Time Nick Message 09:31 celeron55 http://c55.me/blog/?p=1465#comment-21107 09:32 celeron55 what are these kinds of people thinking? like, i guess nothing at all 09:32 celeron55 (the last comment) 09:35 Calinou lol 13:12 RealBadAngel hi all 13:13 RealBadAngel hmmmm, shall i pull the code for main menu music (without the tune, just the code) ? 13:14 PilzAdam where is the code? 13:16 RealBadAngel i can pull it if we agree that folder for sounds of all kinds will be /sounds 13:17 RealBadAngel old test code used /testsounds folder 13:17 PilzAdam I would prefer client/sounds/ 13:17 RealBadAngel /clinent/sounds in the main tree? 13:18 PilzAdam hm 13:18 RealBadAngel imho not necesary and not consistent 13:18 RealBadAngel we do already have /textures 13:18 PilzAdam well, maybe client/sounds isnt good 13:19 RealBadAngel so /sounds sounds logic ;) 13:20 RealBadAngel so agree to use /sounds ? 13:21 PilzAdam we should move all the folders in client/ into the root of directory of client 13:21 PilzAdam *minetest 13:21 sfan5 oh no 13:21 sfan5 that'll create a folder mess 13:22 Exio ? what 13:22 Exio i'd prefer client/sounds and client/textures instead 13:22 PilzAdam c55 and kahrl had the intention to not split everything into server/ and client/ 13:23 RealBadAngel we do already have /textures folder 13:23 RealBadAngel /sounds shall be on the same level imho 13:25 RealBadAngel PilzAdam, code is here: https://github.com/RealBadAngel/minetest/commit/ae60aa55f1421966f4a0b03ca2b5e0ca262091aa 13:26 PilzAdam why do you change the camera angle there? 13:28 PilzAdam and you just copy the GameOnDemandSoundFetcher from game.cpp? 13:41 RealBadAngel a) this is unrelated change,its made to fit certain backround image 13:41 RealBadAngel b) yes, i need to move the code to sound.h propably 13:41 RealBadAngel and modify both game.cpp and main.cpp 13:44 RealBadAngel acording to a). download whole tree, compile and see the menu 13:46 Exio RealBadAngel: learn to use branches 13:46 Exio please 13:46 RealBadAngel im using branches for technic 13:46 RealBadAngel branches handling sucks big time 13:47 RealBadAngel sorry, but no 13:50 RealBadAngel all those problems with squashing, rebasing, cherry picking (wtf?) and all related 13:51 RealBadAngel github is shit 13:51 RealBadAngel simple diff is way better and more usable 13:51 Exio github is just a "git" interface 13:51 Exio and i suck at git, but it is very useful 13:52 RealBadAngel as uploading space, yes 13:52 RealBadAngel then suck while downloading 13:52 RealBadAngel sorry git, im not your fan at all 13:52 Exio switch to svn 13:55 RealBadAngel dont you guys have enough with renaming downloaded folder again and again? 13:56 RealBadAngel github fails at even such simple thing 13:56 Exio ? 13:57 PilzAdam RealBadAngel, normally you clone and pull 13:57 RealBadAngel adding extra content to folders name 13:57 PilzAdam github is only a git repo hosting service 13:57 Exio the basic usage what i do to it, git makes the stuff way easier 13:58 RealBadAngel git makes stuff way more complicated as it should be 13:58 Exio you don't need to rename dirs, you can have git log, git status, branches, etc 13:58 Exio RealBadAngel: i'd say it makes the stuff simpler 13:58 RealBadAngel exio, try to download any mod 13:58 Exio ? and 13:58 Exio did, with git and stuff 13:58 RealBadAngel and see forums, the mod is not working 13:58 Exio git clone 13:59 Exio i don't understand your problem, really 13:59 RealBadAngel git feels like it have to add -master to folders name 13:59 Exio in any case, can we move this to #mt? 13:59 RealBadAngel or some other random shit 13:59 PilzAdam RealBadAngel, that is not git 13:59 PilzAdam thats github 13:59 Exio that is the github download service what is not related to git 13:59 Exio and how you download a git repo is.. 13:59 PilzAdam this shows me that you dont understand git 14:00 Exio git clone http://whatever.server/repository 14:00 Exio or https, or git, or w/e 14:00 RealBadAngel yup, super user friendly, especially for newbie players 14:00 RealBadAngel teach them git 14:01 RealBadAngel are you nuts/ 14:01 Exio are you a newbie player? 14:01 Exio ok 14:01 Exio git is not for normal-players, is for developing 14:01 RealBadAngel this is hardcore system, not even close to user friendly 14:01 PilzAdam RealBadAngel, just because you dont understand it doesnt mean git is shit 14:01 RealBadAngel I DO UNDERSTAND IT 14:01 RealBadAngel and DONT LIKE IT 14:01 RealBadAngel thats a difference 14:02 PilzAdam then why do you say that git adds -master to downloads? 14:02 RealBadAngel github pages download 14:02 RealBadAngel i shall say 14:03 Exio any real comment about git now? 14:03 Exio it makes the life easier for the people who wants to develop 14:03 RealBadAngel im developin and git makes my life complicated 14:04 Exio ok 14:04 RealBadAngel i want to post diff file 14:04 RealBadAngel thats all 14:04 Exio git push 14:04 RealBadAngel AND DONT USE cli 14:05 RealBadAngel its 21st century for christ sake 14:06 RealBadAngel i just want to compare two folders, clean and modified, produce diff, pull, forget 14:06 Ristovski anyone know why I'm getting this at linking? "In function `irr::video::CImageLoaderPng::loadImage(irr::io::IReadFile*) const': (.text+0x1c0): undefined reference to `png_set_gray_1_2_4_to_8'" 14:06 Exio git diff 14:06 Ristovski I have the dev packages 14:07 Ristovski debian wheezy x64 btw, if there is anyone actually using linux here... 14:08 RealBadAngel Ristovski, looks like some problem with Irrlicht libraries 14:08 Ristovski RealBadAngel: yeah, i have both the normal and dev irrlicht packages tho 14:08 PilzAdam Ristovski, everyone here uses Linux 14:08 Ristovski PilzAdam: oh, nice 14:08 PilzAdam Ristovski, wich version of Irrlicht 14:09 Ristovski lemme check 14:09 Ristovski 1.7 seems like 14:09 RealBadAngel try 1.7.3 or 1.8 14:09 PilzAdam 1.8 is slower than 1.7.3 14:10 RealBadAngel i havent noticed that 14:10 Ristovski is the git version fine? 14:10 Ristovski I mean, svn/git/hg w/e they use 14:10 RealBadAngel i havent tested it 14:10 RealBadAngel using 1.8 here 14:11 RealBadAngel and 1.7.3 before 14:11 PilzAdam Ristovski, it should work with the Irrlicht version in the debian packages 14:11 Ristovski PilzAdam: well, it doesnt, im now uninstalling those and gonna compile irrlicht from source 14:12 RealBadAngel whats your distro? 14:12 RealBadAngel ah 14:12 RealBadAngel nvm 14:12 Ristovski :P 14:12 Ristovski btw, I hope it doesnt matter what DE I use 14:12 Ristovski i had some problems with other games where it did 14:13 iqualfragile btw: minetest actualy runs qute well on nouveau 14:13 Exio works for me in debian6 14:13 Ristovski hmm, probably gonna get high FPS since I use AwesomeWM 14:14 Ristovski RealBadAngel: hmm, how big is the source of irrlicht? 14:15 Ristovski gettin ~100kb/s, damn ISP 14:15 PilzAdam RealBadAngel, your problem with git is probably that you dont want to use CLI 14:15 PilzAdam wich is a typical windows users behaviour 14:15 RealBadAngel 22.6mb for 1.8 14:15 Ristovski ok 14:16 Ristovski RealBadAngel: whats the average FPS people get? 14:16 PilzAdam Ristovski, depends on the hardware 14:16 RealBadAngel PilzAdam, typical widnows user behaviour... lol, i dont even have windows installed :P 14:16 Ristovski PilzAdam: hmm, I mean, I can run other games at around 60 14:17 PilzAdam 60 FPS is not hard to get 14:17 PilzAdam I get ~ 250 14:17 RealBadAngel on my hardware (quite old and slowed down) i do get 40-50fps with 128x texture pack and shitload of mods 14:18 RealBadAngel dual core 1,8ghz with 4gb of ram 14:18 RealBadAngel and some budget radeon 14:18 Ristovski RealBadAngel: Oh, seems like we have the same hardware 14:18 Ristovski i just have 2.1GhZ 14:19 RealBadAngel this was 2.1 14:19 Ristovski oh 14:19 RealBadAngel i slowed the machine down, added water cooling 14:19 Exio dual core? 14:19 Ristovski also, lol @ mojang adding horses 14:19 RealBadAngel and its working 24/7 14:19 Exio intel, amd, what the heck? 14:19 Ristovski mine is dual core too btw 14:19 RealBadAngel i never turn off my box 14:19 Ristovski also, amd Athlon x64 Dual Core M320 @ 2.10GhZ 14:20 RealBadAngel mine is intel 14:20 Ristovski amd's are good for making toasters and ovens 14:20 RealBadAngel hehe 14:20 Ristovski you get ~80C with < 10V :D 14:21 RealBadAngel notice i underclocked it, not overclocked 14:21 Exio my cpu is at 30C like 14:21 Ristovski yeah 14:21 Exio bulldozer 6100 14:21 RealBadAngel it helps for stability, power usage and lifetime 14:21 Ristovski my CPU is at 72C now, highest I got it to was 85C 14:21 Exio laptop? 14:21 RealBadAngel mine is on average 30def 14:21 RealBadAngel deg 14:21 PilzAdam ok, thats enough offtopic for now 14:21 Ristovski yeah, laptop 14:23 Ristovski is lua used for config? 14:23 RealBadAngel no 14:23 Ristovski then what for 14:23 Ristovski scripting? 14:23 RealBadAngel for mods 14:23 Ristovski oh, ok 14:23 RealBadAngel ingame scripting 14:24 Ristovski well.. better than python 14:24 RealBadAngel lately we got there LuaJIT 14:25 RealBadAngel you may want to install this library too when you will compile the game 14:25 PilzAdam Ristovski, Lua mods basically define the content of the game 14:26 Ristovski oh, ok 14:26 RealBadAngel it makes all mods run at least 2x faster 14:26 PilzAdam i.e. nodes, tools, textures and behaviour of them 14:26 Ristovski RealBadAngel: i think I already have that 14:26 Ristovski actually.. not in repos 14:27 RealBadAngel when you will compile, output will say if its found or not 14:27 RealBadAngel hold on then 14:27 PilzAdam RealBadAngel, nope, not when you are compiling but when you run cmake 14:27 RealBadAngel http://luajit.org/download/LuaJIT-2.0.1.tar.gz 14:27 Ristovski lol, Irrlicht still downloading 14:27 RealBadAngel unpack, enter /src then make, make install 14:28 Ristovski no need, I did it make in root dir and it works 14:28 Ristovski did make* 14:28 RealBadAngel not opening the door but using key to open the door... 14:29 RealBadAngel do you have to be such sarcastic? 14:29 Ristovski lol 14:29 Ristovski also, whoops 14:30 Ristovski RealBadAngel: the svn of irrlicht downloaded like all branches/releases 14:30 RealBadAngel rotfl 14:30 RealBadAngel lemme copy the link then 14:30 RealBadAngel http://downloads.sourceforge.net/irrlicht/irrlicht-1.8.zip 14:31 Ristovski hmm, thanks 14:31 RealBadAngel this is definitely just 22,6mb and dev with sources 14:31 Ristovski I knew it was taking too long for just 20mb 14:32 Ristovski RealBadAngel: hmm, wheres the makefile 14:33 Ristovski got it 14:33 RealBadAngel /source/irrlicht 14:35 Ristovski why does it say to NODEBUG=1 when it actually adds -D_DEBUG 14:36 RealBadAngel that i dont know 14:36 RealBadAngel hmmmm, are you around? 14:39 Ristovski RealBadAngel: it errors out on "make install" 14:39 Ristovski "cp: cannot stat `../../lib/Linux/libIrrlicht.so.1.8.0': No such file or directory" 14:40 RealBadAngel lib shall land in /us/local/lib 14:41 RealBadAngel *usr 14:41 Ristovski done 14:43 RealBadAngel navigate there and check if you have there libirrlicht.so.1.8.0 and libirrlicht.a 14:43 RealBadAngel with capital I for Irrlicht 14:46 Ristovski libirlicht.a is there 14:46 Ristovski linirrlicht.so isnt D: 14:46 Ristovski uhh, lib* 14:46 RealBadAngel .a is enough 14:46 RealBadAngel game will use it 14:46 Ristovski ok 14:47 RealBadAngel so try to compile the game now 14:48 Ristovski arrghh 14:48 Ristovski "No rule to make target `/usr/lib/x86_64-linux-gnu/libIrrlicht.a', needed by `bin/minetest'. Stop." 14:49 Ristovski hmm, what now 14:49 Ristovski lemme re-run cmake . 14:54 PilzAdam remove CMakeCache.txt and re-run cmake 14:55 RealBadAngel PilzAdam, so what about the folder? 14:56 PilzAdam the sound folder? 14:57 RealBadAngel yup 14:58 PilzAdam didnt I already said that it should go into the root directory of minetest? 14:58 RealBadAngel named "sounds" 14:58 RealBadAngel yes? 14:58 PilzAdam and both, $path_share and $path_usr 14:59 PilzAdam and change path_user first, so things in ~/.minetest/sounds/ can override globally installed sounds 14:59 PilzAdam *check 14:59 RealBadAngel that was supposed to work different way 14:59 RealBadAngel one /sounds folder 14:59 RealBadAngel that mods can override 15:00 RealBadAngel not different installs 15:00 PilzAdam were do you want to put that one sound folder? $path_share or $path_user 15:00 RealBadAngel so, if mod will redefine sound file it will be used instead of client side stored one 15:00 RealBadAngel and thus will be sent by server 15:01 RealBadAngel same place as /textures 15:01 Ristovski RealBadAngel: pm 15:05 RealBadAngel PilzAdam, idea was to put there all defaults sounds 15:05 RealBadAngel so server wont have to send them to client 15:05 PilzAdam can you just answer my question? 15:05 RealBadAngel but a mod can decide to override it and use different sound 15:06 RealBadAngel std::string base = porting::path_share + DIR_DELIM + "sounds"; 15:06 RealBadAngel here 15:06 PilzAdam so, for your menu sound it would be in /usr/share/minetest/sounds 15:07 PilzAdam users cant override the default menu sound then 15:07 RealBadAngel ehhh 15:07 RealBadAngel if mod defines the sound 15:07 RealBadAngel it is first searched in mods directory 15:07 RealBadAngel if found then used 15:08 RealBadAngel last instance is that dir 15:08 RealBadAngel dont you get it? 15:08 PilzAdam but your code doesnt do that 15:09 RealBadAngel ofc it fuckin does it 15:09 RealBadAngel searching /sounds is the last instance in lookin for sound file 15:10 RealBadAngel if mod defined the use of sound file it is searched in mods files first 15:10 RealBadAngel if not found then in /sounds 15:11 RealBadAngel so, point is default mods define usage of sounds stored already in /sounds 15:11 RealBadAngel and those will be default ones 15:11 PilzAdam it search main_menu.ogg only in $path_share/sounds 15:11 RealBadAngel if mod will supply own sound it will be used in the first place 15:11 PilzAdam it doesnt even know about mods when searching main_menu.ogg 15:12 PilzAdam I just tested it 15:12 PilzAdam $path_share/sounds/main_menu.ogg is the only place were it looks for the main menu sound 15:12 RealBadAngel ofc 15:13 RealBadAngel because its the only place it can be stored 15:13 RealBadAngel now take any sound of default mods 15:13 PilzAdam it would be better to check both, $path_user/sounds and $path_share/sounds, so users can have custome client stored sounds 15:13 RealBadAngel and move them to this folder 15:14 RealBadAngel like walkin sounds, breaking glass etc 15:14 RealBadAngel they will become local 15:14 RealBadAngel not being sent by server 15:15 RealBadAngel and code will find them 15:17 PilzAdam yes, but users should be able to save sounds in the client like that without messing arround in $path_share 15:18 RealBadAngel what messing? 15:18 RealBadAngel /sounds/ then store files there 15:19 PilzAdam in a globally installed minetest $path_share is at /usr/share/minetest/ and you need to be root to modify it 15:19 RealBadAngel you are messing with paths now 15:19 RealBadAngel and you havent understood it at all 15:19 PilzAdam what you think works for run_in_place only 15:20 RealBadAngel default sounds will come with game 15:20 RealBadAngel already stored there 15:20 RealBadAngel in this exact folder 15:20 PilzAdam that stupid 15:20 PilzAdam you want to ship all ambient soundtracks with minetest? 15:20 RealBadAngel so every client will have local sounds 15:21 PilzAdam and all other music that every mod uses? 15:21 RealBadAngel but if a mod will override it 15:21 RealBadAngel it will be sent to client 15:21 RealBadAngel and handled old way 15:21 RealBadAngel this way we reduce bandwith needed 15:22 PilzAdam it would be better to tell users to put sounds in ~/.minetest/sounds/ of the dont want to download them all the time 15:22 RealBadAngel because all default sounds will be already on the client side 15:22 PilzAdam shipping minetest with all these sounds is ridiculous 15:22 RealBadAngel you already do so 15:22 PilzAdam I mean sounds of 3rd party mods 15:22 RealBadAngel and call it stupid? 15:23 RealBadAngel you are forcing sending all the sounds each time 15:23 PilzAdam I think you simply dont want to understand what I want to tell you 15:24 RealBadAngel i do, you are thinkin old way, and want them to be lua sent 15:24 RealBadAngel like they are now 15:24 PilzAdam nope 15:24 RealBadAngel so server have to send them 15:24 PilzAdam I want users to put them into a folder so that they are not send 15:24 PilzAdam but I dont want to preinstall the sounds with the engine 15:25 PilzAdam because the engine doesnt know wich games/mods the users will use 15:25 RealBadAngel preinstall it with game mod then 15:25 PilzAdam so you want to force users to be root to intsall games in Minetest? 15:26 RealBadAngel ok, i can agree to move them to users folder 15:26 RealBadAngel got your point 15:26 Ristovski RealBadAngel: hmm, I get "PNG warning: Interlace handling should be turned on when using png_read_image" and it freezes when joining the sandbox server 15:27 PilzAdam Ristovski, I guess the dev channel is the wrong channel for that 15:27 PilzAdam RealBadAngel, use $path_user first, then $path_share and then download it from server 15:28 RealBadAngel in reverse order... 15:29 RealBadAngel if server supplies it then use it 15:29 RealBadAngel this is not textures system 15:29 RealBadAngel local are supposed to be primary 15:30 RealBadAngel so you check for overrides first 15:30 RealBadAngel not the last 15:31 PilzAdam it should be only downloaded from server if the version on the server differs from the locally stored 15:31 RealBadAngel in fact im not sure how it should be handled 15:32 RealBadAngel my vote is to ship some very basic and default sounds together with the engine 15:32 RealBadAngel and move commons to builtin 15:34 PilzAdam 1) check if the sound is locally present (path_user first, path_share if the sounds are not in path_user); 2) check if the server offers the same files, if not use the local file; break; 3) check if the local file and the file on the server differ; if yes: download from server; if no: use local file 15:34 PilzAdam no, thats wrong 15:35 PilzAdam 1) get filename from server; 2) check if its locally; 3) check if the server file and local file differ; download from server if yes; use local file else 15:35 PilzAdam this could also work for textures 15:35 PilzAdam and it would save a lot of time for many people 15:38 jojoa1997_Tablet is it possible for minetest to colorize blocks.(one file texture and multiple nodes that hve different colors) 15:38 Calinou no 15:38 Exio did you read the TODO list 15:38 jojoa1997_Tablet there is a TODO list?!?! 15:38 Calinou http://dev.minetest.net/TODO <= inb4 "TODO" 15:38 Calinou well, inafter "TODO" 15:40 PilzAdam thats hmmmm's TODO list 15:40 PilzAdam hmmmm, you should move it to your userspace in the wiki 15:40 jojoa1997_Tablet PilzAdam do you have a todo list? 15:40 jojoa1997_Tablet is there an official one? 15:41 PilzAdam yes, I have a TODO list 15:41 jojoa1997_Tablet where is it 15:41 PilzAdam in my head 15:41 Jordach ehm 15:41 Jordach http://dev.minetest.net/Mapgen_V7 15:41 * jojoa1997_Tablet connects a mind reading machine to PilzAdam's head 15:42 Jordach Mapgen V7 is fully described here 15:42 Jordach well that's any help 15:42 Jordach its just a picture. :) 15:42 jojoa1997_Tablet yes very described 16:03 RealBadAngel PilzAdam, way easier: 1) check if file is sent by server, if so use it. 2) if no use local one 3) file is missing ;) 16:04 RealBadAngel more, adaptin all current default mods to use it will be just copy them to client 16:05 RealBadAngel all is about cache 16:05 RealBadAngel if file is in cache it means it was sent by the server 16:06 PilzAdam this wouldnt help much in first login 16:06 PilzAdam you are still downloading everything 16:06 RealBadAngel you still are missing the point 16:06 PilzAdam the goal is to not download things that are locally present 16:06 PilzAdam what you suggest is same as textures/all 16:07 RealBadAngel move that damn common things to game 16:07 RealBadAngel so each and every client will have them by definition 16:07 PilzAdam you would simply break backwards compatibility by not having the textures on the server 16:08 RealBadAngel it wont break anything 16:08 RealBadAngel for christ sake 16:08 RealBadAngel turn logic on 16:08 PilzAdam you would rely on the fact that every client has all the texture in it 16:08 PilzAdam so old clients cant connect to new servers 16:09 PilzAdam it isnt like you move sounds to the engine and magically every client on the world has them 16:09 RealBadAngel first of all worst case just textures will be missing 16:09 RealBadAngel so old crap user will have to update the game 16:09 RealBadAngel nothing special 16:09 PilzAdam see? you break compatibility 16:10 RealBadAngel see? we are DEVELOPING the game 16:10 RealBadAngel not maintainin national museum of minetest :P 16:11 Exio g 16:12 Jordach now that;s a nice signiture right there 16:12 RealBadAngel ofc new versions of the game will be incopatible with older ones 16:12 RealBadAngel we do that every few weeks 16:13 RealBadAngel for minor changes even 16:13 PilzAdam ehm 16:14 PilzAdam you can connect with a 0.4.4 client to a 0.4.6 server IIRC 16:14 RealBadAngel so what 16:14 RealBadAngel many things wont work 16:14 PilzAdam only the new features wont work then 16:14 RealBadAngel is that a succes or cheating yourself? 16:15 PilzAdam but what you suggest is break one of the most important parts of the game 16:15 RealBadAngel yeah? 16:15 RealBadAngel try to use 6d facedir with old client with enabled atlas 16:15 RealBadAngel good luck 16:16 PilzAdam you are comparing new features with basic things like textures 16:16 PilzAdam your point is not valid 16:16 RealBadAngel treat is as new feature 16:16 RealBadAngel "decrease bandwith needed to connect" 16:17 RealBadAngel voila 16:17 PilzAdam so we call texutres a new feature introduced in 0.4.7? 16:17 PilzAdam turn logic on 16:17 RealBadAngel client side stored media files 16:18 RealBadAngel first step to move there default sounds 16:20 RealBadAngel but still, lets wait for others, what they may have to say bout the idea, ok? 16:21 RealBadAngel 2 voices are not enough to vote, especially when theyre quite opposite ;) 16:29 RealBadAngel PilzAdam, btw... http://i.imgur.com/OapBLIO.jpg 18:24 VanessaE regarding the sounds/textures debate: We need a whole new way of checking for these things. If the client has a texture or sound, that should absolutely be used regardless of what the server wants to send. The server should send whatever the client doesn't have, BUT the client should always be shipped with sounds+textures/. 18:24 VanessaE best of both sides of the argument. 18:27 VanessaE the client should always look in the directory the server might normally have if the server were installed on the same machine as the client, that way duplicate images are neither needed nor created in most users' installs. 18:28 VanessaE the client and server should both have a pre-cached set of very basic image hashes, something that gives us less than 0.001% chance of a false match. 18:28 VanessaE so that client and server can do very fast comparisons at connect time. 18:29 VanessaE ditto for sounds of course. 18:29 celeron55 <+PilzAdam> c55 and kahrl had the intention to not split everything into server/ and client/ 18:30 celeron55 yes, please continue that tradition where possible 18:31 celeron55 both of what are under client/ can be dropped out from there 18:33 celeron55 (they're there mostly because of laziness of modifying patches) 20:01 hmmmm oh god 20:01 hmmmm who wanted to separate client and server 20:01 hmmmm [11:40 AM] thats hmmmm's TODO list 20:01 hmmmm it's not though 20:02 hmmmm i shouldn't move it to my "userspace" 20:02 hmmmm those are just pressing issues that i personally have to do, and nobody added anything 20:03 PilzAdam why are you removing stuff like "weather" from it then? 20:04 hmmmm [10:36 AM] hmmmm, are you around? 20:04 hmmmm yes i am around 20:04 hmmmm because it was poorly written 20:04 hmmmm and besides, weather is already possible with mods 20:05 PilzAdam ehm 20:05 hmmmm i know of a rain mod 20:05 PilzAdam yes, but it isnt good 20:05 PilzAdam rain was possible since entities were added 20:05 PilzAdam but it is 1) too laggy (even with particles) and 2) blocks dont block rain 20:05 hmmmm so if someone can actually write what needs to be done (intelligently) in order for "good" weather to happen, then sure add it 20:06 PilzAdam if you stay under a node you still get wet 20:06 hmmmm and by "what needs to be done" i mean the technical aspects behind it 20:07 proller i want to make complete weather system, but have no time now 20:08 hmmmm so why is it that people don't seem to care about making things neat 20:08 hmmmm not just code, but even wiki pages 20:08 hmmmm they haphazardly add in things missing newlines, wrong header, etc. 20:09 hmmmm and the actual content they add is practically useless 20:09 hmmmm i don't want the TODO page to become a wishlist 20:09 hmmmm it's there for devs 20:10 proller it was my TODO 20:11 hmmmm oh 20:11 hmmmm well, please be neater about it 20:12 proller ok 23:25 Pentium44 darkrose, you here? 23:32 savedgames I got a serious thing in 0.4.6 like a bug. Everything becomes grey after a certain period. Have many already reported this? 23:33 savedgames and every time afterwards I load the game it starts in the grey area. Regardless of where I hit with my pickaxe when I'm in the grey no sound is heard, so I'm not hitting anything. 23:34 VanessaE this would normally mean you've got a server process that's stuck. 23:34 VanessaE (minetest is really a client and a server together) 23:34 VanessaE check that you don't have other, hung minetest instances running (look at your task manager or process list) 23:35 VanessaE Do you have any mods loaded? 23:35 VanessaE (also, this really belongs over on #minetest ) 23:35 ShadowNinja looks more like a graphics issue to me 23:46 savedgames you are right. I got an extra minetest running. 23:47 savedgames ops...no. The world spawns as grey the moment I enter it. 23:47 savedgames So the last world that got infected by the "grey disease bug" I stopped using and created a new world which is healthy. 23:48 savedgames Though its sad, cause I put work in this world and I don't wanna start from the beginning. About reproducing this bug? Sorry I'm outta luck. In both cases it just happened without explanation... 23:49 VanessaE savedgames: you may have to just wait it out 23:49 VanessaE try the "broken" world again but give it a minute to try to load 23:49 VanessaE sometimes on my server, it takes several seconds before the world starts loading, when I connect. 23:50 savedgames Maybe I should just make a little screencast showing what happens...me just describing with words probably doesn't help. What do you think? 23:50 VanessaE no need, we know what it is :) 23:50 VanessaE a grey screen - the world didn't load. 23:50 VanessaE =[ 23:50 VanessaE gah, can't type. 23:50 savedgames ok . then. I will wait... 23:50 VanessaE a grey screen = the world didn't load. 23:51 savedgames Yes, but it just became grey while I was playing. Does that happen also? 23:51 savedgames that I have to wait ingame for it to do its 'stuff'? 23:52 savedgames I also got the feeling that it uses way more cpu in this grey disease mode 23:53 savedgames but it's nothing I can confirm. I really think you don't have what I have so what you think about I posting a screencast? 23:53 savedgames I think it's enough showing you a comparison of a newly created world and my two other worlds struck by the calamity 23:54 savedgames still grey 23:54 VanessaE by now it should have loaded. Any errors in your console? 23:54 savedgames fps 0? 23:55 savedgames ops, didn't notice. That's weird, ain't it? 23:55 VanessaE (the terminal/command line that some installs will show) 23:55 savedgames I must start minetest in console mode then, I can start it in a terminal, is that what I should have done? 23:55 VanessaE it IS normal for the screen/sky to turn grey at times, particularly if you're looking out over terrain that didn't load. 23:56 VanessaE yes, you need to start it from a command line so we can see if there are any errors being thrown 23:56 savedgames Everything IS grey 23:56 savedgames FPS=0 23:56 savedgames ok, starting soon 23:56 Exio savedgames: what are your coords? 23:57 VanessaE Oh I forgot to ask that 23:57 savedgames How do I find out? 23:57 VanessaE savedgames: press F5 and tell us what your coordinates are. 23:57 savedgames I pressed F5 23:58 savedgames -214748 23:58 VanessaE OOPS! 23:58 Exio got it 23:58 VanessaE that's why 23:58 VanessaE /teleport 0,0,0 23:58 VanessaE do that. 23:58 savedgames how do I do that? 23:58 VanessaE he got bit by the insane coordinates bug :D 23:58 VanessaE just start typing. 23:58 VanessaE the / will open a command line into the progra,/. 23:58 VanessaE program* 23:58 Exio in the console, but do that a second after you "start" the game 23:59 VanessaE Exio: he doesn't have to time it. he can just teleport and then restart the game. 23:59 Exio VanessaE: ehm 23:59 Exio it didn't work for me in that way 23:59 savedgames Server says teleporting to 0,0,0