Time Nick Message 05:28 kahrl anyone mind me pushing https://github.com/minetest/minetest/pull/639 (with s/BanName/ban_name)? 05:29 * kahrl wants to see the pull request counter go down again 05:30 ShadowNinja Looks good to me. 10:08 kahrl quick note here as well: sfan5 and I created a 0.4.8 milestone on github 10:09 kahrl for pull requests and issues that should be dealt with one way or another before releasing 0.4.8 10:09 kahrl we also looked through the issues and added some hopefully reasonable ones to the milestone 10:10 kahrl discuss 10:10 VanessaE Siscussion open, discussion closed. All those in favor, signify by saying 'aye'. 10:10 VanessaE ;) 10:10 VanessaE Dis* 10:10 kahrl aye ;) 10:10 VanessaE aye :) 10:11 VanessaE seriously though, the list for the milestone looks reasonable to me 10:11 VanessaE pilz will balk at including #528 though 10:14 kahrl "dealt with one way or another" - means it can be rejected or postponed as well 10:17 kahrl it would be easy to make a new drawtype for the diagonal rail, what I'm wondering about is if the diagonal rail code is efficient enough 10:40 pitriss kahrl: I probably found bug yesterday. enable_fog = false is ignored in latest git client... 10:45 proller https://github.com/minetest/minetest/pull/897 flyy! 10:51 proller kahrl, maybe include my liquid-weather stuff to 0.4.8 ? 10:53 kahrl proller, which pull? 10:53 proller https://github.com/minetest/minetest/pull/895 10:53 proller https://github.com/minetest/minetest/pull/892 10:53 proller https://github.com/minetest/minetest/pull/882 10:54 kahrl can you add explanations what they do, squash them and remove the merge commits? 10:55 sfan5 pitriss: why do you want to disable fog? 10:56 proller kahrl, better to squash before merge, to not squash 5+ times with every founded issue 10:56 pitriss sfan5: just because i don't like it.. and disabling it by F3 every relog / server crash is bit uncomfortable 10:56 proller some of have descriopion, but i will write more 10:56 kahrl proller, I can't read that many commits so I won't review them 10:57 proller here pure change: https://github.com/minetest/minetest/pull/892/files 10:57 pitriss sfan5: btw it is mentioned in example conf.. so I expected it is working.. 10:57 kahrl pitriss: I can reproduce that, appears to only happen when shaders are enabled 10:58 kahrl probably because of how the shader constants are set 10:59 pitriss kahrl: ahh.. I hope it is possible to be fixed.. 11:01 PilzAdam proller, you can just git commit --ammend fixes, no need to commit and then squash all the time 11:01 PilzAdam -m 11:02 proller will try.. but usualy with git - more params->more problems 11:03 Exio4 its man page is useful too 11:04 kahrl how does stuff like https://github.com/minetest/minetest/pull/892/files#L4L740 affect performance? 11:05 kahrl this is a tight loop and this change adds at least one pointer dereference to every iteration 11:07 kahrl (not even talking about the increased number of iterations) 11:10 Exio4 https://github.com/minetest/minetest/pull/892/files#L1R332 11:11 proller kahrl, ok, will make var outside loop 11:12 proller Exio4, its ok, nodeupdate too slow 11:12 proller torch on ice will dropped in other abm 11:13 proller without this impossible to make melting stone - its start drop all gravel and server stuck 11:19 kahrl pitriss: https://gist.github.com/kahrl/6422576 11:21 pitriss kahrl: ok thank you.. should I apply it to latest git or it will be merged with latest git? 11:22 sfan5 kahrl: in case you want to commit that diff to master, /me is ok with that 11:23 kahrl sfan5: ok thanks, I'll merge it 11:27 proller and micro this https://github.com/minetest/minetest/pull/899 11:40 Zeg9 Why can weather only be used with liquid_finite? 11:43 pitriss kahrl: thanks.. It is working.. thank you very much.. 11:43 proller because melting will cause overflood 11:44 proller with liquid_finite liquids have constant volume, without - WTF volume 11:51 Exio4 it is redhat sponsored Zeg9 11:51 Zeg9 ... 11:56 proller i can enable it, but you get waterworld 11:57 Zeg9 I was saying "..." to Exio4 ;) 12:30 ironzorg سمـووحخ خ خ خ امارتيخ خ 12:31 sfan5 that thing? 12:32 sfan5 do that in #freenode :P 12:43 rmilan gepemrol 13:40 celeron55 <+kahrl> proller, I can't read that many commits so I won't review them 13:40 celeron55 you could just click the "Files Changed" thing 8) 13:41 celeron55 oh, that was actually mentioned already 13:41 celeron55 well it wasn't mentioned how to get that anyway 14:25 PilzAdam there is a problem with hotbar.png: in survival I have a hotbar with 5 items, but in creative its 8; there is currently no way to set a different texture 14:25 PilzAdam something like player:set_hotbar_texture() would be nice 14:48 Exio4 what's up with merging #893? it isn't like it is a big commit or so 14:49 Exio4 just for cleaning the pull/issues list 15:32 proller kahrl, here fixed https://github.com/minetest/minetest/pull/892/files#L4R745 17:55 PilzAdam https://github.com/minetest/minetest/pull/900 17:55 PilzAdam this is the 900th pull request, it has to be merged ASAP ;-) 17:56 PilzAdam (http://irc.minetest.ru/minetest-dev/2013-09-03#i_3299399) 18:00 troller lets create ASAP list! 18:00 troller my: 18:00 troller https://github.com/minetest/minetest/pull/897 18:01 troller https://github.com/minetest/minetest/pull/899 21:38 kahrl pushing in a few minutes: https://gist.github.com/kahrl/6429954 21:44 PilzAdam kahrl, fix minetest.conf.example too 21:45 kahrl oh, forgot that 21:48 kahrl https://gist.github.com/kahrl/6429954 updated 22:25 VanessaE btw, why are shaders enabled by default anyway? 22:26 VanessaE (considering the number of people who use dx) 22:31 BlockMen PilzAdam, to #900. why setting it per player instead making a if hotbar_cnt != 8 then hotbar_image = "hotbar" + hotbar_cnt + ".png"? 22:33 PilzAdam BlockMen, there might be usecases where mods want it per player 22:33 PilzAdam e.g. if they want to highlight slot 4 or so 22:33 PilzAdam or custom formspec skins 22:34 PilzAdam (like the player texture mod) 22:34 BlockMen formspec != hotbar 22:35 BlockMen but beside that i noticed that liquid_range doesnt work for me 22:35 BlockMen when setting it at source it shows no effect, when setting it at flowing it produces this -> http://i.imgur.com/tDdAZT5.png 22:36 proller i'm for removing liquid_range 22:36 BlockMen i'm for fixing it :P 22:37 proller it have no sense 22:37 BlockMen proller, it hase. e.g lava shouldnt flow as far as water 22:37 BlockMen *-e 22:37 PilzAdam BlockMen, what value have you set it to? 22:37 BlockMen 5 22:37 proller https://github.com/minetest/minetest/pull/882 - its much better 22:38 proller in -next branch lava have 4 levels 22:38 proller * with liquid_finite 22:38 PilzAdam proller, we are talking about normal liquids 22:38 proller and.. sand+gravel have 1 levels 22:39 proller PilzAdam, they not normal! 22:40 BlockMen proller, as normal as block environment :P 22:40 proller and somebody can make your "normal" like finite #882 22:41 proller my friend tried minetest, and first words was like wtf with liquids here 22:43 PilzAdam BlockMen, the bug appears when flowingliquids are in the map that are not allowed to appear, e.g. the 6th flowing node when you have set it to 5 22:45 PilzAdam so it doesnt really need to be fixed, I guess 22:45 BlockMen PilzAdam, ok. where it has to be set, source, flowing or both? 22:45 PilzAdam flowing 22:45 PilzAdam but set it in both 22:45 BlockMen then it stops at 1 22:46 proller good solution: https://github.com/minetest/minetest/pull/882/files#L4L432 22:46 PilzAdam what does that mean, "it stops at 1"? 22:47 BlockMen that means that its range is 1 altough its set to 5 22:48 PilzAdam can you re-check that? 22:49 PilzAdam proller, does getMaxlevel() work with liquid_range? 22:49 proller no, level is vertical. range is horisontal 22:50 PilzAdam then how is that a better solution? 22:50 BlockMen PilzAdam, http://i.imgur.com/sPz9KIu.png 22:50 proller its make same, but correct way 22:50 BlockMen and in code "liquid_range = 5" 22:50 proller you can adopt it for old liquids 22:51 PilzAdam BlockMen, break a node next to it to force a liquid update 22:51 proller and yo can make "range" up to 63 22:51 PilzAdam it doesnt make the same, it simply ignore range now 22:51 BlockMen PilzAdam, i did. i also placed new a couple times 22:52 PilzAdam BlockMen, weird, it works for me 22:52 proller PilzAdam, level param is like range (for you) but makes more 22:52 proller and with levels no sense in range 22:53 PilzAdam proller, but it doesnt work with the normal liquids, and thats what we are talking about currently 22:54 proller because i dont want touch old liquids code, but somebody can 22:56 BlockMen PilzAdam, well for me not. here i removed all neighbour nodes http://i.imgur.com/Dc20tLc.png 22:56 BlockMen it definetly make wrong range 22:58 proller BlockMen, just try leveled ;) 22:59 proller https://forum.minetest.net/viewtopic.php?id=7033 - here all ready 23:02 kahrl proller, do you have an idea why #862 might fail to bind/connect? 23:04 proller need to test your suggestion about init vars 23:42 BlockMen I found the bug. It is caused by the check on viscosity. In PilzAdams commit the range is just added for liquids with viscosity <= 1 https://github.com/minetest/minetest/blob/master/src/map.cpp#L2177 23:44 BlockMen sry, in RealBadAngels commit