/refactor_main tested 08:05 Zeno` after that I'll probably start refactoring (I've only "restructured" so far") 08:07 RealBadAngel on windows? apage satanas :P 08:07 Zeno` Well... someone must :D 08:08 RealBadAngel this is #dev not #hardcore-SM chan ;) 08:08 RealBadAngel btw, found obvious bug in water rendering 08:08 RealBadAngel https://github.com/minetest/minetest/blob/master/src/content_mapblock.cpp#L216 08:09 RealBadAngel top of the node got here is always a corner of the mapblock, not the node above the position 08:10 RealBadAngel ooops, nvm 08:10 RealBadAngel forget it, its ok 08:11 Zeno` hardcore-sm... lmao 08:11 Zeno` I suppose I could install Wine 08:12 Zeno` nah 08:12 Zeno` looks too hard 08:20 Zeno` I think you have Windows RBA 08:20 Zeno` I was told that you'd love to test on Windows 09:09 proller TriBlade9, just because mt sect against anything new and forks ;) 09:11 TriBlade9 Replying to why there's enmity between MT and freeminer proller? Dayum, has the chat been that slow? 09:28 RealBadAngel Zeno`, i have windows here but havent booted into it since months already ;) 09:30 TriBlade9 RBA, if you're still doing the node highlighting selector, might also add an API for coloring the different sides? j/k 09:32 RealBadAngel TriBlade9, im almost done with highlighting (for nodes), preparing new pull right now 09:33 RealBadAngel coloring different sides makes no sense, complex nodeboxes will look then as vomited rainbow thingy ;) 09:34 TriBlade9 I'm kidding :P 09:34 kahrl could be useful for default:nyancat_rainbow 09:34 TriBlade9 Only MC mod that does that I know of is Mekanism 09:35 TriBlade9 Btw, would anyone like a PR that decreases the selection line size? 09:35 TriBlade9 It's a single-variable change 09:35 RealBadAngel kahrl, i think i managed to satisfy all the haters and lovers with new version of highlighting ;) 09:36 kahrl TriBlade9: selection line size? 09:36 TriBlade9 Yes 09:36 kahrl what's that? 09:36 TriBlade9 The width of the edges of the highlight box 09:36 kahrl oh 09:36 RealBadAngel thickness of selection box lines 09:36 TriBlade9 For some the thickness is an instant turn-off 09:36 RealBadAngel also no sense 09:36 kahrl I think it's fine 09:36 TriBlade9 Quite strange for those coming from Minecraft 09:36 RealBadAngel same argument: complex nodeboxes 09:36 TriBlade9 Perhaps a config option? x] 09:37 RealBadAngel lemme show u a screenshot 09:37 TriBlade9 ? 09:37 Zeno` It is a config option isn't it? 09:37 Zeno` RBA, thanks for testing on Windows for me :3 09:37 Zeno` lmao :P 09:38 Zeno` TriBlade9, you PR isn't building 09:38 TriBlade9 IK 09:39 TriBlade9 Needs -DENABLE_FREETYPE=1 09:39 TriBlade9 Not sure how to get around that ATM 09:39 TriBlade9 My C++ skills have rusted to dust 09:39 RealBadAngel http://i.imgur.com/Ed1fTcI.png 09:39 Zeno` what is src/StaticText.cpp? 09:40 RealBadAngel http://i.imgur.com/oRpzzvu.png 09:40 TriBlade9 New File Zeno 09:40 RealBadAngel selection boxes vs highlighting 09:40 Zeno` and .h... they probably need to be excluded from the build if freetype ins't enable (based on a /very/ quick glance) 09:41 RealBadAngel TriBlade9, now you see? 09:41 TriBlade9 Well, several classes rely on them now 09:41 TriBlade9 Yes, but I can't decide which I like better or worse 09:41 Zeno` The other concern I have with backporting freeminer stuff is that freeminer uses C++11 09:42 TriBlade9 I could double-check to make sure it builds with an older version 09:42 Zeno` and some LTS OS's do not support cxx11, so I guess that needs to be checked 09:42 Zeno` yeah I think so... if that's ok 09:43 Zeno` I dunno if supporting LTS OS versions is a goal though 09:43 Zeno` it *should* be 09:43 TriBlade9 How do I change the backend? x] 09:43 Zeno` did you change cmake settings at all? 09:43 Zeno` if not it's probably not using cxx11 09:44 TriBlade9 I didn't change the CmakeLists other than adding those files 09:44 Zeno` yeah probably doesn't use c++11 then 09:44 TriBlade9 Then it should be good x] 09:44 TriBlade9 If someone could fix the Freetype problem, it'd be even better 09:44 Zeno` yeah, apart from it not building :P 09:45 TriBlade9 Lemme see if Freeminer can even compile without freetype 09:47 Zeno` My server uses gcc version 4.4.6 20120305 09:47 Zeno` So no C++11 for me :( 09:47 TriBlade9 Ow 09:48 Zeno` It's a LTS server though, so *shrug* 10:47 RealBadAngel ok, updated node highlighting pull is rdy, #1639 10:48 RealBadAngel anybody wanna test it? 10:48 TriBlade9 Sure 10:49 RealBadAngel kahrl? 10:49 TriBlade9 Cloning... 10:50 TriBlade9 Btw, got anything for making selection boxes rotate with entities? :P 10:50 RealBadAngel no problem with that 10:51 RealBadAngel i will add that feature when adding highlghting for entities 10:51 TriBlade9 Compiling 10:51 TriBlade9 Aewsome 10:51 TriBlade9 Perhaps make the standard box do that too? :P 10:51 TriBlade9 Why am I putting :P everywhere? 10:51 RealBadAngel dunno :P 10:52 TriBlade9 How many different branches do you have? O_o 10:53 RealBadAngel well, a few of them ;) 10:54 TriBlade9 How many are you actively working on? (What features?) 10:55 RealBadAngel mainly shaders, lighting, some modding features 10:55 RealBadAngel all about gfx 10:56 TriBlade9 Shaders eh? 10:56 TriBlade9 We could use some of those right now, the current ones are kinda pathetic 10:56 RealBadAngel oh thx :P 10:56 RealBadAngel have you ever tried bumpmapping or parallax in mt? 10:57 TriBlade9 Yes 10:57 TriBlade9 Both are pretty bad though IMO 10:57 TriBlade9 Btw, did you decrease the default width of the selectionbox lines? It looks like it 10:57 RealBadAngel no i havent 10:57 RealBadAngel pretty bad? lol 10:58 TriBlade9 Not yet, haven't tested 10:58 RealBadAngel theyre way better than mc have :P 10:58 TriBlade9 The shaders? 10:58 TriBlade9 Yes 10:58 TriBlade9 The lighting? Nope 10:59 RealBadAngel better pick one and only tp that uses bumpmapping and parralax and say again if they suck 10:59 RealBadAngel https://github.com/RealBadAngel/HavenNG 10:59 TriBlade9 I derped and compiled the master branch >_> 11:00 TriBlade9 Owow 11:01 TriBlade9 How do you install a texturepack? I've never done it :P 11:01 * TriBlade9 just edits the default textures to his liking 11:01 RealBadAngel so how could you say that you checked parallax and bumpmapping? rotfl 11:01 Zeno` legoland 11:01 TriBlade9 Turned it on with the default textures? 11:02 RealBadAngel for those effects you need textures, normal maps 11:02 TriBlade9 That explains it 11:02 RealBadAngel without textures, theres just on the fly normal map generation 11:02 RealBadAngel and no parallax effect at all 11:03 TriBlade9 Any nodeboxes in minimal game? 11:04 RealBadAngel https://www.youtube.com/watch?v=ueQg18t1qyE 11:04 RealBadAngel ^^ example of parallax and bumpmapping 11:05 TriBlade9 :/ 11:05 RealBadAngel TriBlade9, better get minetest_game 11:05 TriBlade9 Daww 11:06 RealBadAngel and something on the other shaders https://www.youtube.com/watch?v=2x6w0wspmPo 11:07 RealBadAngel or this: https://www.youtube.com/watch?v=hubBBzh_190 11:07 TriBlade9 Welp RBA 11:07 TriBlade9 It might appeal to some people, not to me, but nice work :D 11:08 RealBadAngel ok, whats about highlighting? 11:10 TriBlade9 That's what I'm talking about 11:10 TriBlade9 Sorry x] 11:10 TriBlade9 Additionally, some nodeboxes still look strange 11:10 TriBlade9 Such as stairs from the back or sides, you can see a whiteish plane when selecting them that divides the sections of the stair 11:10 TriBlade9 Not sure if that's fixable, as standard selection has the same problem 11:11 RealBadAngel not fixable rather 11:11 RealBadAngel mesh is built out of selection boxes 11:11 TriBlade9 Okay 11:12 TriBlade9 Also, it makes white-based textures look a bit strange 11:12 RealBadAngel pick another color then 11:12 TriBlade9 What exactly am I supposed to be critiquing anyways? x] 11:12 RealBadAngel some have screamed that selection should be white 11:12 RealBadAngel but im using blue one 11:13 RealBadAngel its way nicer imho 11:13 TriBlade9 Mine is white? 11:13 RealBadAngel yes 11:14 RealBadAngel color is up to /textures/base/pack/halo.png 11:14 TriBlade9 With a config option in the main options, I'm sure people would use both modes pretty equally 11:14 TriBlade9 Waait 11:14 TriBlade9 So you could feasibly add texture to the box ? 11:14 RealBadAngel yes 11:14 RealBadAngel plan is to add animated textures here 11:14 TriBlade9 o-o 11:14 RealBadAngel with noise or sparkles 11:14 TriBlade9 :/ 11:15 RealBadAngel whatever 11:15 RealBadAngel up to texture packs/game makers 11:15 TriBlade9 Just added a black line around mine, just to be a jerk 11:15 TriBlade9 That is actually a cool idea though 11:15 TriBlade9 Aww 11:15 TriBlade9 said black line is invisible O-o 11:16 RealBadAngel http://i.imgur.com/RhCSHM7.png 11:17 RealBadAngel this uses animated texture (modified water surface) 11:17 TriBlade9 Hmm 11:17 TriBlade9 Looks odd still :/ 11:17 TriBlade9 Mebbe I've just played too much Minecraft :P 11:17 TriBlade9 Anyways, how do you amke it animated? 11:18 RealBadAngel that feature is not in the pull 11:18 TriBlade9 aww 11:18 RealBadAngel but it will be as easy as using animated texture 11:18 RealBadAngel no config or whatever needed 11:18 TriBlade9 It would seem that the mesh is partially transparent and opaque by default, why's that? 11:18 TriBlade9 Could you leave it to the texture 100%? 11:19 RealBadAngel node texture is inside the selection mesh 11:19 TriBlade9 So? Am I missing something? 11:19 RealBadAngel and has nothing to do with halo around it 11:20 TriBlade9 IK 11:20 TriBlade9 But can the halo be fully opaque at parts? 11:20 RealBadAngel no 11:20 RealBadAngel it doesnt work that way 11:20 TriBlade9 Exprain? 11:21 TriBlade9 Right now the texture doesn't seem to do much 11:21 RealBadAngel visibility of the halo is controlled by light level at position 11:21 RealBadAngel to fit day/night and caves 11:21 TriBlade9 Oooooh 11:22 TriBlade9 WTF 11:22 TriBlade9 Is it supposed to randomly change colors? 11:22 RealBadAngel yes 11:22 RealBadAngel slight shifting over the time 11:22 TriBlade9 This aint slight 11:22 Zeno` is xyzz here? 11:22 TriBlade9 32x32 texture 11:23 RealBadAngel its barely visible 11:23 RealBadAngel but help a lot to see highlighting on various nodes 11:23 TriBlade9 Not in full darkness 11:23 kahrl Zeno`: rarely, but you can /msg xyz 11:23 TriBlade9 In full darkness it's more of a disco-floor sort of deal 11:24 RealBadAngel ah 11:24 Zeno` thanks kahrl 11:24 RealBadAngel thx, need to add clamping there 11:24 Zeno` I just thought a direct conversation rather than line comments in git would be easier, but it's no big deal 11:24 Zeno` s/git/github 11:25 RealBadAngel bbl 11:25 TriBlade9 It'd be really cool to be able to specify like a 128px texture with crosshairs and special decorations on the block that are opaque 11:25 TriBlade9 Cyas! 11:25 TriBlade9 Ty for the work! 11:39 Zeno` and ty for all the fish 11:50 TriBlade9 s/and ty/So long, and ty/ 12:09 Megaf Hey TriBlade9 12:25 TriBlade9 Hey Megaf 12:33 Zeno` hi Megaf 12:33 Megaf Hey Zeno`, I ve seen your "issue" 12:34 Zeno` Megaf, slowly chipping away at it 12:34 Megaf I havent really seen it in deph, but it seems that you are doing pretty well 12:35 Zeno` I made it an issue instead of a pull request because it's not finished (nowhere near finished) but I wanted people to be aware that I'm attempting it 12:35 Zeno` just so there's no huge merge conflict in the next day or two (I doubt there will be, but ya never know) 12:36 Zeno` Megaf, I just want it comprehensible 12:37 Zeno` it's, slowly, getting there. I actually haven't done anything yet apart from create functions 12:37 Zeno` more to come tomorrow ;) 12:37 Zeno` as I move onto "stage 2" 12:37 Megaf Im getting this on my console, on client side when playing on my server 12:37 Megaf 13:35:34: ERROR[main]: ClientEnvironment::processActiveObjectMessage(): id=1 type=e SerializationError in processMessage(), message="" 12:37 Megaf what does it means? 12:37 Megaf ^ kahrl 15:12 RealBadAngel hi 15:12 VanessaE wb 15:13 RealBadAngel https://github.com/minetest/minetest/pull/1639 15:14 RealBadAngel testers are welcome ;) 15:14 VanessaE did you fix triblade9's issue with the "disco floor" look at night? 15:14 RealBadAngel enable_node_highlighting = true 15:14 VanessaE (I read the conversation) 15:15 RealBadAngel yup, while cleaning the code i forgot to add clamping 15:15 VanessaE ok 15:15 BlockMen RealBadAngel, documentation should show the default values ;) https://github.com/minetest/minetest/pull/1639/files#diff-2fb5b44f6775f04cbd1e45bc2dfeb8b8R164 15:16 RealBadAngel BlockMen, ok 15:16 VanessaE compiling... 15:19 VanessaE RealBadAngel: bug. 15:19 RealBadAngel yes? 15:19 VanessaE Y direction is off. 15:20 VanessaE screenshot coming. 15:20 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2009162014%20-%2011%3a20%3a52%20AM.png 15:21 VanessaE actually looks like ALL coordinates are off slightly, not just Y 15:21 VanessaE seems to only affect nodeboxes. 15:22 RealBadAngel by 0.001*BS 15:22 BlockMen why is everyone raping the hotbar now?? 15:22 RealBadAngel to make it visible when nodebox coords are 0 15:22 RealBadAngel not all the nodeboxes, but those which have 0 in their coords 15:23 RealBadAngel BlockMen, what do you mean? 15:23 VanessaE that....ain't gonna work. :) 15:23 RealBadAngel so figure out better way to avoid textures fighting in same plane 15:23 RealBadAngel :P 15:23 VanessaE RealBadAngel: he means the hotbar seen in my screenshot 15:23 BlockMen RealBadAngel, everything with > 10 slots is hotbar raping 15:23 VanessaE 16 slots, custom selectbox. 15:24 RealBadAngel BlockMen, no, its modding 15:24 VanessaE BlockMen: offtopic.... but frankly it's incredibly handy and those of us who have mouse wheels (read: mice less than 20 years old) have no problem with it :P 15:25 RealBadAngel propably BlockMan has 30 yrs old cubic mouse with one square button just ;) 15:25 BlockMen for me it stays hotbar raping ;) 15:25 BlockMen and mouse, whats that? :P 15:25 RealBadAngel hehe 15:26 RealBadAngel block on the wheels, but a slightly rounder ;) 15:27 BlockMen sfan5, nore: do you agree to close? https://github.com/minetest/minetest_game/pull/299 15:29 RealBadAngel VanessaE, whats that node on your screenshot? 15:30 VanessaE RealBadAngel: homedecor:paper_towel 15:31 VanessaE https://github.com/VanessaE/homedecor_modpack/blob/master/homedecor/misc-nodes.lua#L1494 15:31 BlockMen lol^ 15:31 RealBadAngel and above all the things, the super duper awesome feature you had to comment it regarding toilet paper? :P 15:36 VanessaE no, paper towels. after all, you were doing code clean-up right? :) 15:36 VanessaE actually, it was the most complex nodebox-based thing I had immediately handy in that test world at that exact moment :P 15:38 VanessaE the toilet paper is in fact that smaller one a couple meters past in the screenshot :) 15:39 RealBadAngel btw, are you sure you have boxes sorted? 15:40 RealBadAngel for me it looks like theres a mess with coords 15:41 RealBadAngel hmm, they look ok 15:44 VanessaE that node was designed with NBE so it should be fine 15:45 chchjesus I'm reading the developer wiki now. If I wanted to get involved with Minetest core dev, what would be the best approach? 15:45 RealBadAngel VanessaE, i see, i will try to make new rules for higlight meshes 15:46 RealBadAngel obviously they do work fine for symetric nodes 15:46 RealBadAngel but not toilet paper 15:46 VanessaE RealBadAngel: I guess you're gonna have to combine the individual nodebox-like objects into one as you generate the highlight mesh. 15:47 RealBadAngel no i will just have to use add/sub instead of multiply 15:48 chchjesus Oh, I should have checked the list of issues on Github. 15:48 chchjesus Silly me. 15:49 VanessaE chchjesus: I'd have offered some advice but frankly, I have none :) 15:49 chchjesus I see 15:49 VanessaE chchjesus: just jump right in, be prepared for some friction. you know how it is 15:49 chchjesus Yeah, good point 15:50 VanessaE pull requests can take a long time to get merged, so be prepared also to spend some effort defending and supporting that which you've coded if you think it's good enough 15:51 VanessaE (I'm not entirely sure why that is. politics I guess. inertia. NIH. idk) 15:51 VanessaE and be careful about your coding style. ShadowNinja is a stickler about that ;) 15:51 chchjesus That's a good thing. 15:52 chchjesus What coding style is used mainly? 15:52 chchjesus Is there a doc for that? Or is an existing one used? 15:53 VanessaE there is, but I don't know where that doc is located 15:53 VanessaE lemme look around a bit 15:54 VanessaE http://dev.minetest.net/Code_style_guidelines 15:54 VanessaE maybe this is it 15:54 chchjesus yuss 15:54 chchjesus Lets take a look 15:55 VanessaE brb 15:55 chchjesus >Use STL, avoid Irrlicht containers, and no, Boost will not even be considered, so forget it 15:55 chchjesus Haha. 15:55 PenguinDad Also http://dev.minetest.net/Lua_code_style_guidelines 15:56 Calinou “Use STL, avoid Irrlicht containers, and no, Boost will not even be considered, so forget it ” 15:56 Calinou why do programmers always have to sound harsh? 15:56 chchjesus Because you get idiots repeatedly messing things up 15:56 chchjesus Which grinds peoples' gears 15:56 Calinou idiots won't bother doing pull requests 15:56 chchjesus and then sometimes they'll complain 15:57 chchjesus You underestimate idiots. 15:57 Calinou ignore them 15:57 Calinou but then don't complain about the whole programmer culture sounding like beardy, angry geeks 15:57 Calinou or looking like robots 15:58 chchjesus >Do not be too C++y 15:58 chchjesus Well, that's good 15:58 chchjesus I don't have much C++ experience 15:58 chchjesus I do have C and Java experience though. 15:59 chchjesus It'll be interesting to learn. 15:59 Calinou Java people are often C++y? 15:59 VanessaE back 16:00 chchjesus No, they're enterprisey. 16:04 VanessaE "Don't use distracting and unnecessary amounts of object orientated abstraction. See Terasology and a certain enterprisey Java coder's conception of perlin noise as examples of what *not* to do." 16:04 VanessaE heh 16:04 VanessaE points to code by prestidigitator. heh. 16:16 Calinou that's the problem 16:16 Calinou the page is mostly focused on hating on other projects 16:16 Calinou instead of teaching people how to write good code 16:16 Calinou we also don't seem to have comment styling guidelines (begin with a capital? end with a dot?) 16:16 Calinou (can we use swear words/smileys in comments?) 16:19 sfan5 BlockMen: yes 16:31 BlockMen sfan5, what about https://github.com/minetest/minetest_game/pull/309? 16:31 BlockMen do we need backwards compatibility, like mentioned by nore in the comment? 16:32 sfan5 nah 16:32 BlockMen ok, then i will merge it 16:34 sfan5 nore, BlockMen: more opinions on this? https://github.com/minetest/minetest_game/pull/313#issuecomment-55771362 16:36 BlockMen sfan5, diamond is to bright 16:36 BlockMen *too 16:36 BlockMen also, where is the real improvement to the current textures? 16:36 BlockMen they look nearly identical 16:36 sfan5 more variety 16:37 sfan5 gold looks dirtier 16:37 sfan5 more like actual gold how you might find it 16:39 sfan5 BlockMen: #308 (old treegen cleanup pull) can be closed, right? 16:39 BlockMen wait, i will post the commit msg then 16:39 BlockMen and the gold is ok, yes 16:40 sfan5 can #308 be closed or not? 16:41 BlockMen yes 16:41 BlockMen i pushed 309 16:43 BlockMen sfan5, have you tested 318? 16:43 sfan5 no 16:44 BlockMen ok, then we decide later 16:44 sfan5 BlockMen: what about #307 (carpet)? 16:44 BlockMen carpets are not useful, im against 16:45 BlockMen that should stay by mods 16:45 sfan5 carpets are not useful? 16:46 BlockMen have you every played with them? 16:46 sfan5 no, have you? 16:46 BlockMen yes 16:46 BlockMen thats why im against 16:46 sfan5 whats so bad about them? 16:46 BlockMen you cant place anything upon them, then you have wholes, etc 16:47 BlockMen they are not practical 16:47 BlockMen then its even better to put wool as "floor" below than that 16:47 Amaz +BlockMen 16:49 sfan5 BlockMen: so you're against changing any other ore textures except gold, do I have that right? 16:51 BlockMen sfan5, not in general. im against using one of those provided except the gold ore 16:54 Calinou carpets are a good decorative feature, but they don't obey smooth lighting 16:54 Calinou so until we have smooth lighting on nodeboxes (Voxelands has done it), no 16:55 BlockMen sfan5, close? https://github.com/minetest/minetest_game/pull/303 16:56 sfan5 yes 16:59 BlockMen anyone familar with dyes? https://github.com/minetest/minetest_game/issues/243 16:59 BlockMen VanessaE maybe? ^ 16:59 VanessaE indeed. 16:59 VanessaE make it basecolor_brown 17:00 VanessaE and you need to add a recipe to craft coal into black dye 17:01 BlockMen k, thx 17:01 VanessaE sfan5: did you still want to merge unified dyes into minetest_game? 17:01 sfan5 VanessaE: whats the advantage of doing that? 17:02 VanessaE well frankly I think my dye system is more logical ;) and there's a metric fuckload more colors, but beyond that I kinda have to leave it to you guys to decide if there's an advantage 17:02 VanessaE a number of mods use it. 17:03 BlockMen ^ except yours aswell? 17:03 VanessaE BlockMen: actually the only mod I maintain that uses it is coloredwood. homedecor uses it for I think one or two items. 17:04 VanessaE that said I would probably want to rewrite it to properly supplant the inbuilt dyes mod (right now, it acts as an extension) 17:11 VanessaE wouldn't be much to do, in fact I could probably just roll the repo back a few commits to get that code back :) 17:12 VanessaE hm, maybe not "a few" 17:23 BlockMen sfan5, any real improvent by https://github.com/minetest/minetest_game/pull/264 ? 17:23 sfan5 I don't see one 17:24 BlockMen so close? 17:26 sfan5 I'd say yes, close 17:29 chchjesus Where in the source tree are Minetest's unit tests? 17:30 chchjesus Oh 17:30 chchjesus test.cpp I assume 17:32 sfan5 yes 17:33 chchjesus That's all the tests? 17:37 sfan5 afaik yes 17:37 chchjesus Ah, ok. 18:17 chchjesus Is there a quick way to only build changed source files using CMake? 18:17 sfan5 do "make" 18:18 chchjesus Ah, right 18:18 chchjesus Without -j2? 18:18 sfan5 with or without 18:18 chchjesus Oh cool, thanks. 18:18 sfan5 your choice 18:30 ShadowNinja HLuaBot: config prefix 18:30 HLuaBot prefix = "''" 18:30 ShadowNinja sfan5: ^ Use nick or that prefix. 18:32 Bitgod why the hell do you have .conf only updated when you Exit to OS 18:33 Bitgod kind of sucks if you want to make your own option in menu 18:33 chchjesus guiFormSpecMenu.cpp would handle stuff like list boxes on the main menu, right? 18:33 Bitgod honestly id have it update .conf on click event 18:33 Bitgod like mc does 18:34 sfan5 chchjesus: the form spec menu handles kind of everything 18:34 chchjesus sfan5: Thought so. 18:34 chchjesus It's a big file lol 18:35 Bitgod guys/ 18:35 Bitgod ? 18:45 ShadowNinja Bitgod: You can call minetest.save_config(), maybe it should be done more often. Make an issue. 18:50 casimir I have a strange bug. Could be my fault or a bug in the engine. 18:51 casimir For my hunger mod I define a hud element as the hunger bar. In singleplayer there are no issues, but on the server it sometimes happens that the hunger bar does not show up when joining. 18:51 casimir Sometimes the health bar is missing too. 18:52 casimir And changing/updating them does nothing. 18:52 chchjesus casimir: have you added it to the github issues list? 18:53 casimir Not now. 18:53 casimir I don't know if I might do something wrong in the mod. 18:53 casimir This one: https://github.com/CasimirKaPazi/Voxelgarden/blob/master/mods/hunger/init.lua 18:59 casimir #1641 19:25 Bitgod (Sep 16)(2:43:28 PM) (+ShadowNinja): Bitgod: You can call minetest.save_config(), maybe it should be done more often. Make an issue. 19:26 Bitgod how do i call it within here: 19:26 Bitgod http://pastebin.com/xi3tXr5z 19:26 Bitgod after i click my checkbox i want it to save :) 19:27 sfan5 Bitgod: add "core.save_config()" between line 189 and 190 19:31 Bitgod oh 19:31 Bitgod i love you 19:31 * Bitgod pets 19:33 Megaf Folks, Im noticing huge lag when people are joning the server 19:33 Megaf if no people are joining, the lag is 0.3, when people join, when the media or textures are being loaded by they, then I get 156 seconds of lag or more 19:34 Bitgod 15:31:52: ERROR[main]: MAINMENU ERROR: ...st-0.4.10-64bit\bin\..\builtin\mainmenu\tab_settings.lua:190: attempt to call field 'save_config' (a nil value) 19:35 Kray someone asked me by e-mail about old 0.3.x server back-ups from my servers a few years ago 19:36 Kray i'm compressing what i have left from one raid failure, i can give a download link if someone else is also interested (i'd rather not make it full public because i'd rather not clog my upstream completely) 19:37 Kray oldest logs seem to be from july 2011 19:37 Kray oh and wrong channel 19:42 Bitgod got it 19:56 Bitgod whos the head dev here? 19:58 sfan5 nobody 20:01 Bitgod great 20:01 Bitgod so no wondder why theres no hiarchy 20:01 Bitgod lol 20:01 chchjesus hierarchy doesn't often get things done 20:02 chchjesus Well, it does and it doesn't. I guess you kinda need a coordinator who knows what's going on 20:02 chchjesus Actually ignore that 20:02 chchjesus I'm wrong 20:08 chchjesus row_rect.UpperLeftCorner.Y += row_min * m_rowheight - scrollpos; 20:09 chchjesus row_rect.LowerRightCorner.Y = row_rect.UpperLeftCorner.Y + m_rowheight; 20:09 chchjesus That doesn't seem right 20:09 chchjesus Oh wait, aaah 20:09 chchjesus Nevermind, I wasn't looking at the Y. 20:24 chchjesus Gah 20:31 kahrl I'd like to merge ShadowNinja's settings changes since people seem to start depending on them or conflicting with them 20:32 kahrl Last I checked, the code looked fine and seemed to work, but has anybody been testing them? 20:32 chchjesus Oh yeah, what's the policies on ide project files? Mind if I just add them to the gitignore? 20:33 kahrl chchjesus: I don't, and I don't think anyone else would 20:33 kahrl feel free to open a pull request 20:34 chchjesus I'm surprised there aren't more project files in the git ignore 20:46 ShadowNinja kahrl: I haven't been using my settings patch because I've been working on other things. But when I wrote it it seemed to work with a few mods. 20:51 chchjesus Can mods be written in C++? 20:52 chchjesus I heard it was Lua only 20:53 sfan5 Mods are Lua only. 21:07 VanessaE chchjesus: Lua only but there is room for a C++ modding API if someone wants to code it 21:08 chchjesus I'm reading about the feature creep. 21:08 chchjesus s/feature creep/mobs/ 21:08 VanessaE heh 21:08 chchjesus Err, yeah, reading the thread about the mobs 21:10 chchjesus Oh man 21:10 chchjesus Imagine a mob that was a floating steel orb that one-hit-killed you when it got close enough 21:11 chchjesus With an arc of electricity 21:11 chchjesus or something 21:12 VanessaE Dungeon masters are about like that in practice 21:12 VanessaE they just don't look like it 21:13 chchjesus They electrocute you and kill you in one hit? 21:13 VanessaE well fire rather than electricity and yeah, pretty much one or two hits and you're dead meat. 21:13 VanessaE their attacks destroy blocks 21:14 VanessaE it was in 0.3.x as a standard MOB. Some mods supply it along with others; I know Nostalgia Game has it. 21:18 chchjesus There was a really good article I read a while ago on the man generation algorithm Minecraft recently changed to 21:18 chchjesus That gained some excellent performance enhancements 21:23 chchjesus Oh, nvm 21:23 chchjesus It was the cave culling algorithm 21:24 VanessaE yeah, we've seen that one :) 21:24 chchjesus heh 21:41 hmmmm I read that one too 21:42 hmmmm minetest currently has an even worse overdraw problem than minecraft did to begin with 21:43 hmmmm just moving over to hardware occlusion buffers would be a huge enhancement 21:43 hmmmm the graphics side of minetest desperately needs love 21:43 Warr1024 ironic that despite all that MT still outperformed MC in all of my experiences with them... 21:43 * hmmmm shrug 21:44 chchjesus Warr1024: Really? 21:44 VanessaE hmmmm: but who will do it? :-/ 21:44 hmmmm nobody aside from me =/ 21:44 hmmmm i'm gonna need to take a vacation to work on minetest sometime soon 21:44 VanessaE hmmmm: did you see that revised highlight patch RBA did? 21:45 hmmmm i haven't 21:45 Warr1024 chchjesus: I had one laptop that got about 15fps running MC with 32m drawdist. in MT I get about 15fps with up to 240m drawdist on the same machine. 21:45 VanessaE #1617 that is 21:45 VanessaE it's still glitchy, doesn't work exactly right with nodeboxes but it does add some eye candy without any cost 21:46 VanessaE wait, make that 1619 21:46 Warr1024 I'd really love to see the CPU bottlenecks around mesh calc shrink a lot. 21:46 VanessaE fuck 1639 21:46 Warr1024 I get a lot of stuttering on older machines due to that. 21:46 VanessaE hmmmm: this is the one I meant. forget the other one. https://github.com/minetest/minetest/pull/1639 21:49 chchjesus Java based modding would be interesting. 21:49 VanessaE no way 21:49 chchjesus Err, on top of Lua. 21:50 Warr1024 You can already do that, as I understand, it's just not extremely obvious... 21:50 chchjesus As an alternative, I mean. 21:50 chchjesus Warr1024: Oh? 21:50 Warr1024 I think the IRC mod does it somehow... 21:50 Warr1024 of course you can always write your own Lua extensions, though installation and distribution can be a little tricky 21:53 chchjesus Aren't Lua mods supposed to be easy? 21:53 Warr1024 they are 21:55 Warr1024 though lua's standard libraries can be a bit limiting if you want to do stuff like open TCP sockets and such... 22:01 VanessaE the IRC mod uses luasocket 22:01 VanessaE so it can be done yeah 22:01 VanessaE but java? eh.. 22:02 VanessaE you may as well put a Ford Pinto engine into a Chevy Camaro. :) 22:02 chchjesus Well, as a vessel for allowing people to port Minecraft mods... 22:02 chchjesus port and change, rather 22:03 VanessaE well the thing is, would they be properly ported or would they just be copied over and made to run? 22:03 chchjesus They'd have to be properly ported, because mods in Minecraft wouldn't be compatible with the MineTest API I imagine 22:04 VanessaE this is true 22:04 VanessaE in which case what would the benefit be of running the Java code at all? 22:04 chchjesus Well you wouldn't have to rewrite a whole mod. 22:04 Warr1024 only familiarity with the language for existing modders 22:04 VanessaE if you have to rewrite half of it to even be able to interface with Minetest, wouldn't it be better to just plain rewrite it? 22:04 Warr1024 which is of dubious value anyway 22:04 Warr1024 as it would discourage learning Lua. 22:05 Warr1024 personally, I found modding for MC a lot more painful than for MT. 22:08 proller but powerful 22:10 Warr1024 actually I found MT's mod interface much more powerful than MC's. 22:10 chchjesus Of course it is 22:10 Warr1024 in MC you're pretty limited on what you can do server-side without having to distribute your code to EVERY client. 22:11 chchjesus But also, I think having more languages available for modding is a good thing (even if it's way down the track) 22:11 proller in mt every complex thing will be laggy 22:11 chchjesus proller: Hmm? 22:11 Warr1024 s/in mt\s*//, yeah. 22:12 proller still no good mobs 22:12 proller but good mobs cant be done in lua only 22:12 proller no good carts 22:12 proller no good mods ;) 22:13 chchjesus yeah 22:13 chchjesus With Minecraft Mods 22:13 chchjesus I guess they had to be compiled separately right? 22:13 proller everything what works for singlpeplayer will be unnplayable with 5+ online players 22:13 chchjesus Since you didn't get the source for Minecraft. 22:13 Warr1024 I don't really remember MC having good mobs either. 22:14 RealBadAngel https://github.com/minetest/minetest/pull/1639 22:14 VanessaE guys, don't listen to proller. there's a reason he also signs on here as troller. 22:14 VanessaE just code. 22:14 RealBadAngel updated with some fixes 22:14 VanessaE RealBadAngel: did you sort out the nodebox alignmentglitch? 22:14 RealBadAngel any more objections? 22:14 Warr1024 :-) 22:14 VanessaE +sp 22:14 proller VanessaE, and because i made mt fork? 22:14 RealBadAngel yes 22:14 VanessaE proller: nope, because you keep trolling constantly. 22:15 proller VanessaE, and because some things in freeminer better ? 22:15 VanessaE [09-16 18:11] in mt every complex thing will be laggy <--- SHUT THE HELL UP AND CODE 22:15 proller VanessaE, and because still no backports? 22:15 VanessaE proller: your code is GPL. Minetest is LGPL. no backports are possible. 22:15 RealBadAngel proller, you deny any backports :P 22:15 proller and you hate me ? 22:16 VanessaE proller: Minetest has been LGPL since like June of 2012. 22:16 VanessaE I don't hate you, I hate your constant trolling 22:16 RealBadAngel no, youre just piece of landscape, we got used to you ;) 22:16 VanessaE either code or shut up 22:17 proller but in my shedule 10 mins of trolling 22:17 RealBadAngel Kahrl, ShadowNinja, any comments on #1639? 22:17 proller i have alarm for it 22:18 VanessaE ... 22:18 VanessaE RealBadAngel: what did you do to fix the sizing glitch? 22:19 RealBadAngel instead of multiplying coords with a constant im adding a constant 22:19 VanessaE ah ok 22:19 VanessaE lemme give it a try. 22:19 RealBadAngel toilet paper looks ok now ;) 22:20 VanessaE that was paper towels :P 22:21 Warr1024 Is that the new highlight? Man, I gotta see a screenshot of that... 22:21 VanessaE Warr1024: you have to try it or see a video 22:21 VanessaE a screenshot won't do it justice. 22:21 Warr1024 aw 22:21 Warr1024 hm, maybe later when I'm at a machine that can compile in less than 20 mins. 22:23 VanessaE RealBadAngel: PERFECT. 22:24 RealBadAngel good 22:24 RealBadAngel Warr1024, https://www.youtube.com/watch?v=sX_rP-f6VCY 22:25 VanessaE I love the color cycling effect too 22:25 Warr1024 thanks! 22:25 RealBadAngel on the video its blueish (my personal choice), in pull its white 22:25 VanessaE in the pull it color cycles 22:25 RealBadAngel yes 22:25 VanessaE very suble 22:25 VanessaE subtle 22:25 VanessaE it's perfect 22:26 Warr1024 I like it 22:26 VanessaE don't change ANYTHING 22:26 VanessaE :) 22:26 Warr1024 it might be neat to see what it would look like rendering it *behind* the node that's highlighted, but over everything else... 22:26 VanessaE multiple node selections work properly too 22:28 Warr1024 possible to fine-tune the alpha of that thing, like make it more or less transparent? 22:29 Warr1024 Actually, it won't show up really bright in the dark or anything, will it? Could spoil the effect of darkness by letting you just navigate by selection cue... 22:29 VanessaE it shows up dimly at night 22:29 Warr1024 I was thinking like pitch black cave... 22:30 VanessaE you'd have an easier time navigating a cave by turning your screen brightness up :) 22:30 Warr1024 ah, cool 22:30 Warr1024 yeah, I'd probably have to get the pull to see it properly :-) 22:30 Megaf Ok, my server is lagging a lot again, and I have no idea why 22:30 RealBadAngel it depends on the light around 22:30 RealBadAngel so it wont help that much in darkness 22:30 VanessaE Megaf: item duplication glitch again? 22:31 Megaf VanessaE: nope 22:31 Warr1024 VanessaE: what was that you mentioned about multiple node selections? I didn't know there were circumstances where you could select more than one node... 22:32 VanessaE RealBadAngel: interesting effect with waving leaves versus the selection box :) 22:33 RealBadAngel i will make selection boxes wave too when moving waving stuff code out of shaders 22:33 VanessaE naw 22:33 VanessaE do that later 22:33 RealBadAngel yup, im just sayin im aware of it 22:33 VanessaE ok :) 22:34 VanessaE I just thought it was an interesting effect :) 22:34 RealBadAngel and users will propably like that waving will be aviable also without shaders 22:34 RealBadAngel not to mention its propably gonna be lot faster than now 22:35 VanessaE RealBadAngel: entity selection will follow later I presume? 22:36 RealBadAngel yes 22:36 VanessaE ok 22:36 VanessaE yep, everything seems to work fine 22:36 VanessaE no issues. 23:12 foxipso what's the state of the code? I heard someone describe it on Reddit as "a mess." Is this accurate, ignorance, or a mixture of both? 23:12 proller both 23:12 foxipso ah 23:13 VanessaE it's a mess but it's quite playable. 23:13 foxipso ah yes, I'm really impressed by how fast it is, and how well it plays 23:13 foxipso better than Minecraft Alpha was 23:13 VanessaE hmmmm: how about your take on that? :) 23:13 foxipso what're the problems with the code? 23:13 proller code. 23:14 proller designed for singleplayer 23:14 foxipso I've never worked on a full-scale project that some devs don't call a "mess," but that doesn't mean it's not workable for an experienced dev 23:14 foxipso ahh 23:14 foxipso will it require guts being ripped out? 23:14 VanessaE foxipso: no, but it does need some work in places. 23:14 proller and not, not designed, just writed 23:14 foxipso is there an architecture review board wiki sort of thing? 23:15 VanessaE I can't speak for the exact issues it has, but there are bottlenecks that need ironed out here and there, that sorta thing 23:15 VanessaE same problems any big project faces at some point. 23:15 proller its problem for any not designed projects 23:16 VanessaE I am not aware of any such wiki but you could just discuss things here really 23:16 VanessaE except with proller :P 23:16 foxipso I see 23:16 VanessaE proller: G*d damn it stop trolling 23:16 foxipso how about a roadmap or dev goals? 23:16 VanessaE goals and roadmap exist, one moment 23:16 foxipso k 23:17 foxipso also, I have to AFK; back in a few minutes 23:17 VanessaE https://forum.minetest.net/viewtopic.php?f=7&t=9177 23:17 VanessaE http://dev.minetest.net/Main_Page 23:17 VanessaE http://dev.minetest.net/TODO 23:18 VanessaE the first and last links together should cover 99% of what one could call a Roadmap 23:18 proller VanessaE, but its not trolling, its true 23:21 VanessaE proller: you are not acting to try to help 23:21 VanessaE you're just sitting here talking shit. 23:21 proller i already help to self 23:21 proller and solve some problems 23:22 VanessaE you are not helping Minetest. 23:22 proller but most of require total rewrite 23:22 proller i tried to help ~year 23:22 VanessaE then leave it to HIM ^^^^^^^ 23:22 VanessaE no, you didn't try to help for a year, you TROLLED for a year 23:23 proller but mt trows all my help 23:23 VanessaE then you tried to shove a bunch of patches through that no one wanted in their current state 23:23 VanessaE and when people bitched, you started taking your code OUT of the engine 23:23 VanessaE now put up or SHUT UP! 23:23 proller yes, everyone wants comptere game in one patch 23:23 proller MORE BIG LETTERS 23:24 proller try to cry 23:24 VanessaE um.. 23:24 VanessaE wut 23:24 kaeza too much food wasted... 23:24 Zeno` food? 23:24 proller nom nom nom 23:25 VanessaE foxipso: well as you can see, there is at least one person in this channel whose "input" you should take with an extremely large grain of salt. 23:26 VanessaE (two if you count me, but at least I try to help in any way that I can) 23:27 foxipso jeez 23:29 proller good help - develop something like hexahedra 23:29 proller but it near abandoned 23:29 Zeno` Who is she? 23:30 proller https://github.com/Nocte-/hexahedra - started with muuuch better code