Time Nick Message 00:00 RealBadAngel that stuff was there, was nonsence 00:00 RealBadAngel i deleted almost everuything related to shaders 00:02 RealBadAngel the code was hardcoded, non-scaleable 00:03 RealBadAngel hard for me to find the proper words 00:03 VanessaE those are probably exactly the right words. 00:04 RealBadAngel but definitely shaders were most weak part of mt code 00:05 RealBadAngel in 21st century, when decent gfx card you can find in a trash can... 00:06 RealBadAngel its a sin to not use what shaders can offer 00:07 RealBadAngel and for the record, c55 dont ask me again if i do know gfx card from 20 yrs agi 00:08 RealBadAngel *ago 00:08 RealBadAngel you have the option, i do have an option 00:09 RealBadAngel everybodys happy 00:11 RealBadAngel i would rise one thing now 00:12 RealBadAngel i dont know if anyone noticed that 00:12 Exio4 what thing? 00:12 RealBadAngel im the only modder among developers 00:13 Exio4 what is pilzadam? 00:13 RealBadAngel i do engine changes for modding 00:13 RealBadAngel huh, good question 00:13 RealBadAngel hes above an answer i believe 00:14 RealBadAngel he forgot his roots 00:14 RealBadAngel he actually stopped modding 00:16 RealBadAngel my commits are for modders 00:16 RealBadAngel his commits are for self. 00:17 Exio4 what is liquid_range? 00:18 Exio4 what is, fixing actual lua code around? he is a half-"non-modder", half-modder ;) 00:25 Exio4 https://github.com/minetest/minetest/issues/763 00:29 kahrl hey, you gotta remember I made the first mod (besides default) - "bucket" 00:30 Exio4 i never made a mod nor i played MT more than 45 minutes (continued) 00:31 sokomine hm, i think for "you" core developers, modders are like users to modders. they may be annoying sometimes - especially if they want more and more features 00:32 Exio4 i'm not coredev so 00:32 Exio4 did you say rba is annoying sometimes? ;P 00:33 sokomine i'm sure you'll find someone to whom he's annoying :-) we're all to some people, weather we want it or not. i hope you all continue your work 01:06 Exio4 nobody answer though, would be adding plataform-specific workarounds for things like copy-paste a "k thing" to do? (like the linux workaround) 01:06 Exio4 for utf8 in console 02:16 aoper how are the integers for the gui IDs chosen? For example, the volume menu uses 263 to 266. 02:19 kahrl aoper: the last digits of the phone number of the girl the coder dated the last night 02:24 aoper well, as a lonely coder, i guess ill just start at 267 and hope for the best :( 18:48 djGrothe Hello, when I start Minetest, it shows an empty window for a second, then crashes. Is there any way I can fix this? 18:49 PilzAdam djGrothe, general support questions go to #minetest 19:28 proller want to merge https://github.com:443/minetest/minetest/pull/830/files 20:03 proller hmmmm, ^ its with your wishes 20:10 proller and we have small problem 20:10 proller most of servers use ~last git version 20:11 proller but clients in /download doesnt support nodeboxes and cant connect to this ssetrvers 20:11 Jordach i think we should start a feature freeze for 0.4.8 20:12 proller i want to merge weather ^^ 20:12 proller and lets start 8) 20:13 Jordach mm, weather would be nice 20:14 Jordach but at least should be configurable for different biomes 20:14 Jordach say, concrete rain or stone snow 20:14 NakedFury acid rain 20:14 NakedFury eat through wood 20:17 proller Jordach, in core only heat+humidity support + fast freeze+melting 20:17 proller rain, snow - from lua 20:18 proller and any other effects 20:19 proller freeze+melting based on groups, but now hardcoded 0c melt point (in todo configurable) 20:22 NakedFury can wind storms be done too? 20:22 NakedFury for desert areas 20:26 proller yes, its not very hard 21:16 PilzAdam Exio4, is there actually a way to do this not platform specifc? 21:53 Exio4 PilzAdam: irrlicht has 'get/set' clipboard functions