Time |
Nick |
Message |
00:46 |
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03:23 |
VanessaE |
whoa, wtf?http://pastebin.com/TqAxuCMX |
03:23 |
VanessaE |
oops, sorry. forgot to add a space :P http://pastebin.com/TqAxuCMX |
03:32 |
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06:55 |
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07:44 |
sfan5 |
hm |
07:44 |
sfan5 |
would be pretty helpful is Minetest printed the stacktrace for the thread that crashed |
07:44 |
sfan5 |
(regarding VanessaE bugreport) |
07:53 |
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08:51 |
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09:23 |
RealBadAngel |
sfan5, thats assertion exit |
09:24 |
RealBadAngel |
if theres nothing to free function shall do nothing |
09:25 |
RealBadAngel |
i assume that attempt to free resources |
09:25 |
RealBadAngel |
*thats |
09:49 |
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17:57 |
sfan5 |
https://github.com/minetest/minetest/pull/1518 |
17:57 |
sfan5 |
^ comments please |
17:57 |
sfan5 |
or agreements for merging :) |
17:58 |
sapier |
I see docs :-) great :-) ... any other changes to last time I checked it? |
17:59 |
Amaz |
I made this pull request for minetest_game: https://github.com/minetest/minetest_game/pull/294 in response to this issue: https://github.com/minetest/minetest_game/issues/280 (Enable dungeons by default) |
17:59 |
Amaz |
(I know it is only 1 line!) |
17:59 |
sfan5 |
sapier: no |
17:59 |
sapier |
then merge it ;-) |
17:59 |
sfan5 |
yay |
17:59 |
sfan5 |
finally |
18:00 |
sfan5 |
while were at it: https://github.com/minetest/minetest/pull/1528 |
18:00 |
sfan5 |
any comments to that? |
18:01 |
sapier |
well I guess my opinion on downloading binaries is known but for what I see it's not getting worse then before |
18:01 |
sfan5 |
so I can merge #1518 too? |
18:01 |
sfan5 |
1528* |
18:02 |
sapier |
I think so yes |
18:02 |
sfan5 |
ok |
18:03 |
sfan5 |
both merged and pushed |
18:03 |
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18:04 |
sfan5 |
Amaz: I'll ask blockmen about that when he is online later/tomorrow |
18:04 |
Amaz |
Okay. |
18:04 |
sfan5 |
It earns my +1 |
18:04 |
sfan5 |
but I don't know what BlockMen thinks |
18:04 |
Amaz |
I thought that if there was a pull request, it would have more of a chance of getting merged! |
18:05 |
sfan5 |
yes |
18:05 |
sfan5 |
it does |
18:10 |
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18:49 |
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19:56 |
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20:02 |
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20:23 |
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20:36 |
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20:37 |
Krock |
Feature freeze? | Why are there not much new commits? |
20:37 |
sapier |
core dev vacation ;P |
20:44 |
Krock |
oh :3 |
20:45 |
VanessaE |
shhhhh |
20:45 |
VanessaE |
let 'em sleep |
20:45 |
Krock |
it wouldn't be like the word "dev" sends them all a 200 dB loud message |
20:46 |
VanessaE |
well you woke two of us up :P |
20:46 |
VanessaE |
sorta |
20:46 |
sfan5 |
Krock: I'm using the vacation to add new features |
20:47 |
sfan5 |
see last two commits |
20:47 |
VanessaE |
ok three. |
20:47 |
Krock |
yeah I saw |
20:47 |
Krock |
VanessaE, not out problem if they can't sleep |
20:47 |
Krock |
*our |
20:49 |
sfan5 |
there is also https://github.com/minetest/minetest/pull/1523 waiting to get comments |
20:50 |
Exio4 |
core devs should get a paid vacation... |
20:50 |
Krock |
ok, Exio4, you pay. |
20:51 |
Exio4 |
i was going to say the one who woke them should paid! |
20:51 |
sfan5 |
pay* |
20:51 |
* sfan5 |
wants paid vacation |
20:51 |
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20:51 |
Exio4 |
er |
20:52 |
Exio4 |
i should sleep, right |
20:52 |
* Krock |
gives Exio4 PilzAdam:bed |
20:52 |
sfan5 |
Krock: btw: you can use ^[mask to e.g. take any texture and removing the red and blue channels to make it green |
20:53 |
Krock |
sfan5, yes. dyes wouldn't need that many textures anymore |
20:53 |
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20:54 |
Krock |
white.png^[mask:green.png^[mask:bluen.png |
20:54 |
sapier |
actually as of client perspective there wouldn't be any difference ... I'd guess that'd even result in more resource usage ... but it's might be a nice comfort feature |
20:54 |
VanessaE |
damn it krock now evertone's waking up |
20:54 |
Krock |
trololo |
20:55 |
VanessaE |
see what you went and did? |
20:55 |
Krock |
yeah. bad boy |
20:55 |
VanessaE |
krock, sapier: in the end, the client will still create just as many textures as if you had simply supplied them on disk |
20:56 |
VanessaE |
better to supply them as discrete files unless you have a *really good* reason to use those compositing operations |
20:56 |
sapier |
yes but due to more simple usage I'd assume modders to create more textures ;-) |
20:57 |
Krock |
releated to this topic: using a sqlite database for cache could give some space on the HDD |
20:57 |
sapier |
hdd space isn't my concern |
20:58 |
Krock |
neither it's mine, but it's an extreme difference between copying one file or 12k |
20:58 |
Krock |
<general case> |
20:59 |
sapier |
doesn't matter if you did copy 1 file and duplicate it 12k times to memory or copy 12k files not duplicating ;-) for this special case |
20:59 |
sapier |
last time you'd at least know what you did wrong |
21:00 |
Krock |
sorry but I don't get your point |
21:00 |
sapier |
each texture is loaded to memory in uncompressed state for irrlicht ... 12k mask created textures take as much memory as 12k file based textures |
21:01 |
Krock |
yes sure. that's for the memory. but I was talking about the hard drive |
21:02 |
sapier |
well I don't know your machine but for mine ram size and disk differ by some factors ;-) |
21:03 |
Krock |
does Irrlicht need a file on the HDD to load or is a byte array/string working, too? |
21:03 |
sapier |
irrlicht doesn't care where byte data is from |
21:04 |
Krock |
ah |
21:05 |
* Krock |
looks at "Size: 118 MBnSize on HDD: 214 MB" |
21:06 |
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21:13 |
VanessaE |
krock: even the biggest HDX is only like 450 MB |
21:13 |
VanessaE |
who cares about something that small? |
21:13 |
sapier |
especially if you compare it to what those textures use in ram ;-) |
21:13 |
VanessaE |
memory is far more important than storage. more important than either of those is how fast it gets *into* memory in the first place. |
21:23 |
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21:29 |
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21:45 |
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22:04 |
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22:15 |
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22:22 |
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22:46 |
VanessaE |
G*d damn it |
22:47 |
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22:47 |
VanessaE |
are you guys ever gonna fix that bug with deleting/kicking players off in response to "too many objects"? |
22:47 |
VanessaE |
now I'm seeing it affecting my Survival server |
22:47 |
VanessaE |
wtf? |
22:47 |
VanessaE |
why the fuck did you let 0.4.10 out the door with this shit? |
22:48 |
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23:38 |
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23:42 |
Zeno` |
has anyone had a chance to look at: https://github.com/minetest/minetest/issues/1527 |
23:43 |
Zeno` |
My server runs out of RAM after about 18 hours and I believe this is the cause of it (because if I disable all mods with voxel manip stuff I don't lose any RAM and the server keeps running for days if I want it to) |
23:44 |
Zeno` |
If lots of users are causing the on_generated() to be triggered the server can crash within 20 minutes |
23:44 |
Zeno` |
Due to "Out of Memory" |
23:59 |
RealBadAngel |
another lighting issue |
23:59 |
RealBadAngel |
wowsers |
23:59 |
VanessaE |
? |