Time |
Nick |
Message |
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06:19 |
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06:21 |
sfan5 |
xyz: on compiling uclibc for android |
06:51 |
xyz |
yes? |
06:54 |
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07:39 |
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08:25 |
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08:55 |
daspork |
<3 cmake... |
08:57 |
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10:02 |
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10:02 |
Maxou56800 |
o/ |
10:34 |
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10:55 |
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11:59 |
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12:07 |
proller |
xxx punches object -2342: LuaEntitySAO at (71.1211,0.5625,-11.5759) |
12:30 |
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12:52 |
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12:53 |
sfan5 |
xyz: <xyz> you give up on what exactly? |
13:23 |
xyz |
alright |
13:24 |
xyz |
figured out that was stupid, yea? |
13:24 |
xyz |
so did you try compiling freetype? |
13:25 |
xyz |
also what arch do you compile for? |
13:26 |
sfan5 |
armv7 |
13:26 |
sfan5 |
yes, I did try freetype |
13:26 |
sfan5 |
but I can't tell our build system to use the freetype I have |
13:33 |
sfan5 |
ah, it's FREETYPE_{LIBRARY,INCLUDE_DIRS} |
13:34 |
sfan5 |
eww |
13:34 |
sfan5 |
src/guiTextInputMenu.cpp:117:101: error: cannot allocate an object of abstract type 'irr::gui::intlGUIEditBox' |
13:35 |
sfan5 |
why won't this just work? |
13:36 |
daspork |
agreed eww |
13:38 |
daspork |
I'm stuck on the feature I want to implement so I share your frustration :P |
13:40 |
daspork |
Well not stuck in a technical way I can def do it... Just don't know how to shoehorn it in |
13:40 |
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13:41 |
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13:43 |
daspork |
re: nodebox..type = "fixed"; is MapNode::getNodeBoxes method use by the server for collision etc? |
13:45 |
daspork |
the drawtypes use it to get geometry from what I can tell but since the server uses this code as well and I dont see any other way im just guessing hoping for confim when someone is around. |
13:46 |
daspork |
I notice that things defined in nodebox.fixed get picked properly no matter how many and their shape and I dont see that happening anywhere else. |
13:47 |
daspork |
and im on southeast asia time soooooo errbody is asleep cept me and sfan |
13:49 |
Jordach |
sfan5 is a german :) |
13:49 |
sfan5 |
nobody said I need to go to sleep at a specific time~ |
13:50 |
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13:50 |
daspork |
70 years and that still reads as an accusation :P |
13:51 |
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14:02 |
xyz |
sfan5: if it's armv7 it should work without any problems |
14:03 |
xyz |
if it's armeabi (no v7a) then it will generate invalid binary |
14:03 |
xyz |
i think |
15:17 |
xyz |
sfan5: so how's it with freetype? |
15:18 |
sfan5 |
does not compile |
15:18 |
sfan5 |
(and I did not do anything about it yet) |
15:20 |
xyz |
what's the error? |
15:33 |
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15:34 |
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15:55 |
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15:56 |
sfan5 |
<sfan5> src/guiTextInputMenu.cpp:117:101: error: cannot allocate an object of abstract type 'irr::gui::intlGUIEditBox' |
15:59 |
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16:00 |
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16:01 |
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16:01 |
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16:04 |
rambomedic |
#1149 |
16:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/1149 -- Add AppData file by davidgumberg |
16:08 |
xyz |
sfan5: ah |
16:08 |
xyz |
I had something like this |
16:08 |
xyz |
irrlicht added some stuff to its IGUIEditBox interface which needs to be implemented |
16:09 |
xyz |
also google play is love, "The Developer Console also lets you see crash reports, with stack trace and other data, submitted automatically from Android devices, for debugging and improving your app." |
16:12 |
daspork |
success! http://i.imgur.com/SDymjzr.png |
16:12 |
xyz |
success with what exactly? |
16:14 |
daspork |
ah. been working on an `auto routing` draw type that allows you to use the same node definition for all the blocks but connects to adjacent in what the player sees only |
16:14 |
Calinou |
"submitted automatically from Android device" |
16:14 |
Calinou |
not very privacy conscious |
16:14 |
Calinou |
especially when you can't even easily see what's sent |
16:15 |
xyz |
u wot |
16:16 |
xyz |
you can't see what app sends either |
16:16 |
Calinou |
in proper apps, you would have a possible way to... |
16:17 |
xyz |
no |
16:17 |
xyz |
also |
16:17 |
xyz |
there's a button |
16:17 |
kahrl |
if you are privacy conscious why are you using android? |
16:17 |
xyz |
"send crash report" or something |
16:17 |
xyz |
so keep your butthurt inside please |
16:28 |
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17:06 |
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17:18 |
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17:28 |
VanessaE |
[02-18 12:25] <restcoser_> as it turns out, generating a world out of fire:basic_flame is no good idea |
17:28 |
VanessaE |
[02-18 12:26] <restcoser_> the sound/listener ran out of memory :D |
17:28 |
VanessaE |
Perhaps some reasonable limit on the number of active sound sources is in order? |
17:30 |
VanessaE |
(I would think more than 5 or so would become rather hard to spatially pick apart, and 10+ would just be nothing but a cacophony) |
17:40 |
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