Time Nick Message 00:38 Megaf Its so frustrasting to see my server stop responding, 3 cores totally idle and one core with 100% of use 00:38 Megaf just because some player did a mistake with some lua controller 00:39 Megaf and not its not responding for more than 30 minutes, not even a ctrl c will shut it down 00:39 Megaf How well portected it is and very multithreading uh? 00:40 Megaf PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 00:40 Megaf 22057 minetest 20 0 315m 257m 4520 R 99.8 12.7 196:54.46 ServerThread 00:40 Megaf %Cpu2 :100.0 us, 0.0 sy, 0.0 ni, 0.0 id, 0.0 wa, 0.0 hi, 0.0 si, 0.0 st 00:41 Megaf top - 21:41:35 up 51 days, 1:08, 3 users, load average: 1.00, 1.00, 0.96 00:41 Megaf Threads: 177 total, 2 running, 175 sleeping, 0 stopped, 0 zombie 00:42 Megaf KiB Mem: 2071408 total, 1823124 used, 248284 free, 112252 buffers 00:43 VanessaE blame the code in the luacontroller for that 00:43 VanessaE it should have shut down and "overheated" 00:44 VanessaE and Lua is not multithreaded because it CAN'T be right now 05:39 kahrl haven't heard back from weblate yet 05:46 kaeza it's dead Jim 05:47 kaeza OTOH, I haven't seen anyone provide regular patches to translations lately (read: ever) 07:50 RealBadAngel celeron55, around? 07:51 RealBadAngel kahrl? 07:52 celeron55 if you have a really quick thing, then maybe 07:52 celeron55 my day is reserved for something else 07:52 RealBadAngel well, its rather not quick, it was about meta nodedef 07:53 RealBadAngel but the idea is a bit quicker 07:55 RealBadAngel instead of meta nodedef (which would be slow) lets rather go drawtypes direction, no meta used, faster 07:56 RealBadAngel thats the way darkrose is going, and imho its the right way 08:00 RealBadAngel celeron55, also a real quick question: https://www.youtube.com/watch?v=CWOW_kihBIM do you like it? 08:01 celeron55 seems useless to me 08:02 celeron55 you'll have to explain to me some day what "drawtypes direction" mean 08:02 celeron55 but not now 08:02 RealBadAngel ok 08:02 Zeno` Actually, would the highlight feature replace showing the node selection box? 08:03 RealBadAngel it can be used together with selection boxes or without 08:03 Zeno` I kinda like it 08:03 Zeno` I find that less distracting than the node selection boxes 08:03 RealBadAngel it works pretty nice with more complicated nodes 08:03 RealBadAngel lemme record a quick vid on that 08:04 Zeno` Yeah, cubic nodes I don't mind the selection box but with nodes like, I dunno, rounded trunks I find seeing the nodebox incredibly distracting 08:08 RealBadAngel thats what i mean, uploading the vid now 08:10 RealBadAngel Megaf, one thing, if the mod is failing for you, find the mod authors to bitch on, not the devs 08:11 RealBadAngel its not the first time you do the same 08:11 Megaf RealBadAngel: minetest should have some kind of self protection 08:11 Megaf and at least keep going on since we have 3 totally idle cores left 08:12 RealBadAngel mods are not babies, and we are not a cradle 08:13 RealBadAngel we cannot check the mods and slap them when needed 08:13 Megaf I will bitch on any dev of any software that doesnt work as I expected. And will try to actually help if I can, unfortunetaly, I don’t know how to actually be useful here 08:13 RealBadAngel so bitch mesecons team this time 08:14 RealBadAngel and propably you as well, since you are server admin who disabled overheating 08:14 RealBadAngel and actually allowed such behaviour 08:15 RealBadAngel overheating was made on purpose, not as fancy feature 08:17 Megaf RealBadAngel: I havent disabled overheating, I dont even know how to do that 08:17 RealBadAngel overheating is meant not to allow infinite loops 08:17 Megaf Please, how do I check if its enabled or not 08:20 RealBadAngel Megaf, is your copy of mesecons modified in any way? 08:21 Megaf RealBadAngel: no modifications at all 08:22 Megaf RealBadAngel: maybe is the guilty thing is not mesecons afterall 08:22 RealBadAngel you blamed luacontroller, do you have details on that? 08:26 Megaf well, Theres one players that uses luacontrollers for everything, he have built fantastic machines using lua controllers, and he is known to cause lots of server lag sometimes when he does somthing wrong 08:31 RealBadAngel i meant code for luacontroller that caused crash, error log or something like that 08:32 RealBadAngel celeron55, Zeno` https://www.youtube.com/watch?v=bWhNmmcPccU 08:32 RealBadAngel ^^ using highlighting without selection boxes on more complicated nodes 08:34 Zeno` With a bit of tweaking that's an option that, as a player, I'd turn on 08:37 RealBadAngel what are your ideas? 08:51 Zeno` Just make it a bit more obvious that the node is selected? 08:52 Zeno` I'd have to see it live... but maybe the highlight could be more obvious at its "most highlighted" stage? 08:57 Megaf Zeno`: why you no join #Minetest? 08:57 Zeno` Megaf, I'm in too many channels already :) 09:04 RealBadAngel Zeno`, https://github.com/RealBadAngel/minetest/tree/highlight 09:04 RealBadAngel enable_node_selectionboxes = false in config to turn them off 09:21 darkrose voxelands has a setting that lets you choose between highlighting and selection boxes 09:47 sol_invictus RealBadAngel that your last video great, I'd be happy to see that instead of nodeboxes 09:48 Zeno` me too 09:48 Zeno` as long as it's a configurable option 09:55 sol_invictus anyone know if there is any other way to add an entity except add_entity()? 09:55 Megaf RealBadAngel: thats very good, but the blinking or oscilation could be quicker 09:56 sol_invictus I patched this function so every call is logged and I want to be sure it's the only way to add entities. 09:56 Megaf twice as fast maybe 09:56 Megaf and it could get a little brighter 09:56 sol_invictus Megaf: why? 09:56 sol_invictus why quicker? 09:56 Megaf sol_invictus: in real game play you will see why 09:56 Megaf it will make easier to identify the highlithed node 09:57 sol_invictus I'd prefer not blinking at all rather than quick blinking 09:58 sol_invictus it would be irritating 10:00 Megaf sol_invictus: indeed, maybe just a very quick highlight would be better 10:00 Megaf ^ RealBadAngel 10:20 RealBadAngel darkrose, what differ my attemp is animation and not modyfing textures at all, in-game modifiers to the textures takes way too much memory 10:20 RealBadAngel it uses vertex colors for the effect 10:22 darkrose so does voxelands 10:32 RealBadAngel last time i checked your code it used a texture? 10:32 RealBadAngel with "forcesingle" modification or something like that 10:34 darkrose i forces single texture to ensure the highlight doesn't bleed to adjacent nodes, the highlighting is done with vertex colouring though 10:34 RealBadAngel ah then i havent just found it ;) can you highlight it then? :) 10:38 darkrose https://gitorious.org/minetest-classic/minetest-classic/source/ea030902fd912c137ac0a7c1802198d37741596b:src/mapblock_mesh.cpp#L148 10:41 RealBadAngel thx 13:51 sol_invictus I am completely confused 13:52 sol_invictus the issue #1611 persists and I can't get any more info 13:53 sol_invictus I patched add_entity function to log every entity it creates and now I see the messages, but the related block is not in the logs 13:55 sol_invictus if object creation is not catched by lua calls then it can't be a bugged mod, right? 16:46 CraigyDavi Just got a random crash whilst breaking some glass: https://gist.github.com/CraigyDavi/1fa56d1bbceb6f93cdad 18:34 hmmmm sapier: https://gist.github.com/CraigyDavi/1fa56d1bbceb6f93cdad when you see this 18:35 hmmmm another SharedBuffer refcount < 0 18:36 hmmmm thread 2ca8 must be ConnectionSendThread since that's the only thing not listed there 21:54 kahrl could someone who speaks Russian check https://github.com/minetest/minetest/pull/1538? 21:59 kahrl I think https://github.com/minetest/minetest/pull/1520 can be closed 21:59 kahrl the first string doesn't exist anymore and for the second one, the existing translation is better than the suggested one (for one, the suggestion has wrong grammar) 23:36 Zeno` hmmmm, I *may* have been incorrect about the voxelmanip changes. After testing for several hours I think it might be something to do with cavegen and/or mudflow. Still not sure 23:37 Zeno` I don't know... I'll keep testing