Time Nick Message 00:00 VanessaE savedgames: do it again. 00:00 VanessaE sometimes the first command is ignored. 00:00 VanessaE or rather, doesn't "complete". 00:00 VanessaE now, /grant singleplayer all 00:00 VanessaE then tap 'k', then press and hold space until you are up out of the ground, assumign the teleport put you underground. 00:01 Exio savedgames: what did you do before "getting" that world? (and what version are you using?) 00:01 savedgames I use 0.4.6 from a ppa I think 00:01 VanessaE Exio: he's on 0.4.6, and he probably used a trampoline or some other mod that can move a player very fast/ 00:01 Exio thinking that 00:01 savedgames I had all mods DISABLED 00:01 savedgames cause thats what I thought the cause was for the last world getting grey 00:02 VanessaE savedgames: he means originally, when the world seemed to go bad,. 00:02 VanessaE savedgames: did the teleport work? 00:02 savedgames Well, no. 00:02 savedgames I first granted all those privs 00:02 savedgames then I tried teleporting 00:03 VanessaE ok 00:03 VanessaE what do your coords read now? 00:03 savedgames -214748 00:03 VanessaE shit 00:03 VanessaE ok teleport again. 00:03 savedgames the middle coords change rapidly 00:03 savedgames is that normal? 00:04 VanessaE no it isn't. 00:04 VanessaE that means you're probably falling like crazy 00:04 VanessaE or still being catapulted somewhere. 00:04 VanessaE turn on fly. 00:04 VanessaE ('k') 00:04 VanessaE ("free move") 00:04 savedgames I just press /k? 00:04 VanessaE no, just k 00:04 VanessaE no slash 00:04 VanessaE did you see "free move enabled"? 00:04 VanessaE (bottom left corner of the window) 00:05 savedgames my laptop got to lots of degrees...Im restarting... 00:05 savedgames minetest. 00:06 VanessaE ok 00:06 savedgames I see again...my coords are about the same but I SEE. 00:06 savedgames it must have helped 00:06 VanessaE ok wait. 00:06 VanessaE you have all privs now. 00:06 VanessaE press 'k' to turn free move on. 00:07 savedgames when I turned off free move it got all grey 00:07 VanessaE that's normal 00:07 savedgames but when I turned it on I could see again :D 00:07 VanessaE as long as it's OK 00:07 VanessaE ON 00:07 VanessaE now, /teleport 0,30,0 00:07 VanessaE free move also stops you from accelerating :-) 00:07 savedgames worked 00:07 VanessaE you're back on familiar ground now? 00:07 savedgames and much less cpu is used now. 00:08 savedgames well maybe not but I'm thankful for being somewhere, and at least being in my world. :D 00:08 VanessaE good, then it worked :D 00:08 VanessaE as long as you can see the world around you, you should be good again. 00:09 savedgames During the night I can see some lights...so I'll probably see some torches somewhere :D 00:09 VanessaE you can use that same trick any time you get teleported out to insane coordinates like that. That bug has since been fixed in git ( 00:09 savedgames wow. I'm thankful for all your help 00:09 VanessaE (or at least, it's been significantly helped) 00:09 VanessaE no problem. 00:09 Exio well, no the bug of eating the whole cpu for being in -23472323942384234234 00:10 Exio but yes the main bug what casued you to went to that coords :P 00:10 VanessaE well yeah, the bug that causes you to eat massive CPU ain't fixed, just the part that put you there ;) 00:10 savedgames Is the information about the bugs stored in a bugtracker or do you communicate the bugs on irc? 00:11 Exio http://github.com/minetest/minetest/issues 00:11 Exio (iirc the link :P) 00:11 Exio but some bugs like that went fixed by just talking here, and throw a pull request then 00:11 VanessaE savedgames: we do both, though github is preferred if this channel is particularly busy. Note that we normally prefer to discuss non-core stuff (e.g. bugs, features) over on #minetest 00:11 savedgames Who fixed the bug? 00:12 VanessaE I think exio did :) 00:12 savedgames aha, bugs on minetest...well then that's where I should have gone in the first place :D 00:12 Exio the "fix" is just a limit in the acceleration 00:13 savedgames Do any of the developers accept BTC as a donation(?), for the project I mean. 00:13 Exio i don't know if any core dev has a BTC for that 00:14 savedgames I'm moving now to #minetest, so that this channel can remain about core issues... 00:14 Exio would be nice to accept LTC too :D 02:37 hmmmm ahhh 02:37 Exio what? 02:38 hmmmm VanessaE, i finally got some time to look at the large health bar images 02:38 hmmmm that's not a bug, that's an enhancement 02:38 VanessaE oh cool. 02:38 VanessaE so what shall I do in HDX? 02:38 VanessaE just reduce them? 02:38 hmmmm I guess make the heart textures 16x16 again 02:38 VanessaE okay. 02:39 Exio make them like a progress bar 02:39 hmmmm in order to just draw them at a larger size but not make them cut the inventory list off, i'd need to make assumptions about where it's being placed 02:40 hmmmm there's really no clean way to do that 02:40 VanessaE then you have to hard-code the images to always be scaled to 16px, lest some mod try to use huge 32+px images and screw everyone else up 02:41 hmmmm not hardcoding shit. 02:41 hmmmm that's a hack. 02:42 hmmmm well 02:42 hmmmm vanessa, do you like the bigger hearts? 02:42 VanessaE kinda, but they're maybe just a *little* too big now 03:07 VanessaE in fact at 800x600, the line of hearts is longer than the hotbar :-) 03:07 VanessaE (just now noticed it) 03:07 VanessaE so drawing them at either actual size or at a fixed pixel size is probably wrong. 03:07 VanessaE they should be scaled relative to the screen, like items in the inventory are. 03:46 hmmmm hey celeron55, i have an excellent, elegant solution to the HUD layout problem 03:46 hmmmm player:get_screen_res() 03:46 hmmmm that's the secret to being successful, kids. delegation. 04:05 RealBadAngel that maybe useful 04:05 hmmmm the idea is to solve all problems by shifting the problems onto the modmaker 04:06 hmmmm http://ompldr.org/vaTVseA 04:06 RealBadAngel hehehe 04:07 VanessaE mmmh 04:08 VanessaE heh 04:12 RealBadAngel call it total freedom what modder can do, sounds way better ;) 04:14 hmmmm modders already have total freedom 04:14 hmmmm they can transform minetest into absolutely any program they'd like - they just need to know C/++ 04:14 hmmmm they can mod minetest into a calculator if they wanted to. 09:57 maxdron hi. Who maintains wiki? 09:57 PilzAdam wich wiki? 09:57 maxdron http://wiki.minetest.com 09:58 PilzAdam that doesnt belong into this channel, please go to #minetest 09:58 maxdron sorry 18:00 iqualfragile pilzadam: https://github.com/minetest/minetest/pull/648 please merge 18:01 PilzAdam have you tested it? 18:03 iqualfragile no, but take a look at the commit: https://github.com/Zeg9/minetest/commit/d57f86a52236f5847a46c1d032733441061a5524 its not that big 18:03 hmmmm "please merge this" 18:03 hmmmm "i haven't tested it at all, but look at how small it is" 18:04 hmmmm so basically you want pilzadam to stop what he's doing and go and test something that should've already been done and then merge it 18:04 iqualfragile yeah, or queue it somewhere on his todo 18:05 Zeg9 I tested it, and there is no reason why it shouldn't work. It doesn't need testing, just, verify the "coding style" is okay. 18:05 iqualfragile and i did not mean "oh, look its so small" but rather "its small enought for a human do understand compleetly" 18:05 hmmmm it does need testing so that, in the event that it doesn't work, there's not a useless commit 18:07 iqualfragile im quite shure zeg9 would not have commited it if he had not tested it 18:08 hmmmm oh, thought it was you 18:08 Zeg9 Wait, I didn't test if this was breaking run_in_place (but there is no reason it could do it). I'll try on my run_in_place version 18:10 Zeg9 Compiling... 18:12 Zeg9 Tested, it doesn't break run in place 19:06 emptty Hello 19:06 emptty could someone edit http://minetest.net/download.php to remove the mention that the version found in debian is outdated? 19:06 emptty the provided link brings to 0.4.6 now 19:07 PilzAdam done 19:07 emptty thx 20:08 emptty is there any mods that are considered stable enough to be separatly packaged? 20:09 PilzAdam why do you want to package mods? 20:11 emptty generally speaking, I personally never install stuff that are not packaged on my machine, but I'm new to minetest so I may well be off topic 20:12 emptty PilzAdam: are mods intended to get slowly integrated in the game or something? 20:12 PilzAdam users should install mods in ~/.minetest/mods// 20:13 PilzAdam they are (little) additions to the default game(s) 20:13 PilzAdam and they shouldnt be installed with a package manager or something 20:14 emptty the point of integrating into the package manager is that they can be browsed and installed from the common place and the user don't have to track the version releases 20:14 PilzAdam mods are unoffical and every can create mods 20:15 ShadowNinja emptty: feel like keeping track of a hundred mods? ;-) 20:15 emptty the package will be distributed in debian, not inducing any official support from the minetest team (I don't see the point) 20:15 emptty ShadowNinja: nope, that's why I was asking which ones worth the packaging (little) effort :-P 20:16 ShadowNinja Well then look at the popular mods page 20:18 ShadowNinja But I agree with PilzAdam, mods are best left outside the package manager 20:18 emptty are you using linux personally? 20:18 emptty (curiosity) 20:19 ShadowNinja emptty: yes 20:19 emptty ok. 20:19 emptty I may well be off topic.... 20:20 Exio i'd not use packages for mods, or even MT unless you have a nightly-build or similar :P 20:20 ShadowNinja And the lisense is wrong, it is LGPLv2.1 or later 20:20 emptty is it planned to have a support for in-game mods downloading? 20:20 ShadowNinja There are a few managers, but mostly in beta 20:21 ShadowNinja Not top priority right now 20:21 emptty ok then forget it for now 20:21 emptty I'll reconsider ;) 20:22 emptty but sorry, got to go 20:27 celeron55 ummmmmmmmm 20:27 celeron55 what 20:27 celeron55 who says http://packages.debian.org/sid/minetest is updated at all? 20:28 celeron55 the title says 0.4.6 but everything else is 0.3.1 20:30 celeron55 i don't know what is going on but it definitely isn't up to date 20:31 ShadowNinja The package is but a lot of other stuff is not, like the description and just about every related package 20:31 celeron55 so is it useful at all? 20:31 Exio dep: minetest-data (= 0.4.6+repack-3) [alpha, sh4] 20:31 Exio Package not available 20:32 celeron55 i see builds of 0.4 for only two obscure architectures 20:34 celeron55 i reverted the download page; it's very misleading to say it wouldn't be outdated 20:38 celeron55 the distro links are generally always very outdated... but it's pretty much always the case for everything unless the upstream of a project wants to support a certain distro by themselves 20:38 celeron55 (that's why stable releases are important so that an old version will suffice reasonably) 21:06 ShadowNinja Any comments? https://github.com/minetest/minetest/pull/671 21:06 PilzAdam thats probably good 21:10 RealBadAngel http://i.imgur.com/Z7X7kTD.png 21:10 RealBadAngel how it looks now? 21:10 hmmmm :D omg that looks awesome 21:11 hmmmm except... people might need the divisions in between the blocks 21:11 hmmmm is it possible for there to be a regular glass block and a merging one? 21:11 RealBadAngel sure 21:12 PilzAdam RealBadAngel, I want to see the default textures 21:12 RealBadAngel this is default texture 21:12 RealBadAngel those are nodeboxes generated on the fly, not the regular node 21:13 PilzAdam were are the diagonal pixels in the middle of the texture? 21:14 RealBadAngel but theres nothing in the middle anymore :) 21:14 RealBadAngel but i can add extra boxes on sides to display those 21:15 RealBadAngel btw i hate those things in glass textures, prefer clean glass 21:16 PilzAdam they are definetly needed 21:16 ShadowNinja RealBadAngel: I notice the textures don't line up quite right 21:17 RealBadAngel this is not finished yet, i just reached the point that i could make a sample screenshot 21:17 PilzAdam RealBadAngel, I hope you dont plan to use nodeboxes for the version you want to merge? 21:18 RealBadAngel this is different drawtype 21:18 RealBadAngel so user dont have to define anyhing 21:18 PilzAdam yes, but dont use "bones" or stuff like that 21:18 RealBadAngel same as fences etc 21:19 RealBadAngel connections are made realtime 21:20 ShadowNinja RealBadAngel: neat! 21:22 RealBadAngel PilzAdam, "bones" ? 21:22 PilzAdam but i can add extra boxes 21:22 PilzAdam s/bones/boxes 21:23 RealBadAngel frames are nodeboxes 21:23 RealBadAngel how other way could you make 3d frames? 21:24 PilzAdam I would expect to use the exact same drawtype as now, but dont draw the 2 pixels at the side if there is another glass block 21:25 RealBadAngel following this, why dont use flat images to show fences? 21:26 PilzAdam normal nodes also dont use 3D boxes for each side they draw 21:27 RealBadAngel this is not a normal node but glasslike node, with proper framing 21:27 RealBadAngel which you can see through glass 21:27 RealBadAngel old glasslike was a joke 21:28 PilzAdam I dont agree on current glasslike being bad 21:28 PilzAdam only thing to tweak there is connecting textures 21:28 RealBadAngel is it normal that you cannot see through glass? 21:29 RealBadAngel imho, not really 22:12 RealBadAngel fixed the model a bit, and tried with obsidian glass textures: http://i.imgur.com/eecdPyh.png 22:12 PilzAdam Do you see the glitches? 22:16 RealBadAngel actually i dont ;) that was incorrect texture 22:17 RealBadAngel for those another texture is needed 22:34 ShadowNinja RealBadAngel: I noticed ywo things, maybe they are caused by the texture, 1 the edges don't mees properly in some places (to the right of your cursor and up), 2 It doesn't look like a nodebox is added between those two glitched corners 22:35 ShadowNinja *two, meet 22:36 PilzAdam RealBadAngel, how do you gonna call the new drawtype? 22:36 RealBadAngel no idea yet 22:37 RealBadAngel i was thinkin bout maybe setting to enable/disable it 22:37 RealBadAngel so one can have old style glass or enable fancy one 22:38 PilzAdam old == fancy 22:38 RealBadAngel if you call that fancy... ;) 22:38 RealBadAngel i would rather call it funny 22:38 PilzAdam you said you need different texture for your drawtype? it wouldnt work then 22:39 hmmmm mmmmmmmmmmm 22:39 hmmmm it's fencelike 22:39 hmmmm but it's also glasslike 22:39 PilzAdam Im still not sure if its worth adding a new drawtyoe 22:39 RealBadAngel im not quite sure if new texture is really needed, need to play with it a bit more 22:40 hmmmm can these drawtypes be combined? (never used them here) 22:41 RealBadAngel later on i would like to add fences with own drawtype 22:41 RealBadAngel so fencelike will definitely go for fences 22:41 hmmmm oh, so how do fences currently get drawn? 22:41 PilzAdam I think we should generally drop drawtypes into add more 22:41 PilzAdam s/into/than 22:42 PilzAdam s/than/instead 22:42 hmmmm s/instead/instead of/ 22:42 hmmmm s/add/adding/ 22:42 * PilzAdam english fail 22:42 RealBadAngel ooops, not fences 22:42 ShadowNinja lol, sed efficiency ;-) 22:42 hmmmm whatever 22:43 hmmmm sed was never efficient. 22:43 RealBadAngel i mean glass in sheets like in windows 22:43 PilzAdam nodebox should cover fencelike and new glasslike 22:43 PilzAdam and also panelike and whatever 22:43 hmmmm wait hold up 22:43 hmmmm nobody answered me before 22:43 hmmmm 1). how is this currently working, 2). how do fences work, 3). can drawtypes be combined 22:43 PilzAdam hmmmm, basically a hardcoded nodebox, based on other surrounding fences 22:44 hmmmm and this is hardcoded? 22:44 hmmmm fences? hardcoded? 22:44 PilzAdam yes 22:44 hmmmm hardcoded things!? 22:44 hmmmm where is this 22:44 RealBadAngel this is nodebox that is generated on the fly 22:44 PilzAdam it could be done with nodeboxes, would require multiple definitions of the same node with different nodebox, though 22:45 PilzAdam *Lua nodeboxes 22:45 hmmmm yes, it could be... but i'd rather avoid that 22:45 PilzAdam hmmmm, Adam/minetest/commits/fencelike 22:45 PilzAdam * https://github.com/PilzAdam/minetest/commits/fencelike 22:46 hmmmm so fencelike is really its own nodetype 22:46 RealBadAngel if two fence nodes are next to each other they form connection by adding extra nodeboxes 22:46 hmmmm and you can't combine drawtypes either 22:47 hmmmm hrmm... 22:47 RealBadAngel no, each node can have just one drawtype 22:47 PilzAdam no in the current state 22:47 hmmmm this is annoying 22:47 RealBadAngel why? 22:47 hmmmm because the whole point of colorlike was to reduce node definitions 22:47 RealBadAngel its logical imho 22:47 hmmmm if you can't be colorlike and you can't be fencelike at the same time 22:48 RealBadAngel only solution to reduce nodedefs is allowing on the fly ability to change node 22:48 hmmmm then people are going to still create 500 different types of fences, all the same thing with slightly different colors 22:48 PilzAdam we just need meta nodedef 22:48 hmmmm people really need to quit the shit with the colors 22:48 hmmmm you want to use node metadata? 22:48 RealBadAngel store there nodeboxes definitions and tiles 22:48 PilzAdam c55 already had a branch were nodedefinition can be overwritten 22:48 RealBadAngel just two tables 22:48 PilzAdam and its saved in meta then 22:49 celeron55 this thread is a wonderful excercise in not getting pissed off: http://forum.minetest.net/viewtopic.php?pid=85442 22:49 hmmmm if i do this, i am _definitely_ not putting it in node metadata 22:49 hmmmm metadata is slow 22:49 hmmmm and then same thing with the fencelike/glasslike 22:49 hmmmm this may be a good opportunity to make drawtypes not exclusive 22:49 hmmmm we need to plan this carefully however 22:50 celeron55 according to this, hmmmm should go jump off a cliff 22:50 RealBadAngel notice that fencelike, railike and now my glasslike are not about reducing defs or whatever 22:50 RealBadAngel theyre to form connections realtime 22:50 hmmmm well i'm glad the naysayers have their own fork 22:50 RealBadAngel and thats the point 22:50 hmmmm they have their own little outlet where they can shit up minetest 22:50 celeron55 hmmmm: do they? 22:51 celeron55 i think they haven't yet gotten anything done 22:51 hmmmm welp 22:51 celeron55 lots of nays but i'd be very interested in an actual fork 22:51 hmmmm yes, i know, you want your fork of minetest with a reduced feature set more like 0.3.x 22:51 hmmmm but that's not what these guys want 22:52 hmmmm they want the opposite 22:52 celeron55 i didn't mean the fork i talked about a couple of times 22:52 celeron55 i mean exactly what these people would create 22:52 celeron55 it's becoming quite obvious they won't come here, so it's not a waste of effort if they attempt their own 22:53 hmmmm they should probably put that effort they would have wasted into learning the language better or learning how to freaking program better, or learning how minetest works better 22:53 celeron55 there has been many MT forks in the past; all have went into oblivion quite rapidly 22:54 PilzAdam celeron55, FYI, I play Minetest sometimes (2 times a week for some hours) 22:56 hmmmm but anyway 22:56 hmmmm i don't think any of us should be the ones to help them with their fork 22:56 hmmmm they need to learn why the things we denied are bad on their own 22:58 hmmmm i intend on playing minetest someday 22:58 hmmmm when all of what i set out on getting done gets done 23:01 celeron55 there has been one quite respectable fork in the 0.3 days, but unfortunately i didn't have a place for it in upstream 23:01 celeron55 more specifically jachoo's fork of 0.3 23:02 celeron55 it actually existed for a focused reason 23:04 hmmmm what was the reason? 23:05 celeron55 http://forum.minetest.net/viewtopic.php?id=258 23:06 celeron55 such functionality can be mostly added as a mod these days, but not at that time 23:10 Exio did i miss hmmmm jumping off a cliff? :( 23:10 Exio hmmmm: do it other time! :P 23:40 celeron55 seriously wtf does mauvebic think and why 23:40 celeron55 it's like he considers upstream developers his worst enemy 23:42 celeron55 mostly because of... umm... because developers attempt to develop something rather than use all their time to talk about nice things? 23:42 celeron55 FOSS politics is fucking great 23:44 celeron55 i'll try to avoid starting any FOSS projects anymore so that i can spare people from this kind of thing :P