Time Nick Message 07:12 Mimilus plip 07:14 Mimilus what is the best ? Making all texture one by one, or use ^ for concatening textures ? the first way requires a lot of files but is it better for the framrate ? 07:14 Mimilus framerate* 08:31 celeron55 "Just to let you know the fact that for the latest Ubuntu, 14.04, in the 08:31 celeron55 stable PPA there's only the 0.4.7 version of Minetest, while all the 08:31 celeron55 other ubuntu relases, which are older than 14.04, have the 0.4.9." 08:31 celeron55 (an email) 10:33 RealBadAngel hi 10:33 RealBadAngel celeron55, here? 10:38 RealBadAngel anway, command line switches to set log level are obsolete already thx to this: https://github.com/minetest/minetest/blob/master/src/main.cpp#L978 10:48 RealBadAngel nvm, i was wrong ;) 13:23 crazyR__ does anyone know if this is the correct syntax foo.bar['test'] = 'bla' in lua 13:24 VanessaE wrong channel. use #minetest. 13:24 crazyR__ oh sorry, thought i did. lol thanks 13:24 VanessaE and only if 'test' needs to be a literal string for some reason. otherwise, do foo.bar.test = 'blah' 13:25 crazyR__ test would be a var, basically it would be dynamic 13:26 VanessaE you can do that, sure 13:26 VanessaE lose the quotes 13:26 VanessaE I believe the syntax then is, foo.bar[variable] = 'blah' 13:27 VanessaE been a while since I fiddled with dynamic variable names though 13:27 VanessaE *looks it up* 13:29 crazyR__ https://gist.github.com/crazyR14/3cf3c797bae1fd486e3e <-- thats the actual code :/ 13:29 VanessaE hm, I'm wrong 13:29 VanessaE http://forums.coronalabs.com/topic/12175-dynamic-variable-names/ 13:30 VanessaE G*d I'm rusty. 13:32 crazyR__ lol, i assure you im much worst with lua, lol. all my work is trial and error lol. 13:41 crazyR__ i see where i went wrong :/ 13:41 crazyR__ noob mistake 15:36 Calinou max_hear_distance in minetest.sound_play() does not seem to have an effect 15:37 Calinou (the default also is small and unrealistic.) 16:21 PenguinDad https://github.com/minetest/minetest/pull/1289 16:21 PenguinDad ^ Comments please 16:28 proller better to implement auto reconnect 16:29 sfan5 sometimes servers actually shut down and don't come back up 16:37 CraigyDavi I like it PenguinDad. Will it still work if the server crashes? 16:39 PenguinDad CraigyDavi: it won't work if the server crashes 16:40 crazyR__ <proller> better to implement auto reconnect <-- that doesnt work so well on freeminer servers. it crashes the client on reload 16:40 CraigyDavi It's nice, but I'd like the feature so that when the server crashes the client freezes 16:41 proller because formspec crashes everywhere 16:41 proller and it was fixed 16:42 crazyR__ ahh thats good to hear. so what happens if the server doesnt come back up... do you have a time out at which point the client kicks t menu? 16:50 proller now only infinity reconnects 18:25 ShadowNinja After having a mod crash and reloading the world: http://pastebin.ubuntu.com/7441225/ 18:26 ShadowNinja This bug has been around for a long time, and it seens to be related to particles. 18:27 Calinou ShadowNinja, do you know a solution to the “wood” and “stone” groups being added to the Stairs+ nodes? 18:27 Calinou this causes crafting to be too cheap 18:27 Calinou you can make a chest using 1 wood :s 18:28 ShadowNinja Calinou: Yes, you can not copy those groups, you'll have to be selective though, as things like "cracky" have to be copied. 18:28 Calinou is there a way to make it without repeating all definitions? 18:28 ShadowNinja Also: -> #minetest 18:28 Calinou yeah 18:28 Calinou reply there (or in PM) 19:18 ShadowNinja sapier: https://github.com/minetest/minetest/commit/d3ee617f37984b380ebe32cd37ef1cda66d96c48#commitcomment-6255105 19:19 ShadowNinja Last call for comments on #1258. 19:19 ShadowBot https://github.com/minetest/minetest/issues/1258 -- Organize builtin into subdirectories and use "core" namespace internally by ShadowNinja 19:33 proller again nothing changed, but all files touched 8( 19:36 Calinou subdirectories do help 19:36 Calinou good organization does help 19:38 ShadowNinja proller: git can't detect file renaming(/moving) on small files. Bigger files work fine though. 19:43 proller but not splitting file 19:44 proller did you use git mv for moving ? 19:45 sapier well as celeron decided to switch to core I guess 1258 is fine ... btw thanks for a lot of useless work on fixing all mods 19:45 ShadowNinja proller: Nope. 19:45 proller very bad 19:45 ShadowNinja sapier: Hmmm? minetest is still the official namespace. 19:46 sapier ShadowNinja: links like that one are completely useless to me I never know what you're talking about 19:46 sapier of course as official as krim isn't part of russia 19:46 ShadowNinja sapier: What? 19:47 sapier https://github.com/minetest/minetest/commit/d3ee617f37984b380ebe32cd37ef1cda66d96c48#commitcomment-6255105 <<< what do you want to tell me? 19:47 ShadowNinja sapier: I have you a pull link, for a pull. 19:47 ShadowNinja sapier: Oh, I meant that you should rename that variable. 19:47 ShadowNinja As said in the discussion. 19:47 sapier tjhat? 19:48 ShadowNinja proller: Thanks for mentioning git mv, I'll look into it. 19:48 ShadowNinja proller: Also, congradulations, you've said your first helpfull thing in months. ;-) 19:49 sapier that's not fair ShadowNinja proller often (accidentaly) says usefull things 19:49 sapier too sarcastic? 19:49 proller if yu move file - you must use mv - it saves history and not cause problems for changes in this files in other branches 19:50 sapier doesn't git autodetect moved files too proller? 19:50 proller never seen it 19:53 ShadowNinja proller: Actually, it seems like `git mv` doesn't do anything special, it just mvs the file, rms the old version, and adds the new version. 19:54 proller but git know about renaming 19:55 ShadowNinja proller: Only by content comparison. If you change anything and it's a small file the detection fails. 19:56 proller for example - freeminer.conf is renaed from minetest.conf and all current commits to minetest.conf automatically merges to freeminer.conf 19:57 VanessaE and yes, git detects if you mv a file the usual way (I mean, without using `git mv`). 19:57 ShadowNinja proller: *conf.example *. And thats a relatively large file. 19:58 ShadowNinja sapier: -> #minetest 20:04 sapier great shadow you remove one serialization variant and add another one ... that's gonna be a cleanup of ... well nothing ;-P 20:04 ShadowNinja sapier: Hmmm? 20:05 proller again... 20:05 ShadowNinja I added a JSON writing API, and removed marshal. But that was a while ago. And there were good reasons for those. 20:06 proller +1 for removed marshal 20:06 proller also +1 for use json as default and recommended save method 20:07 proller now time for skip some lines from sapier about xml ;) 20:07 ShadowNinja Nah, Lua tables are more powerfull than JSON. 20:07 proller powerfull where? 20:08 ShadowNinja proller: They support mixed hash and array keys. They even support table keys. 20:09 proller where you need mixed keys? 20:09 proller and its not readable by human 20:21 sapier json isn as human readable as egypt hyroglyphs too ;-P 20:23 proller visit doctor 20:23 sfan5 let's use msgpack 20:23 sfan5 that is perfectly human-readable 20:24 proller for minetest.conf @ 20:24 sfan5 ^ good idea 20:37 kaeza https://forum.minetest.net/viewtopic.php?f=9&t=9276 20:39 proller already implemented in ;) 20:44 proller most renames detected, but 9 conflicts, 4 of them deleted by them 20:46 sapier kaeza: how does that mod cleanup data on mod uninstall? 20:47 sapier and no that mod can't be added to minetest 20:48 sapier it's lgpl v3 thus incompatible to minetest 20:48 kaeza sapier, it's just an idea; having a centralized location for mods to store persistent per-player data would be useful 20:48 kaeza and about your question, I have no idea ;) 20:49 sapier I always have to think about windows registry, but sure there are reasons where it's usefull 20:51 BlockMen sapier, would you like to fix statbars? 20:53 sapier you're talking about the selection image? 20:53 BlockMen no, thats another issue 20:53 sapier which one? 20:54 BlockMen https://github.com/minetest/minetest/commit/d3ee617f37984b380ebe32cd37ef1cda66d96c48#commitcomment-6254691 20:54 BlockMen https://github.com/minetest/minetest/commit/d3ee617f37984b380ebe32cd37ef1cda66d96c48#commitcomment-6254972 20:54 BlockMen https://github.com/minetest/minetest/commit/d3ee617f37984b380ebe32cd37ef1cda66d96c48#commitcomment-6258609 20:55 sapier well you know as good as me what's reason for it ... old client on new server 20:55 BlockMen so that flags dont work is also wanted? 20:55 BlockMen and that healt bar is shown with damage disabled? 20:56 sapier no that's not wanted I thought you tested it? 20:56 BlockMen what? when should i have do? 20:57 BlockMen u asked me om to do, i said i have to leave 20:57 sapier well doesn't matter I'll fix i 20:57 sapier t 20:57 BlockMen next day it was merged 20:57 BlockMen s/om/pm 20:58 BlockMen and i think the problem with older servers should be solved aswell 20:58 BlockMen what is with you n-1 compatibility? 20:58 BlockMen *+r 20:58 sapier I'm trying to debug a connection issue with vazon right now can you find out what is broken? 20:59 sapier It's a graphical glitch only but I already said I'm gonna find a way to fix it 21:00 spillz !tell celeron55 https://code.launchpad.net/~minetestdevs/+recipe/minetest-c55-stable 21:00 ShadowBot spillz: O.K. 21:09 sfan5 spillz: the builds should proabably include luajit 21:15 Calinou why is password erased when window is resized? 21:19 sapier good question, I guess for some reason formspec is redrawn 21:23 sapier ShadowNinja: you missed the header path comments on your move 21:26 sapier and lua_api.txt too 21:33 BlockMen i though it stays officially minetest for now? 21:34 BlockMen so what you want change in lua_api.txt then? 21:36 sapier because I still think cleaning up should be done ... and yes I know others may believe minetest still beeing official interface but it's crap for those of us doing both minetest and mod development... the only correct thing is core 21:36 sapier unless you wanna get told by ShadowNinja that core is the only one to be used in minetest builtin ;-) 21:37 sapier well see as I'm gonna refuse to rename everything in mainmenu cleanup 21:40 sapier sorry guy but mainmenu cleanup is not about replacing formspecs if you want to do that discussion do it here or in forum not in a commit not beeing related to formspec basics at all