Time |
Nick |
Message |
00:12 |
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EvergreenTree joined #minetest-dev |
00:37 |
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Megaf joined #minetest-dev |
00:38 |
Megaf |
Its so frustrasting to see my server stop responding, 3 cores totally idle and one core with 100% of use |
00:38 |
Megaf |
just because some player did a mistake with some lua controller |
00:39 |
Megaf |
and not its not responding for more than 30 minutes, not even a ctrl c will shut it down |
00:39 |
Megaf |
How well portected it is and very multithreading uh? |
00:40 |
Megaf |
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND |
00:40 |
Megaf |
22057 minetest 20 0 315m 257m 4520 R 99.8 12.7 196:54.46 ServerThread |
00:40 |
Megaf |
%Cpu2 :100.0 us, 0.0 sy, 0.0 ni, 0.0 id, 0.0 wa, 0.0 hi, 0.0 si, 0.0 st |
00:41 |
Megaf |
top - 21:41:35 up 51 days, 1:08, 3 users, load average: 1.00, 1.00, 0.96 |
00:41 |
Megaf |
Threads: 177 total, 2 running, 175 sleeping, 0 stopped, 0 zombie |
00:42 |
Megaf |
KiB Mem: 2071408 total, 1823124 used, 248284 free, 112252 buffers |
00:43 |
VanessaE |
blame the code in the luacontroller for that |
00:43 |
VanessaE |
it should have shut down and "overheated" |
00:44 |
VanessaE |
and Lua is not multithreaded because it CAN'T be right now |
01:38 |
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02:00 |
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02:21 |
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02:31 |
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02:39 |
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03:50 |
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03:59 |
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05:18 |
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05:39 |
kahrl |
haven't heard back from weblate yet |
05:41 |
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05:46 |
kaeza |
it's dead Jim |
05:47 |
kaeza |
OTOH, I haven't seen anyone provide regular patches to translations lately (read: ever) |
07:02 |
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07:03 |
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07:48 |
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07:50 |
RealBadAngel |
celeron55, around? |
07:51 |
RealBadAngel |
kahrl? |
07:52 |
celeron55 |
if you have a really quick thing, then maybe |
07:52 |
celeron55 |
my day is reserved for something else |
07:52 |
RealBadAngel |
well, its rather not quick, it was about meta nodedef |
07:53 |
RealBadAngel |
but the idea is a bit quicker |
07:55 |
RealBadAngel |
instead of meta nodedef (which would be slow) lets rather go drawtypes direction, no meta used, faster |
07:56 |
RealBadAngel |
thats the way darkrose is going, and imho its the right way |
08:00 |
RealBadAngel |
celeron55, also a real quick question: https://www.youtube.com/watch?v=CWOW_kihBIM do you like it? |
08:01 |
celeron55 |
seems useless to me |
08:02 |
celeron55 |
you'll have to explain to me some day what "drawtypes direction" mean |
08:02 |
celeron55 |
but not now |
08:02 |
RealBadAngel |
ok |
08:02 |
Zeno` |
Actually, would the highlight feature replace showing the node selection box? |
08:03 |
RealBadAngel |
it can be used together with selection boxes or without |
08:03 |
Zeno` |
I kinda like it |
08:03 |
Zeno` |
I find that less distracting than the node selection boxes |
08:03 |
RealBadAngel |
it works pretty nice with more complicated nodes |
08:03 |
RealBadAngel |
lemme record a quick vid on that |
08:04 |
Zeno` |
Yeah, cubic nodes I don't mind the selection box but with nodes like, I dunno, rounded trunks I find seeing the nodebox incredibly distracting |
08:08 |
RealBadAngel |
thats what i mean, uploading the vid now |
08:08 |
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Megaf joined #minetest-dev |
08:10 |
RealBadAngel |
Megaf, one thing, if the mod is failing for you, find the mod authors to bitch on, not the devs |
08:11 |
RealBadAngel |
its not the first time you do the same |
08:11 |
Megaf |
RealBadAngel: minetest should have some kind of self protection |
08:11 |
Megaf |
and at least keep going on since we have 3 totally idle cores left |
08:12 |
RealBadAngel |
mods are not babies, and we are not a cradle |
08:13 |
RealBadAngel |
we cannot check the mods and slap them when needed |
08:13 |
Megaf |
I will bitch on any dev of any software that doesnt work as I expected. And will try to actually help if I can, unfortunetaly, I don’t know how to actually be useful here |
08:13 |
RealBadAngel |
so bitch mesecons team this time |
08:14 |
RealBadAngel |
and propably you as well, since you are server admin who disabled overheating |
08:14 |
RealBadAngel |
and actually allowed such behaviour |
08:15 |
RealBadAngel |
overheating was made on purpose, not as fancy feature |
08:17 |
Megaf |
RealBadAngel: I havent disabled overheating, I dont even know how to do that |
08:17 |
RealBadAngel |
overheating is meant not to allow infinite loops |
08:17 |
Megaf |
Please, how do I check if its enabled or not |
08:20 |
RealBadAngel |
Megaf, is your copy of mesecons modified in any way? |
08:21 |
Megaf |
RealBadAngel: no modifications at all |
08:22 |
Megaf |
RealBadAngel: maybe is the guilty thing is not mesecons afterall |
08:22 |
RealBadAngel |
you blamed luacontroller, do you have details on that? |
08:26 |
Megaf |
well, Theres one players that uses luacontrollers for everything, he have built fantastic machines using lua controllers, and he is known to cause lots of server lag sometimes when he does somthing wrong |
08:31 |
RealBadAngel |
i meant code for luacontroller that caused crash, error log or something like that |
08:32 |
RealBadAngel |
celeron55, Zeno` https://www.youtube.com/watch?v=bWhNmmcPccU |
08:32 |
RealBadAngel |
^^ using highlighting without selection boxes on more complicated nodes |
08:34 |
Zeno` |
With a bit of tweaking that's an option that, as a player, I'd turn on |
08:37 |
RealBadAngel |
what are your ideas? |
08:51 |
Zeno` |
Just make it a bit more obvious that the node is selected? |
08:52 |
Zeno` |
I'd have to see it live... but maybe the highlight could be more obvious at its "most highlighted" stage? |
08:57 |
Megaf |
Zeno`: why you no join #Minetest? |
08:57 |
Zeno` |
Megaf, I'm in too many channels already :) |
09:04 |
RealBadAngel |
Zeno`, https://github.com/RealBadAngel/minetest/tree/highlight |
09:04 |
RealBadAngel |
enable_node_selectionboxes = false in config to turn them off |
09:21 |
darkrose |
voxelands has a setting that lets you choose between highlighting and selection boxes |
09:42 |
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Megaf_ joined #minetest-dev |
09:47 |
sol_invictus |
RealBadAngel that your last video great, I'd be happy to see that instead of nodeboxes |
09:48 |
Zeno` |
me too |
09:48 |
Zeno` |
as long as it's a configurable option |
09:55 |
sol_invictus |
anyone know if there is any other way to add an entity except add_entity()? |
09:55 |
Megaf |
RealBadAngel: thats very good, but the blinking or oscilation could be quicker |
09:56 |
sol_invictus |
I patched this function so every call is logged and I want to be sure it's the only way to add entities. |
09:56 |
Megaf |
twice as fast maybe |
09:56 |
Megaf |
and it could get a little brighter |
09:56 |
sol_invictus |
Megaf: why? |
09:56 |
sol_invictus |
why quicker? |
09:56 |
Megaf |
sol_invictus: in real game play you will see why |
09:56 |
Megaf |
it will make easier to identify the highlithed node |
09:57 |
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Megaf left #minetest-dev |
09:57 |
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Megaf joined #minetest-dev |
09:57 |
sol_invictus |
I'd prefer not blinking at all rather than quick blinking |
09:58 |
sol_invictus |
it would be irritating |
10:00 |
Megaf |
sol_invictus: indeed, maybe just a very quick highlight would be better |
10:00 |
Megaf |
^ RealBadAngel |
10:20 |
RealBadAngel |
darkrose, what differ my attemp is animation and not modyfing textures at all, in-game modifiers to the textures takes way too much memory |
10:20 |
RealBadAngel |
it uses vertex colors for the effect |
10:22 |
darkrose |
so does voxelands |
10:32 |
RealBadAngel |
last time i checked your code it used a texture? |
10:32 |
RealBadAngel |
with "forcesingle" modification or something like that |
10:33 |
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10:34 |
darkrose |
i forces single texture to ensure the highlight doesn't bleed to adjacent nodes, the highlighting is done with vertex colouring though |
10:34 |
RealBadAngel |
ah then i havent just found it ;) can you highlight it then? :) |
10:38 |
darkrose |
https://gitorious.org/minetest-classic/minetest-classic/source/ea030902fd912c137ac0a7c1802198d37741596b:src/mapblock_mesh.cpp#L148 |
10:41 |
RealBadAngel |
thx |
10:47 |
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10:50 |
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10:50 |
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10:52 |
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10:52 |
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11:16 |
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proller joined #minetest-dev |
12:34 |
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12:40 |
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13:30 |
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13:36 |
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13:44 |
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13:50 |
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13:51 |
sol_invictus |
I am completely confused |
13:52 |
sol_invictus |
the issue #1611 persists and I can't get any more info |
13:53 |
sol_invictus |
I patched add_entity function to log every entity it creates and now I see the messages, but the related block is not in the logs |
13:54 |
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13:55 |
sol_invictus |
if object creation is not catched by lua calls then it can't be a bugged mod, right? |
14:08 |
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14:09 |
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14:25 |
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14:32 |
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14:42 |
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15:55 |
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16:09 |
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16:13 |
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16:22 |
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16:36 |
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16:45 |
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16:46 |
CraigyDavi |
Just got a random crash whilst breaking some glass: https://gist.github.com/CraigyDavi/1fa56d1bbceb6f93cdad |
16:48 |
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16:49 |
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17:05 |
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17:22 |
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17:25 |
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17:27 |
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17:46 |
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18:11 |
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18:34 |
hmmmm |
sapier: https://gist.github.com/CraigyDavi/1fa56d1bbceb6f93cdad when you see this |
18:35 |
hmmmm |
another SharedBuffer<u8> refcount < 0 |
18:36 |
hmmmm |
thread 2ca8 must be ConnectionSendThread since that's the only thing not listed there |
18:47 |
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18:48 |
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19:31 |
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20:31 |
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20:33 |
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20:41 |
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20:53 |
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21:20 |
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21:21 |
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21:54 |
kahrl |
could someone who speaks Russian check https://github.com/minetest/minetest/pull/1538? |
21:55 |
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21:56 |
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21:59 |
kahrl |
I think https://github.com/minetest/minetest/pull/1520 can be closed |
21:59 |
kahrl |
the first string doesn't exist anymore and for the second one, the existing translation is better than the suggested one (for one, the suggestion has wrong grammar) |
22:20 |
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22:35 |
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22:39 |
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22:40 |
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23:04 |
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23:18 |
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23:35 |
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23:36 |
Zeno` |
hmmmm, I *may* have been incorrect about the voxelmanip changes. After testing for several hours I think it might be something to do with cavegen and/or mudflow. Still not sure |
23:37 |
Zeno` |
I don't know... I'll keep testing |