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IRC log for #minetest-dev, 2012-11-21

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All times shown according to UTC.

Time Nick Message
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15:26 RealBadAngel hi
15:26 RealBadAngel celeron55_, youre here?
15:28 * Taoki is wondering if there's any news on the keys patch
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17:42 PilzAdam https://github.com/celeron55/minetest_game/pull/42
17:43 PilzAdam This is easiert to use, because the player doesnt need to pick up every node twice to get full stacks
17:44 PilzAdam also it is easier to move the items to a trash field than putting it back into the creative inventory list
17:45 VanessaE suggestion:
17:45 PilzAdam the engine handles this somehow strange; putting items back makes you pick up the stack under it
17:45 VanessaE as long as you're modifying this inventory display, can you add something like "start" and "end" buttons, or at least something that can flip through more than a page at a time?
17:45 VanessaE (e.g. +/- 5 pages)
18:11 Calinou yeah, start and end buttons would be good
18:11 Calinou make "start" look like "<<<", end ">>>", and next/previous "<" and ">" to avoid confusion :)
18:11 Calinou PilzAdam: add that to your fork :P
18:12 PilzAdam start should be "|<" or something like this
18:12 Calinou meh, no
18:12 Calinou looks like a K
18:12 Calinou please no KDE advocacy in minetest
18:12 Calinou :|
18:13 VanessaE so use graphical buttons.
18:13 VanessaE |<] and [>| are common shapes used to designate "start" and "end"
18:19 RealBadAngel rather "forward" (play) and "reverse"
18:20 RealBadAngel |<  <<  <  >  >>  >|
18:21 RealBadAngel that looks ok imho
18:23 PilzAdam >> could be #pages/10
18:24 PilzAdam that would be 0.5 in the default game
18:24 VanessaE no, >> should be a fixed number, 5 or 10 perhaps, but not 10 percent.  that'll get confusing.
18:24 PilzAdam 5 sounds ok
18:25 VanessaE so click >> over and over.. start at page 1, then go to page 5, 10, 15...40, 45, 47.  (in my current install)
18:25 hmmmm i think RealBadAngel's version is the best
18:26 hmmmm the rest of y'all have never seen a VCR i reckone
18:26 VanessaE RBA's idea is good.
18:26 PilzAdam yes it is
18:26 RealBadAngel in using it in my version of inventory
18:26 VanessaE but hmmmm is right
18:27 VanessaE at the same time, VCRs are horribly obsolete - one should consider the interface to a DVD/Blu-ray player..
18:28 VanessaE << rewind, >> fast forward, |<< previous chapter, >>| next chapter, > play
18:28 VanessaE (not in that order of course).  So how to re-purpose those symbols in a way that makes sense?  Anything we do is probably going to look like those unless you use straight text labels.
18:29 darkrose just add a text field and a go button, so you can go to any page you want, instead of a myriad of buttons
18:29 VanessaE so maybe >> is wrong, and >>| is better, "next chapter" could mean "next 5 pages".
18:29 RealBadAngel i thought of placing page nr in the middle too
18:29 VanessaE but then how to designate start/end?
18:29 RealBadAngel so for example
18:29 RealBadAngel |<  <<  < 10/55  >  >>  >|
18:30 PilzAdam i would prefer buttons only
18:30 RealBadAngel and pages?
18:30 RealBadAngel all could be nice and compact then
18:30 VanessaE I don't see a need to put in an editable page number field, it'll look weird and it'll take just as many clicks/keystrokes to use that as it would to use a well-thought-out set of buttons.
18:31 RealBadAngel not editable, just info
18:31 VanessaE well that's what we already have now?
18:32 VanessaE all of that said, there's not much room to be adding more buttons, at least now side-by-side.
18:32 VanessaE any change is going to need two rows of buttons I think.
18:36 RealBadAngel with page nr in the middle control takes 1 row
18:40 darkrose actually, if you did my idea of a goto text field, it could also be a search box: numerix = goto page, alpha = goto page containing the node
18:40 VanessaE good idea.
18:40 VanessaE search by page number or by node or mod name.
18:45 PilzAdam what do you think: http://www.zimg.eu/i/4281093400 ?
18:45 VanessaE mmmm...
18:45 VanessaE shorten the buttons a little more, make them line up with the edges of the creative inventory
18:46 VanessaE otherwise that's good I think.
18:46 VanessaE trash field seems a little misplaced..
19:22 PilzAdam done: https://github.com/PilzAdam/minetest_game/commit/61d07e622942ab23937429bcf77de8b7f648eeb9
19:25 VanessaE dammit
19:25 VanessaE I was gonna say it needs tweaked.
19:25 VanessaE the numbers are overwritten by the < and > buttons at lower screen sizes.
19:26 VanessaE (looks good maximized though)
19:26 VanessaE I guess fonts don't scale with window size (never thought about it before)
19:27 RealBadAngel celeron55, are you here?
19:27 VanessaE (needs at least 1280x1024 for the numbers not to disappear under the buttons)
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