Time |
Nick |
Message |
00:20 |
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02:44 |
ShadowNinja |
~tell sapier It doesn't work at all without cout/cerr. |
02:44 |
ShadowBot |
ShadowNinja: O.K. |
02:49 |
VanessaE |
ShadowNinja: regarding http://ix.io/atr , I think set the max length to 256 |
02:50 |
VanessaE |
seems that even 512 is enough to "fill" some folks' screens. |
02:51 |
Exio4 |
but, wait, getting a message lost there, that is sad when you had to write 1025 characters to just ending in nothing |
02:52 |
VanessaE |
so then maybe the client should retain it in the input buffer/dialog in such a case? |
02:53 |
VanessaE |
if the client doesn't filter it out and it makes it to the server, well the server has little choice but to drop it, no? |
02:53 |
Exio4 |
i would do it like minecraft (don't kill me, hey!), more than MAX_CHAT_LENGTH means no char is typed locally |
02:53 |
VanessaE |
or the client should enforce a limit on the input length itself? |
02:53 |
VanessaE |
yes, that |
02:53 |
Exio4 |
what about cutting the string to the limit |
02:54 |
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02:54 |
Exio4 |
cutting the string to the limit |
02:54 |
Exio4 |
super-english! |
03:03 |
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05:28 |
daspork |
I think my patch broke someting :P |
05:28 |
daspork |
I need to play with a clean master to see if i can reproduce it... I have fallen through the world twice... |
05:29 |
daspork |
I wasnt close to any of my custom nodes at the time so who knows lol |
05:32 |
ShadowNinja |
Exio4: That's a unrealistically long line. That would need to be split into at least three messages on IRC. |
06:54 |
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11:59 |
Exio4 |
couldn't it split it too? if length>1024 then cut there; split first 256 chars; send those, call the same function with the rest of the string? |
12:09 |
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12:16 |
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12:22 |
celeron55_ |
04:45:23 <+ShadowNinja> ~tell sapier It doesn't work at all without cout/cerr. |
12:22 |
celeron55_ |
wat |
12:23 |
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12:23 |
celeron55_ |
i think you simply fail to use minetest's log levels |
12:23 |
celeron55_ |
how about learning how they work instead of assuming it's broken and using a stupid workaround |
12:25 |
celeron55_ |
and dropping chat messages is stupid and will make anyone mad that writes a long enough message to get dropped |
12:26 |
celeron55_ |
just make the client show only the beginning of long chat messages and show them fully in the console |
12:26 |
celeron55_ |
or something sane like that |
12:26 |
celeron55_ |
long messages aren't the server's problem |
12:27 |
celeron55_ |
and why do i have to tell these to you, they're not hard to imagine yourself |
12:32 |
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12:36 |
CiaranG |
Ok, I think I've found a bug that's been bugging me for a long time. It goes like this: |
12:37 |
CiaranG |
1. map block becomes inactive, 2. 29 seconds (by default) later, the server async thread unloads it, 3. at the same time (within a second or two) the block becomes active again |
12:38 |
CiaranG |
(actually, 2 and 3 happen in the opposite order) |
12:40 |
CiaranG |
In other words, when a block becomes active, aside from making it load, nothing actually updates the 'last used' time, so there is still a short window when it can be unloaded |
12:41 |
CiaranG |
This results in all manner of strange behaviour (from the player's perspective, placing blocks and having them disappear, occasionally, randomly, etc) |
12:41 |
CiaranG |
Anyone able to say "yes, that sounds right" or "no, that's impossible"? |
12:43 |
CiaranG |
I think I'm right, because I'm able to reproduce this quite regularly, but after inserting block->resetUsageTimer() at the top of ServerEnvironment::activateBlock it doesn't happen any more |
12:49 |
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14:01 |
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14:01 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
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15:51 |
ShadowNinja |
celeron55_: I tried actionstream first, it interprets \r the same as \n. And there's a reason for that drop. I'll change it to a clip if it's so requested though. |
15:56 |
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15:59 |
sfan5 |
ShadowNinja: why would you want to use \r ? |
16:00 |
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16:00 |
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16:01 |
ShadowNinja |
sfan5: Because it rewrites the line rather than creating a new one. |
16:02 |
sfan5 |
ik that, but for which specific case do you want to use this? |
16:03 |
ShadowNinja |
sfan5: See the patch. It makes backend migration less floody. |
16:03 |
sfan5 |
ah |
16:35 |
xyz |
that issue is so important! |
16:36 |
sfan5 |
shall we maybe start to educate users (in the world creating menu) about map backends? |
16:39 |
xyz |
no you should just switch to leveldb |
16:43 |
xyz |
it's available on all platforms, isn't it? |
16:44 |
xyz |
it works better |
16:44 |
xyz |
so there's no reason to stay on sqlite |
16:44 |
VanessaE |
minetestmapper. |
16:44 |
sfan5 |
pff |
16:44 |
sfan5 |
there are leveldb bindings for python |
16:44 |
VanessaE |
less'n you're volunteering to rewrite both the C++ and python ones, that is. |
16:44 |
sfan5 |
that's no reason |
16:45 |
sfan5 |
you need to change some stuff |
16:45 |
sfan5 |
but not much |
16:45 |
xyz |
and it's shit anyway |
16:45 |
VanessaE |
sfan5: who honestly still uses that slow-ass python one? |
16:45 |
sfan5 |
VanessaE: dunno |
16:45 |
VanessaE |
the C++ one is like 50 times faster |
16:45 |
xyz |
is it in main source tree? |
16:45 |
sfan5 |
also sqlite3 is a database and we use it for key-value storage |
16:46 |
sfan5 |
has anyone taken a look at rocksdb? |
16:46 |
VanessaE |
xyz: I've asked for it to be included. no one gave a good reason why it can't be. |
16:46 |
xyz |
ah |
16:46 |
xyz |
that sucks |
16:46 |
VanessaE |
https://github.com/ShadowNinja/minetest-mapper-cpp |
16:46 |
VanessaE |
ShadowNinja's fork has the fewest bugs :) |
16:46 |
xyz |
sfan5: there's literally no reason to change databases randomly |
16:46 |
xyz |
what we see is: sqlite is slow, leveldb is fast |
16:46 |
VanessaE |
(the only bug I know of actually is that the map/server needs to be completely idle or it'll produce a broken image) |
16:47 |
xyz |
fast enough so you won't notice a difference by switching to another kv storage |
16:47 |
xyz |
and sqlite is slow enough to notice the difference |
16:47 |
xyz |
takes several seconds to flush iir |
16:47 |
xyz |
iirc* |
16:48 |
xyz |
VanessaE: maybe someone should incorporate it into main source tree, so it won't need to read map by itself |
16:48 |
xyz |
and just use available map backends |
16:48 |
VanessaE |
xyz: it would be nice. |
16:48 |
VanessaE |
that util is WAY too handy to not have around |
16:49 |
VanessaE |
and it's more versatile than the python one as well |
16:49 |
VanessaE |
it can create much larger images, for example |
16:49 |
xyz |
but still no isometric |
16:49 |
VanessaE |
yeah |
16:49 |
xyz |
which is unfortunate |
16:50 |
VanessaE |
onomatopoeia was nice looking |
16:51 |
xyz |
ah right |
16:52 |
xyz |
but then I found out that developing an isometric mapper isn't fun |
16:54 |
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17:10 |
kahrl |
being a util, the C++ mapper falls into startup/config/util, right? so I guess I will pronounce that it shall be included in the main tree |
17:11 |
VanessaE |
\o/ |
17:14 |
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17:16 |
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17:17 |
VanessaE |
oh I forgot to mention.. xyz, PenguinDad mentioned earlier that he couldn't connect to one of my servers using freeminer. He did not indicate what version/git commit. |
17:20 |
VanessaE |
probably related to my using sapier's pull (1143) |
17:20 |
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17:21 |
proller |
99% its from sapiers connection remi |
17:21 |
proller |
x |
17:32 |
xyz |
VanessaE: then ignore him until he says what version he used |
17:33 |
VanessaE |
I didn't have a chance to reply, only saw it in my scrollback. |
17:33 |
PengunDad |
I tried both the "stable" Version of freeminer and latest commit on master |
17:33 |
VanessaE |
hah, there he is :P |
17:35 |
xyz |
well then it's kinda bad :( |
17:55 |
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18:04 |
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18:26 |
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18:27 |
Selat |
Hello. What about this pull request https://github.com/minetest/minetest/pull/1151? |
18:30 |
PilzAdam |
Selat, its not good that you removed 2 algorithms (juding by your changes to the docs) |
18:32 |
proller |
who use this algorithms ? |
18:33 |
Selat |
I already written that there were only two algorithms. One of them was shit thqat shouldn't used in such case. |
18:33 |
celeron55_ |
who made the original code? sapier? |
18:34 |
PilzAdam |
celeron55_, yes |
18:34 |
PilzAdam |
its only used in mobf, but there might be other mods that use it |
18:35 |
celeron55_ |
i like the diff stats on that pull request, assuming it doesn't remove anything that was actually useful and doesn't have huge speed regressions |
18:36 |
Selat |
It have huge spped improvement in average case. |
18:36 |
proller |
original was slower than lua in some cases (by sapier tests) |
18:37 |
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18:47 |
xyz |
Selat: (offtopic) do you have any background in programming contests? |
18:51 |
VanessaE |
inb4 mr. 'all numbers' username on the forums constant requests for mods with deadlines of late in the year is mentioned. :) |
18:53 |
Selat |
yes |
18:54 |
xyz |
I see; expected that |
18:59 |
xyz |
VanessaE: what was this about? |
19:00 |
sfan5 |
xyz: have a diagram: http://i.imgur.com/9S5K0TV.png |
19:01 |
VanessaE |
xyz: when you mentioned programming contests, the first thing I thought of was that guy who was trolling the forums. ALL CAPS posts, thinks he's "all that", all-numeric username, trying to get others to code MC-alike mods for him, promising some kind of vague prize to be awarded late in the year, etc. |
19:03 |
xyz |
wait, how's that related to programming contests? |
19:03 |
xyz |
sfan5: that diagram should be in caps |
19:03 |
sfan5 |
haha |
19:05 |
rubenwardy |
That username sucks. Someone could easily make an account that looks like him. Not that they would want to. |
19:06 |
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19:07 |
VanessaE |
xyz: because the way his posts are written, that's exactly what he acts like he's trying to accomplish? |
19:07 |
VanessaE |
a contest, as in a competition to produce the best of something? |
19:08 |
sfan5 |
I'm sure he/she will claim the price and release it as his/her mod |
19:14 |
VanessaE |
probably :P |
19:24 |
xyz |
I actually referred to things like ACM http://en.wikipedia.org/wiki/ACM_International_Collegiate_Programming_Contest |
19:25 |
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