Time Nick Message 06:21 sfan5 xyz: on compiling uclibc for android 06:51 xyz yes? 08:55 daspork <3 cmake... 10:02 Maxou56800 o/ 12:07 proller xxx punches object -2342: LuaEntitySAO at (71.1211,0.5625,-11.5759) 12:53 sfan5 xyz: you give up on what exactly? 13:23 xyz alright 13:24 xyz figured out that was stupid, yea? 13:24 xyz so did you try compiling freetype? 13:25 xyz also what arch do you compile for? 13:26 sfan5 armv7 13:26 sfan5 yes, I did try freetype 13:26 sfan5 but I can't tell our build system to use the freetype I have 13:33 sfan5 ah, it's FREETYPE_{LIBRARY,INCLUDE_DIRS} 13:34 sfan5 eww 13:34 sfan5 src/guiTextInputMenu.cpp:117:101: error: cannot allocate an object of abstract type 'irr::gui::intlGUIEditBox' 13:35 sfan5 why won't this just work? 13:36 daspork agreed eww 13:38 daspork I'm stuck on the feature I want to implement so I share your frustration :P 13:40 daspork Well not stuck in a technical way I can def do it... Just don't know how to shoehorn it in 13:43 daspork re: nodebox..type = "fixed"; is MapNode::getNodeBoxes method use by the server for collision etc? 13:45 daspork the drawtypes use it to get geometry from what I can tell but since the server uses this code as well and I dont see any other way im just guessing hoping for confim when someone is around. 13:46 daspork I notice that things defined in nodebox.fixed get picked properly no matter how many and their shape and I dont see that happening anywhere else. 13:47 daspork and im on southeast asia time soooooo errbody is asleep cept me and sfan 13:49 Jordach sfan5 is a german :) 13:49 sfan5 nobody said I need to go to sleep at a specific time~ 13:50 daspork 70 years and that still reads as an accusation :P 14:02 xyz sfan5: if it's armv7 it should work without any problems 14:03 xyz if it's armeabi (no v7a) then it will generate invalid binary 14:03 xyz i think 15:17 xyz sfan5: so how's it with freetype? 15:18 sfan5 does not compile 15:18 sfan5 (and I did not do anything about it yet) 15:20 xyz what's the error? 15:56 sfan5 src/guiTextInputMenu.cpp:117:101: error: cannot allocate an object of abstract type 'irr::gui::intlGUIEditBox' 16:04 rambomedic #1149 16:05 ShadowBot https://github.com/minetest/minetest/issues/1149 -- Add AppData file by davidgumberg 16:08 xyz sfan5: ah 16:08 xyz I had something like this 16:08 xyz irrlicht added some stuff to its IGUIEditBox interface which needs to be implemented 16:09 xyz also google play is love, "The Developer Console also lets you see crash reports, with stack trace and other data, submitted automatically from Android devices, for debugging and improving your app." 16:12 daspork success! http://i.imgur.com/SDymjzr.png 16:12 xyz success with what exactly? 16:14 daspork ah. been working on an `auto routing` draw type that allows you to use the same node definition for all the blocks but connects to adjacent in what the player sees only 16:14 Calinou "submitted automatically from Android device" 16:14 Calinou not very privacy conscious 16:14 Calinou especially when you can't even easily see what's sent 16:15 xyz u wot 16:16 xyz you can't see what app sends either 16:16 Calinou in proper apps, you would have a possible way to... 16:17 xyz no 16:17 xyz also 16:17 xyz there's a button 16:17 kahrl if you are privacy conscious why are you using android? 16:17 xyz "send crash report" or something 16:17 xyz so keep your butthurt inside please 17:28 VanessaE [02-18 12:25] as it turns out, generating a world out of fire:basic_flame is no good idea 17:28 VanessaE [02-18 12:26] the sound/listener ran out of memory :D 17:28 VanessaE Perhaps some reasonable limit on the number of active sound sources is in order? 17:30 VanessaE (I would think more than 5 or so would become rather hard to spatially pick apart, and 10+ would just be nothing but a cacophony)